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Edited Debug Font

 December 06, 2019, 01:06:33 am View in topic context
 Posted by ink  in Edited Debug Font (Started by ink December 06, 2019, 01:06:33 am
 Board: Edits & Addons 1.0+

Edited this font to help your eyes. You'll need both of these in the 'font' folder.
A big thanks to XGargoyle for pointing out the font to edit and PlasmoidThunder for confirming and catching my mistakes.

f-4x6.sff
f-4x6.def


These helpers could be arranged a little better but normally you can't read any of this because of the hitsparks and light floor.

    

Re: Wolverine's palette selector on 2nd-onward rounds

 November 03, 2019, 08:22:28 pm View in topic context
 Posted by ink  in Wolverine's palette selector on 2nd-onward rounds  (Started by Jack Williams October 31, 2019, 08:03:03 pm
 Board: M.U.G.E.N Configuration Help

This one is an easy fix luckily. The palette selector is a helper that's spawned in statedef 5900 at the start of the round. You just need to add Triggerall = Roundno = 1 to that helper, that ensures in one spawns for that one round.

statedef 5900 happens to be in config.txt for this character.
    

Re: Wolverine not loading up

 November 02, 2019, 01:40:14 am View in topic context
 Posted by ink  in Wolverine's palette selector on 2nd-onward rounds  (Started by Jack Williams October 31, 2019, 08:03:03 pm
 Board: M.U.G.E.N Configuration Help

    

Re: Wolverine not loading up

 November 01, 2019, 03:17:06 pm View in topic context
 Posted by ink  in Wolverine's palette selector on 2nd-onward rounds  (Started by Jack Williams October 31, 2019, 08:03:03 pm
 Board: M.U.G.E.N Configuration Help

I noticed in the image you posted extensions are hidden on some files. Is it possible that the file is named something like Wolverine.sff.sff?

If not, post the download and I'll check it out when I get a chance.
    

Re: Sakura by darkgirl

 October 31, 2019, 10:31:58 pm View in topic context
 Posted by ink  in Sakura by darkgirl (Started by PeXXeR October 31, 2019, 10:29:08 pm
 Board: Requests

    

Re: Fuck the MUGEN Archive. Start archiving shit for yourselves.

 October 31, 2019, 10:07:02 pm View in topic context
 Posted by ink  in Fuck the MUGEN Archive. Start archiving shit for yourselves. (Started by Zero Space October 26, 2019, 11:31:48 pm
 Board: M.U.G.E.N Discussion

You don't attack sites because it's wrong and illegal. We didn't think we had to tell you that..
    

Re: Fuck the MUGEN Archive. Start archiving shit for yourselves.

 October 31, 2019, 09:31:30 pm View in topic context
 Posted by ink  in Fuck the MUGEN Archive. Start archiving shit for yourselves. (Started by Zero Space October 26, 2019, 11:31:48 pm
 Board: M.U.G.E.N Discussion

The reddit is pretty frustrating. You can’t link code or anything else from another mugen forum or it will cause “drama” and you’ll be banned..

Unfortunately, the MA doesn’t have a great code section so every one is out of luck I guess.

Also the subreddit is r/mugen so you would think all mugen community’s would be welcome.
    

Re: My sprites, edits and animations

 October 28, 2019, 03:49:01 pm View in topic context
 Posted by ink  in My sprites, edits and animations (Started by Guillotine August 15, 2019, 03:17:17 pm
 Board: Graphics

I love this! Amazing work as always.

I am curious how this would look with everything else in game.
    

Re: King of Fighters E blog

 October 26, 2019, 03:57:11 pm View in topic context
 Posted by ink  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

So the joys of the internet and profit making have struck again. 000webhost deleted my website and my user account. No idea why. I didn't break any rules. I'll have to figure out a new site to host my game. I definitely won't be using them or recommending them for website content development again. I did a dump of the site so I should be safe for reposting, but I don't really have the time to set up a new one at the moment. If anyone has suggestions, let me know. Sorry the inconvenience all.
    

Re: CvS2 Mina **8 years continuation** lol

 September 27, 2019, 06:09:53 am View in topic context
 Posted by ink  in Current WIP: CvS2 Iroha (warusaki3 style) (Started by extravagant August 28, 2019, 01:55:08 am
 Board: Projects

    

Re: MUGEN Video thread

 September 25, 2019, 05:42:27 pm View in topic context
 Posted by ink  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

I've been working on a special SF3:3S version of Mugen with a bunch of fullgame/work around stuff. It's finally starting to look like something.
https://imgur.com/a/YN2uC9a
    

Re: SF3 M.Bison

 September 16, 2019, 03:37:06 am View in topic context
 Posted by ink  in SF3 M.Bison (Started by ink February 22, 2017, 08:03:32 pm
 Board: Sprite Projects

    

Re: SF3 M.Bison

 September 12, 2019, 06:44:36 am View in topic context
 Posted by ink  in SF3 M.Bison (Started by ink February 22, 2017, 08:03:32 pm
 Board: Sprite Projects

Too far in, to give up now! lol

I'm really not looking forward to the GetHit animations. Those will be up next after these air basics. That almost sounds like beta time!
    

