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Re: Ikemen GO Plus

 December 27, 2019, 06:57:05 pm View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Guys, for whoever is having troubles with PS4 pads, Gacel just released a fix. Check it out.

https://ci.appveyor.com/project/Windblade-GR01/ikemen-go

It is incredible to see how a good evolution of the controls in IKEMEN has been achieved, since these at the beginning was something very annoying ...

But I still have the problem that many, THOUSANDS of people have and want to switch to IKEMEN GO Plus but cannot because of this dilemma ...
Was there any way to run IKEMEN GO Plus without using OpenGL in a 32-bit system?
Seriously, I have been in many communities and most of them tell me that they want to go to IKEMEN for their splendid freedom of codification, it is a supreme Engine, things as they are.
But they have left it for the problem of OpenGL ... And it is that not all graphic cards accept this feature ... Seriously, if you could run in DirectX as MUGEN does, God, this would be the BEST OF THE WORLD .. .
Please...

Any recommendations at least? Of course it is not to buy a new computer

I have tested Ikemen GO in a wide range of computers, with both Linux and Windows installation without hassles so far.

3 are mine, one of them has an Athlon X2 and GT 630, this computer at least has 10 years old and Ikemen GO works there.

If you cant run this, maybe it is time to seriously upgrade your PC, going DirectX means less compatibility with other OS, maybe you don't give a damn about it, but I do. Intel Cards have support for Open GL years ago and they even take the next step to invest in Vulkan.
Going OpenGL could be the smart thing the devs can do, OpenGL can evolve without the need of a company.

What you ask is so selfish, it is like going on a race and asking the others "please slow down because I can't go that fast".

I'm not that guy on Steam Forums telling people to waste on 1000$ on a VR device to play Alyx, in this case, a 200$  computer can run Ikemen.

About those "communities" you said so, I think you are just trying to "make things looks bigger" just because you don't want to upgrade. 32-bit was cool but it is almost 2020 and it is time to move, sry.

    

Re: Ikemen GO Plus

 December 26, 2019, 08:00:19 pm View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

    

Re: Ikemen GO Plus

 December 20, 2019, 06:25:04 am View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

I need to ask if someone has been able to config two controllers on Ikemen GO.

I have a Xinput controller(Qanba Xbox 360 stick) and a D input one(Qanba PC stick) and both work fine individually(on Windows) but once I connect both, one of them just stops working.

I would like to know if someone else has been able to set up two controllers no matter which controllers are.

Edit: I set up the second player stick directly from the config.json and now it is working, it seems the config input menu option is somehow broken :(
    

Re: Ikemen GO Plus

 December 18, 2019, 05:38:06 am View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

This game looks great! I will definitely download it! This should work on mac right? If not I can just run it with wine probably.

Yeah, but I didn't include the Mac executable inside the build since I can't test it. Pretty sure is a matter of just copying the mac file in the game folder.

Amazing job with the game! It feels like a commercial game and work very well on mac at my native resolution!

Well thanks, since I play offline often with friends I want to make the game as balanced as possible, not weird movements or things that doesn't look as a "KOF thing" . Many of the credits go to the 2dyer guys, I felt sad when I knew the page was gone and I wanted to finish what they started(I know KOF WIng 2019 is released but no thanks, some OP chars while many others are trash tier). I am glad you like it.


PS: https://mega.nz/?fbclid=IwAR0sI0rF-UlIZmfnls5rJ3PGtrsBV37-WlS94nXM_IBbLGr6rvcP1juOHcY#!0ENy3KyI!GSlqi-ppfEgUwCbB292WMhq8BzW0hzIGg5-kC81w2X8
This patch solves some Iori XIII missing animations.
    

Re: Ikemen GO Plus

 December 16, 2019, 06:00:38 pm View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

This game looks great! I will definitely download it! This should work on mac right? If not I can just run it with wine probably.

Yeah, but I didn't include the Mac executable inside the build since I can't test it. Pretty sure is a matter of just copying the mac file in the game folder.
    

