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O Ilusionista

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Messages by O Ilusionista

    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 December 03, 2019, 03:15:33 pm View in topic context
 Posted by O Ilusionista  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Quote
Me lembrou umas daquelas frases do ROCKEFELLER: "Fazer o certo não é suficiente. O importante é que as pessoas saibam que você está fazendo o certo."
Isso tem um ponto válido, dependendo do que estamos falando. Mas se for algo como caridade/ajuda, eu fico com o que a minha bisavó me ensinou: "o que a mão direita dá, a esquerda não tem que saber".

E nossa, eu to nisso aqui tem 20 anos O_o. Nunca pensei que fosse chegar nisso.
    

Re: My 20th Mugen Anniversary

 December 03, 2019, 02:29:18 pm View in topic context
 Posted by O Ilusionista  in My 20th Mugen Anniversary (Started by O Ilusionista December 02, 2019, 09:11:59 pm
 Board: M.U.G.E.N Discussion

Happy birthday my friend, is good to see in here today making more of your creations.

I'm here for help if you need, ever.

PS: MaKoTo_KuN is my nickname in old MGBR Forum, I like to remember of these days.

Thanks for being a good friend for all those years ;)

Yo, happy anniversary... mine's has probably been passed but too lazy to keep track and write up such long and exquisite post ;)

Another dinossaur, lol. It's funny how much old people I gathered at my post (specially at FB). People like Lasombra Demon, Kain the Supreme, Bea Chong Wang, Ex-Inferis and many other old people like you. It's cool to see those old guys around

Well damn... and just as our Mugen dinosaur asses caught up lol. But man, that post takes me back. 20 years really did creep up.

I remember sites like Street Mugen, MugenBR, BMT, and Mugen China to name a few when I first started making my roster around 2002. BMT characters like MB-01/02, Blaze Agent, and Dark Bolt were some of my favorites back in the day, especially Blaze Agent. I even remember when he was a W.I.P. Pitting them against Reu's Evil Ken and Ryu and having them as bosses were some great times. And funny you bring up MCM. It still baffles me to this day how you guys managed to code with the tools you had at the time.

Anyway, it was dope to finally meet you years later as a fellow creator around 2011 at CSX. Had some fun times in the Xat chatroom. Been cool ever since. And once again, it's awesome you're still in the game my friend. Very passionate individual!

Man, to code back on that day was a huge PIA. Airviewer (or Aireditor, I can't remember its name) was a dos program which could crash out of nowhere and you would lose your .air file.

Thanks for the nice words :)

Happy Anniversary, dude!

To this day Pocket O Ilusionista along a Pocket Terry is still a sticky in my roster.
Love your versatile works and whatever the future holds for you, I hope it's awesome!

Wow, that was a blast from the past - I totally forgot about Pocket Ilusionista. I should remake him someday, huh?

Happy Anniversary, man!
Congrats!!!
Thanks dude. You are an inspiration to me.

Thanks everyone for the support :)
    

Re: My 20th Mugen Anniversary

 December 03, 2019, 04:16:38 am View in topic context
 Posted by O Ilusionista  in My 20th Mugen Anniversary (Started by O Ilusionista December 02, 2019, 09:11:59 pm
 Board: M.U.G.E.N Discussion

Hehehe thank you. It's nice to hear those histories.
    

Re: My 20th Mugen Anniversary

 December 03, 2019, 03:59:36 am View in topic context
 Posted by O Ilusionista  in My 20th Mugen Anniversary (Started by O Ilusionista December 02, 2019, 09:11:59 pm
 Board: M.U.G.E.N Discussion

Quote
and saw your character (MB-02) in MugenBR featured as character of the month, but after a few weeks, it was changed to Ravenous by Ex-Inferis or Zemial or Judith by Sepher

We have an old school here :)
Thanks for the support!
    

Re: My 20th Mugen Anniversary

 December 03, 2019, 12:48:32 am View in topic context
 Posted by O Ilusionista  in My 20th Mugen Anniversary (Started by O Ilusionista December 02, 2019, 09:11:59 pm
 Board: M.U.G.E.N Discussion

My friend and my inspiration, dont know where i would be without you. hope there are many years to come with you

Happy Anniversary my friend

MGMURROW

THanks for the nice words of support. Means a lot to me :)
    

Re: My 20th Mugen Anniversary

 December 02, 2019, 11:15:57 pm View in topic context
 Posted by O Ilusionista  in My 20th Mugen Anniversary (Started by O Ilusionista December 02, 2019, 09:11:59 pm
 Board: M.U.G.E.N Discussion

Thanks for your constant support, buddy!
    

Re: My 20th Mugen Anniversary

 December 02, 2019, 10:48:34 pm View in topic context
 Posted by O Ilusionista  in My 20th Mugen Anniversary (Started by O Ilusionista December 02, 2019, 09:11:59 pm
 Board: M.U.G.E.N Discussion

oh, thanks for the nice words.

It's great to know that I was part of people's lives, especially adolescence, because it's something you remember all your life :)
This is why I'm still here: I want to be able to bring some joy to people's lives and still have fun.

