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HUNGRY WOLF

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Messages by HUNGRY WOLF

    

Re: [1.1] Hephaistos31's portraits and stuff - 1 Year of hard work!

 September 11, 2018, 05:54:26 pm View in topic context
 Posted by HUNGRY WOLF  in [1.1] Hephaistos31's portraits and stuff (Started by Hephaistos31 June 12, 2016, 02:55:32 pm
 Board: Your Releases, 1.0+

Hey Heph! Always good to see your work, Keep it up bro!
    

Re: Iron Man

 September 07, 2018, 08:43:03 pm View in topic context
 Posted by HUNGRY WOLF  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

    

Re: Victory Screen Assistance

 September 01, 2018, 03:35:02 am View in topic context
 Posted by HUNGRY WOLF  in Victory Screen Assistance (Started by ReddBrink August 30, 2018, 05:31:56 am
 Board: M.U.G.E.N Configuration Help

Hold up.  There's an option to change the victory screen portrait from the default of 9000,2, yet it doesn't actually work and it'll still check for 9000,2 anyway?

If I recall correctly 9000,1 is the default for the select & vs big portraits and 9000,0 for the select screen small portrait, and 9000,2 for the victory portrait, I don’t recall seeing another number being available for those screens.  Just another limitation from Mugen.

    

Re: Victory Screen Assistance

 August 30, 2018, 04:49:33 pm View in topic context
 Posted by HUNGRY WOLF  in Victory Screen Assistance (Started by ReddBrink August 30, 2018, 05:31:56 am
 Board: M.U.G.E.N Configuration Help

If I recall correctly 9000,3 is not a valid portrait and that's why you are getting the default. Only 9000,1 and 9000,2 are valid.  there is work around's you can do to add more portraits, that requires a portrait templates and positioning of your sprites to allow them to display, here is an example if it makes any sense.

Outdated portrait template: I can't give you the exact axis since I'm at my work pc, but a quick breakdown of it is positioning your portrait at the right axis for them to display in your versus screen and in your winner screen since the 9000,2 portrait will be shared.

Spoiler, click to toggle visibilty
    

Re: KOFW Vanny-F1 Works - Special Offer: Commissions only $8 USD

 August 21, 2018, 04:29:27 am View in topic context
 Posted by HUNGRY WOLF  in KOFW Vanny-F1 Works - Special Offer: Commissions only $8 USD  (Started by Vanny August 13, 2018, 05:22:41 pm
 Board: Graphics

Very nice! Do you do full character portraits? if so how much would you charge in the same art style?

What characters do you want to paint?

Lets say Kain R. Heinlein, in the style you currently have and for him to be drawn down to min torso kinda like this for example (in spoiler),
but in your kof 2003 style of course. If possible let me know how much you would charge per portrait?
 I'd like to put together a Mugen compilation with matching art set for all character I plan on using. 
Spoiler, click to toggle visibilty

    

Re: How do I change portraits?

 August 18, 2018, 03:38:41 am View in topic context
 Posted by HUNGRY WOLF  in How do I change portraits? (Started by STANLEY69 August 17, 2018, 12:49:16 am
 Board: M.U.G.E.N Configuration Help

Don't replace the characters portraits, it sometimes messes with there palettes and causes that ugly portrait that you mentined. rename the portrait in Fighters factory to: example: 9000,1 to 9000,9000 and go tho the very end of the characters sprites and add a new sprite, the port of your choosing and name that 9000,1 or what ever port that you are replacing.
    

Re: Ikemen GO Plus

 August 18, 2018, 03:29:12 am View in topic context
 Posted by HUNGRY WOLF  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

yeah mane....eating all that delicious looking ass food! Where those screenpacks at?!

I'm so removing you from my snap chat lol.
I got something cooking, just waiting on this Ikemen Go plus so I can break it with with all that HD content lol
    

Re: Ikemen GO Plus

 August 18, 2018, 01:50:26 am View in topic context
 Posted by HUNGRY WOLF  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Shit I haven’t done nothing for about a year man or more. Since I moved and commuting was my life lol.
Now that I’m back home and not commuting more than 3 hours of my day lol. Now it’s only 10-15 mins of commuting to work.
I have more free time.
    

Re: Ikemen GO Plus

 August 18, 2018, 01:03:15 am View in topic context
 Posted by HUNGRY WOLF  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Thanks Ash!

Mind you bizz @Koopa901:mlol:


Will there be support for menu controls, like for the menu icons scrolling other than what Mugen currently does?
This concept I made for Mugen, its coded but it only scrolls up and down with Mugens current functions?




Cant wait to see the SP out in a decade >:[

Shut your mouth @PeXXer:! lol, This part is coded in Mugen 1.1, I'll send it to you if you want,  but its pretty much the Menu, and nothing else.
If this Ikemen GO plus is the real deal? man its ON! lol, I was gonna start using Ikemen Plus but then was like nah, I don't want to put in the work for it then jump to Go plus.
    

Re: M.U.G.E.N Screenshots V3

 August 17, 2018, 12:00:33 am View in topic context
 Posted by HUNGRY WOLF  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: KOFW Vanny-F1 Works - Special Offer: Commissions only $8 USD

 August 16, 2018, 11:58:40 pm View in topic context
 Posted by HUNGRY WOLF  in KOFW Vanny-F1 Works - Special Offer: Commissions only $8 USD  (Started by Vanny August 13, 2018, 05:22:41 pm
 Board: Graphics

Very nice! Do you do full character portraits? if so how much would you charge in the same art style?
    

