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Robnius

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Messages by Robnius

    

Re: Active Tag system

 May 02, 2023, 06:37:24 pm View in topic context
avatar  Posted by Robnius  in Active Tag system (Started by PotS December 02, 2022, 03:54:21 pm
 Board: IKEMEN Releases

This system is very good, is there a way to add assists?

 Like Tap the button for an assist.

Forward and Tag to switch, etc?

 What section should I look for in order to implement this?

How do I set or control what states they go when I press the tag button?

Thanks!!
    

Re: MugenHook - upgrade your M.U.G.E.N!

 September 23, 2020, 05:59:43 pm View in topic context
avatar  Posted by Robnius  in MugenHook - upgrade your M.U.G.E.N! (Started by ermaccer September 20, 2019, 03:01:11 pm
 Board: Projects

I have really tried several attempts to get this working, finally its stops crashing when loading the select screen, but none of the effects are in place. I followed his tutorial to the "T" in the youtube video and read the wiki also.

I can't get the animations to play or the game modes to show up.

Please, if someone has it running, can you zip those files and upload them? Please? Help a member out.

Thanks!

PS: This is the video I used to install it. (Im installing the same version as the video, just in case.)
https://www.youtube.com/watch?v=HBCkTBoOoxI
    

Re: MugenHook - upgrade your M.U.G.E.N!

 September 23, 2020, 04:26:37 pm View in topic context
avatar  Posted by Robnius  in MugenHook - upgrade your M.U.G.E.N! (Started by ermaccer September 20, 2019, 03:01:11 pm
 Board: Projects

Holy Crap, thats awesome! Did you manage to do that? Can you upload a Zip comtaning this? As a whole package? With just KFM? Please?

This is really good stuff.
    

Re: add004basic

 November 21, 2018, 09:42:04 pm View in topic context
avatar  Posted by Robnius  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

...Calling other characters while dizzy ain't necessary imo, since you're supposed to be vunerable while dizzy....

...
Chain supers might be a bit too much of a cluster.

Since you're open to ideas...

First, I'm not releasing any of the code. It's not mine. I just learned it and modified it. Was trying to show what "we" can do. I did this by myself, and I haven't release or been involved in MUGEN for like 10 years. Mind you, that this was made with 4 characters. They all have 2 Team Super Moves and 1 Tag Out super move, with 4 assists each.

1. I know, but it's not what it's supposed, it's what I manage to do. Also, in a Team Battle, I would jump in for my partner and help. It's for me.

2. MvC was always a cluster of characters with assists and team hypers. Again, it's for me. I was just showing.

3. I have tried MANY times with the knowledge I know, and I can't get it to pause like that. It always pauses the ENTIRE team.

Im reading more into UNOSHE's code (Uno Tag). I was able to understand it and port some of it to Add004. I'll keep checking because I know, there is a small "pause" when you tag in the partner like what you want. (I would also like it) See next note.

Things that I would still like to do:
1. Tag in with an attack
2. A character template created by "us" (The active Mugen community) to perfection (No bugs, better versions of old codes). So that future characters will be better, more compatible with each other and more "universal".

I wish we can come together and create a full game, work together, help each other learn and understand, so that they can be better.

This, "read the docs" crap is not working. It didnt work in the old "Mugen Development Forum" if some of you remember that place. That's where I started.

I hope, some day.....
    

Re: add004basic

 November 21, 2018, 08:15:37 pm View in topic context
avatar  Posted by Robnius  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

Well, I made some progress on my own, since the "help" you get here is not much to collaborate on. Most of what you get here is "read the docs".

But overall, I wanted to show some stuff i have managed to accomplish.


This is my attempt at creating a 2 player hyper move.
Spoiler, click to toggle visibilty

This is my attempt at creating a 2 player hyper move for a total of 2 per character. (So far)
Spoiler, click to toggle visibilty

This is another attempt (All 3 of them have been implemented) to make a super and tag out for more custom control.
Spoiler, click to toggle visibilty

This is the assists I have been able to code in. Anti-Air, close range, medium range and far away. (4 Different in total)
Spoiler, click to toggle visibilty

Some other stuff I have been working on. Call another player while being dizzy or whatever.
Spoiler, click to toggle visibilty

And lastly, a chain of supers as long as you have power bar.
Spoiler, click to toggle visibilty

Sorry for the quality of the videos. First time recording. Let me know your taughts, ideas and opinions.

Thanks.

    

Re: AD004 and Uno Tag System

 June 21, 2018, 07:15:40 pm View in topic context
avatar  Posted by Robnius  in AD004 and Uno Tag System (Started by Robnius June 19, 2018, 02:30:31 pm
 Board: M.U.G.E.N Configuration Help

Ok, I can mix Add004 Features with UnoTag system. But Still Can't get what I really want which is 3vs3. Still 2 characters jump in at the same time when tagged.

Is there a way someone can help me get this to work with UnoTag?

This is from Add004, Common1.CNS

Spoiler, click to toggle visibilty

This code registers and Id's the characters so that you can swap them when tag in. I can use 3 characters and swap between them by pressing FWD or BACK and then the y+a.

Uno Needs this to be able to do 3 on 3. This is the only thing UnoTag is really missing.

Please guys? Or at least, direct me on the direction on what should I look for on the UnoTag code.

Thanks

    

Re: AD004 and Uno Tag System

 June 19, 2018, 10:12:32 pm View in topic context
avatar  Posted by Robnius  in AD004 and Uno Tag System (Started by Robnius June 19, 2018, 02:30:31 pm
 Board: M.U.G.E.N Configuration Help

Would it be possible if someone can help me add the player detection to UNO TAG?

In ADD004 there is a code that detects and I think it assigns and ID so that when you hold Back or Forward you can change to the other partners.
Uno Tag doesnt have that and thats why it can be used for more than 2 players at the time. 

If you do 3 on 3 with Uno Tag, You start with one, but when you Tag, 2 characters come in at the same time.

Is this something you guys can help with? That way, I can patch the chars with UnoTag first, then patch them with ADD004, then disable the ADD004 Tag system.

Its the only way to use Uno Tag with more than 2 characters in conjunction with ADD004.

I have been reading the ADD004 code for days and still cant figure out how to make my own states for the TagSystem.

Please, help.
    

AD004 and Uno Tag System

 June 19, 2018, 02:30:31 pm View in topic context
avatar  Posted by Robnius  in AD004 and Uno Tag System (Started by Robnius June 19, 2018, 02:30:31 pm
 Board: M.U.G.E.N Configuration Help

I dont know if this has been asked before in this matter, but I was wondering If I could get the attention of someone on this issue:
Uno Tag System

Pros
Has a different assist for ground and anti-air moves. (2 moves, one assist)
Has a Dual Hyper Move with Change (2 moves, one call)
Has Chain Hyper with Change(2 moves, one call)
Has Attack Tag In, so that you can continue with a combo when you tag in
Fast pace battles (Tag, Assist, Hypers)
And of course, Uno Mode

Cons
Limited ONLY to 2 characters. If you select 3, 2 will be in simultaneously

AD004
Pros
Can have up to 4 players and tag between them. (For some of us, this is awesome)
Can select first character at the beginning on the round (Visually, mugen still does this natively)

Cons
One assist and that's it. (However, you can alter the trigger for a second one) Ground + Anti-Aerial
No Team Hypers
Tag In doesn't attack
Slow pace battles
I tried going through both codes. Uno is Extensive and ADD004 has too many things together in a single file.

The request. Uno She has said he would like to work with ADD004 to implement certain things on his code, but he lost the source material in a PC crash.

Can't we as a community, get together and come up with a global solution to this?

Take Uno Tag and make it so that it can be used in with more than 2 characters? ADD004 has like player detectors for the numbers or something.

Or help with ADD004 to be able to add Change Attack, and Dual Hypers?

I love UNO Tag, but Im more inclined to add stuff to ADD004. I really like that system. It has lots more features that just Tag.

Right now, my only solution is to have the 2 systems in place for each character. When I wanna play UNO Tag, I select a different motif that only has the UNO_Tag.def.

Any help will be appreciated.