Posted by Madatek
in AVALAR CHRONICLES: A Spyro VS JoJo's Bizzarre Adventure Project (Started by Madatek June 05, 2017, 10:17:59 am
Board: Projects
Board: Projects
Dude what strain were you blazing before you
Got the idea of spyro the dragon vs jojos bizzare adventure?
I need me some lol, you got any sprites of spyro yet?
It's been a long while since I've dealt with this, but I'm pretty sure you need to look in statedef 1000.
Use this link and see what bit of code you'll need to use to get rid of that no target -1
http://mugenguild.com/forum/topics/necessary-triggeralls-redirects-and-some-sctrls-debug-141934.0.html
And you're probably looking for a changestate inside of statedef 1000, or 6099 that sends it back to 1000, or 6099. You'll want to edit that so the triggers dont always fire.
Error detected.Thanks for any help
State machine stuck in loop (stopped after 2500 loops): 6099 for Spyro The Dragon
Check your states for infinite ChangeState loops.
Clipboard tail:
1405: Warning: Player Spyro The Dragon (56) in state 1000: has no target with hit ID -1
1405: Warning: Player Spyro The Dragon (56) in state 1000: has no target with hit ID -1
1405: Warning: Player Spyro The Dragon (56) in state 1000: has no target with hit ID -1
1405: Warning: Player Spyro The Dragon (56) in state 1000: has no target with hit ID -1
1406: Warning: Player Spyro The Dragon (56) in state 1000: has no target with hit ID -1
1406: Warning: Player Spyro The Dragon (56) in state 1000: has no target with hit ID -1
1406: Warning: Player Spyro The Dragon (56) in state 1000: has no target with hit ID -1
1406: Warning: Player Spyro The Dragon (56) in state 1000: has no target with hit ID -1
1407: Warning: Player Spyro The Dragon (56) in state 1000: has no target with hit ID -1
1407: Warning: Player Spyro The Dragon (56) in state 1000: has no target with hit ID -1
1407: Warning: Player Spyro The Dragon (56) in state 1000: has no target with hit ID -1
1407: Warning: Player Spyro The Dragon (56) in state 1000: has no target with hit ID -1
1408: Warning: Player Spyro The Dragon (56) in state 1000: has no target with hit ID -1
1408: Warning: Player Spyro The Dragon (56) in state 1000: has no target with hit ID -1
1408: Warning: Player Spyro The Dragon (56) in state 1000: has no target with hit ID -1
1408: Warning: Player Spyro The Dragon (56) in state 1000: has no target with hit ID -1
1409: Warning: Player Spyro The Dragon (56) in state 1000: has no target with hit ID -1
1409: Warning: Player Spyro The Dragon (56) in state 1000: has no target with hit ID -1
1409: Warning: Player Spyro The Dragon (56) in state 1000: has no target with hit ID -1
1409: Warning: Player Spyro The Dragon (56) in state 1000: has no target with hit ID -1
Error detected.
State machine stuck in loop (stopped after 2500 loops): 6099 for Spyro The Dragon
Check your states for infinite ChangeState loops.
Clipboard tail:
OK
Loading cmd command set fdio.cmd...OK
Loading cns fdio.cns...OK
Loading cns fdio_system.cns...OK
Loading cns fdio_damage.cns...OK
Loading cns config.txt...OK
Loading cmd state entry fdio.cmd...OK
Loading common states common1.cns...OK
Loading sff fdio.sff...OK
Loading anim fdio.air...OK
Loading snd fdio.snd...OK
Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)(1,8)(1,9)(1,10)(1,11)(1,12)OK
SFF v1.01 palette hack engaged.
33062 expressions (15146 on trigger lines)
Character fdio.def loaded OK
New char final dio loaded into cache: (2/4 cached) Load time: 760.000ms
Resetting round
Match assets initialized OK
Game loop init
Match loop init