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XGargoyle

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Messages by XGargoyle

    

Re: I use HELPER for advice on how to use afterimage

 March 23, 2024, 07:19:35 pm View in topic context
 Posted by XGargoyle  in  I use HELPER for advice on how to use afterimage (Started by kindpot March 20, 2024, 11:14:20 pm
 Board: M.U.G.E.N Development Help

Impossible. Every new afterimage controller will automatically overwrite the previous afterimage.
The only way to achieve what you want (different colored afterimages), is to create multiple helpers that replicate the character's animation, each one of the helpers must become also invisible and have their own afterimage enabled
    

Re: Character-Specific Pause Menu won't work

 March 08, 2024, 01:32:06 pm View in topic context
 Posted by XGargoyle  in Character-Specific Pause Menu won't work (Started by SonicSkills March 02, 2024, 08:00:05 pm
 Board: M.U.G.E.N Development Help

Main character goes to state 289, then spawns the helper. Then what? Character is still frozen in state 289 because you didn't add any changestate to the root after the helper is destroyed
    

Re: Character-Specific Pause Menu won't work

 March 06, 2024, 03:03:57 pm View in topic context
 Posted by XGargoyle  in Character-Specific Pause Menu won't work (Started by SonicSkills March 02, 2024, 08:00:05 pm
 Board: M.U.G.E.N Development Help

To begin with, it seems you are using a helper for the pause method, but the command detection is not redirected to the root (as in root, command="blahblah")
then in state 391 you have a destroyself which kills the helper followed by a changestate that never happens because the helper is already removed.
    

Re: LOVE WEAPONLORD?! Weaponlord/Samsho/GoldenAxe MUGAN

 March 06, 2024, 02:59:23 pm View in topic context
 Posted by XGargoyle  in LOVE WEAPONLORD?! Weaponlord/Samsho/GoldenAxe MUGAN (Started by Killensuckaz March 01, 2024, 10:00:56 pm
 Board: M.U.G.E.N Discussion

And what would be your contribution to that project?
    

Re: [SPANISH ONLY] Español solamente V2

 March 01, 2024, 09:53:43 pm View in topic context
 Posted by XGargoyle  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

No hay suficientes PENES
    

Re: Problems with Win Quotes against characters

 March 01, 2024, 09:50:38 pm View in topic context
 Posted by XGargoyle  in Problems with Win Quotes against characters (Started by 1nonly February 29, 2024, 08:00:03 pm
 Board: M.U.G.E.N Development Help

Do you even have a victory quote number 25? It seems strange to me that you go from victory quote 8 to 25...
    

Re: General HDBZ Discussion topic

 February 16, 2024, 03:48:12 pm View in topic context
 Posted by XGargoyle  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 am
 Board: Hyper DBZ

which characters are you interested in coding that are missing in EB?
    

Re: General HDBZ Discussion topic

 February 11, 2024, 11:39:29 pm View in topic context
 Posted by XGargoyle  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 am
 Board: Hyper DBZ

Well, you could simply grab a spritesheet from an EB character you want to code and make a z2i version, this will also show your coding skills.
If the character is not even in EB, then it would be really difficult that an artist would like to spend time spriting a full sheet if there is no warranty the coder has the skills to complete a character.
    

Re: Can the RNG in mugen be seeded to produce the same results

 February 11, 2024, 11:24:48 pm View in topic context
 Posted by XGargoyle  in Can the RNG in mugen be seeded to produce the same results (Started by Jacksclub February 11, 2024, 02:07:18 am
 Board: Development

No
    

Re: Changed to the Invaild State

 January 31, 2024, 09:29:49 am View in topic context
 Posted by XGargoyle  in Changed to the Invaild State (Started by Tfa234 January 31, 2024, 02:25:27 am
 Board: M.U.G.E.N Development Help

what code do you have in the CMD for the taunt?
    

Re: What's the appeal of ikemen go (plus ultra or whatever fork) over mugen?

 January 21, 2024, 11:06:06 pm View in topic context
 Posted by XGargoyle  in What's the appeal of ikemen go (plus ultra or whatever fork) over mugen? (Started by Tabris666 January 21, 2024, 07:07:46 pm
 Board: M.U.G.E.N Discussion

Ikemen is open source and in constant development.

If you prefer to stay in an obsolete piece of 20+years old software together with poorly coded characters, based on your comments, it's your decision.
    

Re: Do you guys know any other fighting games with sprites similar to DBZ Ultimate22

 January 17, 2024, 10:48:47 pm View in topic context
 Posted by XGargoyle  in Do you guys know any other fighting games with sprites similar to DBZ Ultimate22 (Started by snowy997 January 15, 2024, 11:42:47 pm
 Board: Off-Topic Help

Gundam Battle Assault for PS1
    

Re: Infinite guy has an error in 2 super moves!

 January 16, 2024, 11:24:43 pm View in topic context
 Posted by XGargoyle  in Infinite guy has an error in 2 super moves! (Started by Keymon2324 January 16, 2024, 08:17:51 am
 Board: M.U.G.E.N Development Help

The character is not optimized for simul/teams. Don't use such character in these modes
    

Re: My burst code seems correct but I lose Burst after round 1 even if

 December 28, 2023, 09:54:19 pm View in topic context
 Posted by XGargoyle  in My burst code seems correct but I lose Burst after round 1 even if (Started by JasonThePhoenix December 27, 2023, 05:12:30 am
 Board: M.U.G.E.N Development Help

If your character doesn't have a statedef 5900 in their files, then it’s using the default ftom /data

In the default statedef, all the variables are reset every round, hence why yoir burst is not working.

Copy the state into your code, edit it do that the variable is not reset, and this will fix your problem
    

Re: My burst code seems correct but I lose Burst after round 1 even if

 December 27, 2023, 11:49:33 pm View in topic context
 Posted by XGargoyle  in My burst code seems correct but I lose Burst after round 1 even if (Started by JasonThePhoenix December 27, 2023, 05:12:30 am
 Board: M.U.G.E.N Development Help

Post your statedef 5900
    

Re: MUGEN Character Jams

 December 24, 2023, 06:24:09 pm View in topic context
 Posted by XGargoyle  in MUGEN Character Jams (Started by gohkenytp December 18, 2023, 07:53:40 pm
 Board: M.U.G.E.N Discussion

I've never heard of any mugen character jam in my life
    

Re: images and videos naruto and dbz created by i.a

 November 25, 2023, 09:21:35 pm View in topic context
 Posted by XGargoyle  in images and videos naruto and dbz created by i.a (Started by oscar123 November 23, 2023, 09:52:49 pm
 Board: Resource Releases

lol at "migen"
    

Re: dude bing chat

 November 19, 2023, 03:15:21 pm View in topic context
 Posted by XGargoyle  in dude bing chat (Started by oscar123 November 17, 2023, 03:37:41 pm
 Board: Off-Topic Help

why don't you just try and see by yourself? Just use a dummy email account if you are concerned on your privacy
    

Re: Explod animation moving faster than it should

 November 15, 2023, 11:11:09 pm View in topic context
 Posted by XGargoyle  in Explod animation moving faster than it should (Started by Diek Stiekem November 15, 2023, 08:06:39 pm
 Board: M.U.G.E.N Development Help

[State 184, Lavia]
type=explod
triggerall = !numexplod(6005)
trigger1= AnimElem = 1

    

Re: My Throw input took over my Light Attack button and my Launcher is Infinite!

 November 03, 2023, 02:08:54 pm View in topic context

command = x+y