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Demonic Juliet Nao 3

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Messages by Demonic Juliet Nao 3

    

(ORIGINAL) Denver City Hall Y2030

 September 09, 2013, 06:22:51 am View in topic context
 Posted by Demonic Juliet Nao 3  in (ORIGINAL) Denver City Hall Y2030 (Started by Demonic Juliet Nao 3 September 09, 2013, 06:22:51 am
 Board: Your Releases, older Mugen

Hey guys, it's been awhile.
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I've recently used M.U.G.E.N as a platform to test some of the stuff I've learnt in the industry, so yeah. I created a little something in M.U.G.E.N for portfolio purposes (and to apply for a certain 2D fighting game fan project ;P), inspired by Metal Gear Rising: Revengeance. Thought I'd share it with the community. It's by no means final, but I most likely won't update this anymore.
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Feel free to do whatever you want with the sprites or w/e. Make improvements or anything. Just give credit where it's due and we're fine.
BTW, if anyone is interested in seeing the stage in 3D form, feel free to ask lol.
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VIDEO showcasing animations:


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As a final note, I'm aware that the file size is NOT optimized, I did not crop any sprites and any stuff like that.
And with that, here's the link:

http://www.mediafire.com/?bc0auko386zlhh0
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"This video is more of a demonstration of some of my aftereffects & 3D skill, so we'll leave it at that.

The stage was created (almost) ENTIRELY from scratch (95% ORIGINAL, all EFFECTS and BACKGROUND ELEMENTS were done by me in Autodesk Maya & AfterEffects). The other 5% are textures from free libraries that I were not able to obtain pictures of by myself."
    

Denver City Hall Y2030

 September 03, 2013, 05:33:36 pm View in topic context
 Posted by Demonic Juliet Nao 3  in Denver City Hall Y2030 (Started by Demonic Juliet Nao 3 September 03, 2013, 05:33:36 pm
 Board: Projects

Hi-Res stage.



Background elements for now are just placeholders so if anything looks out of place, I'm about to model something else and put it there instead.
Sprites were extremely downscaled... this is the best I could achieve with Hi-res 640x480 Winmugen Plus ;/

Things to do:
- Parallax
- Raindrops on the floor
- Pond Ripple effect for the floor
- New rocks
- Re-coloring?

And before you ask, yes, I derived the inspiration from Metal Gear Rising: Revengeance, specifically the battle against Monsoon.
    

Re: DNF Moonlight Tavern barfight

 February 19, 2011, 05:18:19 pm View in topic context
 Posted by Demonic Juliet Nao 3  in DNF Moonlight Tavern barfight (Started by Demonic Juliet Nao 3 February 19, 2011, 04:19:45 pm
 Board: Your Releases, older Mugen

    

DNF Moonlight Tavern barfight

 February 19, 2011, 04:19:45 pm View in topic context
 Posted by Demonic Juliet Nao 3  in DNF Moonlight Tavern barfight (Started by Demonic Juliet Nao 3 February 19, 2011, 04:19:45 pm
 Board: Your Releases, older Mugen

    

DNF Altar of Infinity

 January 05, 2011, 02:41:22 am View in topic context
 Posted by Demonic Juliet Nao 3  in DNF Altar of Infinity (Started by Demonic Juliet Nao 3 January 05, 2011, 02:41:22 am
 Board: Your Releases, older Mugen

    

DNF Noire Ferra

 December 11, 2010, 07:27:49 am View in topic context
 Posted by Demonic Juliet Nao 3  in DNF Noire Ferra (Started by Demonic Juliet Nao 3 December 11, 2010, 07:27:49 am
 Board: Your Releases, older Mugen

    

DNF Ice Palace

 August 28, 2010, 12:38:46 am View in topic context
 Posted by Demonic Juliet Nao 3  in DNF Ice Palace (Started by Demonic Juliet Nao 3 August 28, 2010, 12:38:46 am
 Board: Your Releases, older Mugen

    

DNF Labyrinth of Shadows

 August 09, 2010, 03:50:39 pm View in topic context
 Posted by Demonic Juliet Nao 3  in DNF Labyrinth of Shadows (Started by Demonic Juliet Nao 3 August 09, 2010, 03:50:39 pm
 Board: Your Releases, older Mugen

    

Re: Subspace (STILL WORKINONIT)

 August 09, 2010, 05:14:59 am View in topic context
 Posted by Demonic Juliet Nao 3  in Subspace (UPDATED!!) (Started by [Gun0] August 09, 2010, 04:50:49 am
 Board: Your Releases, older Mugen

Just by looking at the screenshot, i think you should've used reflections instead of shadows. IMO it looks weird since the floor itself looks like it's transparent.

More feedback after i wait 3 hours to be allowed to download more files.
    

Re: Biohazard PC sounds for CHOUJIN's minigame + minor edits (Update 08/08/2010)

 August 08, 2010, 09:42:28 am View in topic context

I wasn't planning on updating this again, but eh.
Necrobump, see first post for demo vid :c
    

Re: Some DFO / DNF stages [07/16/2010 - Scoria Core]

 July 16, 2010, 05:28:34 pm View in topic context
 Posted by Demonic Juliet Nao 3  in Some DFO / DNF stages [07/16/2010 - Scoria Core] (Started by Demonic Juliet Nao 3 July 03, 2010, 03:25:45 pm
 Board: Your Releases, older Mugen

-Some pillars magically disappear when the characters move from the right to the left of the stage  o_O

Didn't even notice that was happening  :o
Fixed and reuploading.
    

