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Messages by ShotokanEditor

    

Re: CPS2 Gouki / Akuma (PotS Style)

 September 25, 2023, 03:40:03 pm View in topic context
 Posted by ShotokanEditor  in CPS2 Gouki / Akuma (PotS Style) (Started by Emerie The G.O.A.T January 07, 2022, 06:14:58 pm
 Board: Projects

Oh bro this looks great :o
I think I have an Ogre EX beta version somewhere that i havent released for years now with lots of changes and this character meas me to get back at him.
Great job
    

Re: Evil Dan - Current Version: 5.1.3

 October 15, 2022, 10:02:12 pm View in topic context
 Posted by ShotokanEditor  in Evil Dan - Current Version: 5.2 (Started by Nocturnis September 11, 2022, 12:39:10 am
 Board: Your Releases, 1.0+

Damn i was working remastering Ilcane's version to an EX one like i did on Ogre EX but this looks very promising man!I guess Is Soul Gen is the next for me
I love the diversity with the taunts and his power that he shouldnt have as default great idea!
Cant wait to see more of this tbh, just as Pots said some animations need some work :)
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 January 10, 2021, 02:38:18 pm View in topic context
 Posted by ShotokanEditor  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

The weird thing is that even tho i hit ignore i could edit everything o_O
That was until i finished what i was doing and tried to run mugen with it crashing immediately on launch even before main menu
Hope it gets fixed :/
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 January 10, 2021, 12:19:05 pm View in topic context
 Posted by ShotokanEditor  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

Ok after working on it and ignoring that error and working on some chars i realized after launching mugen it was crushing the engine immediately. Removed that character and then run properly so i guess those things i simplysmall edited (just some sprites)just to test the FF was making a mess on it or smth.
I tried to install 32 bits version i get no error while installing and even tho it finishes properly it doesnt even launch at all
Aaaaaaaanw this is the error i get on 64 bit


Does anyone have 3.5.4 or 3.5.3 versions? not available in the old versions downloads
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 January 10, 2021, 10:54:07 am View in topic context
 Posted by ShotokanEditor  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

Hey thanks a lot for keeping this alive
I just tried to install the latest version 3.5.6 (64bit) and i get an error during installation which i have the option to ignore tho.
Ill report back if i get issues while working on it
    

Re: CvS3 BROLY by Mr. Ansatsuken! (Updated, 23-06-2019)

 June 30, 2019, 09:50:02 am View in topic context
 Posted by ShotokanEditor  in CvS3 BROLY by Mr. Ansatsuken! (Updated, 04-07-2019)  (Started by Mr. Ansatsuken June 23, 2019, 02:15:00 am
 Board: Your Releases, 1.0+

OUF! great DB character simply one of the best, gotta love how you recreated the effect when he is gather energy on one hand
You know that green exposure one, jeezus its very nice work!

Take a look again on his power  refill skill, when you release its so sudden
    

Re: Reuben Kee styled Shin Akuma released

 April 21, 2019, 07:55:54 am View in topic context
 Posted by ShotokanEditor  in Reuben Kee styled Shin Akuma released (Started by Sir Ghostler March 02, 2019, 06:34:43 am
 Board: Your Releases, 1.0+

Great job brother I really wanna see a sick AI for this akuma
Great tribute
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 June 16, 2018, 09:50:34 pm View in topic context
 Posted by ShotokanEditor  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

Omg so sooo much appreciated. Thanks a lot for your efforts
    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (12/19/17)

 January 27, 2018, 11:12:46 am View in topic context
 Posted by ShotokanEditor  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 am
 Board: Edits & Addons 1.0+

Thanks for your hard work mate I always loved MK2 and this hits the spot

Some combos dont spill out  blood, but still i have no idea how is your blood code implemented
Some  moves like repltiles invisibility where changed :x is there a reason?
The only thing i didnt like? jade and noob saibot portrait ;p

Thanks again for this i loved it
    

Re: Character of the Month: August 2017 Voting

 September 29, 2017, 07:34:06 am View in topic context
 Posted by ShotokanEditor  in Character of the Month: August 2017 Voting (Started by 【MFG】gui0007 September 17, 2017, 01:52:25 am
 Board: Contributions of the Month

Hey fellas.
I just wanted to thank you anyone who voted for my edit.:)
I wont vote for myself either i havent tryed any char of
the other nominee's cause im in a hospital after a big car crash and i cant use a pc to check anything and im writing this from my android .:/
THANKS again and good luck to all
    

Re: Ogre EX updated to MUGEN 1.1 only

 August 23, 2017, 09:53:53 pm View in topic context
 Posted by ShotokanEditor  in Ogre EX updated to MUGEN 1.1 only (Started by ShotokanEditor August 20, 2017, 09:25:04 am
 Board: Edits & Addons 1.0+

I tried this out and Tatsumaki is an infinite.
Considering it's Ogre it's hard to tell if it's intentional or not.

