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CCIronmugen

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Messages by CCIronmugen

    

Re: Characters introduction

 March 24, 2024, 07:01:02 pm View in topic context
 Posted by CCIronmugen  in Characters introduction (Started by CCIronmugen January 07, 2024, 08:07:55 pm
 Board: Art of Fury 2

cool to see your thread about Art of Fury 2 here, I was watching your facebook account from time to time and to be honest, I thought you were using Ikemen Go  :P but anyway, I only knew the last two characters, the jin brothers ;D When I thought you were using Ikemen Go, I was actually about to think of suggesting the inclusion of having Nightmare Krauser to fight against all the past Art of Fury casts who appeared in the sequel as the hidden boss which means you have to make use of the lua to set up custom arcade mode for these characters :P I am hyped to see most of the Ultimate Garou casts here :8):

Hey! Sorry I forgot to reply haha, well I've been pretty busy in fact.

Yeah, I stick to MUGEN and maybe someone will make an Ikemen version like Orochi_Kyo did for AOFF1. I'll be trying few tricks with cutscenes and AI activation with MUGEN.

I'll leave my favorite boss out of this game. But if I get to do a third game someday, he'll probably be here. =)
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 January 13, 2024, 07:44:06 pm View in topic context
 Posted by CCIronmugen  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Bonne année à la commu !

Je me rappelle du temps où il y avait aussi des querelles de warehouses et d'utilisation sans autorisation  ;D
Avec le temps, on se dit que ça ne sert à rien de garder égoïstement une création. Si les vieux créateurs sont passés à autres choses, que leur travail ne soit pas oublié et qu'il se partage encore à travers les générations suivantes.

Le problème c'était surtout quand une warehouse uploadait ton perso le jour même de la release. Y'a aucun interêt. Par contre si ils up des persos qui sont plus du tout dispo, là, moi perso, je m'en cogne.

D'ailleurs quelqu'un a fait récemment une compil de tous mes persos qui sont pas dispo sur mon "nouveau" site. Je trouve ça bien.


Et pour rester sur le même sujet, j'étais pas fan de la façon dont notre ami Electrocaid était traité par la commu alors que lui, justement, il n'uploadait rien nul part, il montrait juste sa collection. :D
    

Re: Art of Fury 2 : Ultimate Garou

 January 13, 2024, 07:13:13 pm View in topic context
 Posted by CCIronmugen  in Art of Fury 2 : Ultimate Garou (Started by CCIronmugen January 04, 2024, 09:53:43 pm
 Board: Art of Fury 2

Gave this a shot today.
I'm digging the FF3-esque select screen, and the more dramatic, explosive FX like what's in the Real Bout games. It gives it an overall aesthetic that's less KOF-like but still feels authentic as a Neo-Geo-style game.
I'm also fond of some of the supers, like the addition of Wild Ambition P-Powers and some cool original moves like Sabaki da zo!, Nuclear Crush, and the Super Clara super.

Some things I noticed include:
1. Yuri and John have their DPs as F,D,F as opposed to F,D,DF (RDP in the case of John)
2. Double Half Circle commands seem pretty strict, but that's probably a me thing.
3. Yamazaki's tapping required for the max level Drill could be lessened a tiny bit.
4. On the topic of Yamazaki, you can also go through him if he's lying facedown.
5. John plays KOF superpause sounds unlike the other chars.

I'd critique the lack of AI, but I'm sure that will be attended to at a later date.

I had more feedback, but I lost it by accident.
I'm liking it so far. Shows that you've still got it after 2 decades (or so).

Thanks for taking the time to give it a try. =)

1. Whoops! Gonna check and correct this!
2. Maybe the timing is too short. I'll check this out too.
3. Both punches can be used and it can come out pretty fast if done right. Though it's not supposed to be that easy to do. ;)
4. Oh. Probably forgot some CLSN. Checking!
5. Yeah, John's SND file is totally outdated. I just took it from Art of Fury 1. I'm supposed to remake it and even record voices myself.

Yeah, AIs are for the pre-final version.

Thanks =)

To remove the stupid mash to get up thing do this

Replace state 5100

Many many many and manly thanks!

It's probably going to end up weird if like half the chars can do it and the other half cannot.

Well, that's like the wall-jump thing after all.
And it was also done in Kof94 and 95 (can't remember if Billy could, but the FF chars that come from Kof94 could).

