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ReddBrink

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Messages by ReddBrink

    

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread

 December 18, 2018, 01:20:53 pm View in topic context
 Posted by ReddBrink  in TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Started by Graphicus August 09, 2013, 11:41:11 am
 Board: Sprite Projects

    

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread

 December 18, 2018, 02:35:55 am View in topic context
 Posted by ReddBrink  in TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Started by Graphicus August 09, 2013, 11:41:11 am
 Board: Sprite Projects

    

Re: Street Fighter V

 December 17, 2018, 04:14:40 am View in topic context
 Posted by ReddBrink  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

Oni Ryu im guessing? how unique.
    

Re: Marvel Project Thread (Current W.I.P: Iron Man)

 December 11, 2018, 12:35:51 am View in topic context
 Posted by ReddBrink  in Marvel Project Thread (Current W.I.P: Iron Man) (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Here is some progress on the normals.

still a few things left to add/tweak but its coming along.
    

Re: Zazie Muhaba by R@CE AKIR@

 December 04, 2018, 10:14:04 pm View in topic context
 Posted by ReddBrink  in Zazie Muhaba by R@CE AKIR@ & Skeletor E.X. Updated 12/10/18 (Started by ~Hale "R@CE" Caesar~ December 04, 2018, 10:03:52 pm
 Board: Your Releases, 1.0+

Now this looks interesting. Gonna test him out and report here if i find any bugs.

-Burning Deshikakato can cancel into itself
-Multi colored hit sparks do not seem to work even when the value is = 2
-he moves forward a tad bit near the end of his backwards roll
-Collision boxes could use some work

Pretty fun character overall. nice job race.
    

Re: Marvel Project Thread (Current W.I.P: Iron Man)

 December 04, 2018, 10:06:47 pm View in topic context
 Posted by ReddBrink  in Marvel Project Thread (Current W.I.P: Iron Man) (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

I mained Iron Man on umvc3 and Mvc2, and I have a private Iron Man I edited from RedHot's IronMan.  I gave him the abilty to do his UMvC3 Krispe Kreme Combos and his Umvc3 infinites, at the same the ability to do his Mvc2 combos and Mvc2 infinites all in one character.  I actually made new sprites for his Air HK, instead of him doing his mvc2 air HK stanky leg, he does his Air H attack from Umvc3. 

here is his gameplay if you wanna check em out.  As a fighting gamer, I know everything about Iron Man, he is my main for yeaaaars. I could help when it comes to his combo mechanics, gameplay style

https://www.youtube.com/watch?v=CWTs21wxrkw&t=572s

I would like to give him his Repolser Spread move, the one he does after repolser blast, his Upward Proton Cannon, and His Iron Avenger Level 3.  But I ended up working on other projects

Upward Proton Cannon and Iron Avenger would be interesting to see. if you ever do sprite those moves, let me know as i would love to CS them.
    

Re: MUGEN Video thread

 November 30, 2018, 10:37:05 am View in topic context
 Posted by ReddBrink  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

a 100% combo with iron man by ZVitor.
    

Re: Zenith - SHADEs 3 Updated Release by SeanAltly & Kamekaze

 November 29, 2018, 10:47:43 am View in topic context
 Posted by ReddBrink  in Zenith - SHADEs 3 Updated Release by SeanAltly & Kamekaze (Started by Sean Altly November 29, 2018, 08:40:36 am
 Board: Your Releases, 1.0+

When I saw you come back to the MugenGuild forums, I was excited to see you back after all these years. After doing some testing on the character, I honestly feel like I must say this. Seeing Castle and this character, this is not like you to release something this unfinished. Here's my feedback on why do I feel this way on the character (Which some of them also applies to Castle):

-All basic attacks have no swing sounds.
-Hit and block sounds are from the default fightfx instead of the old ones (Not all screenpacks would sound better with default hit sounds. Don't know why would Kamekaze say that).
-There's no jumping, landing or running sounds.
-Makibishi still has the old guard sounds.
-The guard breaker feels unbalanced (I don't like the idea of this attack. Since it uses no power, it can be abused and the opponent has no way to protect themselves if they're close since they can't guard from it. Just continue spamming z and it's an easy win).
-The damage for Doku Sasori Shippou and Chuu Kiri Musha feels weak (It doesn't do enough for how much of the meter they use).
-The old readme is still inside the character folder (I almost looked at the wrong one and was about to post that half the moves were missing, but turns out the new readme is in the zip file, but outside the character folder).

I did remember Kamekaze said that people should use their screenpack's stuff for your character, but I never recall swing sounds part of the screenpack (I don't think it ever was). Overall, I feel disappointed with this character alongside Castle.

-To add to the feedback, His jumping HK does not work at all.
    

Re: Mike Haggar (Re-Elected Edition)

 November 29, 2018, 12:26:57 am View in topic context
 Posted by ReddBrink  in Mike Haggar (Re-Elected Edition) (Started by ReddBrink November 02, 2018, 07:01:08 am
 Board: Your Releases, 1.0+

Here's something I think is cool, though not intentional: if you time it right you can use Steel Smash as a counter move, because parrying is bound to pressing forward, so if the opponent attacks and you use Steel Smash at the right time, Steel Smash becomes a counter move ^..^ I'm sure the command can be done with other characters that have a parrying system in place, just thought it was cool.

EDIT: oh, and you forgot to add the clothesline attack in the Readme: while running press HP/z.  I didn't know the move existed, since I discovered it by accident while playing with the Steel Smash "counter" move I mentioned.

Fixed and Re-Uploaded. Thanks Rarity.
    

Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)

 November 27, 2018, 10:58:41 am View in topic context
 Posted by ReddBrink  in Knuckles8864's WiPs - Back to the Crazy Guy! (Started by Knuckles8864 February 14, 2017, 03:34:40 am
 Board: Projects

    

Re: "PotS style" Chun-Li (MEGA update)

 November 27, 2018, 10:49:01 am View in topic context
 Posted by ReddBrink  in "PotS style" Chun-Li (MEGA update) (Started by Bizarro Santamorphman November 20, 2018, 01:12:28 am
 Board: Your Releases, 1.0+

    

Re: Marvel Project Thread (Current W.I.P: Iron Man)

 November 22, 2018, 11:26:03 pm View in topic context
 Posted by ReddBrink  in Marvel Project Thread (Current W.I.P: Iron Man) (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

I hope this is on-topic:

To put my two cents in on Ghost Rider: Dark Rider made a pretty damn good Ghost Rider, though it's spriteset is more akin to "KoF" shading and not "VS" shading, and it would seem it doesn't have a running animation.  Don't know if it's still floating around, unless you have it already.  It'd make a good starting point for a "PotS" Ghost Rider.

I considered using dark riders sprites but went with wucash's mainly because they are already CSed.
    

Re: Marvel Project Thread (Current W.I.P: Iron Man)

 November 22, 2018, 01:05:52 am View in topic context
 Posted by ReddBrink  in Marvel Project Thread (Current W.I.P: Iron Man) (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Now as you notice in the video right around 0:25 during the first throw he instantly slams the opponent to the wall. what would be a good way to circumvent this?

That's easy, just have the slam trigger only while he's charging forward and not at all before then.

I will give that a try and see.
Here is how it currently triggers
Spoiler, click to toggle visibilty

Also did you noctice the little MCU Easter egg i threw in there?
    

Re: Mike Haggar (Re-Elected Edition)

 November 22, 2018, 12:15:25 am View in topic context
 Posted by ReddBrink  in Mike Haggar (Re-Elected Edition) (Started by ReddBrink November 02, 2018, 07:01:08 am
 Board: Your Releases, 1.0+

Really digging the new Haggar. Good job Red !

Edit
When you jump in and try to chain with his hands( basic chain  LP MP HP) he cant do it ( at least I cant)  he chains the low and slows down on the MP.

Video of what I mean
https://streamable.com/mprik
Im pressing MP but its like its not even coming out and skips straight to HP.
I find this kinda iffy in some situations you may just want the straight up dmg.( yes I know you can combo into the pipe and then violent axe)

I will look into it. Thanks for the feedback PeXXeR.

congrats! the char looks every day better.... i hope you get to build a char with all your expectations..... good luck!

Thanks Maze. I appreciate it.

EDIT: Link Updated!
    

Re: Marvel Project Thread (Current W.I.P: Iron Man)

 November 21, 2018, 11:52:10 pm View in topic context
 Posted by ReddBrink  in Marvel Project Thread (Current W.I.P: Iron Man) (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Here is my progress on the throws

The plan is to get everything working before doing all the Aesthetic/Sound FX goodness.

Now as you notice in the video right around 0:25 during the first throw he instantly slams the opponent to the wall. what would be a good way to circumvent this?
    

Re: "PotS style" Chun-Li (MEGA update)

 November 20, 2018, 02:16:20 am View in topic context
 Posted by ReddBrink  in "PotS style" Chun-Li (MEGA update) (Started by Bizarro Santamorphman November 20, 2018, 01:12:28 am
 Board: Your Releases, 1.0+

Well worth the wait. Nice job Jmorphman.
    

Re: Marvel Project Thread (Current W.I.P: Iron Man)

 November 18, 2018, 08:31:40 am View in topic context
 Posted by ReddBrink  in Marvel Project Thread (Current W.I.P: Iron Man) (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Ok! roll animations have been made! Decided to make the roll animations out of what i have and here are the results.

Forward Roll


Backwards Roll


Went ahead and removed my request on the Sprite thread addendum.
    

Re: Marvel Project Thread (Current W.I.P: Iron Man)

 November 14, 2018, 12:36:34 am View in topic context
 Posted by ReddBrink  in Marvel Project Thread (Current W.I.P: Iron Man) (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

All the others, even Dormammu, already have good conversions.  It's only Ghost Rider that doesn't, all of his conversions have been somewhat messy.  So perhaps if anyone could do him justice, it could be you.  And even though you mainly do PotS style, I'm still kinda hoping for him to get some actual UMvC3-accurate moves.

With the amount of sprites Wucash's version has i'm sure i can make some accurate UMvC3 moves :)
    

Re: Marvel Project Thread (Current W.I.P: Iron Man)

 November 13, 2018, 02:32:32 am View in topic context
 Posted by ReddBrink  in Marvel Project Thread (Current W.I.P: Iron Man) (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Working on iron mans throws right now. Also i updated the first post of the thread to include 2 possible W.I.Ps. Ghost Rider & Dormammu.
As many of you know, Stan Lee passed away today. So i will try focus heavily on getting iron man done before the end of the year and dedicate the release to him. Excelsior!

Also might update my request on the Spritesheet Expansion Thread Addendum cause i feel i may be requesting too much.
    

Re: Marvel vs Capcom 2 characters project (Akuma update process)

 November 10, 2018, 09:30:25 pm View in topic context
 Posted by ReddBrink  in Marvel vs Capcom 2 characters project (Akuma update process) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

The mediafire link to wolverine on your website does not work as it tells me it is generating a new download key for the file.