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Zero-Sennin

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Messages by Zero-Sennin

    

Advanced Variable Geo 2 (PS1/PSX) Stage Rips

 July 05, 2018, 12:43:26 am View in topic context
 Posted by Zero-Sennin  in Advanced Variable Geo 2 (PS1/PSX) Stage Rips (Started by Zero-Sennin July 05, 2018, 12:43:26 am
 Board: Development Resources

I'm putting together a special project and some people have already made some of the stages for MUGEN. I'm just lacking a chunk of them that were never converted. Ideally I'd prefer getting rips for all the stages for this game, but if push comes to shove I only need:

- Jun
- Elirin
- Manami
- Ayako
- Satomi
- Kyoko
- Miranda & Material

Thanks in advance.
    

Aoko Aozaki Updated (v 2.0 ,10/1/17)

 October 01, 2017, 09:26:10 pm View in topic context
 Posted by Zero-Sennin  in Aoko Aozaki Updated (v 2.0 ,10/1/17) (Started by Zero-Sennin October 01, 2017, 09:26:10 pm
 Board: Your Releases, 1.0+



FIrst time using spAIder, so bug reports are appreciated. Don't know when they'll get addressed but leave them here and I'll try; life has caught up to me so I do this strictly in my spare time.

If things work out, maybe expect more.

Download's here.
    

Re: Rising Thunder

 August 03, 2015, 12:00:34 am View in topic context
 Posted by Zero-Sennin  in Rising Thunder (Started by c001357 July 21, 2015, 08:24:45 pm
 Board: Fighting Games

Three specials, one super, yes, offline training mode exists.

Each special and super will have a variation, I think, but for the alpha only one move in particular for a given character has a varation.
    

Re: Blue Mary, King updated (6/27/2015)

 July 10, 2015, 08:36:41 pm View in topic context
 Posted by Zero-Sennin  in Blue Mary, King updated (6/27/2015) (Started by Zero-Sennin June 17, 2015, 08:55:45 pm
 Board: Your Releases, 1.0+

I'm really enjoying your stuff ZS! Though I noticed that when using Mary against your Juli, Juli disappears when I use Mary Dynamite Swing.

Missing dizzy animation because there are missing dizzy sprites. Not sure if/when I can promise a fix.
    

Re: Blue Mary, King updated (6/27/2015)

 July 10, 2015, 06:13:28 pm View in topic context
 Posted by Zero-Sennin  in Blue Mary, King updated (6/27/2015) (Started by Zero-Sennin June 17, 2015, 08:55:45 pm
 Board: Your Releases, 1.0+


I like your Melty Blood characters, hence why I'm asking, ha. Somehow really talented coders/creators tend to overlook Ciel for some reason (ahem *(9), Rajaa* cough), so I'm very much looking forward to yours. I don't mean to bother you with a million questions, but any chance of some kind of Powered Ciel hyper or something of the sort?

And yes please to the video. you have at least one vote for it from me. By the way, really enjoying your King and Blue Mary, thank you again for releasing/updating them.

Her Level 2 Super is her Arc Drive from MB, so that's the closest there is to a P. Ciel transformation.

I've been putting off work on the video for a while, but I'll sit down and see what I can do in the next few days.

well, this is because Back when he made leona and king, everyone started bickering about "MEH its not potsy or jmrphman enough you shitstain dummy" and then he said fuck it and decided to make it KoF

everyone treated him like they did it before with vyn when he made the best cvs Rock Howard, Rugal and Terry
Thats nice, bringing up other creators and trying to shit on them.  How about you just stop doing that at all.
Forever.

I don't really think ShadowArm was putting down PotS and JMM as much as he was saying that other people kept comparing my work to theirs and found mine lacking.

Anyway, to make it clear, and to avoid any other arguments down the line, let me say this.

I respect both PotS and Jmorphman quite a lot. Blindly imitating PotS felt like a disservice to the hard work that he did, so that's why I removed all of the PotS-like touches from my characters--that, and as I played more fighting games, I began to see a lot of the flaws in my own work, and went back to correct them the way I thought best.

There's no need to bring up the topic of me being overlooked or made fun of or whatever. I don't want other people getting in trouble because they feel they have to defend me. I make this stuff for people to have fun with and I'm more concerned with that than whether or not I'm popular.