Thanks for all the support.
    

Re: My 20th Mugen Anniversary

 December 02, 2019, 09:37:20 pm View in topic context
 Posted by O Ilusionista  in My 20th Mugen Anniversary (Started by O Ilusionista December 02, 2019, 09:11:59 pm
 Board: M.U.G.E.N Discussion

Hey buddy, thanks for the nice words :)
    

My 20th Mugen Anniversary

 December 02, 2019, 09:11:59 pm View in topic context
 Posted by O Ilusionista  in My 20th Mugen Anniversary (Started by O Ilusionista December 02, 2019, 09:11:59 pm
 Board: M.U.G.E.N Discussion

Today I celebrate a historic date for me: 20 years of work with Mugen!



Here is a bit of my story:

I don't quite remember the day I started, but it was December 1999 - Mugen was launched in June 1999. I had already known an engine called "KOF91" that was much more limited but easier to use. I worked and I heard about a Mugen guy.

My first character was the most horrible thing in the universe: brown goo, which I drew in Paint and exchanged some KFM images. I remember marveling at that, but I couldn't make much progress - and the tools of the time didn't help much. Remember that at the time we did not have a visual editor, everything was done by command line and to work with AIR you used AirViewer. Not even the MCM existed at the time. I ended up leaving the project aside and kept following the development of the engine while I was editing a character for KOF91 (Nude Felicia, lol).



2 years later, I went back to Mugen and on 17/03/2001 I started as a news post on MugenBR, where I stayed for years as moderator and then as Administrator, making MugenBR (with the help of the team) the biggest Mugen forum in Portuguese of the world. By disagreement with the site owner, I ended up leaving there - and was joined by several other members, which marked the fall and end of MugenBR in 2015.



On February 5, 2002, I founded the Brazil Mugen Team, which was a team composed only of Brazilian creators, along with SodohHID, DESouza and SPY MAN. The team has changed over time and today only Ethan Lives and I are still active (Ethan has always been working in the shadows).



Sodon HID and I have been working on this character since September 2001 and it was also in 2002 that I launched a character that would mark me forever: Perfect Weapon MB-02, which was a cyber and overpowered version of Sagat. Later, I met Ethan Lives and we started the project "Street Fighter Spec Ops" - a complete game with only edited characters from the Street Fighter universe.



This project is the longest WIP in Mugen history, as we have been working on it since 2002 - only 17 years old, lol. For comparison purposes only, the character "Prototype Weapon MB-01" took 12 years to complete. This even became a joke among friends, as the first post of the project said "almost done". It's almost done for 17 years, hahahaha.

Over the past 20 years, I have been able to follow the birth and death of various forums (MugenBR, MugenShock, PãoDeMugen, Mugen11, among others), websites, tools (MCM, MEE, Paletero, ZCharCAD, Fighter Factory. creation of all of them from 'Paletero' and today I still contribute to the Fighter Factory) and unfortunately I also followed the departure of some breeders such as Reu and my good longtime friend Juan Carlos. I also followed weddings, the birth Farewell, I made many friends (and many enemies), I followed the gender change of some friends (today, friends) ... a lot of story to tell, really, I was single when I started and today I have two teenage children already - that help me from time to time in my creations.

I am proud to say that I am part of Mugen history. For better or for worse, lol.

To celebrate those 20 years, I had the idea to finally release Spec Ops ... but guess what: it was not possible, lol. But I'll be releasing a lot of content this month, like a full game.

I never thought it was going to last that long, I almost left Mgen last year but I'm still here, firm and strong (or not) after 77 characters and 94 stages released.

I would like to thank each of you who have been part of my journey throughout this time.

Thank you!


Douglas Baldan - a.k.a O Ilusionista.
    

Re: Megaman chars - Blade Man, Bass & Others

 November 30, 2019, 06:04:58 pm View in topic context
 Posted by O Ilusionista  in Megaman chars - Blade Man, Bass & Others (Started by O Ilusionista January 03, 2016, 11:47:07 pm
 Board: Projects

Metooll Daddy vs Hyper Storm H  - Giant Boss Battle


Here comes a funny fight: a battle between two giant bosses from Mega Man Robot Master Mayhem project - Metoll Daddy versus Hyper Storm H.
This fight is not allowed on the game because they aren't meant to be playable, so it's just for now :)

Both characters were sprited by Ramzaneko and coded by me.

The next game version will be released in December 2019, near the Christmas.
    

Re: Megaman chars - Blade Man, Bass & Others

 November 27, 2019, 05:28:40 pm View in topic context
 Posted by O Ilusionista  in Megaman chars - Blade Man, Bass & Others (Started by O Ilusionista January 03, 2016, 11:47:07 pm
 Board: Projects

    

Re: Megaman chars - Blade Man, Bass & Others

 November 27, 2019, 03:30:15 pm View in topic context
 Posted by O Ilusionista  in Megaman chars - Blade Man, Bass & Others (Started by O Ilusionista January 03, 2016, 11:47:07 pm
 Board: Projects

No offense taken. Mugen is a hobby to me, so I decided to take things easier and focus in what I enjoy coding.

