I like the idea of providing a visual aid to show what issues the character has and how they occur, but peppering them with snide remarks is just unnecessary and more likely to make the person who made the character defensive. Not everyone is going to respond well to brutal honesty or negative reinforcement.
At the same time though, let's not pull a Mugen Multiverse and see every Mugen creation through rose-coloured glasses.
I decided to go back and revisit my old stages, and give them some long overdue updates. My main intention is to make versions compatible with Mugen 1.1's zoom, but I'll be doing various other touch-ups here and there.
Damn, I missed this update when it was posted. I hope I won't get dinged for bumping the thread, but Sonic is looking better and better! I'm happy to see that you too are including the shield mechanic, it's very reminiscent of Mega Man's "Equip" mechanic from MvC1 come to think of it.
Of course, major props to you for coding her! I focused too much on spotlighting the new people Team Z2 brought on and figured it went without saying that your coding is excellent since you've previously coded characters for Team Z2.
I'll join in on the fun! Mine are in no particular order.
Lord Ravenous by TheFclass97: Lord Ravenous was one of the coolest original characters from way back when. I always found On.Off's sprites excellent, but Ex-Inferis' original version was pretty rough and janky to play as. Come October of last year though, Fclass went and adapted Ravenous to his REV2 style and made Ravenous way more fun to use. He has much tighter gameplay and crazy combo potential now. I'm definitely looking forward to what's coming next from Fclass.
Android 18 by Team Z2: I've been keeping a close eye ever since I found out one of my favourite DBZ characters was getting the Z2 treatment, and she was well worth the wait. I'm still learning her combos for the most part but she's still great fun. NicotineFist did a great job staying true to the Z2 style with the sprites and Danielle McRae did a wonderful job on the voice acting. On top of all this, she's still a beta, so she's only gonna get better from here!
Yu Narukami by OHSMBY: I remember back when OHSMBY was first starting out and wasn't too confident in tackling a Persona character. About a year later though he knocks it out of the park with this version of Yu Narukami! It amazes me how quickly this guy is able to complete these characters and still have them coming out so good.
Gunvolt by k6666orochi: Gunvolt was a character I could never get the hang of in Blade Strangers, but I've had no problem using him to his fullest with OHSMBY's BBTAG-esque style. A few people have been jumping on the OHSMBY-style for their characters lately and k6666 is doing a great job with it.
Haruhi by Nep Heart: I've noticed a trend lately where people are re-coding old and/or flawed characters with good sprites and giving them new life in Mugen (see Fclass' version of Lord Ravenous). Nep's take on Choiyer's Haruhi is a fine example of that. The original character was well-sprited but was overpowered and included some... questionable content. Nep's version strips that stuff away and adapts it to his signature style, which much like REV2 is a blast to play and offers crazy combo potential.
Afterimage by Sean Altly: It's been great having Sean back in action and bringing us more SHADES goodness. The new gameplay system for SHADES 3 feels much more fast and combo-friendly. Afterimage himself is a great, creative character too. His clones are very versatile and offer a lot of options for combos. You can even throw the clone that appears during "Stunt-Double" at your opponent, giving him a projectile move. On top of that the character just has a lot of personality, whether it be his cocky attitude on the field or his fun little interactions with his clones.
Goku by Vyn: We all know Team Z2's DBZ stuff is great, but more people should try out Vyn's take on Goku. The FighterZ inspired gameplay style is some good fast-paced fun and Goku transforming into different forms for each special/super is a cool idea I don't recall anyone ever doing in Mugen. Vyn did a fantastic job on the special effects too, everything is so clean looking.
Zero by Mr. Giang, RamzaNeko, and Mr. Karate JKA: Finally, a Zero using RamzaNeko's excellent sprites that's complete! And yeah, he's a blast to use, feeling more like how he played in UMvC3. On a sidenote, I wish Giang would take the hit sparks and hyper backgrounds he used for Zero here (and his Vergil too I believe) and add them to his other MvC-esque characters. I love his work but it's so aesthetically inconsistent!
Vector by Gladiacloud: While this character does have its flaws, it's great to see another decent Sonic character made for Mugen. Gladia did a fantastic job on the sprites as usual. I hope that maybe one day someone will join up with Gladia and spruce up the coding for his Sonic characters to make them really shine.
Charizard by Gladiacloud and RicePigeon: Speaking of sprucing up Gladia's work, RicePigeon delivered something awesome using his Charizard sprites. I still like Gladia and SolarFlared's original version, but Rice's is so satisfying to use. Getting the hang of the available mechanics allows for Charizard's combo potential to truly shine (I'd love to see what a really good player is capable of with this character!). The move text appearing during supers is such a fun detail too! I've never been that into Touhou, so it's awesome to see RicePigeon breaking away and doing something different. I would love to see him rework another one of Gladia's Pokemon, or perhaps make that Joseph Joestar he joked about on Twitter a reality.
As Eggman said, "You know what they say, the more the merrier!"
In all seriousness though, Gknux is also working on a Sonic and I'm just down to see what move sets you guys each come up with. Sonic offers a lot of versatility when a lot of his actions involve curling up into a ball.
I'll admit too, as much as it annoys me that someone always has to reupload something I worked on to MA, I do like seeing positive reception from people there. I know not everyone on that site is a bad person, but the ones who are unfortunately seem to have the bulk of the control.
What I really don't like though is people who make half-assed edits before posting my stuff there. Someone took the Mirage Saloon stage Scepter and I did and removed all the cameo characters while leaving their shadows in place, simply took the MSPaint spray can to the wanted posters, and acted like the stage was better for it.
Yeah, I've been really liking what you've done with Ravenous. He feels a lot tighter to control and offers so much in comboability.
You know, between what you've done with Wesker and Ravenous, what Nep Heart has done with Haruhi, and what Infinite is currently doing with Kuando, I hope we see a new trend of re-coding well-sprited but old and/or flawed characters and giving them new life.
Deltarune (Happy Halloween and 1 Year of Deltarune!)