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Arxos

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Messages by Arxos

    

Re: I would like some help on how to get unbanned from SpriteClub

 March 21, 2024, 06:12:19 am View in topic context
 Posted by Arxos  in I would like some help on how to get unbanned from SpriteClub (Started by gohkenytp March 20, 2024, 04:29:00 pm
 Board: Off-Topic Help

I hate to feed this thread more, but I feel compelled to speak up given I basically got forced into a main character role here, and MFG is actually a place that I care about (...even if my activity may suggest otherwise).

Anyway, it's safe to say that Gohkenytp will not be allowed back in SpriteClub under any circumstances.
He has repeatedly failed to respect my requests, which among others includes repeated and superfluous pinging, deleting his DM's, contacting me via multiple accounts (even prior to his ban), and more.
I initially blocked him personally and allowed him to stay in the community, as he was mostly a nuisance to me and not others, but ever since he attempted contacting me in every way possible, across at least 5 different platforms, and including over 20 accounts worth of alts.
This level of ban evasion is plain harassment and we will continue to do our best to enforce your ban indefinitely.
    

Re: Arxos' AI patch release ('Force AI')

 June 01, 2017, 06:44:56 am View in topic context
 Posted by Arxos  in Arxos' AI patch release ('Force AI') (Started by Arxos April 20, 2017, 10:07:08 pm
 Board: Edits & Addons 1.0+

Small update to Rusty.

I accidentally uploaded a slightly outdated version initially in which she grabs 4x more often than she should, making her a bit bland.
    

Re: Arxos' AI patch release ('Force AI')

 May 27, 2017, 03:21:23 am View in topic context
 Posted by Arxos  in Arxos' AI patch release ('Force AI') (Started by Arxos April 20, 2017, 10:07:08 pm
 Board: Edits & Addons 1.0+

I ended up delaying the release by a lot longer than I had intended, but Hime Len and White Len Force are finally released.

Furthermore, I've also released 2 new AI patches: Maximum Seraph and Dark Sonic!
I somewhat hate myself for making an AI patch for a Sonic, but his moveset impressed me with how well it was made. The AI is a lot more basic than my other stuff, but he's a monster, he doesn't need better AI.

Anyway, I hope people enjoy them!

EDIT: To tokamina, as I still cannot send private messages:
Susanoo already has AI. Could be better, but far from bad. If you find the AI to be poor, you may wish to uncomment line 23 in his AI.txt file (remove the ; in ";Trigger16 = 1"), which will make the AI instantly activate (will make it impossible to control for the player, mind you).
Anyway, I don't really enjoy making AI patches for characters that already have AI, I'd rather make something totally new shine instead of just polishing an existing gem.
    

Re: Arxos' AI patch release ('Force AI')

 April 22, 2017, 07:05:04 pm View in topic context
 Posted by Arxos  in Arxos' AI patch release ('Force AI') (Started by Arxos April 20, 2017, 10:07:08 pm
 Board: Edits & Addons 1.0+

I may do that.
I kinda like the bit more unorthodox Melty edits, as you can probably tell from my existing characters. But most of such edits already have AI created by someone else or the author themselves.
    

Re: Arxos' AI patch release ('Force AI')

 April 22, 2017, 05:33:52 am View in topic context
 Posted by Arxos  in Arxos' AI patch release ('Force AI') (Started by Arxos April 20, 2017, 10:07:08 pm
 Board: Edits & Addons 1.0+

I'm certain that I'll do Claudette eventually, I've actually worked on her a bit in the past. She's hard to work with though, there's a lot of bugs like being able to instantly recover from attacks (worst offenders), some combo links being inconsistent, as well as the damage being really unbalanced (normals hitting for piddly amounts of damage while supers knock off half their health).
So... it's a bit more work. None of it is really hard, it's just a bit discouraging to start on. I can't really do AI-only patch for Claudette as I did with Chartette.

When I do get around to it I'll no doubt create a Claudette Force version as well though. I actually have some plans to add some new supers to her. May return to Chartette Force at some stage to do the same to her, as I don't really like how she's so incredibly strong while basically just chaining normals all day. It's not flashy enough ;)

I'd like to do more Wonderful World characters in general. Unfortunately there aren't that many Wonderful World characters with a good base, and I don't believe I can really afford the time to make any from scratch (although I really want to!).

Anyway, Claudette may be my next, she might also not be, but do expect her sooner or later.

-----

Also, @tokamina, it seems I can't reply to your PM, probably cause I don't have a lot of posts yet.
Although you can suggest characters to me, I wouldn't really get be too hopeful (although a nice Melty Blood character might interest me). I'm pretty impulsive when it comes to creating AI patches, and I already have a few characters that I wish to look in to, which I don't even really have to time for either in the next few weeks!
    

Re: Arxos' AI patch release ('Force AI')

 April 21, 2017, 06:13:02 am View in topic context
 Posted by Arxos  in Arxos' AI patch release ('Force AI') (Started by Arxos April 20, 2017, 10:07:08 pm
 Board: Edits & Addons 1.0+

Thanks! The CS characters were a lot of fun to make. It started as just an AWP OHKO edit on a request, and about 3 weeks later they suddenly all had a full blown AI patch, haha.
    

Re: Introducing SpriteClub!

 April 20, 2017, 11:04:26 pm View in topic context
 Posted by Arxos  in Introducing SpriteClub! (Started by Arxos April 20, 2017, 10:23:02 pm
 Board: M.U.G.E.N Discussion

So this is like SaltyBet. But with some other things mixed in? Interesting.

It is indeed much like SaltyBet. Initially the site was created because of dissatisfaction with the management of SaltyBet, generally with regards to the use of its compendium, the rate of updates and the lack of new features.

So I decided that SaltyBet ought to get some competition ;)
    

Introducing SpriteClub!

 April 20, 2017, 10:23:02 pm View in topic context
 Posted by Arxos  in Introducing SpriteClub! (Started by Arxos April 20, 2017, 10:23:02 pm
 Board: M.U.G.E.N Discussion

Hello! I am Arxos, creator of SpriteClub and writer of AI (edit) patches.
By all means, please check my patches in this thread!



What is SpriteClub?
SpriteClub is an automated Mugen betting site. Featuring a roster of 7000 characters and growing, across 1100 stages, while listening to a playlist of over 2400 songs. Our matchmaking system automatically generates matches and tournaments for everyone to bet on, as well as an exhibition period for users to request matches on. Sign up is free, and all the money is fake. This is purely for fun!

What kind of matches can I expect?
SpriteClub features several advanced matchmaking methods. SpriteClub's matchmaker will generate 1v1, 2v1, 2v2 and even 3v3 and 4v4 turns-mode matches. It can do so based on a total of 3 different matchmaking algorithms (Division, Rated and Free) to constantly create new, different and exciting matches, no matter how strong or weak a character may be.

Besides matchmaking, tournaments are hosted as well. The tournaments range in size from a mere 8-bracket, to a massive 64-bracket -- with either a double or single elimination system. Even larger tournaments are possible, but those are generated manually (for example, we had a multi-day 512-bracket tournament a while back). Tournaments can be generated in every format that matchmaking matches can be generated with.

Lastly, there are exhibition matches. Users can request specific characters to duke it out against each other in anything from 1v1 to 4v4 matches. Specify the stage as well as the song that should play during the match to create the exact match you want to see... You are the creator!

If you're interested in reading more details about our matchmaking system, check out this thread on our forums.

Is there anything else to do on SpriteClub?
Recently we have frequently started to do Community Tournaments, where users can select characters or teams to compete in a tournament. Please check out this thread for more details.
Besides Mugen betting however, we also do betting on FGC events such as SFV and UMVC3, as well as a few other major Twitch events (most notably, we watch & create silly bets for Games Done Quick events, come join us on July 2nd to July 9th this year!). This is done on the 'Live' version of our website, found here, however note that this part of our site may be inactive for extended periods of time when there are no events of note to cover (currently, we're also a bit understaffed to cover much).

Any other special features worth mentioning?
I do have some shout outs to some awesome features!
- Character sprites and portraits can be viewed on each respective character page.
- Characters already on the roster continue to receive updates. Character crashes are often fixed manually, or in case the crash is not so easily fixed, only the unstable palette is banned.
- SpriteClub runs on Mugen 1.1! You wanna put zooms on your character? Go ahead, we can handle it!
- We've worked hard to convert a sizable number of characters that were thought of as WinMugen only to be compatible with Mugen 1.1. I've actually written a tool for this which may be released at a later date.
- Characters with palettes that are unstable or excessively annoying have only that palette banned from exhibitions, rather than the character in its entirety.
- Advanced crash detection, in particular with regards to tournaments. If a tournament match gets stuck 3 times in a row, the match is automatically resolved based on round score (or a coinflip if even).

