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SiL3Nt J

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Messages by SiL3Nt J

    

Re: Pinhead / Hellraiser Sprite Sheet (Capcom Style)

 October 30, 2018, 10:27:30 pm View in topic context
avatar  Posted by SiL3Nt J  in Pinhead / Hellraiser Sprite Sheet (Capcom Style) (Started by SiL3Nt J October 12, 2018, 07:32:16 pm
 Board: Resource Releases

Well, thanks Flavio, glad you liked it. Thanks to all of the people who viewed my topics as well and to the ones who enjoyed the art work. It really does mean a lot to know that you thought so highly of it all.

I was going to close this account, but since I saw that you can't (which is kinda funny since they can still ban you) this is my last post on this site. I just don't like that Speedpreacher guy's attitude. I've got enough stress in my life as it is and I don't need to come here and be stressed out too. This was just something I did for fun to get away from real life for a while. But now it's turning into more stress.

I did add some more to Pinhead though. Check it out on Spriter's Resource:

https://www.vg-resource.com/thread-34553.html

Give me views, make videos of him, program it if you want, send me messages on there if you have an account. But I'm done here. Thanks for a great 5 years. Happy Halloween.
    

Re: Michael Myers Sprite Sheet (Capcom Style)

 October 30, 2018, 10:24:13 pm View in topic context
avatar  Posted by SiL3Nt J  in Michael Myers Sprite Sheet (Capcom Style) (Started by SiL3Nt J November 22, 2017, 01:24:53 am
 Board: Resource Releases

Ha, well thanks man. Look forward to seeing Jason. Might want to make him a little taller though. This was the one I was referring to, by Sean Alty:



But I think I'm done posting on here. That incident on the Requests bored kind of pissed me off. Don't have time for that crap. I just opened up an account on Spriter's Resource though. Maybe message me on there if you have an account. Freddy is looking good so far. I always thought they should be like the Ryu and Ken of that game --- kind of like Captain America and the way he had 3 specials (A "hadouken" a "shoryuken" and a "tastumaki") with shotokan type move commands. Jason's hadouken move would be one where he throws an axe, Freddy's would be where he shoots a claw at you by stretching his arm. They would both have a shoryuken type move where they do some sort of slashing uppercut. And the would both have a tastumaki type move where they dash and slash. Jason would be the slower but stronger. Freddy would be the faster but weaker.

Btw check out the latest update on Pinhead:  https://www.vg-resource.com/thread-34553.html

Peace out.
    

Re: The box... you opened it, we came.

 October 30, 2018, 10:11:43 pm View in topic context
avatar  Posted by SiL3Nt J  in The box... you opened it, we came. (Started by SiL3Nt J September 14, 2018, 01:24:35 am
 Board: Sprite Projects

    

Re: Attn: Mr. Sean Alty

 October 19, 2018, 06:06:27 am View in topic context
avatar  Posted by SiL3Nt J  in Attn: Mr. Sean Alty (Started by SiL3Nt J October 19, 2018, 02:07:20 am
 Board: Requests

Don't talk down to me. You need to get a life. Heh, welcome to the internet, the only place that nerds can be bad asses.
    

Re: Attn: Mr. Sean Alty

 October 19, 2018, 05:42:25 am View in topic context
avatar  Posted by SiL3Nt J  in Attn: Mr. Sean Alty (Started by SiL3Nt J October 19, 2018, 02:07:20 am
 Board: Requests

Oh, it's this guy again. Well for 1, Sean Alty made a thread a while back asking people who he wanted to be created by him, and Jason was one of the 3 choices. So in this case it may be slightly different. That's why I asked him specifically.

And for 2, I've created a shit ton so far on my own. Not sure where you have been. Just thought this would make the game more complete and that he did a good job on his sprite he made of this character.
    

Re: Pinhead / Hellraiser Sprite Sheet (Capcom Style)

 October 19, 2018, 03:40:29 am View in topic context
avatar  Posted by SiL3Nt J  in Pinhead / Hellraiser Sprite Sheet (Capcom Style) (Started by SiL3Nt J October 12, 2018, 07:32:16 pm
 Board: Resource Releases

Thank you thank you, I really do appreciate that. Yeah anything that anyone wants to contribute would be good to see.

And thanks that guy, here's a clean version of the dog sprites if someone wants them. For the zombies, the top ones are going to be Frank (the gray one) and the bottom ones will be for Julia (the white one). This will help distinguish them. Figured they could both be sent out together if the player desires. It could be a move that is unblockable and difficult to break out of. While they hold the opponent, Pinhead can hit them with chains and knives and send dogs out at them hehe. I will get started on these as soon as I finish the Pinhead sprites posted above.