Re: Ikemen GO Plus

 December 16, 2019, 05:35:08 pm View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

BTW, I just release a game that is entirely on IKEMEN GO.

https://www.facebook.com/FixerWing/posts/2168298316810430

It is a custom version of mine of the KOF WING 2.0.1, I'm been working on it for 3 years with the help of an offline community I´ve been managing in my country. Thanks to all those guys who stopped to play commercial games to play mine, they have been really helpful to achieve what I wanted,  a KOF Mugen oriented to balanced instead of having a lot of chars.

I really think Ikemen Go is the next evolution of Mugen, so much potential. Thanks to Gacel and Neat Unsou for keeping up the good work on the engine, Suehiro for starting this madness and K4thos for keeping the fire up for a while. 

If you like KOF I hope you like mine. Nothing fancy here, just much bug fixing, much work on balance and hitbox checking, two new chars and new chains for combos.

Enjoy.
    

Re: Ikemen GO bug reports and know bugs

 December 16, 2019, 05:14:14 am View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

I didn't know there were "credits" on the game for the arcade mode.
The thing is I can't see the "credits" anywhere on the Continue screen. Tested with a fresh install(0.77)

Anyone else or it is just me?
    

Re: Ikemen GO bug reports and know bugs

 December 15, 2019, 06:05:08 pm View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

Ok, I'm receiving a 0xc000007b error when launching Ikemen Go on my Windows 10 installation. It would be nice to know if Ikemen GO has any dependencies on Windows(work flawlessly on Linux even Lubuntu 18.10 which wasn't working before), so far I reinstalled DX9 and Visual C++ libraries with no luck. I will test on W7 later.

Also, I was playing Kumite and suddenly the training char just appeared(I changed the training char to my own custom training char), the problem is that this char is configured to recover health, give the player full bars, and it is practically immortal. I think this is a "bug" because it breaks the whole thing Kumite is about. Wonder if that could happen on arcade too.

Edit: The 32-bit version works with the same W10 installation, (I tested the 64-bit version before) but the performance is awful, I guess it must be something related to my drivers.

Edit2: It seems the problem with the 64-bit version is this executable is not using the openal dll file inside the root folder, so I have to install openal anyways, https://www.openal.org/downloads/
Now is working but unstable, I have to start the game several times to get it working.
    

Re: Ikemen GO Plus

 December 13, 2019, 08:26:26 pm View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Yeah, Ikemen GO AI sucks, it's on some regards even worse than Mugen's.
It literally just mash buttons and specials.
I should at least make it walk to close gaps.

Well it at-least uses specials more often.

Left a quick issue about inputs in the bug thread.

Just read your message, so you cant perform 2,1,4,1,6 or did you mean  2,1,4,6? It is still a really hard command to make, what is it?

I wonder If Ikemen Go detects after 4, like 2 or 3, it nullifies the command, this could be fixed this putting $F.

But I guess when it comes to a custom build with a lot of chars, welp... 
    

Re: Ikemen GO Plus

 December 08, 2019, 09:10:31 pm View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Mapset really worked very well.
https://www.facebook.com/watch/?v=450181405900509
But the adv frame feature really need some sort of mapadd(varadd) and parentmapadd(parentvaradd) and parentmapset(parentvarset)

Mapset could be may the best option to replace the whole var() function.
    

Re: Ikemen GO Plus

 December 08, 2019, 02:11:15 am View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Uff, Im really this close to add Stupa training helper to a custom char, BUT, I was wondering if mapset also supports some sort of "mapadd" like "varadd" and "parentvaradd".
Everything works so far, but I cant change map values dinamically without some sort of "mapadd" function.

Also my Xbox 360 stick is having troubles, well, Im using Linux and my PS3 stick works flawlessly. Will test later on Windows.
    

Re: Ikemen GO Plus

 December 05, 2019, 05:31:23 pm View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Added MatchRestart.

Wow, xmas just came earlier this year!!

Anybody knows if Ikemen Go supports more than 59 variables? I want to implement Stupa Training char helpers into another char but it uses so many variables that the result will be some variables overriding others.

Good job Gacel, really appreciated, Ikemen GO is becoming a thing thanks to you and Neat Unsou.
    

Re: Ikemen GO Plus

 November 20, 2019, 07:53:09 am View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases


It could be in the win screen?
If yes, I think it only would require lua code.


