YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
GDPenguin is Offline
Contact GDPenguin:

GDPenguin

Contributor

Messages by GDPenguin

    

Re: Various Parallaxing stages 1.1 (opengl)

 August 30, 2023, 12:13:41 pm View in topic context
 Posted by GDPenguin  in Various Parallaxing stages 1.1 (opengl) (Started by Vogel August 26, 2023, 08:53:39 pm
 Board: Your Releases, 1.0+

These are SO clean, dude! What???
Most of these I'm not even sure how you managed to get this right. Keep it up!
    

Re: STREET FIGHTER III 4th Assault - Future of Fighting

 July 19, 2023, 07:12:24 pm View in topic context
 Posted by GDPenguin  in STREET FIGHTER III 4th Assault - Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 am
 Board: Projects



It's definitely getting way better.
There's still some spots where it seems a bit blurred or undefined but it's still really good stuff.
    

Re: Shibuya Crossing (1.1 Only) by Hatter and Vegaz

 July 08, 2023, 11:24:17 pm View in topic context
 Posted by GDPenguin  in Shibuya Crossing (1.1 Only) by Hatter and Vegaz (Started by Vegaz_Parrelli July 03, 2023, 02:27:13 pm
 Board: Your Releases, 1.0+

Very nice!
Really clean, almost feels like a straight up 3d stage.
    

Re: China Wall Dusk | 3D Parallax Edit 1.1

 June 02, 2023, 05:56:37 pm View in topic context
 Posted by GDPenguin  in China Wall Dusk | 3D Parallax Edit 1.1 (Started by GDPenguin May 20, 2023, 10:18:56 pm
 Board: Edits & Addons 1.0+

Exactly, thank you DeathScythe.

Cool, got it.
A little tip the other way around if you wanna dive into 3D scale delta stuff. The cool thing about this is, if you align it correctly you only have to do half of the stage and then you can copy and flip all the values to the other side of the stage and it will fit. ;)

Absolutely true

Maybe it's me, but I think it's some language barrier going on.
You said you suck at math and just put "random" values , then Charles wanted to teach you how basic delta values works, but of course, I think you already know that, and I assume you were talking about calculating exact deltas with formulas and such.

Ahh. Maybe. Yeah I tried watching  beterhans's video on floors and stuff, but I didn't quite get it and got weird results when trying to use his formular.
So, I use visual cues, like if some pixels are going too offset of each other when moving around.

I use math and visual cues. In particular, with parallax I start with the floor. Much like you, I use kfm and watch how pixels move under his feet. Once it looks like he's "stuck" to pixel as it moves I know I've got it perfect. Then I use math to calculate anything moving on top of the floor. Then, visual cues to determine anything in the background behind the floor. Beterhans is a pretty good one to follow. I personally learned from Margatroid. He's the GOAT. Period.

Margatroid is a BEAST.
    

Re: China Wall Dusk | 3D Parallax Edit 1.1

 June 02, 2023, 05:49:11 pm View in topic context
 Posted by GDPenguin  in China Wall Dusk | 3D Parallax Edit 1.1 (Started by GDPenguin May 20, 2023, 10:18:56 pm
 Board: Edits & Addons 1.0+

Exactly, thank you DeathScythe.

Cool, got it.
A little tip the other way around if you wanna dive into 3D scale delta stuff. The cool thing about this is, if you align it correctly you only have to do half of the stage and then you can copy and flip all the values to the other side of the stage and it will fit. ;)
    

Re: Street Fighter 2 Pocky Edition: Osaka City 1.0/1.1

 June 02, 2023, 05:21:57 pm View in topic context
 Posted by GDPenguin  in Street Fighter 2 Pocky Edition: Osaka City 1.0/1.1 (Started by Kamui_De_Los_Vientos May 11, 2023, 06:48:42 pm
 Board: Your Releases, 1.0+

This is SUPER clean, dude. Well done.
    

