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Bleed

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Messages by Bleed

    

Re: BLEED's work

 January 28, 2014, 07:09:28 pm View in topic context
 Posted by Bleed  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

The hat does move a little, because it's not held on so tight in reality that it wouldn't do so.


For MKHD, all the stages are done and what is left to do is the characters and coding.  It's going very slow, but hasn't stopped.

The characters with animations now are Scorpion/SubZero/Reptile, Johnny Cage, Raiden, and Liu Kang.

Some of the other characters have been made, like Shang Tsung, and Goro, but not animated.

Kano and Sonya have been started several times by different people but never got to the animation or texturing stage.

    

Re: BLEED's work

 January 28, 2014, 06:51:46 am View in topic context
 Posted by Bleed  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

EF-12 looks really cool, but I'm learning other 3D game engines now, Unity and UDK.  I'll probably try to make something with EF-12, it'll help in making something from scratch on the other engines.


That's about as close as I can get to the sprites with this animation.

    

Re: BLEED's work

 January 07, 2014, 06:18:11 am View in topic context
 Posted by Bleed  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

Not for Sonya, I'm not making that character yet.

I'm doing some animations for Raiden, like the Bio here WIP.










And some other base models.





    

Re: BLEED's work

 October 22, 2013, 02:28:25 am View in topic context
 Posted by Bleed  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

Yeah I know, MK isn't logical with some ideas.  I'm just making it like it was, pretty much.  If not, I hear about it not staying true to the original.

Thanks for the feed back.




    

Re: BLEED's work

 October 20, 2013, 04:02:46 pm View in topic context
 Posted by Bleed  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

Baraka's teeth are metal in MK2, if you search for images of the mask up close, you'll see.

In the ending you can see it also.
    

Re: BLEED's work

 October 20, 2013, 08:31:43 am View in topic context
 Posted by Bleed  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

More work on Raiden, the MK2 parts are just a mod for something else.  I'm making the animations from MK1, progress is slow but still moving...

    

Re: BLEED's work

 September 17, 2013, 01:01:16 am View in topic context
 Posted by Bleed  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

Thanks, I have plenty of room for improvement, but this MK project is really helping.  Getting a lot of practice with this stuff, and it's making a difference,  I'm learning a lot. :)
    

Re: BLEED's work

 September 16, 2013, 09:57:46 pm View in topic context
 Posted by Bleed  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

Here's an update on Raiden, I'm still making some adjustments to the model, need to add some details like seams on the clothing, but getting close now.

    

Re: BLEED's work

 August 20, 2013, 01:59:43 pm View in topic context
 Posted by Bleed  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

More updates





    

Re: BLEED's work

 August 12, 2013, 07:34:04 am View in topic context
 Posted by Bleed  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

Still messing with it, trying to make him look more realistic.

    

Re: BLEED's work

 August 08, 2013, 08:58:20 am View in topic context
 Posted by Bleed  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

Update on Baraka



    

Re: BLEED's work

 July 20, 2013, 08:51:07 am View in topic context
 Posted by Bleed  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

To get the animation looking smooth, I did have to animate the full turn.  I can't get away with a simple mirror when using more sprites, because the pop in animation will be too obvious.

      Posted: July 20, 2013, 08:36:25 pm
I changed the head to look more like the mask Richard Divizio had in MK2.

This is with base shading, no real textures, just some flat colors basically.

    

Re: BLEED's work

 July 16, 2013, 11:53:14 pm View in topic context
 Posted by Bleed  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

Yeah..., some things I just have to deal with, when it comes to 2D sprites.
    

Re: BLEED's work

 July 16, 2013, 07:00:41 pm View in topic context
 Posted by Bleed  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

Yeah, I've been making different models from MK1 to UMK3 from the start.
    

Re: BLEED's work

 July 16, 2013, 08:23:31 am View in topic context
 Posted by Bleed  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

Here's a bit of work on Baraka, I have the model in 3ds.max now, and I'm using some displacement maps to get the detail from the sculpting program, Zbrush.

I'm making some basic shaders on him, so the different parts of the model seem to have different materials, like cloth, leather, metal, and skin.

Flat colors so far, later I have to add some real textures to that for the color details.


    

Re: BLEED's work

 June 08, 2013, 07:34:47 am View in topic context
 Posted by Bleed  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

Thanks, there is another Artist working on Liu Kang, and he's making the animations for him now.


Zbrush Modeling/Sculpting by Mortal Gojira
Rigging, animation, etc. by arq_hawkin

    

Re: BLEED's work

 June 07, 2013, 05:14:04 am View in topic context
 Posted by Bleed  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

Still at it, making a lot of adjustments to this model.  The first animations reveal a lot of problems, but that's been pretty much taken care of.  Moving along with the animations.

    

Re: BLEED's work

 April 16, 2013, 01:44:22 am View in topic context
 Posted by Bleed  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

    

Re: BLEED's work

 April 15, 2013, 10:41:02 pm View in topic context
 Posted by Bleed  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

    

Re: BLEED's work

 April 15, 2013, 10:10:17 am View in topic context
 Posted by Bleed  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects