--Coded TMNT 1 ARCADE INTRO [StateDef 1910]
-Coded SHOULDER CHARGE INTRO [StateDef 1989]
-Added FX To HOG'S HEAD Command Normal ( While Standing : Back + LP or QCB + LP)
-Can Now Combo into Standing HK from HOG'S HEAD
-Resprited a larger Wall Splat Sprite
-BackDash changed to Back Hop
-KNEE BREAKER now hits instantly, no longer has delayed hit after BEBOP Lands on the Ground
-BUTT BOUNCE Throw is now only available after a command grab
-UPPERCUT will now be Bebop's Standing Heavy Kick + FWD/BACK throw command, replacing BUTT BOUNCE
-Changed Jumping Heavy Kick to only knockdown Bebop if it connects while P2 is in the Air
- FWD / BACK Directions during COMMAND GRAB now control the direction of wall toss
-Added TAZER SHOT HITSPARK colors to the color palette
The hypers / EX supers are coming up on the next update right? I'm hyped to see how this is going.
Unfortunately, No. I'm still futzing around with the basics at the moment. I'll have to sprite those animations next.