Quote
Just flip the shadow direction I guess. Or give them a fade range.

Gotcha

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When you input a throw while getting thrown to escape it.

Ah! No, it's a KOF thing I didn't want to include.

Quote
For instance if I somehow drop Haou Shoukouken I'll always get Hyakuretsu Ken. Probably me not being used to SNK inputs.

I'll double check it then.

Quote
I figured it out. It's that I always do 360 motions ending in the up direction, and you don't allow chars to interrupt state 40 with special/super moves, which makes it impossible to do in neutral.

Oh. I thought I did. I'll double check it too!

Quote
I can't make any promises but I wouldn't mind giving it a quick spin like this beta, yeah.

Thank you! And even if you can't, thanks for taking the time on the demo version. =)

    

Re: Characters introduction

 January 13, 2024, 07:04:05 pm View in topic context
 Posted by CCIronmugen  in Characters introduction (Started by CCIronmugen January 07, 2024, 08:07:55 pm
 Board: Art of Fury 2

There seems to be less Art of Fighting characters and more Fatal Fury characters.

Many reasons to that : the game is mainly based on Fatal Fury (3) events + the lack of interesting Art of Fighting stuff in KOF (sorry about Robert).
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 January 07, 2024, 09:13:32 pm View in topic context
 Posted by CCIronmugen  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Après je sais pas vu comment les "autres" pleuraient quand il y avait un petit détail qui était pas accurate (après y'a aussi des cas extrèmes de persos - sans citer de nouveau un pseudo en particulier). Je pense qu'il y a beaucoup de gens qui oubliaient que ça restait du MUGEN et que c'était aux gouts des criadors... Même si beaucoup faisaient les persos pour booster leur popularité ou leur égos comme tu dis.
    

Re: Art of Fury 2 : Ultimate Garou

 January 07, 2024, 08:11:30 pm View in topic context
 Posted by CCIronmugen  in Art of Fury 2 : Ultimate Garou (Started by CCIronmugen January 04, 2024, 09:53:43 pm
 Board: Art of Fury 2


Terry defeats Clara with a Power Dunk while she's defending. She remains stuck there.

Wow, it looks like Clara really has some issues with KO while blocking. Thanks for the report!
    

Characters introduction

 January 07, 2024, 08:07:55 pm View in topic context
 Posted by CCIronmugen  in Characters introduction (Started by CCIronmugen January 07, 2024, 08:07:55 pm
 Board: Art of Fury 2

Hi everyone. So, here is the first topic of this sub forum!
(I might ask a mod to move the demo-release topic here if I remember after writing down this thread)

So, I'm here to introduce the characters of the game : why them and why they are here.
First of all here is the select screen :



Now, here is the original source : Fatal Fury 3. Though the music I'm using in my game is the select music from Art of Fighting 3 which I think it fits well too.



And finally, here is the select screen but with a secret character selected :




Before introducing the characters, something you may know is that story-wise the characters are teamed up but it doesn't affect at all the gameplay. At first I wanted to make the exact same ending for the 2 teamed up characters but in the end they'll have different endings. The main thing you'll notice later is that they share the same stage... Not exactly the same in fact : one can be during daytime and the other during the night.

So here we go :

TERRY BOGARD
stage : Sound Beach - day
music : Bigshot (RoF version)

The main protagonist here, as in AOFF1. Also my personal favorite.
Few days after having to fight once again Wolfgang Krauser alongside with a younger Ryo Sakazaki, he found out that some scrolls were behind the time paradoxe that occurred in South Town.
Compared to AOFF1, Terry gains the Buster Wolf from Mark of the Wolves and the Heat Up Geyzer taken from Fatal Fury Wild Ambition.

KIM KAPHWAN
stage : Sound beach - night
music : Seoul Suu (RBS)

Kim and Terry make the "Satoshi Hashimoto team" appart from being one of the best characters I ever converted to MUGEN and one of my favorites. Them being good friends and teaming up in KOF XI made a good excuse for this team. Sorry Andy and Joe.
Kim came to South Town to help on the search of the scrolls after getting the infos from Hon-Fu.
Kim was originally supposed to be replaced with Sue Il from Kizuna... But little time doesn't allow me to make another full edited character.

