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Messages by Amidweiz


Re: Amidweiz's generic request topic

 January 07, 2020, 08:02:14 pm View in topic context
 Posted by Amidweiz  in Amidweiz's generic request topic (Started by Amidweiz May 17, 2013, 12:40:39 am
 Board: Requests

New requests in the OP

Re: Does this thing exist?/who is the author?/etc. thread.

 January 05, 2020, 08:51:07 pm View in topic context
 Posted by Amidweiz  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests


Re: Team Sonic Fighters: Demo 1 released!

 January 03, 2020, 04:44:50 am View in topic context
 Posted by Amidweiz  in Team Sonic Fighters: Demo 1 released! (Started by GeorgeMP January 01, 2020, 11:45:51 pm
 Board: Your Releases, 1.0+


Re: Team Sonic Fighters: Demo 1 released!

 January 03, 2020, 02:23:47 am View in topic context
 Posted by Amidweiz  in Team Sonic Fighters: Demo 1 released! (Started by GeorgeMP January 01, 2020, 11:45:51 pm
 Board: Your Releases, 1.0+

This happens with all the characters in the roster

Re: Character of the Month: December 2019 Nominations

 January 03, 2020, 12:16:49 am View in topic context
 Posted by Amidweiz  in Character of the Month: December 2019 Nominations (Started by 【MFG】gui0007 January 02, 2020, 03:03:07 am
 Board: Contributions of the Month

RF2 Mr.Karate by Kamekaze - 3
Experiment3 by Yoppa - 2
KOF Demitri by GK - 1
Mexican Typhoon by O Ilusionista - 1

Re: My request list (Also. my first post!)

 January 02, 2020, 09:28:22 pm View in topic context
 Posted by Amidweiz  in My request list (Also. my first post!) (Started by MR. IBZS II June 12, 2013, 08:36:16 pm
 Board: Requests



 January 01, 2020, 10:47:03 pm View in topic context
 Posted by Amidweiz  in COOL LIFE BARS (Started by VBISON January 01, 2020, 03:59:22 pm
 Board: Requests

Can anyone tell me where can i get this lifebars?

Thank you

Those are the lifebars to NoZ's Legacy Screenpack

Re: WSMIP Budokai - Beta 02

 December 30, 2019, 01:39:34 am View in topic context
 Posted by Amidweiz  in WSMIP Budokai - Beta 02 (Started by The_None September 12, 2018, 11:47:54 pm
 Board: Your Releases, 1.0+

Perhaps I could have had made a project thread (or even revive a really old one Smogon made) but I wasn't sure if folks would either care or whenever I'd still be willing to even work on the game further, being a kind of a person who would prefer to be sure I'd be able to finish some things before even starting them (when I'd start a new standalone character and make quite enough progress to see completion possible, I would consider that tho'). It also didn't help that - as I've said before - the circumstances not exactly out of my control have heavily impeded the progress on the project. Judging from the timestamps of the sprite files the bulk of this project was developed in around 3.5-ish months, so the update could've been released much earlier if 2019 wasn't that much of a kick in the balls. I even half-way expected to deliver one more playable character for this update but I just had to postpone that one for later, and that's considering I wouldn't end up scrapping the character and just completing the final boss and whatever else that's left.

I mean it's better than just posting it on the releases forum and hoping it will pick up attention and considering there is a thread for it on the projects section you might as well use it. Though another thing is a game with mostly OC's is a tough sell for people... though also just having screenshots rather than having a video with screenshots demonstrating said game would benefit this (since you're just banking on people downloading it, trying it out, and hoping they like it)

By the way, neither of these are really infinites. The training char may not be able to manage it but player 2 could just block the camera flash after a standing kick (with not enough hit-stun to actually combo into it) by holding back, and besides even with the actual combo like the handstand into flash the dizzy time still decayed anyway, something you may have even noticed in the clip with Anna. And while I'd wish Maggie's mash punch loop is something I'd wish I could have done about it (I've updated the archive with the hot-fix to have the move's vertical hit velocity decay, the loop can still happen, but the hold tech can put a stop to that anyway) this isn't exactly an infinite either, especially in this version where player 2 can just hold P+K to tech out of that loop as soon as going low.

The first one with maggie was an infinite since your game only has ground techs and nothing in the air, So if I just continued to mash as hard as I did the opponent would never get to the ground to tech. (Your hot fix did fix said problem since it really needed some air velocity decay) The one with anna was due to training not blocking the projectile because it tends not to do that if said projectile is right after it gets out of hitstun.

Re: WSMIP Budokai - Beta 02

 December 29, 2019, 09:15:55 pm View in topic context
 Posted by Amidweiz  in WSMIP Budokai - Beta 02 (Started by The_None September 12, 2018, 11:47:54 pm
 Board: Your Releases, 1.0+

I'll admit that I thought this thread would've been more..... "lively" in terms of replies and such. Not sure if this is the case of the project not really finding it's audience or my inability to properly present it, or perhaps a sign of the engine itself waning in relevance to the point that people stopped caring about new releases altogether (not like I can blame them).

Also another thing that isn't helping this thread being lively is the fact that there isn't updates for it other than this one, I mean this thing could have it's own full game development page and I'm sure i'd muster up more attention rather than just on the releases thread.

EDIT: Found two infinites:

Re: Ikemen GO Plus

 December 27, 2019, 08:51:21 pm View in topic context
 Posted by Amidweiz  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Guys, for whoever is having troubles with PS4 pads, Gacel just released a fix. Check it out.

It is incredible to see how a good evolution of the controls in IKEMEN has been achieved, since these at the beginning was something very annoying ...

But I still have the problem that many, THOUSANDS of people have and want to switch to IKEMEN GO Plus but cannot because of this dilemma ...
Was there any way to run IKEMEN GO Plus without using OpenGL in a 32-bit system?
Seriously, I have been in many communities and most of them tell me that they want to go to IKEMEN for their splendid freedom of codification, it is a supreme Engine, things as they are.
But they have left it for the problem of OpenGL ... And it is that not all graphic cards accept this feature ... Seriously, if you could run in DirectX as MUGEN does, God, this would be the BEST OF THE WORLD .. .

Any recommendations at least? Of course it is not to buy a new computer

Who are these uncited thousands of people saying this, also my 15 year old windows xp machine is compatible with OpenGL... hell my 20 year old windows 98 machine is compatible with OpenGL.


 December 20, 2019, 09:59:43 pm View in topic context
 Posted by Amidweiz  in M-Killboto - ORIGINAL CHARACTER (Started by MrPr1993 December 20, 2019, 03:45:25 am
 Board: Your Releases, 1.0+


Re: Ghost In The Shell Screenpack [640x480] by Solidus Snake

 December 13, 2019, 12:54:29 am View in topic context
 Posted by Amidweiz  in Ghost In The Shell Screenpack [640x480] by Solidus Snake (Started by Ao No Sora December 12, 2019, 10:43:15 pm
 Board: Requests


Re: Ikemen GO Plus

 December 03, 2019, 03:45:08 am View in topic context
 Posted by Amidweiz  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases


Re: TRUEMicah's Request Thread

 December 01, 2019, 09:34:54 pm View in topic context
 Posted by Amidweiz  in TRUEMicah's Request Thread (Started by TRUEMicah October 04, 2010, 05:27:01 am
 Board: Requests


Re: Cvs2 ?????? Released

 December 01, 2019, 09:24:18 pm View in topic context
 Posted by Amidweiz  in Cvs2 ?????? Released (Started by IKEISLEGEND November 29, 2019, 04:10:38 am
 Board: Your Releases, 1.0+

If you think this is profanity, it's fine, I won't disturb you anymore. I just give up on giving you feedback since you'll not accept them. Your work is fine, sure.

The profanity thing came from Amidweiz I believe

yea he was who I was referring to..... not anyone else

Really is this why you've completely ignored my criticism I said in posts coming after it because I emphasized how terrible it is to wiff kfm up close with your s.lp with "fucking" in the first post (which people have already told you this BTW.) Also this took me about a minute in fighter factory to fix it with your "professional gamer" scale (which you still haven't provided any data-mined evidence towards this)

Re: Cvs2 ?????? Released

 November 30, 2019, 01:47:06 am View in topic context
 Posted by Amidweiz  in Cvs2 ?????? Released (Started by IKEISLEGEND November 29, 2019, 04:10:38 am
 Board: Your Releases, 1.0+

I see........ well kfm wasnt meant to be a competitive chatacter is this is where priority actually matters test against other cvs2 chars and see the result on who wins or trades

Ummm, what does kfm not being a "competitive character" have to do infinite priority that shouldn't be there in the first place. This is just basic shit that should know when making a character with custom CLSNs. I showed you what happens when the CLSNs have them.

I been playing cvs2 since I was a kid so its  nothing you can tell me about the game I dont already know the scaling matches Rugals I been through every chars scaling already .

And how does playing said game as a kid relate to know said scaling of each character and how it applies to mugen without any evidence that it should be what you set it at currently. I've looked at warusaki3's god rugal for reference and it's x = 1 and y = 1

that Yamazaki wiff is one of many instances in that in that game and in fighting games I guess capcom should scale sentinal so his standing hard punch can hit or make snk  should scale krauser so he wont wiff or maybe kenshiro the hokto no ken chars cuz they wiff all day long especally on kfm lul......... Btw watch a cvs2 evo match and let me know how many time you even see a standing mid punch from any char let alone simultaneous mid punches GGs

The thing is with characters from the atlus hokuto no ken FG, most conversions have their CLSN's accurate to source so they have no choice but to wiff kfm. (no that they need it considering the characters that come from said game) Your character doesn't have that excuse, it's custom, it was only ever referenced in an ending in CVS2. It wiffs the character that comes with a fresh download of the engine up close... I don't think I need to say anything more but fix your CLSNs they're bad.

