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Mr. Ansatsuken

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Messages by Mr. Ansatsuken

    

Re: CvS3 BROLY by Mr. Ansatsuken! (Updated, 04-07-2019)

 July 06, 2019, 08:57:50 pm View in topic context
 Posted by Mr. Ansatsuken  in CvS3 BROLY by Mr. Ansatsuken! (Updated, 04-07-2019)  (Started by Mr. Ansatsuken June 23, 2019, 02:15:00 am
 Board: Your Releases, 1.0+

Whew... I didn't expect my comment to escalate things to such a degree... but I guess I owe you an explaination.
Sorry for not replying before, I was just very busy.

Create a goal, take a break, start charging.
Thanks for the advice, 2Dee. I've actually considered doing comissions multiple times tbh.

Create a goal, take a break, start charging.
Not everyone's like you charging people for things. Stop preaching man.
He's just givin' useful advice. Chill, dude.

I second that.

If you are burnt out Mr. Ansatsuken then you should absolutely take a break. Last thing you want to do is take commissions and make it a job. When I was cranking out custom ports for Legacy I got some wild requests for shit I had no interest in, and last thing I wanted was to take peoples money and be obligated to work on whatever weird weeabo furry cartoon nonsense that I had zero motivation to complete.

or not, maybe you are into that. What do I know? you do you man.
It depends really. If someone paid me to make a PotS-Styled DBZ character (for example), I'd be glad to work on it, haha.
Now tbh, I'd rather shoot myself in the head instead of making someone's "fursona" for Mugen, yikes.

Oh, and... after helping DJMouF with Goku, Gohan and Vegeta... I'm most likely quitting Mugen again, tbh.
Perhaps I'll still lurk in the forums for some time, but I've come to the same conclusion I did 3 years ago.
Spoiler, click to toggle visibilty
All the best man, will wait for your return one day if you have time to waste for Mugen creation as always :gouki:
You know... chances are I'll be back anyway.

Mr. Ansatsuken's reason to quit sounds vague and I don't get why. He was pretty hyped about releasing more characters in this style and now he's just quitting. He even said he planned to update Bardock after Broly finishes. I hope my comment doesn't have anything to do with it. All I was doing is giving him feedback on him that I held out as I promised. I wouldn't pester him if I knew.
Well, yeah, it sounds vague, because I haven't given a real explaination.

MAN THIS BROLLY IS SOOO FREAKING .......... COOL +)......... man I been a Fan of Your work for yearssssssssss WOW....=) ...…. KEEP GOING YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

=)  =)
Thank you so much, Mike! Haha :mlol: :mlol: :mlol:

Don't quit, Mr. Ansatsuken!
Your works are godly! You shouldn't quit again! You can't give up on Mugen again right now!
I'm glad you enjoy my stuff, haha.
But... it's not much of a matter of choice, tbh.

He says he’s gonna quit Mugen, etc every time he releases a character then reappears with a new 1 the following year then says the same thing..... there’s definitely a pattern
You definitely see a pattern because there's clearly one.

I guess I’ll sound preachy, but you never know what someone is going through.. People behind those screens; It’s not always about mugen, links etc. Also your words have more power than you realize.. The amount of work/detail you put into this stuff, it’s easy to get burnout. I mean, you all know that despite having bad carpal tunnel/vision guy keeps pumping this stuff out as fast as he does. I don’t know one creator who isn’t putting 10+ hrs daily into it. It’s a job practically. Rest is an essential part of it.
2Dee gets it.

Well you see, I don't usually like to talk about personal stuff on the Internet, mostly because it's full of asshats.
But now... if you really care about the situation, here goes I guess.

I've been dealing with chronic depression for 11 years (and I'm 20).
I have several mental problems tbh.
Depression used to be what brought me back into Mugen over and over.
And now... it's the reason I decided to leave again.

But why? Well, here's why.

Life was great this year. And so was for the majority of last year.
I was working out every day. I had money. I was meeting with a ton of friends.
However... shortly after I got back into Mugen...
At the end of february, life started to go downhill. In every single way.
I won't get into much detaily of "why" it happened, but from the end of February 'til the end of April, I started to lose things every single day...