CLARA HANANOKOUJI
stage : Dream Amusement park - day
music : Mahou Mitaina Koi Shitai (instrumental mix)

Clara is the first non SNK guest here. She was already planned in the original UG game I started back in 2006. At first I didn't want to include her in the new version of the game... But some good friend who loved the original project told me she was really part of the essence of the game so... Here she goes!
Clara had a minor sprite-style update thanks to BaoJJ and myself. She also plays a bit differently than in Power Instinct Matrimelee.
In the original project she was supposed to transform her opponent into a Super Deformed version of themselves... But the amount of work behind the sprite making was too much for me so it became a rush attack that becomes yet another Shun Goku Satsu-like move.
As you know, Clara is not from this world. Story wise, she was participating in the Matrimelee tournament in her world, but a strange portal opened and everyone nearby has been sucked into another dimension. She hopes to find a way to return to her world.

HIKARU JOMON
stage : Dream Amusement park - night
music : Bokura no Himitsu (instrumental mix)

Hikaru has the same story as Clara regarding her appearance in the game. A very minor sprite update was made too.
Hikaru was fighting against Clara in her world when the portal opened.
As in the latest Power Instinct game, she has a special KO is you finish her like an Art of Fighting girl. In the original game it was a picture showing though, instead of an animation like SNK did back in 1992-1994. So yeah, for people still asking : Hikaru is really a girl and has always been confirmed by Atlus back in 2003.

ANDY BOGARD
stage : Howard Arena - night
music : Raihatou (FF3)

Andy was not included in the original UG project. But since he is an important character in the FF franchise, plus he appears in my AOFF1 game AND PLUS I made an update of my old 2001 character two years ago (never posted a thread here though), I just had to add him here.
Andy wanted to team up with his old training partner from Japan in order to find and destroy the secret scrolls.

JOE HIGASHI
stage : Howard Arena - day
music : Wani no mi (FF3)

Joe was the second main character in the original UG project. Now he is in the third team haha... But he is still around!
I have updated his SDM taken from Wild Ambition to look better and more accurate.
Joe teams up with Andy to also destroy the scrolls... But after his "defeat" against Lilly Kane, he plans to regain the way to her heart, and no big brother's gonna stop him now!

KYO KUSANAGI
stage : East Street - night
music : Good Bye Esaka (Kof2000)

Kyo returns from the original UG with the same mission in mind : stop the man who puts dirt on his name.
I have hinted in some endings of AOFF1 that "Kyo Kusanagi" was working with Yamazaki. But was it really Kyo himself?
His friends and even his girlfriend came with him to South Town, but they are not participating.
In this world Kyo has already beaten Orochi in what I called "the japanese King of Fighters tournament". NESTS also fell down a bit after but Kyo was not really involved.

SHINGO YABUKI
stage : East Street - day
music : Still Green (Kof97)

Shingo has been training under Saishu Kusanagi after the fall of NESTS for showing some great courage during the NESTS war. Kyo never gave him the gloves in this world.
Shingo has been sent by Saishu to support Kyo on his mission.

YURI SAKAZAKI
stage : Happy Park - night
music : Tiger & Dragon (Kof XIV)

Yuri is now older and lives with Robert in South Town (sorry for still using the loli-face from KOF2003 though).
She is my favorite female character so she had to be the main female character here. And NO, the main girl is not Clara!
Anyway. Yuri heard from various source that some evil people are looking for some scrolls... And one of the parts are resting at her father's dojo.
She has been approached by some fancy women and was asked to team up with a young girl. She was told that her father's dojo would probably be attacked soon by an old member of the NESTS...

KULA DIAMOND
stage : Happy Park - day
music : Diamond Dust (Kof2002um)

Kula doesn't clearly fit the Fatal Fury/Art of Fighting world. I know. But she is so cool (no pun) and was in the original UG project.
Her mission? Capture the former NESTS member.
Also, she couldn't help but freezing the water fountain in her stage. She probably was too happy with the ice creams next to it.
By the way, I have removed her "special KO" animation. She is "safe" now.

