YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
hum is Offline
Contact hum:

hum

User

Messages by hum

    

Re: Majin Vegeta Z2

 November 02, 2012, 05:48:35 pm View in topic context
avatar  Posted by hum  in Majin Vegeta Z2 [Project] (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Official Z2 Char Dev

Vegeta use the Final Flash against Recoome, Freezer(kicked by him), Perfect Cell, Cell Jr., Goku(Majin Vegeta), Boo(inside him). 6 times for sure.
    

Re: Megaman: Bit of Destiny

 October 31, 2012, 10:34:37 pm View in topic context
avatar  Posted by hum  in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 am
 Board: Projects

I already have the animation for Final Flash (Only SSJ mode) but I didn't have any new effects for it. The sprites for the launch animation are the SSJ side ones right above the effects

Can i try my version of it?

    

Re: Megaman: Bit of Destiny

 October 31, 2012, 09:55:51 pm View in topic context
avatar  Posted by hum  in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 am
 Board: Projects

    

Re: Megaman: Bit of Destiny

 October 31, 2012, 03:10:52 pm View in topic context
avatar  Posted by hum  in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 am
 Board: Projects

Shadow0X3, can i add some things in Vegeta's sheet? For interaction with Goku.
    

Re: Megaman: Bit of Destiny

 October 27, 2012, 01:28:54 pm View in topic context
avatar  Posted by hum  in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 am
 Board: Projects

Freezer's preview
    

Re: Nintendo vs. Capcom: Epic Confrotation ("JUS/JSS" style)

 June 17, 2012, 08:39:22 pm View in topic context
avatar  Posted by hum  in Nintendo vs. Capcom: Epic Fighting Encounter ("JUS/JSS" style) (Started by CyberWolfBia October 10, 2011, 11:50:37 pm
 Board: Projects

Yours Morrigan is better than the others, she has a little bigger nose.
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 June 17, 2012, 08:10:45 pm View in topic context
avatar  Posted by hum  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Como vai ser o gameplay?
    

Re: Megaman: Bit of Destiny

 May 30, 2012, 11:23:37 am View in topic context
avatar  Posted by hum  in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 am
 Board: Projects

No, your striker must be Banxman!  :P
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 May 28, 2012, 03:49:28 pm View in topic context
avatar  Posted by hum  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

    

Re: Megaman: Bit of Destiny

 May 27, 2012, 05:30:49 am View in topic context
avatar  Posted by hum  in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 am
 Board: Projects

For me, if you drop a full sheet here after know that another guy already done it, sounds like a competition. But ok, if you think that is not like that, next time i wont say nothing.
    

Re: Megaman: Bit of Destiny

 May 27, 2012, 03:32:30 am View in topic context
avatar  Posted by hum  in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 am
 Board: Projects

I gonna take a break in this project to work in another one.


It's mainly because I'm probably gonna go from making Nemesis just for this game, to making him into a full-fledged character outside of it as well.

Ilu already had aproved my sheet. I don't wanna enter in childhood discussion with you. But your sheet need a lot of work, if you finish this and Ilu approves it, the Nemesis of this project gonna be your.

I think you must pick a char that can shoot something because is a Rockman engine based game.
 If Donatello don't shoot anything, maybe if he throw the pole like a bomerang or just melee attacks that shoot "air waves" or something like this

Just to prove that melee works good:


    

Re: Battle Stormer Classics

 May 25, 2012, 11:58:08 pm View in topic context
avatar  Posted by hum  in Battle Stormer Classics (Started by O Ilusionista January 05, 2012, 03:26:39 am
 Board: Projects

Guys, I need an opinion here.

Are the size of Sentinel and Apoc right?


Sentinel seams ok to me, just dunno about Apoc

yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes


As suggested, I've changed all the common sparks to something closer to 16bits era. The transparent sparks are cool, but doesn't fits.




First fit more because looks simple.

    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 May 25, 2012, 10:57:54 pm View in topic context
avatar  Posted by hum  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Passeando pela internet eu tenho a impressão que sou o único ser que não tá nem aí pra SkyRim e Diablo III e que adora o SFxT

 Sou Hipster?  ;D

Pra falar a verdade, eu nem me empolguei com esses não. São dois jogos casuais e repetitivos, pra quem acompanha franquias similares não tem nda de mais ali. Negócio é que o povo não vê a coisa toda evoluindo e acha que é milagre, principalmente quem não é jogador de PC. Mesmo fenômeno do Zelda de N64 que não era nada de mais comparado aos jogos que já haviam saído pra PC até aquela época. Mas, é sempre bacana acompanhar a pilha alheia e curtir um pouco, até porque são dois jogões devido a climatização deles que é excelente. Até KOF que nunca curti, joguei alguns antecessores e tentei entrar pra festa.

E... Esse SFxT eu esperava algo diferente, sendo sincero, me decepcionei.  :P
    

Re: Battle Stormer Classics

 May 20, 2012, 07:52:25 am View in topic context
avatar  Posted by hum  in Battle Stormer Classics (Started by O Ilusionista January 05, 2012, 03:26:39 am
 Board: Projects

Fits because of this(same idea):
    

Re: Megaman: Bit of Destiny

 May 20, 2012, 07:44:32 am View in topic context
avatar  Posted by hum  in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 am
 Board: Projects

This Samus is pretty good but she needs screwattack too. :sugoi:


That's actually not too bad, but I was thinking of something a little more like this:


It deviates just slightly from the original Megaman template, but the template WAS used to create it. I even modified the original buster shot and transformed it into his rocket shot. ;D

Did you really read the first page? Just to remember you...
Spoiler, click to toggle visibilty

And, yes, if i put 4 colors in his bazooka and shadows in all, he will look much better than now.

I don't know about adding strikers to him, but if I did, it would probably be Mr.X. Not that I plan to give him strikers or anything. :P

I don't like KOF, sorry. My sheets dont use KOF idea used to make its teams, sorry too. I will use chars that are in the same game or history with the char that i'm making.
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 May 17, 2012, 09:46:33 pm View in topic context
avatar  Posted by hum  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

    

Re: Megaman: Bit of Destiny

 May 17, 2012, 04:23:24 am View in topic context
avatar  Posted by hum  in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 am
 Board: Projects

The normal is little ball, dont worry.
    

Re: Megaman: Bit of Destiny

 May 17, 2012, 04:03:08 am View in topic context
avatar  Posted by hum  in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 am
 Board: Projects

Also, hum. It took me until just yesterday, but I noticed Goku could only teleport around and shoot beams. He has no other attacks. Is that intentional? Because I think it'd make him a little too easy to beast by just spamming the only attacks he could use. I'm just.. Saiyan...


He has Taioken, normal shot(running with right arm extended forward), dash(fly a little) and Gohan Oozaru for striker. I just dont put it in image because didnt had space for this.

And, yes, he spams kamehameha. He have, normal, level 1, level 2(kaioken) and level 3(super saiyan). In animation he did that.

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
    

Re: Battle Stormer Classics

 May 17, 2012, 12:20:23 am View in topic context
avatar  Posted by hum  in Battle Stormer Classics (Started by O Ilusionista January 05, 2012, 03:26:39 am
 Board: Projects


Good enough?
    

Re: Battle Stormer Classics

 May 16, 2012, 09:56:14 pm View in topic context
avatar  Posted by hum  in Battle Stormer Classics (Started by O Ilusionista January 05, 2012, 03:26:39 am
 Board: Projects

I can convert it to 16bits style. I just need to know what height are correct for it.