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Manson Rees

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Messages by Manson Rees

    

Re: Improve/Fix Full life code (Turns mode)

 September 22, 2023, 01:06:29 am View in topic context
 Posted by Manson Rees  in Improve/Fix Full life code (Turns mode) (Started by Charles_2011 September 21, 2023, 03:00:16 am
 Board: M.U.G.E.N Configuration Help

Just use trigger1 = 1 in that Sctrl.
Every char gonna have full life at the round start in any gamemode, anyway.

Edit: Are you using this code in the data/common1.cns file or in all chars individually?
If you're using this in the data/common1.cns, some chars may be overriding this state in their own files.
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 June 30, 2021, 02:44:50 am View in topic context
 Posted by Manson Rees  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Code:
scale = 1+0.03*(time-150/2),1-0.015*(time-150/2)

No mugen, para que uma divisão resulte em ponto flutuante, o divisor/denominador também deverá ser de ponto flutuante.
Exemplo:
5/2 = 2 (int)
5/2.0 = 2.5 (float)

    

Re: Crouch Walking

 October 02, 2019, 01:30:00 am View in topic context
 Posted by Manson Rees  in Crouch Walking (Started by Human_Ouroboros September 30, 2019, 07:32:54 pm
 Board: M.U.G.E.N Development Help

You can overwrite the stateno 11 in your character CNS with something like this:
Code:
; Crouching
[Statedef 11]
type    = C
physics = C
sprpriority = 0

[State 11, Null]
type = Null
trigger1 = command = "holdfwd" ^^ command = "holdback" ; If player's pressing "holdfwd" or "holdback" (one per time)
trigger1 = var(0):= Cond(command = "holdfwd", 20, 21) ; var(0) = 20 if pressing "holdfwd", var(0) = 21 if "holdback"
trigger2 = var(0):= 11 ; var(0) = 11 if none or both

[State 11, ChangeAnim] ;Change from turning animation
type = ChangeAnim
trigger1 = Cond(Anim = 6, !AnimTime, Anim!= var(0))
value = var(0)

[State 11, VelSet]
type = VelSet
trigger1 = Anim!= [6,11] ; Set velocity if player isn't turning or just crouching
x = Cond(Anim = 20, 2, -2) ; If walking fwd, set positive value. Else, negative value.

[State 11, VelSet] ; Stop moving if low velocity (M.U.G.E.N 1.0+)
type = VelSet
trigger1 = Anim = 11
trigger2 = abs(vel x) < Const(movement.crouch.friction.threshold)
x = 0

In this code I'm using the default animations for walking (20 and 21) just for testing.
You can modify it for use any anim, and var, you like.
    

Re: Can't open MEGA

 September 23, 2019, 10:20:40 pm View in topic context
 Posted by Manson Rees  in Can't open MEGA (Started by DeathScythe September 22, 2019, 12:54:41 pm
 Board: Off-Topic Help

You should clean/delete your browser's cache after your DNS is changed, just for safe.
If this don't work too I really don't know how to help you. :(
    

Re: Can't open MEGA

 September 22, 2019, 10:39:42 pm View in topic context
 Posted by Manson Rees  in Can't open MEGA (Started by DeathScythe September 22, 2019, 12:54:41 pm
 Board: Off-Topic Help

It's been 2 or 3 days that I can't access MEGA (https://mega.nz) in any device connected to my wifi/internet. It keeps loading and I get the "This site can’t be reached. mega.nz took too long to respond. ERR_CONNECTION_TIMED_OUT" error. A few days ago I could access it normally, but for some reason it won't load anymore. I have tried using different browsers, using my and my parents phone, using alternate DNS, disabling antivirus and firewall, resetting my modem/wifi, and nothing. Other people I asked said they can access MEGA normally, the problem is with my internet.

Any help is appreciated, thanks in advance.

I had this problem too!
Just changed the DNS to 1.1.1.1 or 1.0.0.1, both from Cloudflare and it works! :D
Maybe will work with Google's DNS too (8.8.8.8 or 8.8.4.4).
    