What truly managed to break me was losing my job 3 weeks ago, after 2 and a half years..
So much shit has happened in the recent months...
I thought I had finally overcome depression. But turns out I was wrong.
Now I need to get my life together again. I need to get a new job, for example.
What's holding me back from fixing my life? Mugen.
But why? Yes, it is possible to balance things in life, I know.
However I'm an obsessive guy. That's just one of my other problems...
I am wayy, WAYYY too obsessive.
I have not (and apparently, can not) managed to balance MUGEN with the other activities in my life.
Mugen always ends up consuming me. At first I spend barely 2 hours coding.
But eventually I end up spending 10+ hours a day coding Mugen.

If you want to tell me to find balance, thank you, but it's useless.
I've tried for years now, and it seems what didn't work yesterday, won't work today.
I like making Mugen stuff. Of course I do.
However I can't seem to fit Mugen into my life without becoming its slave.

If I want to get a new job (which I MUST do as soon as possible), I need to quit Mugen for good.
(This is one of the reasons why I've considered doing comissions btw)

By the way, don't worry about my mental state. I've been dealing with depression forever.
Besides, I'm not suicidal and haven't been in a long time.

Thank you for caring enough to tell me to seek help. And yes, I've already done that.
I've lost count on how many psychologists I've talked to. It doesn't matter. They cannot do anything about it. And while I truly appreciate the effort, neither can you... I think.

Like I said, life was great UNTIL I got back into Mugen.
Now, of course there's no DIRECT connection between the two things. But mind you, to me, there are no such things a "coincidences".
If life was great for a long time until I went back to making Mugen characters, then life will be great again if I stop making Mugen characters.

I didn't want the thread to derail, so let's get back on topic now, haha :mlol: :mlol: :mlol:
    

Re: CvS3 BROLY by Mr. Ansatsuken! (Updated, 04-07-2019)

 July 04, 2019, 11:20:49 pm View in topic context
 Posted by Mr. Ansatsuken  in CvS3 BROLY by Mr. Ansatsuken! (Updated, 04-07-2019)  (Started by Mr. Ansatsuken June 23, 2019, 02:15:00 am
 Board: Your Releases, 1.0+




- i think his transformation intro is kinda very long, it feels like the half of the time would be still more than enough.
during the intro the flash/lightning is cutted out when playig with static zoom (0.75) , it would look better if it was whole screen or cleaned up/blurred on the edges/frame a bit. this only occurs (of course) if zoom is disabled in his config.

Yeah, it's pretty long, but that's why it's got a small chance of appearing.
(Unless you're starting the Arcade Mode or facing him as a boss)


k, anything about the lightning/flash problem for the long intro when playing with static zoom?



- during his move right before he "spits" out energy from his mouth you added some images which really feel out of place quality wise (where he screams)... the video sequence after that looks superb (spitting), but the images right before that look blurry af and in contrast to all your other FX really bad... might be better to add an explosion/green light beam/whatever instead of them or just delete them and make the spitting animation video just after the uppercut.

Thanks, but tbh that one scene is my favorite scene from Dragon Ball Super Broly!
So there's no way I'm removing the spitting animation, haha.

No i mean the spitting animation itself is very fine ( one of the best parts of the move), its just the screaming animation right before that as you can see in your first video at 00:15 sec - 00:18 sec. i mean thers a huge difference of quality between that and the spitting video itself, this would look better imo if you just chain the uppercut to the spitting video and then the spitting itself. just sayin.


- idk the name of the move right now, but when he throws this genkidama like bomb to the ground, its cool to see the energy wave in his hand right before it explodes, but i think you could place him even lower (camera wise) so we can see his face too / maybe with a diabolic laughing ?

That's a pretty neat idea. I may do that in the future, honestly.

nice to hear, really looking forward to that :)

off topic : man i wish the trend to EX moves would die... i realy hate the yellow flashing and I (personally) like to see some cool, easy to execute flashy hypers/supers instead of wasting my meter for something thats slightly better than a normal move and could be executed like D, DF, F + a/b/c f.example..
(btw this would be actually a true Boss version of him - EX moves swapped with the normal ones without EX effect or Meter drain... )

maybe something like Infinites old creations for the SvK Game PLUS Zero Counter, FX etc - THAT would be a badass Boss Broly !
any chance you could provide some help how to recode/remap to that format ? i tried to look into the cmd but im not a great coder and i couldnt relate to the names of the moves - looks really tricky to me : D  any advise would be appreciated, since english is not my native language :)

