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SolidZone 26

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Messages by SolidZone 26

    

Re: Akito CVS/POTS (Final Version) - By Akito-sama and AVPBOY

 July 23, 2018, 12:26:24 pm View in topic context
 Posted by SolidZone 26  in Akito CVS/POTS (Final Version) - By Akito-sama and AVPBOY (Started by Akito July 20, 2018, 10:26:13 pm
 Board: Your Releases, 1.0+

I feel like it's way too soon to call this final as I see a lot of issues you need to address. Here's my feedback on why:

-The normal intro has palette issues with shoes, gloves, and belt that's not the 1st palette.
-Hitboxes are ripped straight from DivineWolf's KFM and some moves remained unchanged.
-Red hitboxes on light and medium kicks are too big.
-The animations on the Kung Fu Blow and Kung Fu Knee feels jerky.
-EX fireball projectile doesn't consume power.

I know the moveset is supposed to be based on KFM, but he feels more like an edit of DivineWolf's KFM than his own character. I hope you continue to improve the character.
    

Re: Hairline W.I.P Thread: Sheng Long

 July 23, 2018, 11:23:23 am View in topic context
 Posted by SolidZone 26  in Hairline W.I.P Thread: Sheng Long (Started by Prime SC January 22, 2017, 09:23:52 pm
 Board: Projects

Nice to see you back Prime SC. I just saw that post you posted on the top of this page and no wonder why I haven't seen you around. Since this is your WIP topic, I hope you don't mind me posting some bugs on your older characters too whenever you get around updating them:

Heavy D:
-All of Heavy D's special attacks don't use PotS's hit sounds.
-Blast Upper FX has shadows.
-There is no 120 x 140 sized portrait and lifebar portrait doesn't share with the palette.

Rick Strowd:
-The opponent can recover from Rick Strowd's EX Shooting Star.

Gabriella:
-The meter on Gabriella's Max Mode is missing.

Zhe Prime:
-Zhe Prime has debug flood with Chisou Katame and causes the opponent to continue blocking after the projectile disappears. It also causes any hitsparks and FX no longer appear if continued use.

chuchoryu's Juri edit:
-The voice sound on her taunt is too low.

General:
-The glow on all your main character's EX moves disappear too early.

Will update when I have more to post. Look forward to Sheng Long and Eiji as well.
    

Re: Dr. Lights Lab Request Complete

 July 18, 2018, 11:12:39 am View in topic context
 Posted by SolidZone 26  in 7/17/2018 Request: No Request At The Moment... (Started by Brave Heart May 08, 2012, 11:30:41 am
 Board: Requests

Finally got it! Thanks man.
No problem, can't believe it's been 2 years since that request and hasn't been fulfilled until now. Luckily I seen that exact image and remembered posting on the topic back in IMT when it first released, so I knew I have it. Enjoy.

After reading the drama even though I didn't physically participated, it makes me glad I didn't.
Someone might want them in the future, so I hope someone somewhere did get all of them while they were still available.

That someone's not me though, I didn't get any of them because they're 1.1-only (again unnecessarily, in my opinion) and my general MUGEN is 1.0.  I do have a 1.1, but it's a full game and the stages wouldn't thematically fit with it.
I guess so. I could have downloaded them when I had the chance, but I just choose not to because of that reason as well. I would only merge to 1.1 whenever it goes out of beta and fix the issues I have with it, but that's not going to happen anytime soon.
    

Re: Rugal Bernstein Updated (07/12/2018)

 July 18, 2018, 10:53:35 am View in topic context
 Posted by SolidZone 26  in Rugal Bernstein Updated (07/22/2018) (Started by ReddBrink July 04, 2018, 11:26:47 am
 Board: Your Releases, 1.0+

Not sure if it's the character or patch for Froz's Vega/M.Bison, but he's just in his normal stance while Rugal's intro is playing. I thought Vega would be in his cape and throws it away after Rugal's intro finishes instead of standing there doing nothing.
My apologies. i forgot to add the modified air file. Fixed and reuploaded
A little late response, but it's cool. Thanks.

Also some very minor feedback on the new update because I forgot to post it a few days ago:
-The EX Beads Destructor has the woosh sounds, but not the weak, medium, and heavy versions.
-The Y axis of the character portrait needs to be down one more px since it's doesn't fully fit 120 x 140.
    

Re: Re: 7/15/2018 Request: Pure & Fur Stage - Circus Amusement Park

 July 17, 2018, 11:41:33 am View in topic context
 Posted by SolidZone 26  in 7/17/2018 Request: No Request At The Moment... (Started by Brave Heart May 08, 2012, 11:30:41 am
 Board: Requests

    

Re: Rugal Bernstein Updated (07/12/2018)

 July 13, 2018, 08:24:44 am View in topic context
 Posted by SolidZone 26  in Rugal Bernstein Updated (07/22/2018) (Started by ReddBrink July 04, 2018, 11:26:47 am
 Board: Your Releases, 1.0+

Not sure if it's the character or patch for Froz's Vega/M.Bison, but he's just in his normal stance while Rugal's intro is playing. I thought Vega would be in his cape and throws it away after Rugal's intro finishes instead of standing there doing nothing.
    

Re: Nightmare Geese (CVS/POTS/Infinite) (Update)

 July 11, 2018, 12:59:22 pm View in topic context
 Posted by SolidZone 26  in Nightmare Geese (CVS/POTS/Infinite) (Update) (Started by HyperClawManiac April 04, 2018, 06:32:32 pm
 Board: Projects

The woosh sound which has the ground and index of (7,8) is supposed to be (1,5). When you added it back, you did not have to change the coding of the sound fx as it was already there. Now the standing normal hard kick is the only one that have the woosh sound, while the crouching, jumping, and close hard kicks do not have it. I should have posted this two months ago when The Sudden Rarity mentioned it, but it's too late at the time and I didn't want to necrobump the topic.
    

Re: Happy Independence Day! Rugal Bernstein Released!

 July 05, 2018, 12:20:09 am View in topic context
 Posted by SolidZone 26  in Rugal Bernstein Updated (07/22/2018) (Started by ReddBrink July 04, 2018, 11:26:47 am
 Board: Your Releases, 1.0+

Great release, being tracking this one for a while and was well worth the wait. The only issue I found was that the super text and bg for level 1 Gigantic Pressure doesn't appear when finishing the opponent off. It does for the level 2, but not the level 1. Will post again if I see anything else.
    

Re: PotS Style Felicia for Child's Play Charity released! UPDATED 2018/06/14

 June 28, 2018, 07:14:22 am View in topic context

Does anyone noticed that all of Felicia's throws are reversed if they're on the player 2 side? For example, I tried performing a throw on the left, but she tosses them on the right and the opposite. This doesn't happen if she's player 1 for some reason. Other than the super jump where she only does it when she's fully crouching by holding down, that's the only other issue I found.
    

Re: varo_hades released B.B.Hood (PotS style)

 June 22, 2018, 07:51:22 am View in topic context
 Posted by SolidZone 26  in varo_hades released B.B.Hood (PotS style) (Started by Baby Bonnie Hood June 18, 2018, 01:21:50 am
 Board: Edits & Addons 1.0+

Since it's almost a month varo_hades released Baby Bonnie Hood, I'm beginning to think that he has no plans to update the character and will not address the issues I mentioned. I was thinking of making my own PotS characters fixes/edits thread and she will be one of my planned fixes/edits. I know Prime SC made one, but he hasn't done anymore fixes/edits since Juri 4 months ago and feel like he abandoned it. I wonder is varo_hades is still active here?

Maybe he thought it was too MvC and didn't fit the PotS style.

Aren't you the one who made a Baby Bonnie Hood released in 2003?

I am, I did, and I was just poking fun at myself because that adding out of character stuff was all me.  So I implore you to completely forget about my version and use this or Koopakoot's instead.

I do want to redeem myself one day, but I'm still waiting for Capcom to give her an English voice.
Regardless, I think she needs another super. 2 is not enough. At least a minimum of 3 level 1/2s and 1 level 3.

Nah, I still prefer using yours for my main client. Out of character or not, I find yours much funner to play especially against characters that have cheap AI. But I will use varo_hades for my PotS only roster although I don't feel 100% satisfied with it.
    