    

Re: Blue Mary, King updated (6/27/2015)

 June 27, 2015, 11:47:50 pm View in topic context
 Posted by Zero-Sennin  in Blue Mary, King updated (6/27/2015) (Started by Zero-Sennin June 17, 2015, 08:55:45 pm
 Board: Your Releases, 1.0+

King and Mary have been updated.
    

Re: Blue Mary (with King and Psylocke updates)

 June 25, 2015, 12:20:42 am View in topic context
 Posted by Zero-Sennin  in Blue Mary, King updated (6/27/2015) (Started by Zero-Sennin June 17, 2015, 08:55:45 pm
 Board: Your Releases, 1.0+

I don't normally put hitsparks on throws or grabs unless an actual hit is involved. I'll think about it.
    

Re: Blue Mary (with King and Psylocke updates)

 June 24, 2015, 07:11:40 pm View in topic context
 Posted by Zero-Sennin  in Blue Mary, King updated (6/27/2015) (Started by Zero-Sennin June 17, 2015, 08:55:45 pm
 Board: Your Releases, 1.0+

Tried Mary

- no sound for rolling
- She's missing a noticeable amount of hitsparks on her attacks
- LK+HK is the wrong throw
- When Mary recovers from Victor Throw, she shifts
- It says there is a shield move by doing MP+MK, but nothing happens

- noted
- be more specific
- noted
- probably a width bug, noted.
- bug, I'll get on that.

Thank you. Expect a Mary update within the next two days.
    

Re: Blue Mary (with King and Psylocke updates)

 June 18, 2015, 05:10:07 pm View in topic context
 Posted by Zero-Sennin  in Blue Mary, King updated (6/27/2015) (Started by Zero-Sennin June 17, 2015, 08:55:45 pm
 Board: Your Releases, 1.0+

Thanks for Mary and the updates...any chance you would want to share your plans for Ciel? I've been wanting a new, really well made Ciel...

If you've used any of my other "custom Melty Blood" characters, you have an idea of what to expect (4 buttons--three for attacking, one that serves a special function ala Blazblue Drive attacks, other custom system stuff that isn't really like Melty Blood, and so on).

Her D button involves stuff with jumping to the front or the back wall after an attack. If people are really curious, once I've worked out the rest of her system stuff, I'll record a video.
    

Re: Blue Mary (with King and Psylocke updates)

 June 17, 2015, 10:18:28 pm View in topic context
 Posted by Zero-Sennin  in Blue Mary, King updated (6/27/2015) (Started by Zero-Sennin June 17, 2015, 08:55:45 pm
 Board: Your Releases, 1.0+

-Noted.
-Noted.
-*shrug* probably a bug? I'll fix it.
-The pose isn't in CvS2. I'll shorten the turn time.

Update(s) probably won't come out till Ciel gets released unless someone finds a major bug, so be aware of that.
    

Re: Street Fighter V

 June 17, 2015, 10:14:41 pm View in topic context
 Posted by Zero-Sennin  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

Each character currently has one super, period. Chun's current super is her Hoyokusen from 3rd Strike.
    

Re: Blue Mary (with King and Psylocke updates)

 June 17, 2015, 10:10:46 pm View in topic context
 Posted by Zero-Sennin  in Blue Mary, King updated (6/27/2015) (Started by Zero-Sennin June 17, 2015, 08:55:45 pm
 Board: Your Releases, 1.0+

refresh the page while you have the characters page up.
    

Re: Blue Mary (with King and Psylocke updates)

 June 17, 2015, 09:41:38 pm View in topic context
 Posted by Zero-Sennin  in Blue Mary, King updated (6/27/2015) (Started by Zero-Sennin June 17, 2015, 08:55:45 pm
 Board: Your Releases, 1.0+

try it now

you may also want to redownload king if the rar isn't zsking
    

Blue Mary, King updated (6/27/2015)

 June 17, 2015, 08:55:45 pm View in topic context
 Posted by Zero-Sennin  in Blue Mary, King updated (6/27/2015) (Started by Zero-Sennin June 17, 2015, 08:55:45 pm
 Board: Your Releases, 1.0+



As the thread title states, I also included updates for King and Psylocke.

The most important change for all of them system-wise is the meter cost now added to Force Shielding (1/2 super meter stock).

King does not play 100% differently, but there have been enough changes that she isn't the same as she used to be. I may put up a video detailing some new basic combos you can do, but the simple way to put it is that she can't dreamcancel any more and she now has Mirage Dance, a proximity throw from her 2k2 UM incarnation (and probably others, I don't know her other versions *that* well).

Spoiler: King Changes (click to see content)

Spoiler: Psylocke Changes (click to see content)

As usual, everything's available at http://zerosennin.trinitymugen.net.

Next: Ciel.

Enjoy.

~ZS

EDIT: Some basic combos for King as she is now:
    

Re: What's you favorite thing about your favorite fighting game ?

 June 01, 2015, 07:19:00 am View in topic context
 Posted by Zero-Sennin  in What's you favorite thing about your favorite fighting game ? (Started by Bastard Mami May 31, 2015, 10:07:15 pm
 Board: Fighting Games

UNIEL: System mechanics, Yuzuriha's playstyle.
AC+R: High damage, music, Jam.
Xrd: Still pretty high damage, music, Sol and Sin.
Chaos Code: fast meter gain to emphasize that you should be using for damage, music, Rui.
    

Re: Jun Kubota released, other VG characters updated.

 May 29, 2015, 09:04:29 pm View in topic context
 Posted by Zero-Sennin  in Jun Kubota released, other VG characters updated. (Started by Zero-Sennin May 28, 2015, 05:40:36 pm
 Board: Your Releases, 1.0+

The taunt is a bug, I forgot to fix that animation.

Variable Geo doesn't really use a lot of attack voices. The only normals she has that make voice sounds are back+HP and jumping down+HP; any other voice stuff is in her specials and supers and such. Unless you're talking about no sounds of her fists swinging and stuff, which shouldn't be a problem, it's not a bug.
    

Jun Kubota released, other VG characters updated.

 May 28, 2015, 05:40:36 pm View in topic context
 Posted by Zero-Sennin  in Jun Kubota released, other VG characters updated. (Started by Zero-Sennin May 28, 2015, 05:40:36 pm
 Board: Your Releases, 1.0+

And this will probably be the last new character in this style from me.



Download from http://zerosennin.trinitymugen.net.

Also pictured: one of two characters I will be working on next. I also have a surprise coming up for people that have played some of my really old stuff; I sat down and did a slight code touchup of one of my old, no-longer-PotS style CvS characters. They have more flexible juggling and a new command throw move inspired by their KoF 2k2UM incarnation in addition to Psylocke's Force Shield technique (but with meter cost). I'll be releasing that as a bonus sometime in June, maybe as early as next week, alongside a Psylocke update.

As the title states, Reimi and Yuka were also updated, mostly with the reversal system that most of my new characters are using.

Up next: Mary, and Ciel.

Enjoy.

~ZS
    

Re: Guilty Gear Xrd -SIGN-

 May 28, 2015, 05:31:51 am View in topic context
 Posted by Zero-Sennin  in Guilty Gear Xrd (Started by LurkerSupreme May 19, 2013, 03:27:57 pm
 Board: Fighting Games

It probably isn't coming out for a while yet, maybe late this year at the earliest. 1.1 is still the official version for tournaments so there's no need to get so bent up about it right now.
    

Marisa released, other Touhou characters updated

 May 18, 2015, 10:08:10 pm View in topic context
 Posted by Zero-Sennin  in Marisa released, other Touhou characters updated (Started by Zero-Sennin May 18, 2015, 10:08:10 pm
 Board: Your Releases, 1.0+

There were some bugs in the reversal system, so I applied fixes to all the characters (as far as I can tell) and updated.
Youmu and Komachi have some more significant changes.

Also I've brought the total number to 6.



Get her and all the updates at http://zerosennin.trinitymugen.net/.

Up next: I finish another character I could have had done a long time ago. Or, I celebrate my 8th year of MUGEN with a character revamp. Maybe both?

Enjoy.

~ZS
    

Re: police officer (probably caddie) harsh punishment after posting racist meme

 May 14, 2015, 08:12:48 pm View in topic context

it's not like saying nigga is even a bad thing

Putting aside that people would disagree with you on that for a number of reasons, the fact of the matter is that this was unprofessional of him, especially because he sent it to his supervisor on a city-owned work phone of all things. It doesn't matter whether it was good or bad, it wasn't professional, and that's a problem.

When you're in a position of authority, you live in a fishbowl. There are just some things you can't say or do without causing trouble for yourself and other people, because you never know who's watching you.