Re: Cvs2 ?????? Released

 November 30, 2019, 12:25:35 am View in topic context
 Posted by Amidweiz  in Cvs2 ?????? Released (Started by IKEISLEGEND November 29, 2019, 04:10:38 am
 Board: Your Releases, 1.0+

Infinite priority ? I never even heard of that you saying anything on the post now

Ok then. See how asura's s.MP (you can also do this with s.HP as well) is pretty much winning all trades with kfm's s.LP. That's infinite priority/weapon priority. When not on a perceived weapon, it looks terrible and pretty much makes s.MP or s.HP the best normals to use period.

the x y scale  I mentioned above why I changed the x scale the y scale is the cvs2 sizing  of Rugal as its supposed to be so no issuse there but ill adjust the x scale back for everyone

That only applied when it comes to the characters with CPS2 sprites, not the originally sprited ones like god rugal here (asura in this case but this still doesn't excuse it... also if fixes the s.LP not hitting KFM lol)

Attacks from tall characters wiffing on small characters happen all the time in fighting games thats not a universal issue judging by your feedback I
can tell you are inexperienced  with fighting games this occurs in all top fighting games nobody named this an officall issue but thanks for the feedback anyways

Just because yamazaki can't hit nakoruru (a small character in CVS2 BTW) in CVS2 does not excuse asura from fucking whiffing KFM with his s.LP up close... also nice ad hominem.

Re: MugenHook - upgrade your M.U.G.E.N!

 November 23, 2019, 11:19:11 pm View in topic context
 Posted by Amidweiz  in MugenHook - upgrade your M.U.G.E.N! (Started by ermaccer September 20, 2019, 03:01:11 pm
 Board: Projects

Would there be any way to have a score system implemented with this and have it output to a log file?

What is cheap/balance in the terms of mugen?

 November 16, 2019, 10:47:35 am View in topic context
 Posted by Amidweiz  in What is cheap/balance in the terms of mugen? (Started by Amidweiz November 16, 2019, 10:47:35 am
 Board: M.U.G.E.N Discussion

I'm sure this thread has been done before but this is a question that has always come upon me, people tend to throw out X character is cheap or Y character is balanced over the years I've been around here albeit more elaborate than said examples. Does said characters have similar play systems and be somewhat consistent within said system, Do they have to be within a full game and never interact with characters of a different system in fear they might have egregious advantages over another, or is it more on a fundamental level of fighting game principals in general with the do's and don'ts that come along with.  If so is there an agreed upon standard upon what said fundamental fighting games principals are if they happen to differ from commercial fighting game to another.

This post is probably pretty meta and philosophical in nature but this has always been a question on my mind.

Re: Marvel vs Capcom: Maximum (FULL GAME DOWNLOAD)

 November 09, 2019, 06:32:33 am View in topic context
 Posted by Amidweiz  in Marvel vs Capcom: Maximum (FULL GAME DOWNLOAD) (Started by PIZZAHIGHFIVE November 08, 2019, 07:42:14 pm
 Board: M.U.G.E.N Discussion

I'm all open for feedback, but not bitching and complaining, that's it. I really really hope you know the difference between them. I don't know why you quickly jump and assume that I don't accept any feedback?

Considering that splash screen that happens after the intro one could easily assume that, which also implies that you're just gonna ignore shit no matter how valid the criticism is how it's written. (bitching and complaining really enforces this assumption)

That's all I been doing for the past 3 years with people who've played it with me, offline and online from other badass mvc players, I've even taken random requests from followers.   but yea, it's a warning label saying if you're a person that always is gonna bitch and complain this game is definitely not for you... why? cause it's glitchy and always will be glitchy.  You won't enjoy it.

Saying that a compilation is going to be terrible from the start does not excuse people from pointing out the piles of horrifically easy infinites found within short order if said compilation is gonna be jank (and considering you've played this with "badass mvc players" which they play a game series known for it's infinites. This is also funny considering you got rid of the_none's thanos's infinite but didn't notice any of these glaring infinites) I do question where those three years developing this where put into since other than somewhat general character edits (none of which going towards blending the characters together to be consistent with each other), and the stages with zoom, all I'm seeing is everyone else's characters/stages thrown in this (also some of the stages are not deltaed properly)

but to everyone else who don't mind pressing shift + f4 sometimes and appreciate the big step forward i've done to many of the characters, then they'll like it.   and ouchy wowchy i'm grouchy?   ok, You can call me whatever you want.

Saying that you NEED to have the debug keys on and use them to reset the round completely which are caused by character bugs, should rather be fixed than remedied (also CRTL + I exists). Sure mugen is know for bugs in matches but that doesn't excuse the debug keys as a thing you need to know about. (imagine any other game where the debug keys/commands are required for normal gameplay or if something goes horrifically wrong for the end user)