Yeh tbh its intentional. Even though i found some awesome juggle system people posted in the site i didn't change anything on this.
Ogre is supposed to be cheapy ;p didnt really wanna change the way he plays and juggles but i have really really toned down everything he used to do.
Back then even in the old version that existed(Aragon excluded)he could just juggle 4-5 hits and then he could throw a super and ...oops you're dead!
I hope he is playable in a way with this version to old users too.

I really want him to be in the middle of cheapness and re-balanced in a way(weird huh).
I really don't know how much i reached my goal xD but i liked the result so far
    

Re: Ogre EX updated to MUGEN 1.1 only

 August 23, 2017, 09:00:21 pm View in topic context
 Posted by ShotokanEditor  in Ogre EX updated to MUGEN 1.1 only (Started by ShotokanEditor August 20, 2017, 09:25:04 am
 Board: Edits & Addons 1.0+

glad you peeps enjoy it. :)

To remove the energy effect just go to the Ogre EX AI.cns file and search this :

;Energy surrounding Ogre EX

Delete all the lines below this and save.
If you cant do it inform me :)



    

Ogre EX updated to MUGEN 1.1 only

 August 20, 2017, 09:25:04 am View in topic context
 Posted by ShotokanEditor  in Ogre EX updated to MUGEN 1.1 only (Started by ShotokanEditor August 20, 2017, 09:25:04 am
 Board: Edits & Addons 1.0+

And poof! today its my birthday again and after 4 years since the original upload i did this is the
final version. I don't think if I ever go back to add things, he already has many moves and skills
maybe if i ever fix that dreaded bug he has and which cant fix that he goes floating when getting hit
on air from high velocity projectiles. If anyone ever sees that code and can fix it i would gladly
add it and of course credit him. If elecbyte makes a new mugen version I'm sure i will work on him again.
With all that out of the way lets get to it.

Ogre EX for MUGEN 1.1 only version Final? V1.0
I tinkered around for hours to record for 1.1b MUGEN with no results. So Im sorry for no having a
play-through video. Tried fraps, bandicam and even obs. NOTHING
I mean wtf with that shit man ?Why elecbyte had to to make it that hard anyway
Hopefully this version is not buggy and plays well cause i didn't have enough time to test properly



V1.0 Changes

- Converted to M.U.G.E.N 1.1
- Added Messatsu Gou Rassen style supermove
- Added Metsu Gou Shoryuken style supermove
- Added Metsu Gou Shinryuken style supermove
- Added Iori's Energy Geyser supermove
- Added Victory quotes
- Added Energy effects surrounding Ogre EX
- Added intro fighting himself
- Added and changed some of the FX :p
- Added and edited missing sfa3 hitsparks for specials backhits
- Fixed lots of syntax error and deprecated codes
- Damage Dampener Added
- Changed many of the commands even simplified for easier output(ashura seknu)
- Re-balanced lots of damage output to equalize with the dampener changes
- Extra defense added after using his taunt
- Better AI..doesn't like to get hit that much like before (I hope)
- Dio's moves added and no more (var)hits needed to activate them, just forward + z and/or back + z
- Updated pallets
- Many things that I forgot

DOWNLOAD
http://www.mediafire.com/file/sn2iwywyz2z3hch/Ogre+EX+V1.0+Final.zip

For the old version and non 1.1b thread
http://mugenguild.com/forum/topics/ogre-ex-release-juns-ogre-edit-last-time-updated-5102017-v-96-beta-153073.0.html

Keep M.U.G.E.N ALIVE!

