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Messages by poiuygfd

    

Re: Project Catch 'Em All

 February 07, 2020, 05:44:47 pm View in topic context
 Posted by poiuygfd  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

damn this place kinda died huh? i'm working on something atm, but when it comes out depends on how motivated i feel.
    

Re: Project Catch 'Em All

 September 17, 2019, 07:44:02 pm View in topic context
 Posted by poiuygfd  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

I don't know if Sableye was in a really old version of this game, or maybe you're thinking of Spiritomb, but my Sableye isn't a resprite. Also i know i haven't been active in a short while, I'm starting uni again soon so and the character I'm working on is taking quite some time, I'll try to get some more work done soon.
    

Re: Project Catch 'Em All

 September 01, 2019, 12:55:32 pm View in topic context
 Posted by poiuygfd  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

Don't worry about it, I'm not too worried about that. I've already started work on a new character that is most likely going to be terrible but has a fun gimmick that I'm working on, though thanks for that Rotom character as I was wondering how i could incorporate the various appliance forms into its kit. I'll likely try to work on Rotom as well as the character I'm currently working on as it could take a while to fully complete.
    

Re: Project Catch 'Em All

 August 30, 2019, 05:05:27 pm View in topic context
 Posted by poiuygfd  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

Well thats a shame, as I've already gotten some work on it done in terms of attempting to create form changing with Relic Song, but at least I'm not that far in yet. Instead, I may try to work on the Rotom character I mentioned a while back, or maybe try my hands at a different boss like Victini instead.
    

Re: Project Catch 'Em All

 August 30, 2019, 02:12:22 pm View in topic context
 Posted by poiuygfd  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

Thats fair, sometimes there is things that can't be helped. By the way, I was making plans to start work on a Meloetta boss myself, but before I do that I better be sure the boss you are creating isn't Meloetta otherwise there would be no point.
    

Re: Project Catch 'Em All

 August 30, 2019, 12:23:32 am View in topic context
 Posted by poiuygfd  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

Nice, a new update. I appreciate the speed increase, and its nice to see another of my creations officially in the game. By the way, I was looking in the updates text document, and it says that a boss Pokemon was added to the game, but it doesn't appear that anything new actually was added, so is this a mistake?

Also here is the next version of Sableye, hopefully fixing the issues pointed out before https://www.mediafire.com/file/i6dqemxwqfkh1xc/Sableye.zip
edit: typo and grammar fix
    

Re: Project Catch 'Em All

 August 29, 2019, 06:46:56 pm View in topic context
 Posted by poiuygfd  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

Wow thank you that was a huge help, Knock Off is now functional! And also thanks for the quick reply too. I've still got to come up with and add a few more palettes for Sableye but after that I can release the first version, so I'll get to doing that soon.

EDIT: I've added the palettes, so here is the first playable build for Sableye. I'm sure there is room for improvement but let me know what you think.
https://www.mediafire.com/file/6k7lhwcvvdqfv67/Sableye.zip
    

Re: Project Catch 'Em All

 August 29, 2019, 05:35:33 pm View in topic context
 Posted by poiuygfd  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

Quick question, how would I change the state that Knock Off is set to depending on whether the enemy's item variable (variable 21) is 0 or not? I've tried a couple things but can't get it to work.
    

Re: Project Catch 'Em All

 August 19, 2019, 11:52:09 pm View in topic context
 Posted by poiuygfd  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

Nice, looking forwards to more updates! Also, just wondering, any more critisism on Partner Eevee? What should I work on next with that character? I'll also try to get some work done on Sableye soon, and if I really feel motivated enough maybe I'll fix up MissingNo. too
    

Re: Project Catch 'Em All

 June 28, 2019, 08:09:42 pm View in topic context
 Posted by poiuygfd  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

OK I fixed the issues outlined with Eevee: Bouncy Bubble should now properly use the Big Root, Last Resort's animation has been adjusted and the pausetime has been changed, and something I noticed during testing is Bouncy Bubble was using the wrong animation, so that has also been fixed.