Re: Redirects of Redirects and New Redirects. Cond() Exploit

 August 28, 2019, 08:03:39 am View in topic context
 Posted by Manson Rees  in Redirects of Redirects and New Redirects. Cond() Exploit (Started by inktrebuchet January 30, 2019, 04:27:22 pm
 Board: Code Library

It works that way too:
Code:
[state n]
type = null
trigger1 = Root, Cond(NumTarget, Target, Cond(1,(var(0) = [0,20]), 0), 0)
    

Re: Character of the Month: July 2019 Nominations

 August 18, 2019, 09:58:34 am View in topic context
 Posted by Manson Rees  in Character of the Month: July 2019 Nominations (Started by Jmorphman August 06, 2019, 05:15:02 am
 Board: Contributions of the Month

    

Re: Character of the Month: July 2019 Nominations

 August 18, 2019, 08:18:54 am View in topic context
 Posted by Manson Rees  in Character of the Month: July 2019 Nominations (Started by Jmorphman August 06, 2019, 05:15:02 am
 Board: Contributions of the Month

    

Re: Blood Config

 August 01, 2019, 11:29:21 pm View in topic context
 Posted by Manson Rees  in Blood Config (Started by Knuckles8864 August 01, 2019, 05:44:16 pm
 Board: M.U.G.E.N Development Help

When a helper is destroyed, its explods still remain after they are triggered.
I think the problem is with "trigger1 = 1". Probably DestroySelf is being triggered before the explods for some reason.

You could try this:
Code:
;Small Slash Blood
[Statedef 8050]
type = A
anim = 1
velset = 0, 0

[State 8050, DestroySelf]
type = DestroySelf
trigger1 = NumExplod(8050)

[State 8050, Small Slash Blood]
type = Explod
trigger1 = !Time
anim = 8050
ID = 8050
postype = P1
vel = -3 + (Random / 166.7), -7.5 -(Random / 400.0)
accel = 0, 0.5
facing = IfElse(Random < 500, -1, 1)
vfacing = IfElse(Random < 500, -1, 1)
trans = AddAlpha
alpha = 256, 128
sprpriority = 5
scale = 0.5, 0.5
ownpal = 1

[State 8050, Small Slash Blood]
type = Explod
trigger1 = !Time
anim = 8050
ID = 8050
postype = P1
vel = -3 + (Random / 166.7), -7.5 -(Random / 400.0)
accel = 0, 0.5
facing = IfElse(Random < 500, -1, 1)
vfacing = IfElse(Random < 500, -1, 1)
trans = AddAlpha
alpha = 256, 128
sprpriority = 5
scale = 0.5, 0.5
ownpal = 1

[State 8050, Small Slash Blood]
type = Explod
trigger1 = !Time
anim = 8050
ID = 8050
postype = P1
vel = -3 + (Random / 166.7), -7.5 -(Random / 400.0)
accel = 0, 0.5
facing = IfElse(Random < 500, -1, 1)
vfacing = IfElse(Random < 500, -1, 1)
trans = AddAlpha
alpha = 256, 128
sprpriority = 5
scale = 0.5, 0.5
ownpal = 1

Those helpers don't need to destroy themselves right in the first tick.
In that example, the helper will only be destroyed after a explod being created, after the first tick.
    

Re: Odd Mugenversion Error

 July 27, 2019, 07:17:57 am View in topic context
 Posted by Manson Rees  in Odd Mugenversion Error (Started by ShinySpiritSeer July 27, 2019, 12:08:45 am
 Board: M.U.G.E.N Development Help

Could you try deleting the ff3_0 directory and testing you char again?
    

Re: CvS Sakura sprites scaled to their CPS2 size

 July 13, 2019, 04:04:43 am View in topic context
 Posted by Manson Rees  in CvS Sakura sprites scaled to their CPS2 size (Started by RedDragonCats17 July 13, 2019, 01:24:02 am
 Board: Development Resources

PotS' Sakura has the CVS2 sprites in CPS2 size, or am I wrong?
    

