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Messages by warecus

    

Re: Classic VS : Zangief Update

 March 24, 2022, 04:34:21 pm View in topic context
avatar  Posted by warecus  in Classic VS : E. Honda (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

Curious about chun li could be really interesting considering her kung fu wushu and other Chinese martial arts. Maybe some fei king inspiration
    

Re: Beast by Gladiacloud, MotorRoach, and Kenshiro99

 April 14, 2021, 10:18:04 am View in topic context
avatar  Posted by warecus  in Beast by Gladiacloud, MotorRoach, and Kenshiro99 (Started by MotorRoach March 26, 2021, 02:24:35 am
 Board: Your Releases, 1.0+

Great character all around. I mean that. Capcom or better quality. Only thing that comes close is your revamped Michelle Heart. I always hoped you would do archangel and or bishop (90’s) but you have done supremely well for free. Rest easy. You will be missed. Enjoy your time however that pans out. Thanks a bunch.
    

Re: M206 Project Thread: Pag.9 Sagat new SFV strong Punch

 August 31, 2018, 05:39:35 am View in topic context
avatar  Posted by warecus  in M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

I agree with trolo...great progress btw...I'm really curious about the shock sprites...electricity never really seem to be dagat's thing...I thought just fire and tiger
    

Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick

 August 21, 2018, 02:58:20 pm View in topic context
avatar  Posted by warecus  in M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

I think when he is crouching all the way down during that charge his torso grows...way too big..i would keep it the same size all the way through
    

Re: Graphic contest: Buu's Absorbed forms! Trick or treat - 2016 Halloween edition

 August 15, 2018, 04:45:08 pm View in topic context
avatar  Posted by warecus  in Graphic contest: Buu's Absorbed forms! Trick or treat - 2016 Halloween edition (Started by XGargoyle October 30, 2016, 12:40:39 pm
 Board: Hyper DBZ

that is really nice
    

Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick

 August 13, 2018, 11:36:15 am View in topic context
avatar  Posted by warecus  in M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

I think you are talking about one of his unique attacks which is forward and fierce punch

@M206

nice step kick but his right leg seems to stiff and his foot would pivot a little more
    

Re: Superman by Jmaxximus & Electro

 August 02, 2018, 02:23:58 am View in topic context
avatar  Posted by warecus  in Superman by Jmaxximus & Electro (Started by ELECTR0 August 17, 2017, 03:33:27 pm
 Board: Projects

Yeah watching your vid there is enough pauses to save on one bottom level and one lower level...you might not even have sprite the full civilian. ..you can have a blur and achieve the rest audibly with "thank you superman" and "help" but not in that order lol

And did you say alpha? If this is true you're too kind
    

Re: Superman by Jmaxximus & Electro

 August 01, 2018, 03:54:27 pm View in topic context
avatar  Posted by warecus  in Superman by Jmaxximus & Electro (Started by ELECTR0 August 17, 2017, 03:33:27 pm
 Board: Projects

I for one think it looks awesome, I don't feel bad about since the area looks abandoned.  Supes can do stuff like this as long as he is not actively throwing and destroying around obvious civilians.  As a matter of fact why don't you add him saving some civilians in some of the parts.  Example:  the parts where he is knocking the opponent up into the buildings he can save some random people especially rescue some from the fire on the upper floor.  The only thing I would want is a little more debris and smoke on the initial slamming into the buildings to hide the jaggies that pop up.

and I wish this supes had a smart pal for the red trunks...always thought it weird to cover supes in pseudo armor and collar...it kind of detracts from him being super...anyway great work
    

Re: Mike Haggars BIG update

 July 26, 2018, 01:55:14 pm View in topic context
avatar  Posted by warecus  in Mike Haggars BIG update (Started by RΣDDBRIПK July 20, 2018, 02:32:08 am
 Board: Projects

I think you add the eye twinkle it should last longer on the pause with the twinkle then go into the combo
    

Re: The Crow / Eric Draven sprite sheet (Capcom Style)

 July 14, 2018, 08:47:07 am View in topic context
avatar  Posted by warecus  in The Crow / Eric Draven sprite sheet (Capcom Style) (Started by SiL3Nt J June 05, 2018, 06:08:36 am
 Board: Resource Releases

