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Messages by IbuiKun

    

Re: Ikemen GO

 February 27, 2020, 12:25:50 am View in topic context
 Posted by IbuiKun  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

    

Re: Ikemen GO

 February 21, 2020, 06:11:00 pm View in topic context
 Posted by IbuiKun  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

- If we can't have 1v1v1v1's, or online group 2v2's, would it be possible to add?
Support for 4 players fighting simultaneously locally (in 2vs2 versus co-op mode) was implemented at some point but due to problems with gamepads I've reverted this change for now (although probably will be back in future). Not sure about netplay though. Maybe Gacel will be able to say something more about it.

- Also, a variable to check which character id each player controls
I've just implemented this trigger:
Quote
Returns ID of the player with specified number. Returns 0 if the player doesn't exist.

Format:
GetPlayerID(player_number)

Arguments:
player_number
Expression evaluating to player number (P1 team members use odd values starting from 1, P2 team members use even values)

Return type:
int
Example:
Code:
trigger1 = PlayerID(GetPlayerID(2)), MoveType=A

Is this good enough or you meant something else here? btw. if you're requesting new triggers or sctrls please consider writing it using the above template. It took me more time to think about the trigger name that would fit here and writing the documentation than actually implementing it in engine.

Hmm..I mean't like, check if that particular player was playing through the client..the one you've made is definitely a keeper though, but it'd probably be something like this.

Quote
Returns True if character is being controlled by this client, returns 0 if otherwise. Pretty much an Addon to the first variable y'made hre.

Format:
IsClient(player_number)

Arguments:
player_number
Expression evaluating to player number (P1 team members use odd values starting from 1, P2 team members use even values)

Return type:
int
Example:
Code:
trigger1 = PlayerID(GetPlayerID(2)), !IsClient
to check if an character isn't being played locally.
    

Re: Ikemen GO

 February 21, 2020, 05:16:07 am View in topic context
 Posted by IbuiKun  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

This is gonna seem like a super weird request, but there was a project that I was looking to start, a crossover zaxis utilizing fighting game, and was wondering, is it possible to have 4 players controllable via netplay during a match at all? and, would it be possible that each player have their own individual camera? And uh..if not, I'd like to request the following:

- If we can't have 1v1v1v1's, or online group 2v2's, would it be possible to add?
- Also, a variable to check which character id each player controls