Posted by YugaCurry
in Weird AIR (Started by YugaCurry March 28, 2024, 08:04:25 pm
Board: M.U.G.E.N Configuration Help
Board: M.U.G.E.N Configuration Help
If you're using fighter factory, it freaks out when a sprite group and/or index is too high, like 30.000+ (at least in FF3, not sure about recent versions).
But aside from this, the code sure looks weird. These negative values in sprite group make no sense.
What exactly are you trying to do? Or are you just curious about the weirdness of it?
I use custom ports so I need to switch the sff to the 32 bit version but doing that makes the sprites 'invisible' so to speak. Do you think renumbering the questionable set of sprites to a lower number where FF3 wont spaz out will work?
65536-6359=59177
that's the number you're trying to find.
Fighter Factory acts up when trying to display sprites with a number higher than half of 65536.
What if I change the group to a number lower than half of 65536?