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beterhans

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Messages by beterhans

    

Re: [WIP]DBFCI - MISAKA Mikoto[RAILGUN LAUNCH!!!!]

 January 22, 2020, 05:32:41 pm View in topic context
 Posted by beterhans  in [WIP]DBFCI - MISAKA Mikoto[RAILGUN LAUNCH!!!! Finsihed 1 super] (Started by beterhans August 09, 2019, 06:44:59 pm
 Board: Projects

update
    

Re: EB Goku Pots Style

 January 22, 2020, 07:10:12 am View in topic context
 Posted by beterhans  in EB Goku Pots Style (Started by DJMouF February 04, 2019, 02:59:35 am
 Board: Projects

    

Re: GOKU FIGHTER Z download

 January 12, 2020, 03:44:04 pm View in topic context
 Posted by beterhans  in GOKU FIGHTER Z download (Started by oscar123 January 11, 2020, 04:55:48 pm
 Board: Your Releases, 1.0+

500 MB for 1 character?
then I need 1 G for a match plus the stage.....

I'll go with lighter one....

Thanks
    

Re: [WIP]DBFCI - MISAKA Mikoto[Another 4 moves finsihed]

 January 09, 2020, 05:02:53 pm View in topic context
 Posted by beterhans  in [WIP]DBFCI - MISAKA Mikoto[RAILGUN LAUNCH!!!! Finsihed 1 super] (Started by beterhans August 09, 2019, 06:44:59 pm
 Board: Projects

    

Re: Does character AI change after a match? If so, how?

 January 08, 2020, 07:03:17 am View in topic context
 Posted by beterhans  in Does character AI change after a match? If so, how? (Started by DrFuff January 02, 2020, 01:52:53 pm
 Board: M.U.G.E.N Development Help

the AI file learns nothing. ignore it.
    

Re: How to define the time of opponent's fall?

 January 08, 2020, 07:00:24 am View in topic context
 Posted by beterhans  in How to define the time of opponent's fall? (Started by Redben January 08, 2020, 02:50:10 am
 Board: M.U.G.E.N Development Help

When executing a move and the oppoent is falling from the air: is there any way to manipulate the time in game-ticks of the fall? Something equivalant to ground.slidtetime but for the opponent when is in a fall state. E.g: I want to make his fall very slow to open ground for combos.

1 Just as Nep Heart said
use the yaccel (which is the gravity the enemy will apply) and your hitdef y velocity send to the enemy will decide how high and how long the enmey will fly in the air. this is the most nature way. looks nature. just tweek the two should give you the result.

2. put enemy into your state and set the speed manually. looks bad

3. use TargetVelAdd or set to change the speed of the target
    

Re: Terry Bogard XIII Looking for an AI Coder!

 January 06, 2020, 03:13:31 pm View in topic context
 Posted by beterhans  in Terry Bogard XIII Looking for an AI Coder! (Started by vyn December 03, 2019, 05:36:59 am
 Board: Projects

If im not making the misaka I will willing to try the AI part :)
    

Alomost lost all my DATA thanks to these SMR HDD

 December 28, 2019, 07:05:23 am View in topic context
 Posted by beterhans  in Alomost lost all my DATA thanks to these SMR HDD (Started by beterhans December 28, 2019, 07:05:23 am
 Board: All That's Left

    

Re: [WIP]DBFCI - MISAKA Mikoto[Another 2 moves finsihed]

 December 26, 2019, 05:08:19 pm View in topic context
 Posted by beterhans  in [WIP]DBFCI - MISAKA Mikoto[RAILGUN LAUNCH!!!! Finsihed 1 super] (Started by beterhans August 09, 2019, 06:44:59 pm
 Board: Projects

    

Re: Character of the Month: November 2019 Voting

 December 23, 2019, 12:38:10 pm View in topic context
 Posted by beterhans  in Character of the Month: November 2019 Voting (Started by 【MFG】gui0007 December 17, 2019, 03:26:18 pm
 Board: Contributions of the Month

    

Re: Divekick Stages(1.1 only) by Vegaz

 December 09, 2019, 04:56:52 pm View in topic context
 Posted by beterhans  in Divekick Stages(1.1 only) by Vegaz (Started by Vegaz_Parrelli December 04, 2019, 06:21:28 pm
 Board: Your Releases, 1.0+

looks good!
    