Re: varo_hades released B.B.Hood (PotS style)

 June 19, 2018, 06:37:37 am View in topic context
 Posted by SolidZone 26  in varo_hades released B.B.Hood (PotS style) (Started by Baby Bonnie Hood June 18, 2018, 01:21:50 am
 Board: Edits & Addons 1.0+

Well, at least removing stuff that are part of the character is still much better than adding stuff that are very much completely out of character.

...cough.
Well since your name is "Baby Bonnie Hood," you should have known those things were missing when you play-tested her. Aren't you the one who made a Baby Bonnie Hood released in 2003 or am I talking about someone else that uses the same name as you?

-Her Hyper Apple For You is missing.
What? But it showed in my video, she have the Apple For You move. :P
That was the normal Apple For You. KoopaKoot's Bulleta has a hyper version of the same move where she trips on a rock and drops explosive apples or guns the opponent down with her Uzis and throws the explosive apples on them if it connects. Don't know why varo_hades would cut this move out instead of leaving it in.
    

Re: varo_hades released B.B.Hood (PotS style)

 June 19, 2018, 02:33:50 am View in topic context
 Posted by SolidZone 26  in varo_hades released B.B.Hood (PotS style) (Started by Baby Bonnie Hood June 18, 2018, 01:21:50 am
 Board: Edits & Addons 1.0+

After testing and comparing KoopaKoot's Bulleta with his, I like to add more important feedback to the list:

-The intro where she walks into the stage, the character aligns a few frames before the round starts.
-The voice sound where she sprints to the opponent is missing.
-Her iconic back sprint is replaced with a back dash (That should not be removed as it's part of her character).
-Heavy Cheer & Fire is the same as the weak and medium (KoopaKoot's heavy Cheer & Fire aims at a angle, but varo_hades's is the same).
-Her Hyper Apple For You is missing.

I take back what I said about this being the best conversions. It's not bad, but it's decent. I realize some issues in varo_hades's weren't present in KoopaKoot's. I hope he reads the feedback because he shouldn't be removing stuff that are part of the character.
    

Re: varo_hades released B.B.Hood (PotS style)

 June 18, 2018, 12:43:13 pm View in topic context
 Posted by SolidZone 26  in varo_hades released B.B.Hood (PotS style) (Started by Baby Bonnie Hood June 18, 2018, 01:21:50 am
 Board: Edits & Addons 1.0+

Been kinda too busy to check, but is she color separated like Koopakoot's version?
-Lifebar portrait doesn't share with the palette.
That's a 1.1 thing, usually not the character's fault unless it also happens in 1.0.
But it does happen in 1.0. If you view the SFF with Fighter Factory Studio, the colors are messed up. I wouldn't have said that if I was using 1.1. It probably has something to do with color separation.
    

Re: varo_hades released B.B.Hood (PotS style)

 June 18, 2018, 11:03:45 am View in topic context
 Posted by SolidZone 26  in varo_hades released B.B.Hood (PotS style) (Started by Baby Bonnie Hood June 18, 2018, 01:21:50 am
 Board: Edits & Addons 1.0+

If varo_hades ever reads this, this my feedback on the character:

-Lifebar portrait doesn't share with the palette.
-Fire FX doesn't appear on the opponent when hit by weak and medium Cheer & Fire 2.
-Throwing the mine when crouching disappears 1 frame too early before exploding.
-xScale should be 1 because the hit box on Cool Hunting may not touch the opponent if they're all the way on the other side of the stage.

Overall, this is one of best conversions to PotS style he's done so far.

Edit: Forgot one, Apple For You doesn't have the explosion sound when it connects.
    

Re: PotS Style Felicia for Child's Play Charity released! UPDATED 2018/06/14

 June 15, 2018, 04:57:01 am View in topic context

Tried it again and I feel like it's still kinda strict. The problem is that I can't super jump unless she's fully crouching, which means holding the down button completely. If she is moving on either side and press down for half a second then up, she will perform a normal jump instead.

Was this intentional in CvS2? I think it's not because PotS's characters don't have this strictness when super jumping and this issue wasn't there in the previous updates. Just asking to make sure.
    