Can I add to the roster?
Absolutely! This section of our forum details the guidelines for submitting characters or stages to add to our roster, as well as songs for our playlist (keep in mind that your submissions may be rejected, however).
New characters are added frequently, currently at a bi-weekly pace. This starts at the first matchmaking session after Friday 8 PM UTC, where for the next 24 hours characters from a large pool of new characters are gradually introduced to the roster during a 'debut' mode. Please check the earlier link for more details.


Please feel free to ask any questions!
    

Re: Arxos' AI patch release ('Force AI')

 April 20, 2017, 10:07:39 pm View in topic context
 Posted by Arxos  in Arxos' AI patch release ('Force AI') (Started by Arxos April 20, 2017, 10:07:08 pm
 Board: Edits & Addons 1.0+

Joke Edits
These aren't very serious. They're super low effort.

Turbo Neff by Dark Ruler
This is just the normal Neff, but with Sad Claps code added to it. I swear, that's all that was needed to make him do... this.


Saitama by BadBoyz
This is just a simple patch that makes him button mash more, as well as remove a problematic NOKO flag (would usually just prevent the game from ending even though Saitama was clearly dead, leading to timeouts).


Also, this Akuma here is an AI patch for Legendary Super Saiyan Akuma, made by InfernalSpectre over at SpriteClub. It is a private edit for now. He kinda steals the show, huh?
    

Re: Arxos' AI patch release ('Force AI')

 April 20, 2017, 10:07:24 pm View in topic context
 Posted by Arxos  in Arxos' AI patch release ('Force AI') (Started by Arxos April 20, 2017, 10:07:08 pm
 Board: Edits & Addons 1.0+

All Counter Strike characters by armin_iuf
A total of eight of them! These patches make them significantly stronger, sometimes quite cheap even (for one, on popular demand the AWP sniper rifle now 1-shots).
General readme for these characters:
Spoiler, click to toggle visibilty

GSG9 Force

Spoiler, click to toggle visibilty

Elite Force
Please check the above video for GSG9.
Character-specific changes:
Spoiler, click to toggle visibilty

SAS Force

Character-specific changes:
Spoiler, click to toggle visibilty

Arctic Force
Please check the above video for SAS.
Character-specific changes:
Spoiler, click to toggle visibilty

GIGN Force

Character-specific changes:
Spoiler, click to toggle visibilty

Guerrilla Force
Please check the above video for GIGN.
Character-specific changes:
Spoiler, click to toggle visibilty

USN Force

Character-specific changes:
Spoiler, click to toggle visibilty

Phoenix Force
Please check the above video for USN.
Character-specific changes:
Spoiler, click to toggle visibilty
    

Arxos' AI patch release ('Force AI')

 April 20, 2017, 10:07:08 pm View in topic context
 Posted by Arxos  in Arxos' AI patch release ('Force AI') (Started by Arxos April 20, 2017, 10:07:08 pm
 Board: Edits & Addons 1.0+

Hello! My name is Arxos, creator of SpriteClub and various AI patches. By all means, please check out my site, SpriteClub, an automated Mugen betting site in this thread.

This thread is for listing all my AI patches, which currently totals 15 characters, including an additional 2 low-effort joke edits.
All my patches are designed for AI vs AI combat on SpriteClub for Mugen 1.0+, Many of them will be quite unfair for players to battle against.
All my patches can be downloaded here: https://www.mediafire.com/folder/mzq84c3n6bt7x. Has download links for both the full versions (original + patch) and patch only versions (will need to download the base separately).

Chartette (Force AI) by SXVector

Character readme:
Spoiler, click to toggle visibilty


Rusty by woman

Character readme:
Spoiler, click to toggle visibilty

Gogan by IF

Character readme:
Spoiler, click to toggle visibilty

Azurite (v.1.2) by ReVolUTioN-DeLtA
Please check the above video for Gogan.
Character readme:
Spoiler, click to toggle visibilty

Chartette Force

Spoiler, click to toggle visibilty

Hime Len by M3

Character readme:
Spoiler, click to toggle visibilty

White Len Force by M3

Character readme:
Spoiler, click to toggle visibilty

Maximum Seraph by ROCKMarisa

Character readme:
Spoiler, click to toggle visibilty

Dark Sonic by dshiznetz & Duralminn

Character readme:
Spoiler, click to toggle visibilty