Re: China Wall Dusk | 3D Parallax Edit 1.1

 June 02, 2023, 05:00:32 pm View in topic context
 Posted by GDPenguin  in China Wall Dusk | 3D Parallax Edit 1.1 (Started by GDPenguin May 20, 2023, 10:18:56 pm
 Board: Edits & Addons 1.0+

Maybe it's me, but I think it's some language barrier going on.
You said you suck at math and just put "random" values , then Charles wanted to teach you how basic delta values works, but of course, I think you already know that, and I assume you were talking about calculating exact deltas with formulas and such.

Ahh. Maybe. Yeah I tried watching  beterhans's video on floors and stuff, but I didn't quite get it and got weird results when trying to use his formular.
So, I use visual cues, like if some pixels are going too offset of each other when moving around.
    

Re: China Wall Dusk | 3D Parallax Edit 1.1

 June 02, 2023, 04:26:15 pm View in topic context
 Posted by GDPenguin  in China Wall Dusk | 3D Parallax Edit 1.1 (Started by GDPenguin May 20, 2023, 10:18:56 pm
 Board: Edits & Addons 1.0+

Hello GDPenguin.

First of all, congratulations, the stage looks great. About deltas let me give you a tip with a quick example using a random mountains and sky of a random stage:

Mountains Front:
Let´s asume that this is the code for the front mountains and works fine:
delta=0.45,0.67

Mountains back:
Ok, let move the second sprite, reduce in this case the 45 for 42 and the 67 for 64
delta=0.42,0.64

Why 42?
If you reduce the value the sprite that its begind moves faster, in this case mountains back.

Why 64?
That value that is at the end of the code produce the elevation of the sprite my friend, so if you jump or use a super jump you´ll see an elevation of the sprites like MVC stages.

Sky:
delta=0.37,0.61
Same changes as before, let´s reduce the values in compare with the last code. About the Sky on a stage there is something funny: It moves faster in comper to the rest of the stage, obviously in some cases. If you want to see a quick example watch Fatal Fury stage of KOF96.

Mainly the first code that you have to pay attetion is the code for the floor, just reduce the values of the sprites that you add behind, of course, if you want to see movement.

I hope that this help you, and again, the stage looks great, congratulations.


First of all thanks :)

I'm not sure what you're asking here besides reducing the vertical delta to make stuff move up a bit when jumping.
Because the rest I'm already aware of and doing., but I do see what you mean with the vertical delta, and I tried playing around with bigger differences in the horizontal delta. ( Not uploaded btw )
    

Re: China Wall Dusk | 3D Parallax Edit 1.1

 June 01, 2023, 08:33:05 pm View in topic context
 Posted by GDPenguin  in China Wall Dusk | 3D Parallax Edit 1.1 (Started by GDPenguin May 20, 2023, 10:18:56 pm
 Board: Edits & Addons 1.0+

Yea it doesn't work. Don't know how Vegas played it cuz I cant get it to work. Most of the sprites are missing as per the def code. Probably uploaded the wrong file.

I hadn't tested it on my mugen. Just feedback based on the video. But I downloaded the update and can confirm it works and it looks great. I enjoy the subtle change in the floor parallax and the delta's of each layer. Again, I'm especially impressed with the scale delta of the wall and the statue. It's been a while since I've dove into someone's .sff and def. That usually means I was very impressed, curious as to how it was done or both. I'll leave it up to you as to which one it was this time...lol.

Scale deltas are fun, but I suck at math, so I just write random numbers until stuff works and doesn't slide around lol
And then I use the street fighter 4 3d stage as a starting point for walls normally. Honestly the statue was harder to figure how to make look not weird. Because the foot kept going off the platfom.
    

Re: China Wall Dusk | 3D Parallax Edit 1.1

 May 27, 2023, 12:05:38 pm View in topic context
 Posted by GDPenguin  in China Wall Dusk | 3D Parallax Edit 1.1 (Started by GDPenguin May 20, 2023, 10:18:56 pm
 Board: Edits & Addons 1.0+

Turns out I'm a bit of an idiot. Link updated :D
    

Re: China Wall Dusk | 3D Parallax Edit 1.1

 May 27, 2023, 11:47:46 am View in topic context
 Posted by GDPenguin  in China Wall Dusk | 3D Parallax Edit 1.1 (Started by GDPenguin May 20, 2023, 10:18:56 pm
 Board: Edits & Addons 1.0+

Ummmm... Weird.
Let me check real quick.
    

Re: China Wall Dusk | 3D Parallax Edit 1.1

 May 26, 2023, 06:00:30 am View in topic context
 Posted by GDPenguin  in China Wall Dusk | 3D Parallax Edit 1.1 (Started by GDPenguin May 20, 2023, 10:18:56 pm
 Board: Edits & Addons 1.0+

    

Re: Project Catch 'Em All

 May 22, 2023, 12:16:30 pm View in topic context
 Posted by GDPenguin  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

9 years in the making? Props to your dedication.
    

Re: Ryu

 May 22, 2023, 06:26:18 am View in topic context
 Posted by GDPenguin  in Ryu  (Started by vyn December 26, 2017, 03:30:59 am
 Board: Your Releases, 1.0+

Damn homie.
You're still working on this beast?
    

Re: China Wall Dusk | 3D Parallax Edit 1.1

 May 22, 2023, 06:04:57 am View in topic context
 Posted by GDPenguin  in China Wall Dusk | 3D Parallax Edit 1.1 (Started by GDPenguin May 20, 2023, 10:18:56 pm
 Board: Edits & Addons 1.0+

Hey, good to see you back, and it's even better when you bring a good edit like this! Loved the 3D feeling on this one. :thumbsup:
Thanks, mate. I might update it a teenie bit. I see there is some of the people sliding around a tiny bit.
    

China Wall Dusk | 3D Parallax Edit 1.1

 May 20, 2023, 10:18:56 pm View in topic context
 Posted by GDPenguin  in China Wall Dusk | 3D Parallax Edit 1.1 (Started by GDPenguin May 20, 2023, 10:18:56 pm
 Board: Edits & Addons 1.0+

    

Re: Newest And Tallest Avenger Stage 1.1 & 1.0

 May 27, 2022, 10:04:21 pm View in topic context
 Posted by GDPenguin  in Newest And Tallest Avenger Stage 1.1 & 1.0 (Started by MatreroG May 25, 2022, 10:41:12 pm
 Board: Your Releases, 1.0+

Yooo! The parallax is on point in this one.
Nice stuff.
    

Re: 2 Custom Final Fight Stages 1.1 & 1.0

 October 22, 2021, 10:07:58 am View in topic context
 Posted by GDPenguin  in 2 Custom Final Fight Stages 1.1 & 1.0  (Started by MatreroG October 05, 2021, 11:19:15 pm
 Board: Your Releases, 1.0+

This are great.
As Vegaz said, great depth with that parallax.
    

Re: Pacific High(1.1 Only) by Vegaz

 April 25, 2021, 06:17:10 pm View in topic context
 Posted by GDPenguin  in Pacific High(1.1 Only) by Vegaz (Started by Vegaz_Parrelli April 19, 2021, 05:10:46 pm
 Board: Your Releases, 1.0+

Looks good.
But the snow is a bit... Weird. It's like it has an odd loop or something.
    

Re: JUS Original Custom Mugen stages The Blue Race by OldGamer

 April 07, 2021, 07:32:44 am View in topic context
 Posted by GDPenguin  in JUS Original Custom Mugen stages The Blue Race by OldGamer (Started by OldGamer April 07, 2021, 07:12:22 am
 Board: Your Releases, 1.0+

Interesting.
This could be a monster mash or a high road battle depending on the size of the characters.
Pretty cool parallax as well.