First preview of Needle Man, which is being coded by Mistah Jorge.
Showing the power sets, specials and hypers.



Needle Man is still under development so things can be changed until the release
    

Re: Punisher World Warzone (Alpha 1_L)

 November 25, 2019, 07:30:59 pm View in topic context
 Posted by O Ilusionista  in Punisher World Warzone (Alpha 1_L) (Started by ELECTR0 May 29, 2016, 06:28:39 pm
 Board: Projects

Nice work
    

Re: Megaman chars - Blade Man, Bass & Others

 November 25, 2019, 03:07:06 pm View in topic context
 Posted by O Ilusionista  in Megaman chars - Blade Man, Bass & Others (Started by O Ilusionista January 03, 2016, 11:47:07 pm
 Board: Projects

Since long time, I wanted to remake Elec Man, which was released 10 years ago (yeah, time really goes fast).

At the time, it was made for the EOH project, then it was for the "Rock Man Arena" project * and is now moving to the Robot Master Mayhem project. There were a lot of things in the original version that I didn't like, like the black-only chest shadow, Mega Man's arms, among other things.

Laspacho has offered to change all his sprites and, with the help of more people (Rage and others), this new version will be possible. Many moves will be modified (Rage created several new animations) and included the Power Sets.

A quick comparsion between the new (left) and the old (right) version of Elec Man sprites

There are still things I would like to improve on his sprites, such as adding another tone to his chest, but due to the short time (we are one month from launch), this is for next year's update.

I have several ideas in mind for him, but if anyone wants to suggest something to his Power Sets, feel free to contribute.


* This project is currently ready to be launched. The author just asked me to take a look at it, which should only be done in 2020.
    

Re: Megaman chars - Blade Man, Bass & Others

 November 24, 2019, 02:03:49 am View in topic context
 Posted by O Ilusionista  in Megaman chars - Blade Man, Bass & Others (Started by O Ilusionista January 03, 2016, 11:47:07 pm
 Board: Projects

Here is a Bass preview, finally. First I show all his hyper moves, then an AI battle. Bass doesn't have a vicious AI like some other characters *cough* Shadow Man *cough*.

Also, now he has brand new custom voices, done by my friend Psykai.

Bass will be available on the next RMM release, in december 2019
    

Re: Megaman chars - Blade Man, Bass & Others

 November 20, 2019, 07:42:34 pm View in topic context
 Posted by O Ilusionista  in Megaman chars - Blade Man, Bass & Others (Started by O Ilusionista January 03, 2016, 11:47:07 pm
 Board: Projects

Showing the updates I did for Ice Man, which I've been working for some days.

- All transparent effects were changed
- Ice and snow Particles added
- Fixed old bugs
- New intros and win poses (not on the video)
- New throws
- New hyper moves

He will be available on the next RMM release (3.0 - december 2019)

    

Re: Megaman chars - Blade Man, Roll, TopMan...

 November 16, 2019, 02:57:15 am View in topic context
 Posted by O Ilusionista  in Megaman chars - Blade Man, Bass & Others (Started by O Ilusionista January 03, 2016, 11:47:07 pm
 Board: Projects

I am converting all RMM characters to the 3.0 template, plus I am updating almost every single character on the project, like adding new intros, win poses, fixing stuff, and chaging things I think would improve the characters.

- Something new in the next release is that Artificial Intelligence now respects the difficulty you set the game up, making it easier or harder based on the level of difficulty the game is on.

- Heat Man now has flame effects, like Fire Man does


- Ice Man receives non-transparent effects, plus some of his hyper moves will be changed

    

Re: Bass / Forte RMM

 November 10, 2019, 04:26:25 pm View in topic context
 Posted by O Ilusionista  in Megaman chars - Blade Man, Bass & Others (Started by O Ilusionista January 03, 2016, 11:47:07 pm
 Board: Projects

    

Bass / Forte RMM

 November 10, 2019, 03:40:06 pm View in topic context
 Posted by O Ilusionista  in Megaman chars - Blade Man, Bass & Others (Started by O Ilusionista January 03, 2016, 11:47:07 pm
 Board: Projects

The most requested character had joined the official Mega Man Robot Masterm Mayhem project: Bass.



Initially, I wasn't going to code this character, but the previous coder had not time and Laspacho gave it to me and here it is :) I've working on him a lot and here are his 6 power sets - I tried to make something unique for him.

He is pretty much finished - I am just waiting the voice actor to record the new voices, so I can make a full video showing all his powers.

I've enjoyed a lot working on all those Robot Master Mayhem characters - IMT has a great team, like a real family :)

December 2019 will be a blast!

    

Re: Megaman chars - Blade Man, Roll, TopMan...

 November 05, 2019, 01:13:23 pm View in topic context
 Posted by O Ilusionista  in Megaman chars - Blade Man, Bass & Others (Started by O Ilusionista January 03, 2016, 11:47:07 pm
 Board: Projects

Shadow Man is back with his ferocious AI. Will Air Man stands against him?
Also showing the new Air Man voices, recorded by the Voice Actor Psykai :)