All Special skills move set commands
Spoiler, click to toggle visibilty



All Supermove skills move set commands

Spoiler, click to toggle visibilty

One last note. DONT EVER..EVER USE THIS FILE to gain money cause i had a lot of internet drama
with this. This is and will always be COMPLETELY FREE


Thanks for using Ogre EX :) and don't hesitate to leave me feedback if you use him
    

Re: Need help with damage dampener

 June 06, 2017, 01:32:33 am View in topic context
 Posted by ShotokanEditor  in Need help with damage dampener (Started by ShotokanEditor June 01, 2017, 08:53:55 pm
 Board: M.U.G.E.N Development Help

thanks a lot mate, ill try to use your example somehow. Will feedback in the next days
    

Need help with damage dampener

 June 01, 2017, 08:53:55 pm View in topic context
 Posted by ShotokanEditor  in Need help with damage dampener (Started by ShotokanEditor June 01, 2017, 08:53:55 pm
 Board: M.U.G.E.N Development Help

Hey peeps
This is driving me crazy... I checked many old threads in here but whatever I used did not give me the results I want.
For example i used these examples some peeps gave but they lack the ability to work on helpers:

    ; Simple
        [state -3, dampener]
        type = attackmulset
        trigger1 = numtarget >= 1
        value = 0.90 ** target, gethitvar(hitcount)

    ; Alternate 1
        [state -3, attackmulset]
        type = attackmulset
        trigger1 = 1
        value = 0.6

    ; Alternate 2
        [State -3, dmg dampener]
        type = attackmulset
        trigger1 = 1
        value = 1/(hitcount/X + 1)
        ignorehitpause = 1

From what i realized have to make it with a var?
Since i never worked with vars or fvars for what not..
Any help would be appreciated
(btw its for mugen 1.1 character)
    

Re: Ogre Ex Release (Jun's Ogre edit) last time updated 5/10/2017 V.096 beta

 May 10, 2017, 01:28:14 am View in topic context
 Posted by ShotokanEditor  in Ogre Ex Release (Jun's Ogre edit) last time updated 5/10/2017 V.96 beta (Started by ShotokanEditor August 20, 2013, 07:48:51 pm
 Board: Edits & Add-ons

    

Re: Ness's 234 Character Screenpack (WinMugen Version)

 November 06, 2013, 10:37:20 am View in topic context
 Posted by ShotokanEditor  in Ness's 234 Character Screenpack (WinMugen Version) (Started by Ness November 05, 2013, 02:01:12 pm
 Board: Edits & Add-ons

looks reeeealy good tbh man.Will there be a 1.0 or 1.1 version??

cause i moved to 1.0 some time ago :x
    

Re: Street Fighter Zero V2 Demo 8

 November 05, 2013, 09:59:21 am View in topic context
 Posted by ShotokanEditor  in Street Fighter Zero V2 Demo 8 (Started by EM20XX September 25, 2013, 01:26:29 am
 Board: Edits & Addons 1.0+

Thanks! I made the damage low because I wanted the fights to last longer though a lot of people tend to not like this so I may change it later.
Throws that miss do have intentional animation if that’s what you’re talking about but if they look strange then I can look more into it.
I’m glad you like the game! I believe in keeping things old school and I like how the game has that feel. I will keep the updates coming…

Are you gonna convert this to mugen 1.1?
On of my favorite full game ever
    

Re: Depths of Heaven X Hero

 November 03, 2013, 08:47:13 pm View in topic context
 Posted by ShotokanEditor  in Depths of Heaven X Hero (Started by Ace-Million October 21, 2013, 09:09:46 pm
 Board: Your Releases, 1.0+

very nice stage but i seem to get problems with mugen 1.1
My chars look huge :(

You ae using Widescreen Mugen or just the Regular?

If you are using widescreen (1280x720 or 850,480) you need to set a localcoord of 426.66,320.25 to reduce the size of the chars (This is for all your chars so is kinda anooying :P)

For regualr 640x480 (Regular resolution).
just change the stage localcoord to 960,720 probably u will have to change the leftbound and rightbound a bit but thats easy.

Im using mugen 1.1 latest with the patch
    

Re: Depths of Heaven X Hero

 November 03, 2013, 05:26:02 pm View in topic context
 Posted by ShotokanEditor  in Depths of Heaven X Hero (Started by Ace-Million October 21, 2013, 09:09:46 pm
 Board: Your Releases, 1.0+

very nice stage but i seem to get problems with mugen 1.1
My chars look huge :(