Y'know... EX Moves are no trend.
They've been a thing since Street Fighter III in the 90's, and it's always been a core mechanic in this one specific (PotS') format.
So... the EX moves are stayin', and the Super commands remain the same.
It's just part of the format, haha.

yeah i know, im just sayin that for me personally i never liked EX moves. is there any chance you can PM me about how to remove them and remap the moves to pull off like SvK format ? i know how to remap but i dont get which move is what from just looking at the cmd (sry to noobish for that) :D


thx in advance and im looking forward to your next creations  :nuttrox:

Thanks dude, Chi-Chi is coming really soon! :mlol: :mlol: :mlol:


niiceee, any plans if and when you release goku and vegeta in cvs3 format ? :)
The only real issue here is the lightning not scaling properly, I guess.
(Can you post a picture of that?)

The rest is just your personal preference.

Yes, I know you were talking about this animation



And no, it's not going away.

You'd have to change the command inputs yourself if you don't like the PotS format inputs.

Oh, and... after helping DJMouF with Goku, Gohan and Vegeta... I'm most likely quitting Mugen again, tbh.
Perhaps I'll still lurk in the forums for some time, but I've come to the same conclusion I did 3 years ago.
Spoiler, click to toggle visibilty
    

BROLY UPDATED!

 July 04, 2019, 07:42:19 am View in topic context
 Posted by Mr. Ansatsuken  in CvS3 BROLY by Mr. Ansatsuken! (Updated, 04-07-2019)  (Started by Mr. Ansatsuken June 23, 2019, 02:15:00 am
 Board: Your Releases, 1.0+

OK! BROLY HAS BEEN UPDATED! :mlol:
I've addressed everything you guys mentioned. Including the Debug-flood and Air Combos, etc.

Update notes! (Straight from Readme.txt):

<04.07.2019>
- EX Moves now take only 1/3 of the MAX Gauge during MAX Mode.
- Crouching Hard Punch becomes a MvC-like launcher when Air Combos are enabled!
  This opens the gate to a whole new bunch of combo-possibilities!
- Fixed the FX of Gigantic Catastrophe in stages that had Camera-Zoom enabled.
- Slightly improved the visuals of Gigantic Omegastorm
- Gigantic Spike can now be cancelled during Custom Combo
- Burst Eraser can no longer be cancelled from Gigantic Buster
- The cinematic intro will no longer cause glitches in stages with Zoom permanently enabled.
- Using any EX move will end the Custom Combo state.
  (Some EX moves previously didn't).
- Improved the Zoom effect during the vs Goku Dramatic Finish.
- Updated the Dramatic Finish patch for 280gou's Son Goku.
- Fixed the debug flood in most moves.
  (Except the ones where it was just wayy too complicated to fix;
   Burst Eraser, Blaster Meteor, Gigantic Meteor and Omega Blaster)
- Minor changes/bug fixes.



Download...
www.ansatsukenmugen.webs.com



Oh trust and believe there will be more! I have a good 4 right now being worked on. Vegeta is about a good 85%. Gohan is about 50%. Then I'll get back to Goku.
Hold on... did I hear 4?![/B}
I thought Goku, Gohan and Vegeta were the only ones at the momment lol

OUF! great DB character simply one of the best, gotta love how you recreated the effect when he is gather energy on one hand
You know that green exposure one, jeezus its very nice work!
Thank you so much!
Yeah, it took a lot of patience and creativity to pull it off! Haha.

first of all i have to say, this is a masterpiece. best broly in mugen ! thanks for your hard work :)
Ohh! Thank you so much, dude. It means a lot, haha.

1-2 things :

- i think his transformation intro is kinda very long, it feels like the half of the time would be still more than enough.
during the intro the flash/lightning is cutted out when playig with static zoom (0.75) , it would look better if it was whole screen or cleaned up/blurred on the edges/frame a bit. this only occurs (of course) if zoom is disabled in his config.
Yeah, it's pretty long, but that's why it's got a small chance of appearing.
(Unless you're starting the Arcade Mode or facing him as a boss)

- during his move right before he "spits" out energy from his mouth you added some images which really feel out of place quality wise (where he screams)... the video sequence after that looks superb (spitting), but the images right before that look blurry af and in contrast to all your other FX really bad... might be better to add an explosion/green light beam/whatever instead of them or just delete them and make the spitting animation video just after the uppercut.
Thanks, but tbh that one scene is my favorite scene from Dragon Ball Super Broly!
So there's no way I'm removing the spitting animation, haha.

