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Tsunamidusher

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Messages by Tsunamidusher

    

Re: Original Creation: Veroniva Iché

 June 25, 2018, 01:08:53 pm View in topic context
avatar  Posted by Tsunamidusher  in Original Creation: Veroniva Iché [Last Update 6/25/2018] (Started by Tsunamidusher June 17, 2018, 11:03:59 pm
 Board: Your Releases, 1.0+

Download Link's been updated o/

===================================
Update - 6/25/2018
--
Many Sound Effects, Visual Effects and Timing changes Applied
Corrected Overhead Slash mechanic to match the ReadMe
Shooting High and Low commands have been changed
Crouching Strong Kick now connects with Shooting Low
Normal Weak Attack have been changed with slight pushbacks, small improvs
R.K.O. Super is now immune to melee attacks
===================================

Also, I've heard some desires of wanting more low attacks to combo into high attacks... just throwing that out there
    

Re: Original Creation: Veroniva Iché

 June 21, 2018, 03:05:13 am View in topic context
avatar  Posted by Tsunamidusher  in Original Creation: Veroniva Iché [Last Update 6/25/2018] (Started by Tsunamidusher June 17, 2018, 11:03:59 pm
 Board: Your Releases, 1.0+

Now that's the feedback I desire! I like the suggestion with the 'shooting' command especially.

Also, her taunt still has the damage thing? I thought I rid of that...
It was a hold over from when a different attack caused a dizzy state. Long removed, mind you. ty for bringing that to my attention
    

Re: Original Creation: Veroniva Iché

 June 20, 2018, 10:02:13 pm View in topic context
avatar  Posted by Tsunamidusher  in Original Creation: Veroniva Iché [Last Update 6/25/2018] (Started by Tsunamidusher June 17, 2018, 11:03:59 pm
 Board: Your Releases, 1.0+

Thanks guys! I'm accumulating issues and will have an updated fix on Monday! : )

So far
-Reassess the low-wk spam
-add a new weak punch with better range (still deciding on making a new or making a close/far exhange like WK already has)
-change shooting button command (Leaning towards B, F, Kick/B,F+Kick)
-Audio effect for R.K.O. connection impact
-Pal name correction

Considering
-Adding new hitsparks entirely
-Adding Melee invulnerability to R.K.O. super. (I've heard a few say it's too easy to interrupt)

Still open for feedback, guys o/
    

Original Creation: Veroniva Iché [Last Update 6/25/2018]

 June 17, 2018, 11:03:59 pm View in topic context
avatar  Posted by Tsunamidusher  in Original Creation: Veroniva Iché [Last Update 6/25/2018] (Started by Tsunamidusher June 17, 2018, 11:03:59 pm
 Board: Your Releases, 1.0+



Download Link - http://www.mediafire.com/file/1bpw14kulw5fnez/Veroniva.rar

Spoiler: Move List (click to see content)

*This release has a lot of extra art assets included for more talented people that wanna play around with the character

And feel free to leave bugs and feedback!
o/ Enjoy!
    

Re: E3 2018 Mega Thread

 June 14, 2018, 03:14:11 am View in topic context
avatar  Posted by Tsunamidusher  in E3 2018 Mega Thread (Started by GTOAkira June 02, 2018, 08:55:53 pm
 Board: Gaming

On the Tsushima section, I got a huge 'Genji' vibe. Specifically when it came to combat and traversing on that rooftop part.
Visually, Tsushima is quite stunning... I would like to see more.

In case anyone missed the Splatoon 2 news after the conference ended: Splatoon 2: Octo Expansion's release date was moved up to.. TODAY June 13th, PT
Spoiler, click to toggle visibilty
    

Re: E3 2018 Mega Thread

 June 12, 2018, 02:20:14 am View in topic context
avatar  Posted by Tsunamidusher  in E3 2018 Mega Thread (Started by GTOAkira June 02, 2018, 08:55:53 pm
 Board: Gaming

Augh! No Monster Hunter World news for PC, even a release date.

I was hoping for that this year
    

Re: what game are you playing right now

 May 23, 2018, 08:20:11 pm View in topic context
avatar  Posted by Tsunamidusher  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 pm
 Board: Gaming

Dragon's Crown (PS3)

It's really nice to return to this game after all these years. and so many people to play with again!
<3 Vanillaware
    

Re: Original Creation: Veroniva Iche

 May 20, 2018, 01:05:03 am View in topic context
avatar  Posted by Tsunamidusher  in Original Creation: Veroniva Iche (Started by Tsunamidusher April 20, 2018, 04:52:50 am
 Board: Projects

More Progress o/

Standing Weak Kick -> Standing Stong Kick -> Super Kick (special attack)
Spoiler, click to toggle visibilty

Release Thread is up!
Link
    

Re: Original Creation: Veroniva Iche

 May 04, 2018, 06:33:00 pm View in topic context
avatar  Posted by Tsunamidusher  in Original Creation: Veroniva Iche (Started by Tsunamidusher April 20, 2018, 04:52:50 am
 Board: Projects

Indeed, it has been quite some time since I've done any MUGEN work. I remember working with you on some Midnight Bliss works as well o/

Thanks for the compliments! It's good to see my works improved even a bit since then ♪
    

Re: Original Creation: Veroniva Iche

 May 03, 2018, 06:13:21 pm View in topic context
avatar  Posted by Tsunamidusher  in Original Creation: Veroniva Iche (Started by Tsunamidusher April 20, 2018, 04:52:50 am
 Board: Projects

Again, these are looking mighty fine. I appreciate all your comments and efforts
Spoiler, click to toggle visibilty


This is just a mock. It isn't coded, but the win and lose art assets will be in the character, in case anyone wants to use them.
    