Anyway, here is the new link: https://www.mediafire.com/file/h7zpo24kpl1e33q/PartnerEevee.zip
    

Re: Project Catch 'Em All

 June 23, 2019, 11:49:47 am View in topic context
 Posted by poiuygfd  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

    

Re: Project Catch 'Em All

 June 19, 2019, 10:59:22 pm View in topic context
 Posted by poiuygfd  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

Thanks  ;D

I have the new update for Eevee practically done, it should now be compatible with almost every item, and Quick Attack has been replaced with a new move, Last Resort. The only thing I'm waiting for is to learn how to add the Big Root code, though I may just dig through the code of other characters to try and find out for myself. Once that is done, I can release the beta 5 version of Eevee.

Sableye is also coming close to completion, as all I have left to do is find out how I can implement Knock Off. MissingNo also shouldn't take long to update, although I also intend to revamp Submission.
    

Re: Project Catch 'Em All

 June 16, 2019, 09:05:38 pm View in topic context
 Posted by poiuygfd  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

Hello, I know its been a while, but I'm going to start working on some more Pokemon again now that its finally summer. I'll also fix up my ongoing projects, however I have also started work on two of my favourite Ghost type Pokemon: Sableye and Rotom. One of the moves I want to give Sableye is Knock Off, but that sounds like it could be a complex move. My question is, is it possible to check if the opponent has an item, and if so, can I remove it with Knock Off?

Edit: There was also mention of additional code needed for the Big Root if the Pokemon has a move that heals them. As Eevee's Bouncy Bubble does this, what would be the code I need for Eevee?
    

Re: Project Catch 'Em All

 June 03, 2019, 12:07:32 pm View in topic context
 Posted by poiuygfd  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

I think that going back and revamping some of the older pokemon is a great idea, and as for Mewtwo, maybe disable would work? I don't know if that would make him too good or not but theres not really many options that wouldn't make it too strong.
    

Re: Project Catch 'Em All

 April 01, 2019, 12:29:16 am View in topic context
 Posted by poiuygfd  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

Wow, awesome update. Items are a really cool addition, and its great to see some of my Pokemon officially in the game. Speaking of my Pokemon, is there any extra code I need to add to my work in progress ones due to the items?

Also I apologise for my lack of updates recently, I have a load of work for uni, but the holidays aren't too far off so I should have plenty of time to work on fixing up my characters soon.
    

Re: Project Catch 'Em All

 January 18, 2019, 04:58:42 pm View in topic context
 Posted by poiuygfd  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

    

Re: Project Catch 'Em All

 January 08, 2019, 02:56:07 pm View in topic context
 Posted by poiuygfd  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

Wow, I didn't even see that, mainly because I just used training for testing. Once I figure out the cause i'll fix it. Also, I'm not sure about doing Partner Pikachu because there is already a large amount of pure electric type Pokémon.
    

Re: Project Catch 'Em All

 December 26, 2018, 10:18:34 pm View in topic context
 Posted by poiuygfd  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

Ok so heres an update, i've had a lot of assignments and i've been playing smash and lets go a lot, which is why i have been inactive, but i've got a couple of things. Here is a patch to Plusle and Minun that hopefully stops Minun from falling through the floor (during my testing it didn't occur to me, but theres a chance it could happen)

https://www.mediafire.com/file/dc5zaftaiawa6fq/PlusleMinun.zip

Sorry this took so long, hope y'all had a great christmas/whichever holiday you may celebrate though. I'll also get back to work at some point on MissingNo. and maybe Sharpdeo too, but for now i'm working on something which should be released very soon.

edit: it is done. As i mentioned, i've been playing lets go a lot, the eevee version specifically. Because eevee is precious and has a lot of variety as the partner form, I made a partner eevee character. Its pretty powerful when using status correctly, have fun, but note there may be bugs as this was thrown together in under a day.

https://www.mediafire.com/file/c22r2920r7epnr2/PartnerEevee.zip
    

Re: Project Catch 'Em All

 November 18, 2018, 11:40:45 am View in topic context
 Posted by poiuygfd  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

Yea i'll get round to fixing it at some point,  but atm i've been sinking a lot of time into let's go eevee. Actually not a bad game.
    

Re: Project Catch 'Em All

 November 16, 2018, 12:27:13 pm View in topic context
 Posted by poiuygfd  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

Pichu is at least different from Pikachu in that its moves recharge faster and it hurts itself in Smash Bros as well as having different stats, whilst Squirtle was just someone elses old character I updated to the newest system, I don't intend on doing anything else with it and am not bothered about whether it ends up in the final roster or not. I was thinking of giving Pichu Sweet Kiss, but I decided against it. I don't even know if confusion is in this game.