Re: MasterTkof Projects

 March 19, 2019, 06:44:28 pm View in topic context
 Posted by Manson Rees  in STREET FIGHTER III 4th Assault - Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 am
 Board: Projects

    

Re: Ikemen GO Plus

 March 08, 2019, 03:15:08 am View in topic context
 Posted by Manson Rees  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Thank you for your hard work man! :D
But now I'm receiving this error when compiling:

Quote
# github.com/hajimehoshi/oto
go/src/github.com/hajimehoshi/oto/driver_linux.go:23:10: fatal error: alsa/asoundlib.h: No such file or directory
 #include <alsa/asoundlib.h>
    

Re: Yuki (LB) KOF XI UM

 March 07, 2019, 01:48:59 am View in topic context
 Posted by Manson Rees  in Yuki (LB) KOF XI UM (Started by AnimugenZ March 06, 2019, 08:03:30 pm
 Board: Edits & Addons 1.0+

Yeah, it is.
It is said that the original author was 119way.
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 March 07, 2019, 01:44:10 am View in topic context
 Posted by Manson Rees  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

SAHDUSAHUDSAHDFUSAHFUSH
Coitado do velho. XD
    

Re: Ikemen GO Plus

 March 06, 2019, 07:48:09 pm View in topic context
 Posted by Manson Rees  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

I cant compile it in Linux... :(

Quote
src/main.go:46:21: undefined: syscall.NewLazyDLL
src/main.go:48:21: too many arguments in call to syscall.Syscall
src/main.go:49:20: undefined: syscall.GetStdHandle
src/main.go:49:41: undefined: syscall.STD_OUTPUT_HANDLE
src/main.go:50:19: undefined: syscall.GetStdHandle
src/main.go:50:40: undefined: syscall.STD_INPUT_HANDLE

    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 March 06, 2019, 07:33:02 pm View in topic context
 Posted by Manson Rees  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

.   Atualmente o Portable Freefilesync 4.1. Quebra um baita galho!
.   Pendrives e drives SSD têm limite de escrita, então o bom de atualizar é que ele pode só copiar o que teve modificação ao invés de tudo.
Vou fazer uns testes com esse programa.
Obrigado! :D

.   Sim. Mudar a posição do HD realmente funciona! Lá no serviço tem um HD que só funciona de lado. A explicação é que a boa e velha gravidade ainda puxa tudo pra baixo, incluindo cabeçotes de leitura que estão à apenas 1 fio de cabelo ou menos de uma superfície de disco rígido de metal (por isso que não pode abrir. Já pensou se pegar poeira lá dentro?)
Agora isso me fez pensar se não tinha como recuperar alguma coisa do meu HD. kkkkkkk

    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 March 04, 2019, 09:35:30 pm View in topic context
 Posted by Manson Rees  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

.   E sobre a questão de perder o conteúdo do HD, sofro disso desde 2002 quando perdi o primeiro beta do RoboCop! (Sabem quando a gente tira o computador da tomada em tempestades de raio? Bom, eu tinha uma daquelas placas de pegar TV do computador e a eletricidade estática fritou meu PC pelo cabo coaxial da antena. Lindo, né?)

.   Paulo Coelho diria algo como "se tiver de fazer novamente, é uma chance de fazer melhor"... mas não sou Paulo Coelho!

KKKKKKKKKKKKKKKKKKKKKK


.   Refiz (e refiz o refeito) RoboCop e desde aquela época tenho o hábito de ter cópias reservas de chars em tudo que caiba: netbook, pendrive, CD e até tablet! Também uso um programa para atualizar as cópias. Parece paranóia, mas me salva em coisa pequenas: o Fighter Factory 3 (acho que foi ele) sem querer ferrou o storyboard de outro char quando eu fazia o storyboard da NeuroBrain.

É bem triste perder algo que você está trabalhando faz tanto tempo... :(
Qual programa você usa para atualizar as suas cópias?

    

Re: Ultimate Street Fighters : M. Bison Alpha_V3 (All Hypers)

 February 28, 2019, 01:03:49 am View in topic context
 Posted by Manson Rees  in Classic VS : Zangief Update (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

Man, this Gouken is looking awesome! :D
Amazing M. Bison as well.

Keep it up!
    

Re: Unknown Soldier - Marvel vs Capcom Assist helper W.I.P

 February 27, 2019, 07:29:12 pm View in topic context
 Posted by Manson Rees  in Unknown Soldier - Not a WIP - only a contribution stuff. (Started by Inactive user February 05, 2019, 04:12:42 am
 Board: Projects

Take your time dude. :D
That's a nice project, I have to say. :)