Re: first character you had?

 April 30, 2018, 10:54:32 am View in topic context
avatar  Posted by Tsunamidusher  in first character you had? (Started by bombermansuper April 13, 2018, 01:40:42 am
 Board: M.U.G.E.N Discussion

Tetsu Yatogi by Big Eli King and Shadow Dio
    

Re: Original Creation: Veroniva Iche

 April 27, 2018, 04:54:53 am View in topic context
avatar  Posted by Tsunamidusher  in Original Creation: Veroniva Iche (Started by Tsunamidusher April 20, 2018, 04:52:50 am
 Board: Projects

Once again, these palettes are really superb. I'm very happy you are enjoying to play with these.

I'll have some more animation ready soon, most likely by next week
    

Re: Original Creation: Veroniva Iche

 April 26, 2018, 03:57:25 am View in topic context
avatar  Posted by Tsunamidusher  in Original Creation: Veroniva Iche (Started by Tsunamidusher April 20, 2018, 04:52:50 am
 Board: Projects

Here's a few more animations

Spoiler, click to toggle visibilty
    

Re: Original Creation: Veroniva Iche

 April 25, 2018, 08:39:16 pm View in topic context
avatar  Posted by Tsunamidusher  in Original Creation: Veroniva Iche (Started by Tsunamidusher April 20, 2018, 04:52:50 am
 Board: Projects

Those look great!
    

Re: Original Creation: Veroniva Iche

 April 22, 2018, 10:18:31 am View in topic context
avatar  Posted by Tsunamidusher  in Original Creation: Veroniva Iche (Started by Tsunamidusher April 20, 2018, 04:52:50 am
 Board: Projects

    

Re: Original Creation: Veroniva Iche

 April 21, 2018, 02:53:07 am View in topic context
avatar  Posted by Tsunamidusher  in Original Creation: Veroniva Iche (Started by Tsunamidusher April 20, 2018, 04:52:50 am
 Board: Projects

I had thought about that, but I wondered if it would make a difference.

Upon further review, I think it's a great idea to place an immunity on supers. It'd be a great mind game to play on human players, so I'll do that.
    

Re: Original Creation: Veroniva Iche

 April 20, 2018, 09:24:43 pm View in topic context
avatar  Posted by Tsunamidusher  in Original Creation: Veroniva Iche (Started by Tsunamidusher April 20, 2018, 04:52:50 am
 Board: Projects

I understand what you mean, but this is a feature I really like in this character. For characters that have longer combos, yes, they will be 'boned.'

I may consider raising it to a higher number for the AI to activate, but that's the only change I would make.
    

Re: Original Creation: Veroniva Iche

 April 20, 2018, 04:58:05 am View in topic context
avatar  Posted by Tsunamidusher  in Original Creation: Veroniva Iche (Started by Tsunamidusher April 20, 2018, 04:52:50 am
 Board: Projects

    

Original Creation: Veroniva Iche

 April 20, 2018, 04:52:50 am View in topic context
avatar  Posted by Tsunamidusher  in Original Creation: Veroniva Iche (Started by Tsunamidusher April 20, 2018, 04:52:50 am
 Board: Projects

Video Preview


Spoiler: Some Animations (click to see content)

Summary: Veroniva Iche is a Black Tiger, going Solo after repeatedly witnessing Jones fall in MUGEN Fights.

Veroniva uses a mixed combat of Pistols, a club concealing a hidden blade and Pro-wrestling moves she's seen (but not practiced) from watching too much TV.

Controls : 4 Button Gameplay, Weaks and Hards. Grapplers are close up. Also a command "Drop" that  stops momentum and drops the character down.

Progress: Required Sprites, Normals, 6/7 Specials Done, 2/5 Special intros done, Special Damage States, Voice Actress
Current Progressing: Whatever I feel like on that day
To Be Worked on: Supers, Outro

All Original Sprites, no Edits
-Sword Slashes attack a midrange for knock away, or overhead midrange for vacuum
-The Stomp is a command grab with a short start up, giving some room for blocking if weak (but immune to melee atks) or interrupting if strong (which melee atks interrupt, but is unblockable)
-She also uses various pistols attacks, only two shown currently, anti-air or hitting knocked-down players. The gun itself being brought up has a knock back quality too.

As stated before, no system will be present, but she will have 2 unique quirks:
Rage Mode: When above 50% HP, if she takes damage or receives a combo that results in KO damage, she'll resurrect with 300HP, a damage increase and complete invulnerability until her set health degens to 1HP. At 1HP she will lose Rage mode and enter very short stun state before regaining control and vulnerable to death. In Rage Mode, even blocked attacks will do decent damage.

Equilibrium: This combo break will teleport Veroniva above the player attacking and R.K.O. them both to the ground together. AI will have a chance to do this at 15 hit combos and increased chances as the combo continues.
    

Re: Tsunamidusher's Release thread

 April 05, 2018, 05:27:07 am View in topic context
avatar  Posted by Tsunamidusher  in Tsunamidusher's Release thread (Started by Tsunamidusher September 05, 2013, 10:33:19 am
 Board: Your Releases, 1.0+