Re: Does this thing exist?/who is the author?/etc. thread.

 August 11, 2018, 07:39:07 am View in topic context
 Posted by HUNGRY WOLF  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

DW this one sounds similar to what you are describing if the statue is White/Ivory, although its not realistic its still 2D

    

Re: Ikemen GO Plus

 July 26, 2018, 09:22:17 pm View in topic context
 Posted by HUNGRY WOLF  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Thanks Ash!

Mind you bizz @Koopa901:mlol:


Will there be support for menu controls, like for the menu icons scrolling other than what Mugen currently does?
This concept I made for Mugen, its coded but it only scrolls up and down with Mugens current functions?


    

Re: Ikemen GO Plus

 July 13, 2018, 12:02:16 am View in topic context
 Posted by HUNGRY WOLF  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases


Quote
Same question my boy Genesis asked, since I do like pushing Mugen to its limits with my SP's, with the HD content, and with my previous encounters with Ikemen and the way it handled 32 bit sprites in the SP, it wasn't the best at times.
Quote
Same really I used 32 bit portraits for lifebar in old ikemen but was wondering how this would support 32bit
No idea if the 32-bit images support is better here compared to old ikemen.

Guess I'll have to wait and see what it can handle, once it gets released.
    

Re: Mai Ling P.O.T.S style (W.I.P)

 July 12, 2018, 11:16:19 pm View in topic context
 Posted by HUNGRY WOLF  in Kenji P.O.T.S style (W.I.P) (Started by k6666orochi July 14, 2017, 06:12:10 am
 Board: Projects

    

Re: Ikemen GO Plus

 July 09, 2018, 06:30:29 pm View in topic context
 Posted by HUNGRY WOLF  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Finally I cought up on this thread, the info sounds dope AF! I've been itching to start working on an SP design again, when this drops I'm definitely going to get back into it, I don't want to start a design to have to re do it again, God knows I do that enough already. Once I know more or less about all the features  this will have I can start on this, also look forward to news on the local cords.

Some quick questions in case I missed something,

Will we have the option for a stage select other then the font work around that is currently done, I recall Ikemen had it, never really messed with it but was curious about this build?

Same question my boy Genesis asked, since I do like pushing Mugen to its limits with my SP's, with the HD content, and with my previous encounters with Ikemen and the way it handled 32 bit sprites in the SP, it wasn't the best at times.
Not much of a question, but I'm excited for this. I'm just wondering how much can the engine handle? Me, and some others I know, like to really push the limits on graphics, and last I checked, regular Ikemen couldn't handle it too well.
    

Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast

 June 25, 2018, 09:27:40 pm View in topic context
 Posted by HUNGRY WOLF  in Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast (Started by Master Yoda May 05, 2010, 12:36:57 am
 Board: Projects

Progress looks dope!
    

Re: M.U.G.E.N Screenshots V3

 June 21, 2018, 06:29:40 pm View in topic context
 Posted by HUNGRY WOLF  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Spoiler, click to toggle visibilty

so i picked this back up. hmmm

It would look dope AF! if it had a custom cursor so the small ports fit the globe size like in the original MVC2 and the characters were animated, just wishful thinking  ;D looks good thought!
    

Re: Roster Showcase

 May 19, 2018, 12:25:13 am View in topic context
 Posted by HUNGRY WOLF  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

@K.T.U.K.F.G:
Spoiler, click to toggle visibilty
Use the Image icon (see spoiler) to add your link so it displays on the thread, that way we don't have to click the link and be taken to another site just to view the image, like below.
 
Digging the roster though
    

Re: Is it really possible to play mugen on mobile

 April 10, 2018, 09:06:37 pm View in topic context
 Posted by HUNGRY WOLF  in Is it really possible to play mugen on mobile (Started by BookWormGreen April 09, 2018, 03:12:04 am
 Board: Introductions and Guides

it's funny that I'm seeing this thread, I just finished watching a video about Shadow Tech for those who don't  know what it is, below is a link to there website, and the youtube video and saw about it. This might be in general the solution to mugen on mobil/tablet, and any other application based Widows/steam games. Its looks pretty cool, I'm currently looking into it myself, so still skeptical, don't think I'm trying to sell it lol.

https://shadow.tech/usen
[youtube]https://youtu.be/OsZXKgber5k[/youtube]

Oh shit that is dope.


I know right. I'm looking into more info.

i have one. im literally posting on this very post using it. has OpenGL so it can use Mugen 1.1 screenpacks as long as theyre not too crazy. its windows 10 and will run just fine for mugen and last gen games with a few modern ones.

Im really not sure why this hasn't caught on yet. I use it to play HDBZ when im travelling

[youtube]https://www.youtube.com/watch?v=YJzCRL0bZp0[/youtube]

this is literally the best solution for portable mugen.

That's pretty cool, it's a shame that I won't be able to load a heavy SP, my WIP is pretty heavy so using this for testing/fun would be dope, a larger screen would be cool too, can't have it all I guess lol.