- idk the name of the move right now, but when he throws this genkidama like bomb to the ground, its cool to see the energy wave in his hand right before it explodes, but i think you could place him even lower (camera wise) so we can see his face too / maybe with a diabolic laughing ?
That's a pretty neat idea. I may do that in the future, honestly.

off topic : man i wish the trend to EX moves would die... i realy hate the yellow flashing and I (personally) like to see some cool, easy to execute flashy hypers/supers instead of wasting my meter for something thats slightly better than a normal move and could be executed like D, DF, F + a/b/c f.example..
(btw this would be actually a true Boss version of him - EX moves swapped with the normal ones without EX effect or Meter drain... )

maybe something like Infinites old creations for the SvK Game PLUS Zero Counter, FX etc - THAT would be a badass Boss Broly !
any chance you could provide some help how to recode/remap to that format ? i tried to look into the cmd but im not a great coder and i couldnt relate to the names of the moves - looks really tricky to me : D  any advise would be appreciated, since english is not my native language :)
Y'know... EX Moves are no trend.
They've been a thing since Street Fighter III in the 90's, and it's always been a core mechanic in this one specific (PotS') format.
So... the EX moves are stayin', and the Super commands remain the same.
It's just part of the format, haha.

thx in advance and im looking forward to your next creations  :nuttrox:
Thanks dude, Chi-Chi is coming really soon! :mlol: :mlol: :mlol:
    

Re: Infinite WIP's- Dormammu

 July 04, 2019, 06:31:02 am View in topic context
 Posted by Mr. Ansatsuken  in Infinite WIP's- Albert Wesker (Started by Infinite Intel. August 29, 2012, 07:01:14 am
 Board: Projects

    

DID SOMEONE SAY DORMAMMU?!

 July 03, 2019, 09:41:36 pm View in topic context
 Posted by Mr. Ansatsuken  in Infinite WIP's- Albert Wesker (Started by Infinite Intel. August 29, 2012, 07:01:14 am
 Board: Projects

You know what? When I saw that ReddBrink was makin' Dormammu, I got EXTREMELY excited!
Dormammu has always been my main in MvC3, since 8 years ago!
He was the first Mugen character I wanted to make, alonside Akuma! (And Ghost Rider, too... although ReddBrink is already working on that! Or planning to).
But at the time, there weren't any Dormammu sprites, haha...

I'm pretty confident that you'll be able to pull off the best Dormammu imaginable!

Anyway, here's a Lv3 Super portrait, in case you don't already have one:



And here are a couple palettes for the Lord of the Dark Dimension.

Classic Atomic Skull


New Atomic Skull


Scorpion


Good luck dude!
    

Re: Mr. Ansatsuken's WIP Thread! (Current project: BROLY! & Chi-Chi?!)

 June 26, 2019, 05:27:18 am View in topic context
 Posted by Mr. Ansatsuken  in Mr. Ansatsuken's WIP Thread! (Current project: BROLY! & Chi-Chi?!) (Started by Mr. Ansatsuken February 08, 2019, 05:30:28 am
 Board: Projects

How's progress on Chi-Chi?
Oh, Chi-Chi is completed!
The 1.1 version at least.
(Although converting the chars into 1.0 usually takes barely a couple minutes/hours. I made the 1.0 version of Broly the same day I released him in fact).
The release will most likely be in the first week of July I guess.

But tbh I don't even wanna mention Chi-Chi at the momment, 'cause I don't want the flame war to explode again, haha.
    

Re: CvS3 BROLY by Mr. Ansatsuken! (Updated, 23-06-2019)

 June 26, 2019, 05:22:02 am View in topic context
 Posted by Mr. Ansatsuken  in CvS3 BROLY by Mr. Ansatsuken! (Updated, 04-07-2019)  (Started by Mr. Ansatsuken June 23, 2019, 02:15:00 am
 Board: Your Releases, 1.0+

crap, i'm forgotten, but still the char is great.
Haha, thanks Mushy!

broly looks awesome especially that one intro where he transforms into lssj, anyway feedback for one of your other characters:

cyber akuma: whenever cyber akuma does his shun goku satsu intro on normal akuma, normal akuma still stands instead of being knocked down by his shun goku satsu
Y'know, Cyber Akuma is the only 500% flawed thing about my Akuma.
Really, Akuma in general has balance issues, but Cyber Akuma is messy as a whole, I never completed his sprites and I don't think I'll get back on him again tbh.
I mean if I did have all the time in the world, I'd rework Akuma from scratch.
Keeping his flashy visuals while giving him balanced gameplay with a balanced movepol, but I don't think that's gonna happen anyway...

Awesome bro, congrats on the release!, ill download tonight and have some fun with him.

Ill update my goku with the file you sent to me as well for the dramatic finish so no patch is necessary.
Haha, thank you! Yeah, that's great to know lol

Link to DJMouF's Goku?
Glad you're interested in him, but he hasn't been released yet :mlol: :mlol: :mlol:

Hopefully there will be AT LEAST 6 PotS-Styled Dragon Ball chars by the end of this year,
Perhaps even 8 or more! (It's about time, so I hope so :mlol:)
    

Re: Character of the Month: May 2019 Voting

 June 25, 2019, 03:10:14 am View in topic context
 Posted by Mr. Ansatsuken  in Character of the Month: May 2019 Voting (Started by 【MFG】gui0007 June 25, 2019, 01:48:07 am
 Board: Contributions of the Month

You know, I've been wondering... why doesn't Vyn have the CotM trophy if he won the last CotM? Haha.
    

Re: CvS3 BROLY by Mr. Ansatsuken! (Updated, 23-06-2019)

 June 25, 2019, 12:45:18 am View in topic context
 Posted by Mr. Ansatsuken  in CvS3 BROLY by Mr. Ansatsuken! (Updated, 04-07-2019)  (Started by Mr. Ansatsuken June 23, 2019, 02:15:00 am
 Board: Your Releases, 1.0+

The download only came with a goku.air, goku.sff, and system.cns. Pls advise
You need to download Vyn's Goku and THEN paste those files into his Goku's files.
It's gonna ask you if you want to overwrite the files, you press "yes" and it's done!
Vyn's Goku will have the Dramatic Finish lol

If/when vyn updates his Goku, if he updates those files, will you update the files we have to replace?
Yeah, of course!
Although he most likely will include the Dramatic Finish on his Goku anyway.
Although it seems the files mentioned above are not for Vyn's Goku, actually.
The files for Vyn's Goku are in a folder in Broly's files, but I'm pretty sure that's not how they're called.
    

Re: CvS3 BROLY by Mr. Ansatsuken! (Updated, 23-06-2019)

 June 24, 2019, 08:40:42 pm View in topic context
 Posted by Mr. Ansatsuken  in CvS3 BROLY by Mr. Ansatsuken! (Updated, 04-07-2019)  (Started by Mr. Ansatsuken June 23, 2019, 02:15:00 am
 Board: Your Releases, 1.0+

Finally! Lets see this guy in action. Thanks for the release dude.
Haha! You're welcome, dude!

Amazing! Not only the production is flashy, it's a fun character as it's not difficult to operate!
Thank you so much, Sennou! I'm glad ya like it lol

Broly is pretty dope
+ That tranform intro is Epic af.
+ Awesome FX presentation
+ has some really Awesome moves
+ fun to play

-During his Epic intro he has a couple of debug errors
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
The first one is pointing towards the intro states with expressions truncated, this usually means you need round your values on something that shouldn't be fractal, try putting a floor(value whatever),floor(value whatever)   or  ceil(any value),ceil(any value)   to try and fix these
The second one is putting to state 0 , the idle stance and has no enemy. anytime you use enemy/enemynear triggering or values put a numenemy at the begining of the trigger.
this
Spoiler, click to toggle visibilty

You may want to check throughout the character for enemy coding and make sure numenemy trigger is there.

-the projectile barrier is a cool concept but should use some sort of cooldwn or cost life/power because as it is, I can just use it again and again with no consequences, this combined with his HK makes him almost invincible and super hard to even make contact on. I tried both the 1.1 and the 1.0 version and the 1.1 version causes a debug error when you turn the shield off. I tried taking a screenshot but I can't get my 1.1 to display the debugs in the screenshots. It says that "powered shell in state 1156/1157  has no parent for the bindtoparent.