BLUE MARY
stage : Pioneer Plaza - night
music : Kiss me <3 (FF3)

Mary is the latest character I ever made (from scratch) for MUGEN. She gave me some sprite editing work because of her special throws, but it's actually fun to make (unlike some SD animations... right Clara?).
She is based on her Kof99 version because it's the game I played to most on actual Neogeo AES. Though I modified some stuff as I always do with my characters.
Mary heard from her superiors that something was going on in town. I have hinted in Terry's AOFF1 ending that she'd be in the sequel. She was supposed to be in the origina UG project with her RBS top... without jacket. But... less time

KING
stage : Pioneer Plaza - day
music : Ne! (Kof94)

King, always here in my projects.
Is she married to Ryo? Maybe! But for now she is still working in her bar in South Town. Her little brother is training under Ryo but that's not really relevant to the story actually.
She teams up with Mary to protect her husband's dojo (whoops I said it).

MAI SHIRANUI
stage : East Side Park - blue
music : Ivonnu Rurouru e no gensou-yori - Fuyu (FF3)

I don't like much this character. But since she was in AOFF1 and is an important figure in the SNK world, I had to put her in the game. Also her pose in the select screen is cool. I would have preferred a KOF version of her FF3 version but oh well...
She is mad at Andy (again) for not teaming up with her. She has been approached by a Japanese singer to team up for the tournament.

ATHENA ASAMIYA
stage : East Side Park - red
music : Psycho Soldier Remix '97 (instrumental mix)

Athena was, at first, planed in the UG project but got replaced with Mary. Also I have lost her work files but lately I found an alpha version of the character. So I'm working on her using this old alpha version.
Athena is hoping to capture the former NESTS member and impress the guy she loves. So she is teaming up with fellow Japanese woman.

KASUMI TODOH
stage : China Town - day
music : Art of Fight (Super Smash bros version)

Kasumi was supposed to leave her dad participate in the tournament, but her dad hit his toe while cleaning the house. So she participates in order to attract pupils to the Todoh dojo. Stupid story.
I'm using the edits I made for AOFF1 : her Kof96 upper sprite parts with her Kof99 lower sprite parts.

LI XIANGFEI
stage : China Town - night
music : Chou Rakuten Chuukagai (FF Wild Ambition)

Xiangfei is also one of the recurrent characters in my projects. I have removed her special KO too.
Xiangfei just wants to brawl around, plus Kasumi needed her for a team because Ryuhaku's friends didn't to team up with the daughter (I'm talking about Jack, Lee, Mickey and Temjin here!)

EIJI KISARAGI
stage : South Town bridge - night
music : Triumphantly (KOF XI)

Eiji is also a character that appears in all my projects. The forgotten "KOF character". I have updated his SDM to be more accurate to Last Blade than the thing I did back when KOF XI was not even released.
Eiji works for Geese Howard and doesn't participate in the tournament. He teams up with Billy for the duty.

BILLY KANE
stage : South Town bridge - day
music : Hashi o arukeba bou ni ataru (FF1)

I used his RB sprites in the original UG project but since I had his KOF SFF for AOFF1, then why not.
Billy is also a non official character from the tournament. He is just here to get the scrolls for his boss. For unknown reasons he gets well along with Eiji and they don't even have the anti-Iori thing in common in this world. They don't even know who he is.

JOHN CRAWLEY
stage : Military base - day
music : Koukuu bokaan! (Aof1)

My biggest edited character to date (we won't count Helena Volkova, she was a full original character).
I have updated him to fit the UG standard and even took his SDM he had in the SNES version of AOF1.
I plan to record his voices myself because of the new attack and the amount of basic voices I need.
John is also a non-tournament character who works for someone (not Geese) to get the scrolls from the Sakazakis.

RYUJI YAMAZAKI
stage : Military base - night
music : See roku ni (KOFXIV version)

Another character in my top. I have used the edits I made to get rid of the "magic abs" of some animations.
Yamazaki has the same role as John. They kind of work together with a third man.

RYO SAKAZAKI
stage : Karate Gym - outside
music : Kyokugen Training! (KOFXIII)

This edit of Ryo was originally made for the original UG. I later released him as a regular MUGEN character and then used in AOFF1. Now I can finally really use him for the right project! With more edits and more attacks of course!
Ryo and Robert are the organisers of the tournament. Ryo still remembers having met with Terry Bogard almost 10 years ago during a time paradox. He waited during all this time, preparing himself for this day.
His main purpose is to attract the scums from South Town who know about the scrolls and put an end to them. He knows the risk but him and his team mate (not Robert) are ready to receive the unwelcome guests.

MR.KARATE (secret character)
stage : Karate Gym - inside
music : The Tengu Show (AOF1)

Other bosses : The former NESTS member, boss 1 and boss 2 (who finished the demo know!)

Other secret characters :

1- "I hate him, but you're disgrace to his name and you deserve to die! I'm gonna get you before anyone else does!"
2- "I'm back in town and the power of the scrolls will be mine!"
3- My brother comes back again as a bonus guest.
    

Re: Art of Fury 2 : Ultimate Garou

 January 07, 2024, 06:40:32 pm View in topic context
 Posted by CCIronmugen  in Art of Fury 2 : Ultimate Garou (Started by CCIronmugen January 04, 2024, 09:53:43 pm
 Board: Art of Fury 2

ALL:
- The movelist doesn't mention the system mechanics

TBH That was a rushed release. The initial plan was to release the full game on 22nd of December for Fatal Fury Special's 30th AES release anniversary but lot of IRL stuff slowed me down and I was almost not gonna even release the demo. (see how the bad ending is rushed af xD)


Quote
- There could be a counter message since it gives you special hit properties

True. Not to mention I had it in the original UG game. Got to add it. Thanks!

Quote
- Game inherits Mugen's "mash to wake up faster" mechanic

I always looked for a way to remove this thing and I never found it. Is it removable?



Quote
- Some chars can crouch walk but not others. Maybe it's a WIP thing?

Only few characters can do it. Mainly Fatal Fury characters. Like the corner double jump for Mai. Details will be given in the full game release.

Quote
- The base and park stages have the char shadows going over the people and crates

I didn't think that was problematic. Any suggestion?

Quote
- Could use throw teching?

?

Quote
- There's something about the inputs that make it easy to get a special out when you drop a super input. Like the specials are more lenient than the supers

I never had problems with it playing with both keyboard and the Steam Deck's controller. Any character in particular?

Quote
- The meter should probably go to zero in each round. Currently it feels like chars *always* have meter. Another thing is you can only guard cancel with meter but you don't gain meter by blocking/getting hit. Just something feels off about it

Yeah, only special moves can give meter to both P1 and P2 as opposed to AOFF1 where specials used to consume meter.
Now that I think about it, I should maybe put back the "taunt to decrease P2 meter" system I used in AOFF1 (taken from AOF and earlier KOF).

Quote
- Invincibility in Lv2 supers is a bit inconsistent

Yep, depends on characters.

Quote
YURI:
- F command normals come out even if you're holding DF. Makes crouch walk into 2 lights hard to do for instance

Whoops. Taking notes, thanks!

Quote
- Light Raiouken is very unsafe on hit if not spaced. And when spaced it's just slow
- Light Hyakuretsu Ken is also unsafe on hit
- Jumping CD hitbox doesn't match the animation. Like you changed the animation but kept the box
- Same with neutral jump A

- Taking note
- For both CLSN I don't know what I did here haha. Taking note!

Quote
TERRY:
- His grab super is an option select, which is unfair compared to the other chars. I mean it only comes out if you're in the right place

I didn't get it.
Is it about his Wind Attack?
It's supposed to work like any other super throw except that it has great range (like Krauser in RBS).

Quote
- Power Charge doesn't seem to have much going for it
- Not fond of Round Wave having to be blocked low. Random knowledge check there
- He yells "Geyser" a bit too soon
- Could probably use a better instance of the Buster Wolf quote. I mean he only pronounces half of it in this one

- Just a combo special like in KOF99
- Round wave is in fact pretty useless in a KOF-like system because it's supposed to be slower. I have made it that way for some mind game.
- I tried to put the sound few ticks after but it sounds horrible.
- "Bust... wolf" ? I used the original scream from Garou MOTW. Personal fav. :P

Quote
CLARA:
- Upper attack has a lot of horizontal range for its kind

The standing normal attacks?

Quote
YAMAZAKI:
- Suna Kake is unsafe on hit (barely)
- For some reason I can't get his 360 out even though I usually have no trouble doing them. Only tried keyboard yet though
- Z palette is a bit too dark. Especially in the night base stage

- taking note
- I'm also using keyboard for testing. I have no troubles. Same with Steam Deck controller.
- I think I'm just going to redo most of the palettes. I took them from my old Yamazaki (regular MUGEN) and they indeed look aweful and/or repetitive.


