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ReddBrink

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Messages by ReddBrink

    

Re: Iron Man

 October 12, 2018, 11:01:18 pm View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Put the angledraw in the -2 or -3 states, those are always active, unlike state 0.

With a stateno = 0 or anim = 0 trigger of course.
I tried putting it in the -2 states and it ends up scaling all of his sprites so everything was twitchy lol.
    

Re: Iron Man

 October 12, 2018, 05:28:57 pm View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Duracelleur resized all the other sprites except the stance. Don't worry about it graphicus its fine.
    

Re: Iron Man

 October 11, 2018, 11:00:59 pm View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

I need some help with scaling.

I have to use the Xscale & Yscale in the system file to scale him. however his stance is taller then his other sprites so i have a separate Angle Draw in his -2 States to scale his stance. The issue i'm having is just for 1 tick he uses the Xscale & Yscale and then after that 1 tick he uses the Angle Draw i have set for him. How do prevent him from scaling during that 1 tick? Sorry if this sounds confusing.

EDIT: I figured it out. I added this to the standing state.
Code:
[State 0, AngleDraw]
type = AngleDraw
trigger1 = Time<1
trigger2 = Time>0
value = 0
scale = 1,.93
    

Re: Iron Man

 October 11, 2018, 02:15:47 am View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Oh ! an Ironman. Good stuff, and good job on the sprites, how do you plan to handle him gameplay wise ?

Still planning that out at the moment but he is going to have a very extensive moveset.
    

Re: Iron Man

 October 10, 2018, 12:03:38 am View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

A palette from me - Iron Man 1 (Mark III)


So you guys are talking about a palette cycle issue. Here's the thing, In the 2 sprites in the first column on the left look at the tights, chest and boots, they are lighter than the other sprites. Also, I think the heavy artillery sprites have a very dark line, it's clashing with the rest of the sprites.
Damn it! thats my fault. i will fix the shading right away.
    

Re: Iron Man

 October 09, 2018, 09:34:54 pm View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

The issue is only with the Hulkbuster's left arm. My advice is that you move over each of the colors in that arm over to its very next lighter shade. If it still looks too dark, then maybe move it two shades over instead.

Does that make sense? I can do it for you, if you need.

Better? only did the pauldron because the parts of the arm and the gauntlet i think are fine.
    

Re: Iron Man

 October 09, 2018, 01:32:29 am View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

its just the way the sprites are separated. do remember i did not make this separation as i am only adding more frames to it.

Palettes Updated

Spoiler, click to toggle visibilty
Thank you for updating your palettes L.E.O.N
    

Re: Iron Man

 October 06, 2018, 08:48:03 am View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Hulkbuster CS complete!
    

Re: Iron Man

 October 06, 2018, 12:15:24 am View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

about 98% done

just need to finish up 2 frames and its good to go.
    

Re: Iron Man

 October 05, 2018, 07:58:27 am View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

one frame left

i will finish the rest tomorrow.

EDIT: Just realized i did not separate the arc reactor on a couple frames. i need to sleep lol.
    

Re: Iron Man

 October 05, 2018, 12:40:30 am View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

almost done.
    

Re: Iron Man

 October 04, 2018, 09:11:28 pm View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

i know you guys are going to hate me for this but...
Quick palette template update!

I forgot to add the hulkbuster frame lol.
Last update I promise.
    

Re: Iron Man

 October 04, 2018, 07:45:16 pm View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

i should have fixed it. let me know if i screwed up.
    

Re: Iron Man

 October 04, 2018, 09:04:32 am View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

    

Re: Iron Man

 October 04, 2018, 05:04:38 am View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

The moment you have all been waiting for... The Final Palette Template update is here!

Let me know if there is any problem with the template.
    

Re: Iron Man

 October 04, 2018, 12:35:00 am View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Thanks, but if I'm not wrong, Reddbrink will do the intro the same way ZVitor did.
He currently has 2 intros planned for suiting up. 1 will be zvitors version and the other will be my version based on how he suits up in infinity war.
I'm glad you liked it. Oh, I CS'ed but didn't index it.
I just used the colors from the template but I prefered don't mess with the grid because I didn't use all the colors from it and I knew an update of the palette would be needed.
it's no biggie. i can just re CS the frames using the gif to match the current palette . it wont take me long at all.

EDIT: scratch what i said about re CSing. I got them to work with the palette.
    

Re: Iron Man

 October 03, 2018, 09:45:27 pm View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

It took a bit more than it should because I'm busy with other stuff, but here we go:
Anim sample:


Spoiler: Sheet (click to see content)

I hope it's good to use.

Its great to use! thank you speedster.

EDIT: I'm gonna go ahead and edit the palette template with the new sprites. this is going to be the last palette template update so everyone be ready to update your palettes when i upload the new template.
EDIT2: Speedster, Your spritesheet image is not indexed with the proper palette.
    

Re: add004basic

 October 03, 2018, 03:43:07 am View in topic context
 Posted by ReddBrink  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

    

Barry Burton by armin_iuf

 October 02, 2018, 10:28:33 pm View in topic context
 Posted by ReddBrink  in Barry Burton by armin_iuf (Started by ReddBrink October 02, 2018, 10:28:33 pm
 Board: Found Releases 1.0+

From MMV
armin_iuf said:
Barry burton from resident evil released. (by me)

download:
Code:
http://www.mediafire.com/file/9i67c9aj4c76h86/barry.rar/file





MOVE LIST:

special1     >> D,F,P
special2     >> D,F,K
special3     >> D,B,P
special4     >> D,B,K
special5     >> D,F,PP(for health and power)

HYPER MOVES:
hyper1   >> D,F,D,F,P
hyper2   >> D,B,D,B,P
hyper3   >> D,B,D,B,K

ULTRA COMBO:
make-sandwich    >> D,F,D,F,K

_________________________________________________ ______________________
    

Re: Iron Man

 October 02, 2018, 09:45:51 pm View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects