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YugaCurry

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Messages by YugaCurry

    

Re: Weird AIR

 March 29, 2024, 06:23:36 am View in topic context
 Posted by YugaCurry  in Weird AIR (Started by YugaCurry March 28, 2024, 08:04:25 pm
 Board: M.U.G.E.N Configuration Help

If you're using fighter factory, it freaks out when a sprite group and/or index is too high, like 30.000+ (at least in FF3, not sure about recent versions).

But aside from this, the code sure looks weird. These negative values in sprite group make no sense.

What exactly are you trying to do? Or are you just curious about the weirdness of it? ;P

I use custom ports so I need to switch the sff to the 32 bit version but doing that makes the sprites 'invisible' so to speak. Do you think renumbering the questionable set of sprites to a lower number where FF3 wont spaz out will work?

65536-6359=59177

that's the number you're trying to find.

Fighter Factory acts up when trying to display sprites with a number higher than half of 65536.

What if I change the group to a number lower than half of 65536?
    

Weird AIR

 March 28, 2024, 08:04:25 pm View in topic context
 Posted by YugaCurry  in Weird AIR (Started by YugaCurry March 28, 2024, 08:04:25 pm
 Board: M.U.G.E.N Configuration Help

This pertains to Varo Hades' Superman.

His heat vision codes look like this (For Light version)

;LP Laser Vision
[Begin Action 1005]
1011,0, 0,0, 0,, A
-6359,24, 60,-90, 2,, A
Clsn1: 2
  Clsn1[0] = 18, -110, 385, -79
  Clsn1[1] = 354, -85, 354, -80
-6359,21, 72,-78, 2,, A
-1,0, 0,0, 1,, A
Clsn1: 3
  Clsn1[0] = 18, -107, 533, -79
  Clsn1[1] = 381, -111, 383, -82
  Clsn1[2] = 236, -1, 236, -1
-6359,21, 72,-78, 2,, A
-1,0, 0,0, 1,, A
-6359,22, 100,-90, 2,, A
-1,0, 0,0, 1,, A
-6359,24, 150,-90, 2,, A
-6359,27, 180,-90, 2,, A
-6359,27, 210,-90, 3,, A

I cannot for the life of me find any sprite numbered 6359 and the - symbol is confusing as hell. What's weirder is that the actual sprite used for laser vision is group 59177 but that doesn't even show up in the AIR file or any other file and yet the sprite shows up fine in mugen so I'm totally lost as to how a sprite that hasn't been coded, get called out by the engine.

What's strange is that when i save the sff as 1.1(SFFv2) or even 1.0 the laser vision sprite won't show up. It only shows up in the beta sff pre 1.0 version
    

Re: M.U.G.E.N Screenshots V3

 March 08, 2024, 08:22:04 am View in topic context
 Posted by YugaCurry  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion



The cheapest way to make your mugen look like an arcade cabinet.
    

Re: 3D Stages are Here! a fairly comprehensive guide

 January 26, 2024, 07:42:52 am View in topic context
 Posted by YugaCurry  in 3D Stages are Here! a fairly comprehensive guide (Started by SuperFromND November 25, 2023, 07:34:44 pm
 Board: Ikemen General Discussion and Help

are they really 3D??
i wonder this since from what i have seen is just a 2D stage and nothing out of the world since can be done (has been done) on mugen 1.1
for example can i just paste a 3d map on the engine and will run it? it use the general map format of obj or something different?
let's be honest most of the so called 3D aren't really 3D stages on ikemen in fact i tested the so called 3D stages on mugen 1.1 and worked without issues so how is it even a feature if the stages can be used on regular 1.1
this reminds me of netplay implementation "is unique and is the first time  it has been done on mugen" well nope paintown did it,you could set up hamachi to play online with 1.1 (kinda tricky and risky to do but can be done) in fact i laughed when they said "is similar to lunaport for 2D fighter maker" yet it isn't even close (press join...wait 40 minutes...nothing is shown....wait an hourstill nothing...give up on testing ikemen go online....how did it even work??)
some kind of reminder "pre rendering on blender and creating the sprites there doesn't make it 3D point being donkey kong for snes isn't a 3D game"

Whole lotta rambling. Check this channel : https://www.youtube.com/c/violinken
    

Re: DBFZ Wasteland

 January 01, 2024, 02:12:41 pm View in topic context
 Posted by YugaCurry  in DBFZ Wasteland (Started by jafar December 30, 2023, 09:03:50 am
 Board: Your Releases, 1.0+

    

Re: DMCV Red Grave City

 January 01, 2024, 07:12:41 am View in topic context
 Posted by YugaCurry  in DMCV Red Grave City (Started by jafar December 31, 2023, 10:11:55 pm
 Board: Your Releases, 1.0+

You've got 2 stages in one zip by accident.
    