Quote
JOHN:
- He has "old" standing A priority unlike the other chars
- Nuclear Crush is cool

- Checked the CLSN and it looks like I forgot to add some CLSN2 to the arm. Same thing on standing C.
- Thanks. The startup is taken from the SNES version of Art of Fighting 1 where they added DMs to the other characters outside of Ryobert. The ending was something I always wanted to add to this character. =)


Thanks again for the feedback.

Later on, if you got a little time I'd like to ask you for a beta test of the full game please. Once I'm done with the whole cast of course. Hopefully I'll have more time until mid February to finish (almost) everything.
    

Re: Art of Fury 2 : Ultimate Garou

 January 07, 2024, 06:02:11 pm View in topic context
 Posted by CCIronmugen  in Art of Fury 2 : Ultimate Garou (Started by CCIronmugen January 04, 2024, 09:53:43 pm
 Board: Art of Fury 2

hey long time no see and text. if you ever have any interest in converting this to Ikemen go and need help please me know buddy. I be always glad to help you out, your games always been refreshing and fun to play.

Hey man thank you!
Well, I could have used Ikemen for many stuff I'm going to add in this game... But I have little time so I prefer staying on the stuff I know how to do, like the special select screen or the cutscenes I'll add before the bosses.

Now, if after the release you want to make an Ikemen version like Orochi_Kyo did for AOFF1, I'm okay with it. =)

Also thanks for the video! I'll probably ask your help later to make a longer one for the release day (tba).

I loved Art of Fury too! (why past tense though? I still do, It hadn't became less good with time)
So of course I grabbed this demo on sight.
While it plays less unique compared to Art of Fury, I like it too.
And I've encountered first bug with Clara(that's unexpected char, BTW). In a mirror match in arcade I've managed to land Stardust revolution 21 as finishing blow - enemy Clara froze in falling animation and mine stopped until transformation in her win animation occurred.

Thanks man. Yeah, I wanted to go back to a simple KOF gameplay even simpler than the original intended UG.

As for the bug, I just tried it in VS mode : it happens if the opponent blocks the attack. Thanks for pointing this out.

Always nice to see familiar names. I did an arcade run with Yuri and tried everyone in training mode. I like how everyone has some new toys.

Thanks for the feedbacks. I'll check them right now and respond in another post. =)
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 January 07, 2024, 05:54:36 pm View in topic context
 Posted by CCIronmugen  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Bonne année également!

Si seulement on avait eu ce genre de tools à l'époque, purée le gain de temps phénoménal mdr

Mes persos KOF faits en 3-5 jours seraient passés à 3-5 heures.
    

Re: Art of Fury 2 : Ultimate Garou

 January 05, 2024, 08:06:49 am View in topic context
 Posted by CCIronmugen  in Art of Fury 2 : Ultimate Garou (Started by CCIronmugen January 04, 2024, 09:53:43 pm
 Board: Art of Fury 2

As someone who loved your original Art of fury game, Im definitely testing this out.

Thank you! Hope you'll like the demo. =)

Wait a second... you're alive?

I'm pretty active on my facebook page actually :P But I rarely come here.

¡Deu cagat, quina cosa més bona!

Awesome work as always, Iron!!

Thank you =)

May I ask you to upload this somewhere else... like... MediaFire? For some reason, trying to download from that link always leads to an interruption in the middle and I have to download it over again.

Sure! Added an alternate link in the first post.
    

Art of Fury 2 : Ultimate Garou

 January 04, 2024, 09:53:43 pm View in topic context
 Posted by CCIronmugen  in Art of Fury 2 : Ultimate Garou (Started by CCIronmugen January 04, 2024, 09:53:43 pm
 Board: Art of Fury 2



Hi there!

After putting an end to the AOFF:zero project (too much work, little time) I came back to an old project I started back in 2006 (or something like this). The project was named back then "Ultimate Garou : Conquer your dreams". It featured Terry as the main character with few non Fatal Fury/Art of fighting SNK characters like Kyo Kusanagi.
Then, I got that disk crash that made me cancel everything. I lost some characters' work files and it was kind of a pain in the *** to continue working on the project without them files.