And as mentioned, here is the move set. I was trying to think of a good name for the game too if it is ever made. I was thinking 'Slash Fest' would be a good name since there is already a game called 'Scare Fighter.' But I was thinking that it could have a sub title too... maybe something like, "Slash Fest: Night of Killers." That is if it even has a name.

Alright here is the move set I came up with for him. For his moves, I just said fuck it, make him cheap. If any character deserves to be cheap, it is Pinhead. I mean why not, if Magaki and Gill can do it, why not Pinhead? He is a much better design than either of those. And he is in charge of Hell. He would be a bad ass boss... Magneto with cheap keep away skills and teleports, fuck yeah. :-) Based on what I saw in the first 8 movies, this was what I came up with:

SUPERS
------------------
"Hellworld" (Named after the 7th movie): Pinhead sends the cenobites out at the opponent, similar to Stirder's "Legion." Frank and Julia walk out, the dog runs out, the giant tan colored cenobite dashes forward, the white cenobite crawls forward and chains fly out across the screen, and then retreat. In other words, the whole fuggin screen is filled.

"Welcome to Hell": Pinhead levitates upward diagonally, then pulls the box out, turns towards the screen and laughs while chains with hooks fly out in all directions. If it connects, they hook onto the opponent, then retreat. It is similar to Venom's "Venom Web" super, except Pinhead doesn't dash towards the opponent.

"Hell on Earth" (Named after the 3rd movie): This is basically Magneto's "Magnetic Temptest" but with the blue knives flying out in all directions. It may even be more similar to Doom's proton shot. The idea behind it is that Pinhead can pull the opponent towards him with a chain, then use this (similar to Magneto's Hyper grav --> Magnetic Temptest).

"Cenobite Attack": Pinhead rolls the box on the ground infront of him. A blue light then emerges. If it connects, the box opens. two cenobites come running from both sides of the screen, then another descends. Once they reach the opponent, they start stabbing them. Similar to Felicia's "Please  Help Me!"


SPECIALS
--------------------
"Hell Blade": Basically, Spiral's dancing swords, only they are a magnificent blue color. :-)

Frank/Julia: Same as Jill's zombies. Frank hits high, Julia hits low. It's a good way to set up his supers.

"Hell Dog": Same as Jill's dogs.

"Hell Seeker" (Named after the 6th Hellraiser): Same as Scorpion's "Get over here!" He shoots a chain out of his lead hand that has a hook on it, and pulls them towards him. This sets up his "Hell on Earth" super.

"Hell Chains": Pinhead raises his hands slightly (to about waist level), then, depending on the button pressed, the two chains, (one ascending from the floor and one descending from the ceiling) come out simultaneously and side by side. The strength of the button pressed determines how far infront of Pinhead they appear. This functions like Goenitz's vertical tornado move, idk what it was called.

"Bloodline" (Named after the 4th movie): Pinhead's defensive counter. He raises his hands slightly. If he is hit during this time, a chain, comes out from behind him and goes through the opponent.

"Hell Hook": Pinhead looks towards one of the four corners of the screen. As soon as he does, a chain with a hook descends diagonally from that corner, or rises diagonally. If it hits, the opponent is pulled towards the corner, and bounces off as soon as they hit. Similar to Hugo's move where he throws the opponent off the wall. Sets up combos, specials, supers, etc. If desired, this move could also be used to come from behind the opponent, even though it would be really cheap. :-)

"Teleport": Same as Spiral's. He teleports above the opponent.... or even behind the opponent. The animation looks like Strider's teleport though.

"Hell's Descent": A chain with a hook descends from the ceiling. If it connects, the opponent is lifted to the ceiling and bounced off of it.
    

Attn: Mr. Sean Alty

 October 19, 2018, 02:07:20 am View in topic context
avatar  Posted by SiL3Nt J  in Attn: Mr. Sean Alty (Started by SiL3Nt J October 19, 2018, 02:07:20 am
 Board: Requests

Any chance you could make Jason Voorhees?  :llama:
    

Re: Pinhead / Hellraiser Sprite Sheet (Capcom Style)

 October 18, 2018, 04:06:31 pm View in topic context
avatar  Posted by SiL3Nt J  in Pinhead / Hellraiser Sprite Sheet (Capcom Style) (Started by SiL3Nt J October 12, 2018, 07:32:16 pm
 Board: Resource Releases

More progress on Pinhead.... any way someone could get me the Jill zombie sprites where they get knocked over and where they grab someone?



Hehe, just noticed I got the 666th view...
    