-a debug error from stateno 1000
Spoiler, click to toggle visibilty
floor/ceil all the fractals that shouldn't be fractals in him to fix these it happens in a few other specials and supers but should be an easy fix.

I'm sure this might just be an Ikemen issue so don't worry too much if that's the case, but for some reason none of his palettes seem to load, regardless of whether I use the 1.0/1.1 versions, just his default seems to appear. Great character though, he's really fun to play and I'll be using him a lot!


Thanks, Infinite. I don't think I'd have realized how to fix the debug flood if it wasn't because of your advice!
I'll see if I can get it all fixed for the next update, haha.

MAX Mode is outdated, EX Moves should take away 1/3 of the meter, check DivineWolf's updated chars.
Also with Air Combos on, one normal should become an MvC styled Launcher, maybe the C.MK.
Haha, alright, you're right. Although it sounds a lil' bit too OP to have the EX take only 1/3 of the MAX meter, but I'll update it anyway.
I guess his Crouching Hard Punch will be a launcher next time, too! Haha.

Continuing my notes from the previous page, you should probably calm down on the knockdown on his normals, unless it's one or two of them.
It's onlt C.MK, C.HK and S.HP, really. It's not that much.

I'm sure this might just be an Ikemen issue so don't worry too much if that's the case, but for some reason none of his palettes seem to load, regardless of whether I use the 1.0/1.1 versions, just his default seems to appear. Great character though, he's really fun to play and I'll be using him a lot!
Haha, I'm so glad that you enjoy playing as him! ;D
And yeah, that's only an Ikemen issue apparently.

The download only came with a goku.air, goku.sff, and system.cns. Pls advise
You need to download Vyn's Goku and THEN paste those files into his Goku's files.
It's gonna ask you if you want to overwrite the files, you press "yes" and it's done!
Vyn's Goku will have the Dramatic Finish lol
Ohh. That's just what I got when I hit the Broly download though. As of now, Goku's got nobody to finish.
Huh?! That's... weird.
It seems your download was broken somehow.
Anyway, here's the link to the character, as it seems you have to re-download it...

Mugen 1.1 version: http://www.mediafire.com/file/fek6nd4ea2qp6c3/Broly-Mugen11+by+Mr+Ansatsuken+%2822-06-2019%29.rar
Mugen 1.0 version: http://www.mediafire.com/file/ahlljqbzqjscxe9/Broly-Mugen10+by+Mr+Ansatsuken+%2822-06-2019%29.rar

You have to nerf the move broly stomps on opponent,he does it one time then does again and again
So, just like the movies?

he can teleport out of moves right before they about to hit,
His "teleport" is just his roll-animation.
Literally every single character in this format can do that.
It seems you're complaining about something anyone can do.
Besides, you're not supposed to just randomly throw Supers and play with your brain turned off, you're supposed to do combos, and combo-into your Supers.

he also can use  supers right before your move hits,like thats wrong man,
Oh woah, it's almost as if it's got decent Boss-A.I.!
Sounds like ya just need to git good, buddy.

[youtube]https://youtu.be/fDbudwWQ1rU[/youtube]

Simply EPIC! Worth it for one of the most badass Dragon Ball chracter. Thanks bro!
Thank you so much for the video, Santos! Haha.

You have to nerf the move broly stomps on opponent,he does it one time then does again and again

he can teleport out of moves right before they about to hit,he also can use  supers right before your move hits,like thats wrong man,

I believe he want make a boss char?
Yeah, you know what's up! Haha.

I see my Sprite in the char but I do not see my credits
The credits are in the Readme.txt file, my dude. Just like all the other credits! Haha.
(Thank you for the sprite btw)
    

Re: CvS3 BROLY by Mr. Ansatsuken! (Updated, 23-06-2019)

 June 23, 2019, 10:07:36 pm View in topic context
 Posted by Mr. Ansatsuken  in CvS3 BROLY by Mr. Ansatsuken! (Updated, 04-07-2019)  (Started by Mr. Ansatsuken June 23, 2019, 02:15:00 am
 Board: Your Releases, 1.0+

The download only came with a goku.air, goku.sff, and system.cns. Pls advise
You need to download Vyn's Goku and THEN paste those files into his Goku's files.
It's gonna ask you if you want to overwrite the files, you press "yes" and it's done!
Vyn's Goku will have the Dramatic Finish lol
    

BROLY UPDATED!

 June 23, 2019, 09:46:02 am View in topic context
 Posted by Mr. Ansatsuken  in CvS3 BROLY by Mr. Ansatsuken! (Updated, 04-07-2019)  (Started by Mr. Ansatsuken June 23, 2019, 02:15:00 am
 Board: Your Releases, 1.0+

Alright guys, I've updated Broly yet again, likely the last update I'll give him in a long time, haha.

<23.06.2019>
- Removed an infinite combo that happened by connecting
  EX Eraser Shot -> Dash -> LP -> MP -> EX Eraser Shot -> Repeat.


It's quite a small update indeed, but a necessary one regardless.
Thanks to TheFClass for finding the infinite, haha.
    

Re: CvS3 BROLY by Mr. Ansatsuken! (22-06-2019)

 June 23, 2019, 07:40:16 am View in topic context
 Posted by Mr. Ansatsuken  in CvS3 BROLY by Mr. Ansatsuken! (Updated, 04-07-2019)  (Started by Mr. Ansatsuken June 23, 2019, 02:15:00 am
 Board: Your Releases, 1.0+

How do you beat something like that?!? o_O I keep getting my ass handed to me no matter what I do. This is intense. His finishers are outstanding!
Haha, I'm so glad to hear that :mlol: :mlol:
It was 500% intentional ('cause it's Broly, of course)

That is exactly why I made this video.


Beating Broly with Chi-Chi, whose damage is rather underwhelming, has low range, and her moves are kind of slow.
Just to prove that it's not as hard as it seems, haha.

It's not impossible lol, just pretty damn hard.
Seriously though, making an A.I. as busted as this one was a challenge in and of itself :mlol: :mlol:
    

Re: CvS3 BROLY by Mr. Ansatsuken! (22-06-2019)

 June 23, 2019, 05:59:20 am View in topic context
 Posted by Mr. Ansatsuken  in CvS3 BROLY by Mr. Ansatsuken! (Updated, 04-07-2019)  (Started by Mr. Ansatsuken June 23, 2019, 02:15:00 am
 Board: Your Releases, 1.0+

Alrighty guys, Broly has JUST been updated!

The changes (straight from the Readme.txt...)
<22.06.2019>
- Fixed a rather huge glitch with the Bio-Broly palette.
- Time Over can no longer happen during most Lv3 Supers.
- Fixed the Special Guard Spark in the Mugen 1.0 version.
- Jabs and Light Kicks can no longer hit falling-down opponents.


Hopefully that's all that was needed, haha.
    

Re: CvS3 BROLY by Mr. Ansatsuken! (22-06-2019)

 June 23, 2019, 03:00:10 am View in topic context
 Posted by Mr. Ansatsuken  in CvS3 BROLY by Mr. Ansatsuken! (Updated, 04-07-2019)  (Started by Mr. Ansatsuken June 23, 2019, 02:15:00 am
 Board: Your Releases, 1.0+


Bro, you gotta fix the Special Guard pal.
Mugen 1.0 version?
Ah yes, I just HAD to keep the tradition of "1.0 version released with glitches" alive, y'know? :mlol: :mlol: :mlol:
Jokes aside, I'll get it fixed as soon as possible.
    

Re: CvS3 BROLY by Mr. Ansatsuken! (22-06-2019)

 June 23, 2019, 02:45:05 am View in topic context
 Posted by Mr. Ansatsuken  in CvS3 BROLY by Mr. Ansatsuken! (Updated, 04-07-2019)  (Started by Mr. Ansatsuken June 23, 2019, 02:15:00 am
 Board: Your Releases, 1.0+

Spoiler, click to toggle visibilty
I see. Anyway, what I meant is I'm missing out on the credits.
Oh shit you're right lol.
I'll put your name in the next update, haha.
(Perhaps in 3 days or so? Idk)
    

Re: CvS3 BROLY by Mr. Ansatsuken! (22-06-2019)

 June 23, 2019, 02:35:19 am View in topic context
 Posted by Mr. Ansatsuken  in CvS3 BROLY by Mr. Ansatsuken! (Updated, 04-07-2019)  (Started by Mr. Ansatsuken June 23, 2019, 02:15:00 am
 Board: Your Releases, 1.0+

Spoiler, click to toggle visibilty


From read-me:
Quote
- Infinite, for the Palette Selector (and effect ideas, etc).
  Also for sending me his color-separated .SFF of Broly!