Then I made the other project which was focused on Fatal Fury and Art of Fighting characters only : Art of Fury (available, but needs a small update). The endings I did for the game was meant to connect AofF and the sequel. Then came the idea to use my first project UG and change it into AofF2 : more FF/AOF characters but the same story with few non FF/AOF characters and 2 non SNK guests.


So here I am, to present you a playable demo of the game.
It includes 6 playable characters, their stages and musics and a "bad" ending (the same for all 6 characters).










DOWNLOAD THE DEMO
https://iron-mugen.one/AOFF2/AOFF2_demo.rar

Alternate link : https://www.mediafire.com/file/rkdk90ay68mt02l/AOFF2_demo.rar/file

The Facebook page of the game (with a lot of spoilers):

https://www.facebook.com/artoffury
    

Re: Is it possible to make a move capable of being cancelled from any other move?

 December 30, 2023, 07:18:43 pm View in topic context
 Posted by CCIronmugen  in Is it possible to make a move capable of being cancelled from any other move? (Started by Redben December 30, 2023, 02:10:53 pm
 Board: M.U.G.E.N Development Help

If I understood correctly what you are asking, then it would be this :

One of the trigger of your move that can be canceled from ANY move during a contact.

trigger(number) = movecontact = 1
trigger(number) = stateno != xxx

You can change movecontact with movehit. And the XXX down there is the state of your move. So you can't cancel the move into the same move.




If you don't care if the cancel comes from a movecontact/hit, and want it to be cancelled from any moves at anytime just do this one :

trigger(number) = stateno = [200,2999]

200 being the default state of the weakest attack of a character and hyper attacks being sometimes listed in the states 2000 and up. Can be changed to 3999 or whatever you want.



Hope it helps.
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 December 30, 2023, 06:37:39 pm View in topic context
 Posted by CCIronmugen  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Scal : avec des tools pareil y'a plus d'excuses. Pas même pour Tin.
    

Re: post here if you want a subforum for your full game

 December 30, 2023, 06:31:08 pm View in topic context
 Posted by CCIronmugen  in post here if you want a subforum for your full game (Started by Titiln October 25, 2010, 10:29:28 pm
 Board: FullGame development

Hi there. Is it possible to have a subforum for "Art of Fury 2 : Ultimate Garou" please? I have a beta available for download and all. The game itself is like 80% complete.
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 October 13, 2022, 08:09:46 pm View in topic context
 Posted by CCIronmugen  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Je passe par pur erreur ici et... Woah le retour de Silencer!!

Pour ma part j'avais fait quelques persos Art of Fighting puis un perso 100% original en 2020 mais après j'ai définitivement arrêté.

Sinon j'ai trouvé un forum où le mec a mis à dispo tous mes anciens persos.

https://www.google.fr/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&ved=2ahUKEwi1xLryq936AhUCdxoKHfnhDQ44ChAWegQICBAB&url=https%3A%2F%2Fmugenfreeforall.com%2Ftopic%2F48279-ironmugen-the-definitive-collection%2F&usg=AOvVaw0IqwcUdGAf7NgdHZt1_xnX
    

Re: [SPANISH ONLY] Español solamente V2

 January 09, 2022, 01:37:11 am View in topic context
 Posted by CCIronmugen  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Felix año a todos :3 con retraso es siempre mejor!
    

Re: KOF Krauser by Soy Sauce Released!! (& All charcters updated)

 January 29, 2021, 05:20:23 pm View in topic context
 Posted by CCIronmugen  in KOF Krauser by Soy Sauce Released!! (& All charcters updated) (Started by Soy Sauce November 29, 2020, 09:15:11 am
 Board: Your Releases, older Mugen

    

Re: Character of the Month: December 2020 Voting

 January 27, 2021, 01:21:49 pm View in topic context
 Posted by CCIronmugen  in Character of the Month: December 2020 Voting (Started by 【MFG】gui0007 January 25, 2021, 03:40:52 am
 Board: Contributions of the Month

Sonic and Aoi
    

Re: Terry Bogard Fatal Fury 1 "accurate version"

 December 27, 2020, 06:30:51 pm View in topic context
 Posted by CCIronmugen  in Terry Bogard Fatal Fury 1 "accurate version" (Started by CCIronmugen November 25, 2020, 07:29:48 pm
 Board: Your Releases, 1.0+