Re: DBFZ Planet Namek (Destroyed)

 December 31, 2023, 10:35:29 am View in topic context
 Posted by YugaCurry  in DBFZ Planet Namek (Destroyed) (Started by jafar December 31, 2023, 09:41:51 am
 Board: Your Releases, 1.0+

Finally, the stage I've been waiting for.
    

Re: IKEMEN Screenshots

 December 29, 2023, 03:59:28 pm View in topic context
 Posted by YugaCurry  in IKEMEN Screenshots (Started by Slayer. August 31, 2023, 07:22:24 pm
 Board: Ikemen General Discussion and Help

    

Re: AI Generated Stages - Regional Selection

 December 18, 2023, 03:20:01 pm View in topic context
 Posted by YugaCurry  in AI Generated Stages - Regional Selection (Started by MatreroG November 10, 2023, 10:38:52 pm
 Board: Your Releases, 1.0+

Love the Favela. Its so crisp and vibrant and you have animated elements too. Most AI stages are static and blurry but you're consistent with your prompts and output. Can't wait to see more.
    

Re: Adobe programs

 December 09, 2023, 02:27:35 pm View in topic context
 Posted by YugaCurry  in Adobe programs (Started by demongorne December 09, 2023, 02:22:24 pm
 Board: Off-Topic Help

These are expensive software that you can download from the adobe website and use by paying a subscription fee. You could search the web for cracks but the consequences are yours to deal with. Also your PC specs seem inadequate to run the latest versions.
    

Re: Ikemen GO

 December 05, 2023, 06:01:24 pm View in topic context
 Posted by YugaCurry  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Really like how IKEMEN work better than MUGEN.
But, I'm still waiting for stagefit add on it for the next updates.

Yea, this. Was gonna switch all my assets over to Ikemen for good but the lack of stagefit/systemfit is a deal breaker so holding off until then.
    

Re: AI Patch for Sean by Victorys

 October 11, 2023, 08:51:12 am View in topic context
 Posted by YugaCurry  in AI Patch for Sean by Victorys (Started by BurningSoul July 19, 2023, 10:36:02 pm
 Board: Edits & Addons 1.0+

    

Re: Yomi-no-kuni 1.1 - AKUMA STAGE

 September 24, 2023, 07:51:21 am View in topic context
 Posted by YugaCurry  in Yomi-no-kuni 1.1 - AKUMA STAGE (Started by creativeprecursor September 23, 2023, 07:29:46 pm
 Board: Your Releases, 1.0+

This is actually pretty well done. Aside from the blur/anti aliasing that could be reduced a bit it comes together very nicely. Vibrant colors.
    

Re: Highway Interception (Originally from Vegaz) Updated.

 September 08, 2023, 08:20:17 pm View in topic context
 Posted by YugaCurry  in Highway Interception (Originally from Vegaz) Updated. (Started by Kamui_De_Los_Vientos September 08, 2023, 07:19:56 pm
 Board: Edits & Addons 1.0+

You need to fix the airplane animation as it starts a little to the left once it rises up.
    

Re: M.U.G.E.N Screenshots V3

 September 04, 2023, 03:47:50 am View in topic context
 Posted by YugaCurry  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V3

 September 03, 2023, 06:33:43 am View in topic context
 Posted by YugaCurry  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V3

 September 01, 2023, 05:07:43 pm View in topic context
 Posted by YugaCurry  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion



Trying to get as close to a CRT as possible
    

Re: Dudley's SF3NG Stage

 August 19, 2023, 08:26:04 am View in topic context
 Posted by YugaCurry  in Dudley's SF3NG Stage (Started by MarioManX1983 August 19, 2023, 12:46:25 am
 Board: Your Releases, 1.0+


Also, please let me know if there are any problems with the link as I am new to this whole file sharing business. :)

Night Version


Yea you forgot the night version link and your images don't show up.
    

Re: I'm looking this ryu

 July 26, 2023, 07:22:42 pm View in topic context
 Posted by YugaCurry  in oscar123's Request Thread (Started by oscar123 July 26, 2023, 04:58:03 pm
 Board: Requests

This is not the place to request. Also that's ShinRyu 2.0 by Lessard.
    

Re: Shibuya Crossing (1.1 Only) by Hatter and Vegaz

 July 03, 2023, 03:57:25 pm View in topic context
 Posted by YugaCurry  in Shibuya Crossing (1.1 Only) by Hatter and Vegaz (Started by Vegaz_Parrelli July 03, 2023, 02:27:13 pm
 Board: Your Releases, 1.0+

Man I remember him talking about this stage years ago along with his rough drafts that he kept redoing over and over. Good to have this see the light of day. My only nitpick would be that it feels kinda empty considering its one of the busiest streets ever.