Re: Pinhead / Hellraiser Sprite Sheet (Capcom Style)

 October 18, 2018, 03:22:56 am View in topic context
avatar  Posted by SiL3Nt J  in Pinhead / Hellraiser Sprite Sheet (Capcom Style) (Started by SiL3Nt J October 12, 2018, 07:32:16 pm
 Board: Resource Releases

Well thanks man, I really appreciate that. Just fyi, this is the dog I'm going to make an attempt at:

    

Re: Pinhead / Hellraiser Sprite Sheet (Capcom Style)

 October 18, 2018, 02:31:21 am View in topic context
avatar  Posted by SiL3Nt J  in Pinhead / Hellraiser Sprite Sheet (Capcom Style) (Started by SiL3Nt J October 12, 2018, 07:32:16 pm
 Board: Resource Releases

Well, thanks. I really appreciate that. Here's some more progress on Pinhead. Of all the characters I've made, he has been the hardest just because there is so much detail involved. I tried getting the dogs from the Jill sprite sheet, but I don't have WinZip at this time... if there's any chance someone could maybe do a  copy and paste, it would be appreciated. Here's some more progress on Pinhead. Trying to have these sprites done by Halloween.

    

Re: Pinhead / Hellraiser Sprite Sheet (Capcom Style)

 October 17, 2018, 01:55:55 am View in topic context
avatar  Posted by SiL3Nt J  in Pinhead / Hellraiser Sprite Sheet (Capcom Style) (Started by SiL3Nt J October 12, 2018, 07:32:16 pm
 Board: Resource Releases

Decided not to use red venom, but instead made the Cenobite from Hellraiser 5. If someone can get me Jill's dog or tell me where I can find it (MvC2), I will make the dog from Hellraiser 4:







Will post the move set soon, but was going to mention that I was trying to have references to the first 8 movies (the ones with Doug Bradley). So far I have references to: 1,2,3, and 5. This what what I was thinking I could use for his moves from each movie:

Hellraiser 1 - The Frank zombie (the one in gray) and the Giant tan colored cenobite
Hellraiser 2 - The Julia zombie (the one in white)
Hellraiser 3 - The blue knives and the levitating
Hellraiser 4 - The tan colored dog (not yet made)
Hellraiser 5 - The white cenobite that crawls
Hellraiser 6 - In this movie, he stabs someone through the throat with a needle that comes from his hand, so thought this would be a good 'throw'
Hellraiser 7 - In this movie, he chops someone's head off with a cleaver, thought this would work for a throw too... also the chatterer uses some kind of blade on a chain which looks cool
Hellraiser 8 - Didnt really see anything except the scene where the box throws lots of chains out that hook Kari Wuhrer... but that happens in lots of the movies


...... and also, started adding the details to him

    

Re: Pinhead / Hellraiser Sprite Sheet (Capcom Style)

 October 15, 2018, 01:18:17 am View in topic context
avatar  Posted by SiL3Nt J  in Pinhead / Hellraiser Sprite Sheet (Capcom Style) (Started by SiL3Nt J October 12, 2018, 07:32:16 pm
 Board: Resource Releases

Thanks to Bonzai and Grim for the Venom and Jedah sprites. Was thinking of adding these somehow. I was thinking crouching attacks could be his crouching middle and heavy kicks. For the middle kick, the hands just stay stationary and spin in a circle. For the heavy kick, the hands slide across the floor in a circle:


Was thinking of maybe having this too... idk:

    

Re: Pinhead / Hellraiser Sprite Sheet (Capcom Style)

 October 13, 2018, 05:30:41 am View in topic context
avatar  Posted by SiL3Nt J  in Pinhead / Hellraiser Sprite Sheet (Capcom Style) (Started by SiL3Nt J October 12, 2018, 07:32:16 pm
 Board: Resource Releases

One minor update, added the chain to his middle punch:



EDIT

Updated his middle kick too. I thought it would be bad ass if it hit twice:



EDIT

And here is his stance:

    

Re: Michael Myers Sprite Sheet (Capcom Style)

 October 13, 2018, 05:28:28 am View in topic context
avatar  Posted by SiL3Nt J  in Michael Myers Sprite Sheet (Capcom Style) (Started by SiL3Nt J November 22, 2017, 01:24:53 am
 Board: Resource Releases

Haha, cool man. Looking forward to seeing the new moves :-)
    

Pinhead / Hellraiser Sprite Sheet (Capcom Style)

 October 12, 2018, 07:32:16 pm View in topic context
avatar  Posted by SiL3Nt J  in Pinhead / Hellraiser Sprite Sheet (Capcom Style) (Started by SiL3Nt J October 12, 2018, 07:32:16 pm
 Board: Resource Releases

This is still a work in progress as I still have a ways to go. But I figured I would post what I had here. He's one of those characters that doesn't really need lots of sprites, but I still had some more movements I wanted to give him. I will add the details later, but I'm not sure when.  I've just gotten done spending lots of time on this. Will post some ideas for moves later, I had a move set planned for him already.

