Posted by Amidweiz in Amidweiz's generic request topic (Started by Amidweiz May 17, 2013, 12:40:39 am
What is the definitive Orochi or Mizuchi (or both in one) that's not super custom?
IIRC orochi by gonzo is an accurate 98UM one, and I think it also has Mizuchi as a second mode
There's also mizuchi by Ahuron based on NGBC with also orochi as a second mode but with mizuchi explods
- Everyone's basics has infinite/weapon priority
I mean considering how stubby the attacks are, I don't think it matters too much.
Can anyone tell me where can i get this lifebars?
Perhaps I could have had made a project thread (or even revive a really old one Smogon made) but I wasn't sure if folks would either care or whenever I'd still be willing to even work on the game further, being a kind of a person who would prefer to be sure I'd be able to finish some things before even starting them (when I'd start a new standalone character and make quite enough progress to see completion possible, I would consider that tho'). It also didn't help that - as I've said before - the circumstances not exactly out of my control have heavily impeded the progress on the project. Judging from the timestamps of the sprite files the bulk of this project was developed in around 3.5-ish months, so the update could've been released much earlier if 2019 wasn't that much of a kick in the balls. I even half-way expected to deliver one more playable character for this update but I just had to postpone that one for later, and that's considering I wouldn't end up scrapping the character and just completing the final boss and whatever else that's left.
By the way, neither of these are really infinites. The training char may not be able to manage it but player 2 could just block the camera flash after a standing kick (with not enough hit-stun to actually combo into it) by holding back, and besides even with the actual combo like the handstand into flash the dizzy time still decayed anyway, something you may have even noticed in the clip with Anna. And while I'd wish Maggie's mash punch loop is something I'd wish I could have done about it (I've updated the archive with the hot-fix to have the move's vertical hit velocity decay, the loop can still happen, but the hold tech can put a stop to that anyway) this isn't exactly an infinite either, especially in this version where player 2 can just hold P+K to tech out of that loop as soon as going low.
I'll admit that I thought this thread would've been more..... "lively" in terms of replies and such. Not sure if this is the case of the project not really finding it's audience or my inability to properly present it, or perhaps a sign of the engine itself waning in relevance to the point that people stopped caring about new releases altogether (not like I can blame them).
Guys, for whoever is having troubles with PS4 pads, Gacel just released a fix. Check it out.
It is incredible to see how a good evolution of the controls in IKEMEN has been achieved, since these at the beginning was something very annoying ...
But I still have the problem that many, THOUSANDS of people have and want to switch to IKEMEN GO Plus but cannot because of this dilemma ...
Was there any way to run IKEMEN GO Plus without using OpenGL in a 32-bit system?
Seriously, I have been in many communities and most of them tell me that they want to go to IKEMEN for their splendid freedom of codification, it is a supreme Engine, things as they are.
But they have left it for the problem of OpenGL ... And it is that not all graphic cards accept this feature ... Seriously, if you could run in DirectX as MUGEN does, God, this would be the BEST OF THE WORLD .. .
Any recommendations at least? Of course it is not to buy a new computer
I've recently returned to the Mugen world to create a game to play with company. Requesting: Rajaa's characters (his site is offline for some reason) and Sunboy's character's. I will be updating this list as I build my game. Thanks in advance.
If you think this is profanity, it's fine, I won't disturb you anymore. I just give up on giving you feedback since you'll not accept them. Your work is fine, sure.
The profanity thing came from Amidweiz I believe
yea he was who I was referring to..... not anyone else
I see........ well kfm wasnt meant to be a competitive chatacter is this is where priority actually matters test against other cvs2 chars and see the result on who wins or trades
I been playing cvs2 since I was a kid so its nothing you can tell me about the game I dont already know the scaling matches Rugals I been through every chars scaling already .
that Yamazaki wiff is one of many instances in that in that game and in fighting games I guess capcom should scale sentinal so his standing hard punch can hit or make snk should scale krauser so he wont wiff or maybe kenshiro the hokto no ken chars cuz they wiff all day long especally on kfm lul......... Btw watch a cvs2 evo match and let me know how many time you even see a standing mid punch from any char let alone simultaneous mid punches GGs
Infinite priority ? I never even heard of that you saying anything on the post now
the x y scale I mentioned above why I changed the x scale the y scale is the cvs2 sizing of Rugal as its supposed to be so no issuse there but ill adjust the x scale back for everyone
Attacks from tall characters wiffing on small characters happen all the time in fighting games thats not a universal issue judging by your feedback I
can tell you are inexperienced with fighting games this occurs in all top fighting games nobody named this an officall issue but thanks for the feedback anyways
I'm all open for feedback, but not bitching and complaining, that's it. I really really hope you know the difference between them. I don't know why you quickly jump and assume that I don't accept any feedback?
That's all I been doing for the past 3 years with people who've played it with me, offline and online from other badass mvc players, I've even taken random requests from followers. but yea, it's a warning label saying if you're a person that always is gonna bitch and complain this game is definitely not for you... why? cause it's glitchy and always will be glitchy. You won't enjoy it.
but to everyone else who don't mind pressing shift + f4 sometimes and appreciate the big step forward i've done to many of the characters, then they'll like it. and ouchy wowchy i'm grouchy? ok, You can call me whatever you want.