Re: Some DFO / DNF stages [07/16/2010 - Scoria Core]

 July 16, 2010, 12:27:31 pm View in topic context
 Posted by Demonic Juliet Nao 3  in Some DFO / DNF stages [07/16/2010 - Scoria Core] (Started by Demonic Juliet Nao 3 July 03, 2010, 03:25:45 pm
 Board: Your Releases, older Mugen

    

Re: Some DFO / DNF stages [07/04/2010 - added 1st Spine]

 July 09, 2010, 01:03:23 pm View in topic context
 Posted by Demonic Juliet Nao 3  in Some DFO / DNF stages [07/16/2010 - Scoria Core] (Started by Demonic Juliet Nao 3 July 03, 2010, 03:25:45 pm
 Board: Your Releases, older Mugen

Just got back from camp, had a tough day.

Second in the floating castle stage, when I jump using Splodes Strider, the little statues holding the orbs disappear.Hope this helps some.

Yeah, it helped. Seems that animated background objects disappear entirely once their origin goes off the screen, regardless of how big the image(s) are. Fix'd and reuploaded.
    

Re: Some DFO / DNF stages

 July 04, 2010, 12:58:16 am View in topic context
 Posted by Demonic Juliet Nao 3  in Some DFO / DNF stages [07/16/2010 - Scoria Core] (Started by Demonic Juliet Nao 3 July 03, 2010, 03:25:45 pm
 Board: Your Releases, older Mugen

But yo check it, I'm not really good at stage testing but I found this :

I turned DebugBG on and that's what happened when I superjumped with Date Masamune. You can either change the delta or lower the image to fix.


I guess that's what happens when i don't bother using debugBG =P
Will get to fixing it.

EDIT: Fix'd and reuploaded

is the first one animated?

change the shadows in the last one. shadows(apparently :o) should never be cut off when standing idly.

The screenshots are taken using Stageviewer (which for some reason it INSISTS on drawing shadows).
The actual stages in-game have shorter shadows (or none at all)
    

Some DFO / DNF stages [07/16/2010 - Scoria Core]

 July 03, 2010, 03:25:45 pm View in topic context
 Posted by Demonic Juliet Nao 3  in Some DFO / DNF stages [07/16/2010 - Scoria Core] (Started by Demonic Juliet Nao 3 July 03, 2010, 03:25:45 pm
 Board: Your Releases, older Mugen


DNF Scoria Core / Magma Cave [Lava pool looks weird, may need re-ripping]


DNF First Spine / Sky Network Night (Behemoth)


DNF Mount Thunderime (Storm Pass)


DNF Shallow Keep (Aphelia Post) [Last update 09/04/2010]


DNF Floating Castle (Sky Tower) [Last update 09/04/2010]


DNF Sky Network (Behemoth)

[Download]
http://www.mediafire.com/?sharekey=e7c0571231c8bc376b21be4093fab7ac23e852c04bb1b47c92595bc19e6628dc

The DNF stages are labelled as such. The rest are other mediocre crap that i didn't bother announcing (don't bother)
    

Re: Akuma_SZ

 March 09, 2010, 09:19:41 am View in topic context
 Posted by Demonic Juliet Nao 3  in Akuma_SZ (Started by SolidZone 26 February 13, 2010, 02:50:48 am
 Board: Edits & Add-ons

As for the stance, I decided to make the SFA stance to be used only on the EX mode for palettes 7-12, if I can figure out how to code it that is. I re added the original stance sprites back on the SFF, so the main 6 palettes will have the original instead while the other 6 have the SFA stance.
I did say i don't care about this piece of crap anymore, but that doesn't mean i won't help you still ;p

Replace this chunk under [Statedef 0]:
Code:
[State 0, Anim]
type=changeanim
trigger1=anim!=0&&anim!=5
trigger2=anim=5&&!animtime
value=0

With this:
Code:
[State 0, Anim]
type=changeanim
trigger1=palno<=6&&anim!=0&&anim!=5
trigger2=palno<=6&&anim=5&&!animtime
value=0

[State 0, EX Anim]
type=changeanim
trigger1=palno>=7&&anim!= X &&anim!=5
trigger2=palno>=7&&anim=5&&!animtime
value= X

where x = "animation number of your EX stance"

    

Re: Akuma_SZ

 February 13, 2010, 03:19:25 am View in topic context
 Posted by Demonic Juliet Nao 3  in Akuma_SZ (Started by SolidZone 26 February 13, 2010, 02:50:48 am
 Board: Edits & Add-ons

Nice to see someone who still cares about my project =P
I still need more info about the differences between Akuma & Shin Akuma, though - I'm no Akuma expert.
    

Re: Super Gogeta

 January 28, 2010, 11:39:05 pm View in topic context
 Posted by Demonic Juliet Nao 3  in Super Gogeta (Started by seichi March 31, 2008, 05:50:38 pm
 Board: Found Releases

Just put this in the Hall of Fame already damnit.
    

Re: Gi̛yg͏as̵ ̨by ̢Th̨e_No̶n̢e

 January 05, 2010, 02:07:01 pm View in topic context
 Posted by Demonic Juliet Nao 3  in Gi̛yg͏as̵ ̨by ̢Th̨e_No̶n̢e (Started by The_None December 24, 2009, 10:34:30 pm
 Board: Your Releases, older Mugen

Tap left and right, repeatedly, as fast as possible.
And i do mean FAST AS HELL.

Spoiler, click to toggle visibilty
    

Re: Takenaka Hambe by 公開

 January 01, 2010, 04:45:04 am View in topic context
 Posted by Demonic Juliet Nao 3  in Takenaka Hambe by 公開 (Started by ROLEINMUGEN December 31, 2009, 07:30:25 pm
 Board: Found Releases

Still a beta, has all his normals, specials and basic comboing in. No supers or enguns yet.