Here's an explanation of what these are, top to bottom, by row:

- His intro. where he laughs and the box disappears.
- Light punch, blocking animation, and animation that can be used for specials (such as when he sends Frank or Julia out)
- Medium punch
- Heavy punch
- Light kick, medium kick, heavy kick
- Walking forwards and backwards animation (first two), death animation, falling back animation, getting up animation, one of the other Cenobites
- Julia from Hellraiser 2
- Frank from Hellraiser 1
- The box opening and closing
- Chains and hooks, the creature from Hellraiser 1
- The blue knives, from the club scene in Hellraiser 3




And here are some more sprites I wanted to add later:





Credits
- Spriter's Resource for the Geese sprites and for the Birdie sprite sheet where I got the chains
- darkred88 for the Jill Sprite sheet used for shoes
- Fighter's generation for the Abyss sprite and for Spiral's knives
- Sprite Database for the Venom Sprite sheet
- txsnew for the zombie sprites
- Clive Barker for creating Pinhead and Hellraiser and Doug Bradley for doing a kick ass job playing him

    

Re: The box... you opened it, we came.

 October 11, 2018, 10:56:02 pm View in topic context
avatar  Posted by SiL3Nt J  in The box... you opened it, we came. (Started by SiL3Nt J September 14, 2018, 01:24:35 am
 Board: Sprite Projects

Alright, kind of a big update. Added the shoes and added these. The first two are his walking backwards and forwards animations. I just kept it simple. The sprite at the end is actually one of the Cenobites. I was going to add her and the other two from the first two movies.




And here are the shoes. Going to add the details to these and maybe the Cenobites, then I'm taking a long break. Next update should be in Resource Releases and will continue there. I was thinking for the Cenobite super, the Chatterer and Butterball could run at the opponent from opposite sides of the screen, while the girl descends downward. Once they reach the opponent, they all start stabbing them. Or maybe the screen could just turn black and it could it like the raging demon.



    

Re: The box... you opened it, we came.

 October 11, 2018, 12:24:56 am View in topic context
avatar  Posted by SiL3Nt J  in The box... you opened it, we came. (Started by SiL3Nt J September 14, 2018, 01:24:35 am
 Board: Sprite Projects

Thought it was about time to make a sprite sheet and compile everything. Not sure if I like his "kicks" or not yet, but I think they are decent. I want to give him a death animation, a walk animation, and an animation for his supers next:

    

Hellraiser box gif

 October 09, 2018, 11:28:30 pm View in topic context
avatar  Posted by SiL3Nt J  in Hellraiser box gif (Started by SiL3Nt J October 09, 2018, 11:28:30 pm
 Board: Requests

Can anyone make this?



here's an alternate version:

    

Re: The box... you opened it, we came.

 October 09, 2018, 09:35:35 pm View in topic context
avatar  Posted by SiL3Nt J  in The box... you opened it, we came. (Started by SiL3Nt J September 14, 2018, 01:24:35 am
 Board: Sprite Projects

Thanks dude, hope everyone enjoys. I was thinking, I really don't like the idea of him kicking either, so I re-thought his kicking animation. I don't mean to sound  lazy, but he is one of the few characters that could get away with not having lots of sprites or movements and still be bad ass. I'm going to milk that and the chains for all they are worth. There is so much that can be done with the chains. I was thinking he could have a special similar to Goenitz's 'vertical tornado' move where the chains quickly hit top to bottom. He could also have a move where he can call chains from any corner of the screen, and if they connect, the opponent is bounced off the corner and launched into the air, similar to Hugo's move in SF3 where he throws the opponent off the wall.

I was going to milk this animation as well. From left to right here is the description:

- Light punch
- Light kick
- Blocking animation
- Something that could be used in a special, such as when he sends Frank or Julia out.



Edited Julia, took away her shoes and fixed the hole in the pants. Also, made her shorter. Tried to make her look more like she does in the 2nd movie:



And now the box that you opened... ha... ha... ha.......



and an alternate version... haha ha.....

    

Re: The box... you opened it, we came.

 October 07, 2018, 03:31:42 am View in topic context
avatar  Posted by SiL3Nt J  in The box... you opened it, we came. (Started by SiL3Nt J September 14, 2018, 01:24:35 am
 Board: Sprite Projects

A small update: