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Mugen_Overlord

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Messages by Mugen_Overlord

    

Re: Movement during the "ROUND _" animation.

 September 11, 2013, 08:15:15 pm View in topic context
 Posted by Mugen_Overlord  in Movement during the "ROUND _" animation. (Started by Mugen_Overlord September 08, 2013, 10:09:34 pm
 Board: M.U.G.E.N Development Help

Got it working!  The trick is a changestate in the intro animation states that changes to the moving around state once the animation is done -

Code:
[State 191]
type = ChangeState
trigger1 = AnimTime = 0
value = 199
ctrl = 0

thanks for all of the help! 

edit edit - I spent a fair amount of time digging into the workings of characters and worked something out.  Instead of initializing the movement state through the introduction, I put a changestate in the standing state (State 0) instead:

Code:
[state 0]
type=changestate
trigger1=enemy(0),anim=0
trigger1=ctrl=0
trigger1=life=lifemax
trigger2=RoundNo!=1
trigger2=RoundState!=2
trigger2=RoundState!=3
trigger2=RoundState!=4
tigger2=ctrl=0
value=237845

[Statedef 237845]
type = S
physics = S
sprpriority = 2
anim = 0
velset = 0,0

[State 237845]
type=changestate
trigger1=AnimTime=-55
value=237846

(I changed it from 199 to 237846 to avoid possible conflicting state numbers when I paste this across my roster.)

I also came to a realization that MUGEN really likes to snap your characters back to the starting positions in the middle of the Round __ animation, so I set it to wait a certain amount of time before allowing the movement so as not to cause any confusing snapping.  It seems to be around 76 ticks.

In addition, I also copied the character's forward run and backdash states and reworked them to be used in the prebattle movement as well.  This largely varies on character to character obviously so I won't get too into that.  I may try to optimize that down by simply adding bits of code to the original states themselves but this works for now.

It's not quite as efficient as I would like in terms of pasting this across multiple characters as I need to manually edit the speed values to match the character's actual movement speed values and possibly have to copy every character's dashing states.

Deed is done though, marking as solved!
    

Re: Movement during the "ROUND _" animation.

 September 10, 2013, 09:58:18 pm View in topic context
 Posted by Mugen_Overlord  in Movement during the "ROUND _" animation. (Started by Mugen_Overlord September 08, 2013, 10:09:34 pm
 Board: M.U.G.E.N Development Help

Where should I be looking/what exactly should I be looking for? No instance of "199" comes up in anything other than his .cns.  Am I looking for things that say "value = 199"?  Otherwise, the only other instance of 199, even within that .cns, is in the statedef for 199.

Another thought - is there any way I could trigger this myself?  I'm not sure how the states work; is there way to just call it on a round start?

Thank you so much for the help by the way!
    

Re: Movement during the "ROUND _" animation.

 September 10, 2013, 09:15:47 pm View in topic context
 Posted by Mugen_Overlord  in Movement during the "ROUND _" animation. (Started by Mugen_Overlord September 08, 2013, 10:09:34 pm
 Board: M.U.G.E.N Development Help

Thanks for the suggestion.  I did find this handy little bit in Kong's MegaMan .cns file:

Code:
[Statedef 199]; Move around before match 
type = S
physics =S
sprpriority = 2
anim = 0
velset = 0,0

[State 199]
type = PosSet
trigger1 = 1
y = 0

[State 199]
type = VelSet
trigger1 = Time = 0
y = 0


[State 199]
type = VelSet
trigger1 = command = "holdfwd"
x = 2.4

[State 199]
type = VelSet
trigger1 = command = "holdback"
x = -2.0

[State 199]
type = ChangeAnim
trigger1 = command = "holdfwd"
trigger1 = Anim != 20
value = 20

[State 199]
type = ChangeAnim
trigger1 = command = "holdback"
trigger1 = Anim != 21
value = 21

[State 199]
type = ChangeAnim
trigger1 = command != "holdback"
trigger1 = command != "holdfwd"
trigger1 = Anim != 0
value = 0

[State 199]
type = VelSet
trigger1 = command != "holdback"
trigger1 = command != "holdfwd"
x = 0

[State 199]
type = VarSet
trigger1 = roundstate != 2
var(1) = floor(pos x)

[State 199]
type = posset
trigger1 = roundstate = 2
trigger1 = var(1) != 0
x = var(1)

[State 199]
type = varset
trigger1 = roundstate = 2
var(1) = 0

[State 199]
type = changestate
trigger1 = ctrl
value = ifelse((command = "holdfwd") || (command ="holdback"),20,0)

How would I go about getting this to work in my own roster?  Slapping it into Kohaku's Ryougi .cns file didn't seem to have much of an effect.  I've never worked with character creation before so I'm not entirely sure how they work.

And for the record, this is for personal use only - I wouldn't dare steal someone else's code and upload it.

Thanks again!
    

Movement during the "ROUND _" animation.

 September 08, 2013, 10:09:34 pm View in topic context
 Posted by Mugen_Overlord  in Movement during the "ROUND _" animation. (Started by Mugen_Overlord September 08, 2013, 10:09:34 pm
 Board: M.U.G.E.N Development Help

Hello all,

So once again I find myself completely redoing the EvE screenpack, and this time around I'd like to have the characters be able to move during the "ROUND ____" and "FIGHT" animations.  The key here though is that I don't want them to be able to attack - just move around the screen, and be given control of attacks when the round would normally start.  If you've ever seen Melty Blood, that's the kind of idea I'm going for.

http://youtu.be/_lwccYVuGjg?t=31s

Also probably important to note, this is for mugen 1.1.

I don't know a ton about character editing, so any help would be appreciated.  Thanks in advance!
    

Re: [NSFW] Cosplay can be HOT, or NOT!

 January 25, 2012, 09:52:16 pm View in topic context
 Posted by Mugen_Overlord  in [NSFW] Cosplay can be HOT, or NOT! (Started by DooM March 31, 2009, 04:21:53 am
 Board: All That's Left

I think this looks better from the side.


Not sure if this one was posted in the topic before but it's pretty damn amazing.


Omg, the Nightmare one.  Nostalgia and epic just slapped me in the face pretty hard.
    

Re: Kohaku's WIP thread

 January 20, 2012, 08:14:02 pm View in topic context
 Posted by Mugen_Overlord  in Kohaku's WIP thread  (Started by Kohaku~★ January 03, 2011, 03:10:16 am
 Board: Projects

    

Re: Melty Blood Actress Again Current Code coming to PC along with Carnival Phantasm

 January 06, 2012, 04:00:11 am View in topic context
 Posted by Mugen_Overlord  in Melty Blood Actress Again Current Code coming to PC along with Carnival Phantasm (Started by Pal August 12, 2011, 02:05:26 am
 Board: Fighting Games

For Ries you get her story mode Eclipse style. For the rest it looks like the game just crashes.

Aw, that's lame.  I should hack this shit to support Eclipse for every character.  Throw huge projectiles with a knife, ignore damage when you're a tiny chinese girl who'd probably be knocked over by the wind.

...Now if only I knew how to code anything.
    

Re: Melty Blood Actress Again Current Code coming to PC along with Carnival Phantasm

 January 05, 2012, 06:53:24 am View in topic context
 Posted by Mugen_Overlord  in Melty Blood Actress Again Current Code coming to PC along with Carnival Phantasm (Started by Pal August 12, 2011, 02:05:26 am
 Board: Fighting Games

New trainer ver out.
- fix the bug that forces all characters to be eclipse after picking G.Akiha
- fix the G.Akiha crash (haha, yeah right. though, if it STILL crashes for you, tell me what your melty setup is like, and whether or not you've used the keyrebinder on it or anything like that
- fixes Ryougi's stage's music.

...Wait

fix the bug that forces all characters to be eclipse after picking G.Akiha

Did they actually get Eclipse-style gameplay, like increased damage/super armor?  Or did it just glitch out?
    

Re: Melty Blood Actress Again Current Code coming to PC along with Carnival Phantasm

 January 03, 2012, 10:32:46 pm View in topic context
 Posted by Mugen_Overlord  in Melty Blood Actress Again Current Code coming to PC along with Carnival Phantasm (Started by Pal August 12, 2011, 02:05:26 am
 Board: Fighting Games

    

Re: Melty Blood Actress Again Current Code coming to PC along with Carnival Phantasm

 January 02, 2012, 09:28:06 pm View in topic context
 Posted by Mugen_Overlord  in Melty Blood Actress Again Current Code coming to PC along with Carnival Phantasm (Started by Pal August 12, 2011, 02:05:26 am
 Board: Fighting Games

Kohaku and Mecha Ending Cg looks glorious, what a shame the dialog blocks it.

If you let the dialog play out and let the credit sequence roll, eventually the screen will fade to full brightness and it will give you a nice shiny dialog-free picture.  :)
    

Re: Welcome to 2012

 January 01, 2012, 08:50:17 pm View in topic context
 Posted by Mugen_Overlord  in Welcome to 2012 (Started by D, The Red Cloak January 01, 2012, 07:52:41 pm
 Board: All That's Left

Dec 21st is the day all of the stupid people will commit suicide because they don't want to bear the apocalypse and the rest of us will lounge lazily in our recliners

basically a day of stupidity cleansing
    

Re: Melty Blood Actress Again Current Code coming to PC along with Carnival Phantasm

 January 01, 2012, 08:04:33 am View in topic context
 Posted by Mugen_Overlord  in Melty Blood Actress Again Current Code coming to PC along with Carnival Phantasm (Started by Pal August 12, 2011, 02:05:26 am
 Board: Fighting Games


   I was never a fan of Melty Blood, but I won't bash it. Everyone has their tastes, MB was just never my thing. But I will make this one criticism, it has to have one of the most idiotic names I've ever heard (and I don't mean that as a knock-- the name really says nothing about the game, though personally I'm not really a fan of the game either).

I concede.  "Current Code" is the only thing that can even partially be considered relevant considering it IS the most current coded version of the game.
    

Re: Melty Blood Actress Again Current Code coming to PC along with Carnival Phantasm

 January 01, 2012, 02:48:26 am View in topic context
 Posted by Mugen_Overlord  in Melty Blood Actress Again Current Code coming to PC along with Carnival Phantasm (Started by Pal August 12, 2011, 02:05:26 am
 Board: Fighting Games



It's funny because the game runs at perfect FPS and otherwise I have absolutely no complaints with it.

What in the hell have you done

looks like you broke the alpha mapping?  What DirectX are you running, if at all?
    

Re: Melty Blood Actress Again Current Code coming to PC along with Carnival Phantasm

 January 01, 2012, 01:22:15 am View in topic context
 Posted by Mugen_Overlord  in Melty Blood Actress Again Current Code coming to PC along with Carnival Phantasm (Started by Pal August 12, 2011, 02:05:26 am
 Board: Fighting Games

as cool as the new song is I don't know why arc earth's theme has such low quality/bitrate/whatever. It fucks up the awesomeness of the song...

...and well, my fav stage+song are not there D:, the data is still in the game but well, it may happen the same that happened with the re act stages in AC ver B, they may be just leftovers :(

...Low quality?  It's amazingly high quality, what are you talking about?  Sounds like you got a bad copy.  Mine sounds juicy and deliciously choc-full of bass.

http://www.youtube.com/watch?v=WjWWeEJY3XM
    

Re: Melty Blood Actress Again Current Code coming to PC along with Carnival Phantasm

 December 31, 2011, 07:04:52 pm View in topic context
 Posted by Mugen_Overlord  in Melty Blood Actress Again Current Code coming to PC along with Carnival Phantasm (Started by Pal August 12, 2011, 02:05:26 am
 Board: Fighting Games

Just noticed the absence of Survival mode.  This makes me a bit sad.  It was always a competition between me and my friends to see who got further.

Also, "Powerd" Ciel has some pretty lazily done animations, in comparison to the others.  It looks like a fan-made MUGEN character, with how choppy it is.  Just select her on the character select screen, and watch the taunt kind of thing she does.

Archetype Earth makes up for it though.  <3 the 10th stage/ending.
    

Re: Melty Blood Actress Again Current Code coming to PC along with Carnival Phantasm

 December 31, 2011, 06:24:33 pm View in topic context
 Posted by Mugen_Overlord  in Melty Blood Actress Again Current Code coming to PC along with Carnival Phantasm (Started by Pal August 12, 2011, 02:05:26 am
 Board: Fighting Games

There's the airport stage twice, so the absence of the Ryougi stage is probably a mere dumb mistake and will be fixed soon.

There's actually a slight difference between the two airport stages.  One has a cart of some sort next to the plane, one doesn't.  It's an extremely minimal change and entirely pointless, but it's there.  Kohaku's Magic Prison has a similar second copy with another cart in it, although I think that one is a cart with cleaning supplies or something.

But yeah, absence of Ryougi's stage is most likely a mistake of some sort, and most likely just an oversight.  Give them some time to realize it and fix it.

In other news, still love this game.
    

Re: Melty Blood Actress Again Current Code coming to PC along with Carnival Phantasm

 December 31, 2011, 03:20:41 am View in topic context
 Posted by Mugen_Overlord  in Melty Blood Actress Again Current Code coming to PC along with Carnival Phantasm (Started by Pal August 12, 2011, 02:05:26 am
 Board: Fighting Games

Goddamn I love this game.

I guess it's safe to say that with the cracked 1.1 patch, I can't play on the online Matchmaking mode?  Every time I try, it errors as soon as they connect.
    

Re: Random Topic V7

 December 25, 2011, 06:09:56 pm View in topic context
 Posted by Mugen_Overlord  in Random Topic V7 (Started by Titiln December 22, 2011, 02:41:05 am
 Board: All That's Left

Merry Christmas everyone.
    

Re: This is a cat

 December 23, 2011, 03:11:38 am View in topic context
 Posted by Mugen_Overlord  in This is a cat (Started by Iced December 17, 2011, 12:03:24 am
 Board: All That's Left





IDK if these were done, but here you go.
    

Re: Teenage model threw herself under train

 December 23, 2011, 02:59:31 am View in topic context
 Posted by Mugen_Overlord  in Teenage model threw herself under train (Started by TRUEMicah December 22, 2011, 05:24:13 pm
 Board: All That's Left

I am convinced you are a perpetually lost cause, as you cannot stop talking about hands up asses when there isn't even anything to argue about.  You are simply trolling.  Enjoy the rest of your sad existence; I'm done with you.