I would still go with jill's crows, the hawk and crow have different feather types and alignments
    

Re: Gouken SF2 Sprite Sheet (and SF1 Portrait of him)

 June 12, 2018, 01:22:49 am View in topic context
avatar  Posted by warecus  in Gouken SF2 Sprite Sheet (and SF1 Portrait of him) (Started by SiL3Nt J August 10, 2015, 04:33:09 pm
 Board: Resource Releases

Damn that is super awesome...nice detail in hair
    

Re: Gouken SF2 Sprite Sheet (and SF1 Portrait of him)

 June 11, 2018, 09:52:00 am View in topic context
avatar  Posted by warecus  in Gouken SF2 Sprite Sheet (and SF1 Portrait of him) (Started by SiL3Nt J August 10, 2015, 04:33:09 pm
 Board: Resource Releases

@ SiL3Nt J yeah I miss the chanclas too but the sprites look awesome so that is a small loss.


@ electro is this the shen long you were talking about, I hope you were also doing the one with shoulder tats and head band too, the april fools one, because there hasn't been a good one of those yet
    

Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)

 June 09, 2018, 03:26:03 pm View in topic context
avatar  Posted by warecus  in Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018) (Started by DarkWolf13 December 25, 2017, 03:44:46 am
 Board: Projects

I said I tested both in the game out the game in my own and in fighter factory...so tested outside of the game was not the default go to. 

I tried black panther black widow and devilotte...played with the bgm in your game and all.  Because at first I thought the bgm was too loud and and drowning out your hit sounds but still no dice, but if it is working for everyone else..fair enough just letting you know the issues I had...in your game, not my own.
    

Re: The Crow / Eric Draven sprite sheet (Capcom Style)

 June 07, 2018, 02:18:22 pm View in topic context
avatar  Posted by warecus  in The Crow / Eric Draven sprite sheet (Capcom Style) (Started by SiL3Nt J June 05, 2018, 06:08:36 am
 Board: Resource Releases

Jill valentine has crows
    

Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)

 June 05, 2018, 03:45:23 am View in topic context
avatar  Posted by warecus  in Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018) (Started by DarkWolf13 December 25, 2017, 03:44:46 am
 Board: Projects

I'll test again but I downloaded the version with black panther and no sounds
    

Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)

 June 04, 2018, 05:08:29 pm View in topic context
avatar  Posted by warecus  in Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018) (Started by DarkWolf13 December 25, 2017, 03:44:46 am
 Board: Projects

don't know if it was said yet but there are no hit/guard sounds for the game or characters
    

Re: SF3 M.Bison

 June 01, 2018, 02:19:36 am View in topic context
avatar  Posted by warecus  in SF3 M.Bison (Started by inktrebuchet February 22, 2017, 08:03:32 pm
 Board: Sprite Projects

I just want to say your work is very very clean.  Great work.
    

Re: M206 Project Thread: Pag.7 lev.3 supers improvements/fixes

 May 29, 2018, 06:03:03 pm View in topic context
avatar  Posted by warecus  in M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

got daym...best sagat ever...I like it a lot

On another note you have a lot of red and red lightning...have thought about instead of more orange yellows and blacks...also maybe during some super moves tiger scratches stripes and maybe a tiger image cuz that is what he is known for.   


But in any event I wish I could play as him now good job


And that joe stance could use a few more highlights to match his alpha sprites...I know you base the sprite work on joe but try to match it up a little more to the alpha sprites and maybe add a little tweak so it's not just a joe swap to make it your own...cuz right now I want to pretend your sagat is the king and originator that every Tai guy copies


Can't wait for a test
    

Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial

 May 24, 2018, 10:59:24 am View in topic context
avatar  Posted by warecus  in M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

I would definitely have someone help you with the shading like you did with that sf4 kick and I would mesh both stances or incorporate it by distance like you did with the other stances...maybe a low health stance or rage stance
    

Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial

 May 21, 2018, 05:09:08 pm View in topic context
avatar  Posted by warecus  in M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

I like it but it isn't as polished as the old one which looks good...maybe if you cleaned it up real well, but also your old one looks original the new one is just joe without nuance.  Maybe a combination of the two or add it into the stances