Re: PotS Style Felicia for Child's Play Charity released! UPDATED 2018/06/14

 June 15, 2018, 02:21:29 am View in topic context

Did anyone download the update and is still having trouble performing the super jump? It still feels strict and she won't do it unless I press down and up really quickly. Other than this, there are no more major issues with the character after extensive testing.
    

Re: Sennou-Room's Ako Not Working Properly on 1.1

 June 14, 2018, 12:28:29 pm View in topic context
 Posted by SolidZone 26  in Sennou-Room's Ako Not Working Properly on 1.1 (Started by SolidZone 26 June 14, 2018, 07:31:26 am
 Board: M.U.G.E.N Configuration Help

Oldgamer's screenpacks use openGLscreen maybe thats the issue ? find it in mugen cfg and change it to opengl
Edit: Just tried her, everything is fine.
Well what do you know? The screenpack does has something to do with it. Just tried that and now the effects and character select portrait shows up normally. Didn't even think that was possible.

This issue is officially resolved and is a few steps closer for me to switch to 1.1.
    

Sennou-Room's Ako Not Working Properly on 1.1

 June 14, 2018, 07:31:26 am View in topic context
 Posted by SolidZone 26  in Sennou-Room's Ako Not Working Properly on 1.1 (Started by SolidZone 26 June 14, 2018, 07:31:26 am
 Board: M.U.G.E.N Configuration Help

So this is an issue I have for a while, but I never bothered reporting it until now. I tried using 1.1 for the first time and this character is one of the reason why it caused me to go back to using 1.0 again. Here are the issues I have with the character:

-Projectiles and effects do not properly appear (When Ako does attacks such as Thunder Spear and Ice Bolt, the effects are not there and looks like the opponent got hit by nothing).
-Portrait is missing even though the group and index is listed correctly (It's in the SFF, but does not show in game).

This character is for 1.1 only, but doesn't work like it's supposed to even though I used the right version. I am using OldGamer's M.I.C.A Final Version Edition 1.1b1 screenpack, so I'm not sure if that has anything to do with it. I tested other non-1.1 characters to see if they have issues with projectiles and seems to work fine, just not Ako's for some reason.

In Sennou-Room's videos, Ako works fine in his POV, but not mine:


Why is that? There are more issues I have with 1.1 not just with this character, but I will save it for another topic. For now, I want to figure out how to get Sennou-Room's Ako working if I want to consider migrating to 1.1.
    

Re: Roger by Warner

 June 13, 2018, 09:35:39 am View in topic context
 Posted by SolidZone 26  in Roger by Warner (Started by RMaster007 June 13, 2018, 03:03:15 am
 Board: Found Releases 1.0+

I don't see the reason why this character is for 1.1. I checked the SFF file and there are no FX that require it. The mugenversion in the def says 1.0 and crashes due to camerapos, which is a 1.1 feature and should not be there. Why is that?
    

Re: Capcomnator's MVC Stage Collection 2018

 June 13, 2018, 08:22:33 am View in topic context
 Posted by SolidZone 26  in Mugen Stuff Editor's MVC Stage Collection 2018 (Started by Mazemerald. June 09, 2018, 08:39:56 pm
 Board: Your Releases, 1.0+


Not to bog down the thread but I can say a lot of what's wrong with mugen 1.1 but I can give a quick summary of what I've seen
  • Mugen 1.1 assumes the user has a good enough PC with decent amount of VRAM (Most office level PCs have only 128mb of VRAM because you only really need the minimum for such work which 1.1 tends to crash a lot due to lack of VRAM. Trust me I had such a computer before it sucks)
  • It crashes randomly (not as bad as winmugen does but still)
  • Batch command launch support is axed
  • Round, KO, DKO, Fight animations stay present in the menu if you immediately exit the match while on the animations (Not sure if it also applies to text displayed however)
None of what you mentioned has ever happened to me, not even once. I have a good setup so point number one won't affect me but other issues should but they haven't. There are many other users here who are 1.1 only users and don't face those problems. Add004 uses batch command launching and works perfectly well.
I'm not. For me, projectiles in 1.1 does not appear with certain characters, has compatibility issues with older M.U.G.E.N stages, and is still a beta. I have no plans to switch if there are issues like these.