Re: SF3 M.Bison

 September 12, 2019, 06:39:31 am View in topic context
 Posted by ink  in SF3 M.Bison (Started by ink February 22, 2017, 08:03:32 pm
 Board: Sprite Projects

Haven't posted to this thread in a while, mainly been doing the Twitter thing. M.Bison is still in progress, slowly but surely I am completing animations. All standing and crouching basics are complete, just need to touch them up. Currently working on air basics.


    

Re: FeLo's Horror Circus

 September 12, 2019, 06:16:53 am View in topic context
 Posted by ink  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 am
 Board: Graphics

FeLo, all your sprites are missing! I guess tinypic is shutting down...

Do you show your work off anywhere else or able to re-upload some?
    

Re: [Theme Thread] SNK/KOF Sprite thread

 September 12, 2019, 05:39:15 am View in topic context
 Posted by ink  in [Theme Thread] SNK/KOF Sprite thread (Started by Hoshi April 21, 2010, 09:53:18 pm
 Board: Graphics

    

Street Fighter III: 3rd Strike screenpack resources

 September 11, 2019, 04:29:31 am View in topic context
 Posted by ink  in Street Fighter III: 3rd Strike screenpack resources (Started by ink September 11, 2019, 04:29:31 am
 Board: Resource Releases

Sharing these since I couldn't find them anywhere else and ripped them for myself, mainly images but some extended audio too. I might add more in the future. These were all ripped from CPS3 emulator and may have some differences to ported versions.

Images:
Spoiler, click to toggle visibilty

Audio:
Select Opponent BGM
https://vocaroo.com/i/s01yklnVmUcF


SF3:TS
    

Re: a nice idea for mugen

 September 04, 2019, 01:44:01 am View in topic context
 Posted by ink  in a nice idea for mugen (Started by oscar123 September 04, 2019, 12:55:31 am
 Board: Idea Engineering

    

Re: Redirects of Redirects and New Redirects. Cond() Exploit

 September 01, 2019, 12:57:29 am View in topic context
 Posted by ink  in Redirects of Redirects and New Redirects. Cond() Exploit (Started by ink January 30, 2019, 04:27:22 pm
 Board: Code Library

Mason Rees I'm glad you found that! I never thought to try it that way. Thanks for posting it here.

I'm going to slip this one in that I found the other day, when thinking about a new reflector type code. This would go in your projectile(Helper(1005)) and write to your target's var(0), letting them know what helper hit them. Long story short, this piece of code was written to ensure the same projectile wasn't reflected twice. Maybe someone will find some use in the example.
Code:
trigger1 = numtarget ; contact
;tell your target what your id is.
trigger1 = target,cond(1,var(0):= Enemy(cond(enemy(0), Cond(NumHelper(1005), Helper(1005), Cond(numtarget, target, cond(1, ID, 0), 0), 0) = ID, 0, cond(enemy(1), Cond(NumHelper(1005), Helper(1005), Cond(numtarget, target,cond(1 ,ID , 0), 0), 0) = ID, 1, 2))), Cond(NumHelper(1005), Helper(1005), Cond(1, ID, 0), 0), 0)
    

Re: Redirects of Redirects and New Redirects. Cond() Exploit

 August 27, 2019, 07:11:19 pm View in topic context
 Posted by ink  in Redirects of Redirects and New Redirects. Cond() Exploit (Started by ink January 30, 2019, 04:27:22 pm
 Board: Code Library

I haven't had any trouble getting that one to work. here is how I wrote it.
Code:
[state n]
type = null
trigger1 = Root, Cond(NumTarget, Target, Cond(1, name = "urien", 0), 0)

Using command = " " will give you an error if that command doesn't exist. just as it would anyother time using redirects.

One that I have come across that doesn't work as expected is this:
Code:
[state n]
type = null
trigger1 = Root, Cond(NumTarget, Target, Cond(1,var(0) = [0,20], 0), 0)
[0,20] causes an error so it should instead be written like this:
Code:
[state n]
type = null
trigger1 = Root, Cond(NumTarget, Target, Cond(1,var(0) ,0), 0) = [0,20]