It could be exactly while the winner does his winning stance, even not allowing the game going to the win screen if the player doesnt select an option.

I havent seen any Mugen game that send you exactly to the first round with the same characters(team mode) so I think this could be more engine related, just guessing.

    

Re: Ikemen GO Plus

 November 14, 2019, 07:01:21 am View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

I've tested this and its an awesome alternative to MUGEN. However, I still don't know how to do online with it though.

When you go to network you are being asked if you want to host or to connect . If you host, you need to share your IP number with your friend so he can select connect, then he needs to input the IP number you shared with him.
In you are connecting you need to ask your friend his IP and select "Connect".

Two things are important, you need 7500 port open on both routers I think and the same Ikemen build, I mean, same characters, same stages. The best way is if you make your own custom Ikemen with characters you like and share it with your friend or friends by gdrive, mega or any other file hosting service, neither them or you should make changes on stages or characters after sharing because it could cause a desync.

Good luck.
    

Re: Ikemen GO Plus

 November 10, 2019, 11:41:50 pm View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Sorry, I have played plenty of mugen full games and I cant recall a single one who had this function enabled. I havent touch Ikemen good enough to know if there is hidden function there.
Im not speaking of using debug keys, I want a proper menu option that allows the player to quick rematch without going to the keyboard.
I would appreciate next time a more elaborated answer than "oh it is there".  You arent talking to a newbie.
    

Re: Ikemen GO Plus

 November 10, 2019, 08:05:49 pm View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Ok, I dont know why Mugen would actually works with PALFX time = 1, it is like telling Mugen the PALFX effect will only last 1 tick.  Changing the parameter value to time = -1 will fix the yellow glow not appearing over characters

[State a]
type = palfx
triggerall = (gethitvar(chainid)%10000)/1000 != [1,9]
triggerall = var(20) > 0
trigger1 = gametime % 14 = 4
trigger2 = gametime % 14 = 10
time = -1
add = 48,48,0
color = 226
ignorehitpause = 1

This fixed all the "glows" on the game including Chris  236 AC and Kensou 236236 E(That KOF XI special when he charges the energy dragoon on his body).


One question Gacel, it would be easy or hard to implement some sort of "quick rematch"? I mean some way to choose to start the fight again with the same characters instead of going to the character select screen?
    

Re: Ikemen GO bug reports and know bugs

 November 04, 2019, 08:32:44 pm View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

Since the new version of Ikemen Go takes the localcoord from the system.def file I wanted to test the original screenpack files to see if everything worked as intended or If I had to change the "start" x and y pos as I did some time ago to put everything in the right place. I didnt need to change anything, everything is working fine.

Still the following line still causes Ikemen Go to crash to desktop.

"window = 640,200"

With this error on the ikemen log:

.\script\motif.lua:1630: cannot perform sub operation between nil and number
stack traceback:
   .\script\motif.lua:1630: in function <.\script\motif.lua:0>
   [G]: in function 'require'
   script/main.lua:980: in main chunk
   [G]: ?

I dont know what does that command, I can delete or comment all the lines with this command and the screenpack works fine.

Mask is still not working.

Projectile priority, numhit detection and reflecting are working fine now, Thanks for the fix!!

    

Re: Ikemen GO Plus

 November 04, 2019, 06:40:49 am View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

My two cents, developing IMO should be on fixing bugs first, I would like to see Ikemen GO taking  Screenpacks, stages and Chars without having some issues. Just saying.

It seems, all the bugs with projectiles are fixed, projectile priority and mirroring projectiles now works fine. Also some transparencies on projectiles are gone now, everything looks fine.
But somehow the yellow transparency that used to appear over the characters when "cancel bar" is activated is gone too :P.

https://streamable.com/8ijji

Also it seems Arcade and Kumite mode bug that triggered when you turn on  the zoom  is gone, nice!!






    

Re: Ikemen GO Plus

 October 23, 2019, 01:13:54 am View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Glad you are around here, I just want to know if you are aware of the bugs I posted on the bug thread. I shared the game so you can reproduce the bugs. Tell me if you need something else.
    

Re: Ikemen GO Plus

 October 22, 2019, 04:02:52 am View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Gacel are you still active?