Re: [WIP]DBFCI - MISAKA Mikoto[Another 2 moves finsihed]

 December 06, 2019, 07:44:40 pm View in topic context
 Posted by beterhans  in [WIP]DBFCI - MISAKA Mikoto[RAILGUN LAUNCH!!!! Finsihed 1 super] (Started by beterhans August 09, 2019, 06:44:59 pm
 Board: Projects

    

Re: Best (accurate) SF2 conversions?

 December 05, 2019, 05:26:39 pm View in topic context
 Posted by beterhans  in Best (accurate) SF2 conversions? (Started by extravagant November 27, 2019, 09:28:06 am
 Board: M.U.G.E.N Discussion

    

Re: Character of the Month: November 2019 Nominations

 December 05, 2019, 05:10:36 pm View in topic context
 Posted by beterhans  in Character of the Month: November 2019 Nominations (Started by Bizarro Santamorphman December 01, 2019, 10:24:25 pm
 Board: Contributions of the Month

I say Morgan
High quality character!

Morgan by CSX -2
    

Re: [WIP]DBFCI - MISAKA Mikoto[Another 2 moves finsihed]

 December 03, 2019, 02:24:31 pm View in topic context
 Posted by beterhans  in [WIP]DBFCI - MISAKA Mikoto[RAILGUN LAUNCH!!!! Finsihed 1 super] (Started by beterhans August 09, 2019, 06:44:59 pm
 Board: Projects

It is Makoto from Persona 5. ♥

Yeah
I can guess another is Shiina_Mashiro

now the pallets are more than 26
and I can't make it selectable in the ingame menu. since it is used to select support characters

So now the design is if you hold down or hold back by enter the game you can access other pallets
and based on the pallet number your boosted blaster type will be decided for power up or cancel or escape.

    

Re: [WIP]DBFCI - MISAKA Mikoto[Another 2 moves finsihed]

 December 03, 2019, 05:59:18 am View in topic context
 Posted by beterhans  in [WIP]DBFCI - MISAKA Mikoto[RAILGUN LAUNCH!!!! Finsihed 1 super] (Started by beterhans August 09, 2019, 06:44:59 pm
 Board: Projects

    

Re: [WIP]DBFCI - MISAKA Mikoto[Another 2 moves finsihed]

 December 02, 2019, 03:38:48 pm View in topic context
 Posted by beterhans  in [WIP]DBFCI - MISAKA Mikoto[RAILGUN LAUNCH!!!! Finsihed 1 super] (Started by beterhans August 09, 2019, 06:44:59 pm
 Board: Projects

    

Re: Morgan

 November 24, 2019, 04:14:16 pm View in topic context
 Posted by beterhans  in Morgan(Update 2019/11/30) (Started by MU_CSX November 24, 2019, 09:01:43 am
 Board: Your Releases, 1.0+

Wah how can you make them so quick! downloading
    

Re: What is cheap/balance in the terms of mugen?

 November 22, 2019, 04:09:18 pm View in topic context
 Posted by beterhans  in What is cheap/balance in the terms of mugen? (Started by Amidweiz November 16, 2019, 10:47:35 am
 Board: M.U.G.E.N Discussion

able to exit the hit state is cheap.


 What about Burst mechanics? I know DBFC has it in the form of Escape Blast.

that's a huge cost for exit (1.3 round can't use other boost)
but most cheap char can exit very easly at no cost.

invincible time is same
for shayuken type of moves it can have invincible frames since it pay back the cost when landing.
for super moves it can have some 1-8 frames since it cost power bar.

give buff at no cost is cheap.



    

Re: [WIP]DBFCI - MISAKA Mikoto[ALL Pallet Done! Help needed]

 November 22, 2019, 02:49:33 pm View in topic context
 Posted by beterhans  in [WIP]DBFCI - MISAKA Mikoto[RAILGUN LAUNCH!!!! Finsihed 1 super] (Started by beterhans August 09, 2019, 06:44:59 pm
 Board: Projects