:wtf:
Yeah, he sent me another color-separated .SFF of Broly, with new sprites and stuff.
Although honestly I had very little use to it, 'cause the SFF I was using (with your color separation) already had 100+ palettes, haha.

You could probably shorten the laughter for his stomping/walk intro, it goes on for atleast 3 seconds after it's over.
Yeh, but it's intentional lol
    

BROLY RELEASED!

 June 23, 2019, 02:32:47 am View in topic context
 Posted by Mr. Ansatsuken  in Mr. Ansatsuken's WIP Thread! (Current project: BROLY! & Chi-Chi?!) (Started by Mr. Ansatsuken February 08, 2019, 05:30:28 am
 Board: Projects

Really liking these Broly moves.
Hahaha, thank you so much, Infinite!
It means a lot...

Yeah, but don't worry. Future Trunks is coming eventually ;)
Omoshiroi! :smartass2:
Future Trunks is my favorite character from DBZ, so if you need a CS, let me know.
You are a Generous God, Speedster.
After all, you're the one who made the color separation for both Dan and Broly!
I'll let ya know whenever we start working on Trunks, my dude.
It's not 300% certain if I'll get to work on him after all, haha.

Welp, looks like i kno who to come to if I want a dramatic finisher. Looks dope dude! Really liking what you've done
Hahaha, thanks a lot, R@CE!
Yeah, whatever you need, I'm always here bro!

But I think I'll include some patches for Vyn's Goku and Balthazar/Cybaster's Goku, too.

Ill gladly put that in my character download once finished as well bro.
Looks like it's time to update it already then, 'cause
BROLY HAS FINALLY BEEN RELEASED!
http://mugenguild.com/forum/topics/cvs3-broly-mr-ansatsuken-22062019-187091.0.html

Now I'll take a small break, 'cause this one specific project was eating all of my free time lol.
    

CvS3 BROLY by Mr. Ansatsuken! (Updated, 04-07-2019)

 June 23, 2019, 02:15:00 am View in topic context
 Posted by Mr. Ansatsuken  in CvS3 BROLY by Mr. Ansatsuken! (Updated, 04-07-2019)  (Started by Mr. Ansatsuken June 23, 2019, 02:15:00 am
 Board: Your Releases, 1.0+

ALRIGHT! BROLY IS FINALLY HERE!
After several months, I'm extremely excited to release what is, in my opinion, the best char I've ever made!



It's been over 3 years since last time I released an entirely new character, haha.
The char features...
- 11 Specials (with EX variations), based on both Dragon Ball FighterZ and the DB movies.
- 7 Lv1 Supers, 7 Lv2s, and 6 Lv3s!
- A palette selector including 118 different colours, 5 of which have a glowing-effect!
- 3 Team-Lv3-Supers with DJMouF's Goku, Vegeta, and Bardock!
  (Although the first 2 are not yet released, and in Bardock's case, it requieres the newest, improved version, which I have yet to upload, haha)
- Lots of customization in Config.txt, inclduding Camera-Zoom usage, Chain Combos, Super Cancels, Hitsparks, Hitsounds, Palette Selector, and more.
- His very own stage and music, based on the Movie 8 of Dragon Ball Z.
- The hardest A.I. I've ever coded. If you thought Oni was hard to beat, Broly's gonna bring you a healthy amount of beatings! Haha.
- 1 Dramatic Finish with the 7 different Goku's by Team Z2, Vyn, 280gou, DJMouF, and CobraG6!



Overall, he does a bit more damage than your regular PotS-Styled character, mainly because of how much OTG potential he has (just like the anime, Broly enjoys beating his opponents while they're helpless on the ground, haha)
But the damage output is rather balanced.
Also because he's got 5 Power bars instead of 3. Although you can easily change this in Constants.cns without any negative impact on the gameplay.

- Broly's power is constantly rising during battle (just like the anime), although it's not THAT much.
- The player will barely get 500 power every 17 seconds.
- The non-playable--BOSS version of Broly, increases the amount of power he gets, as every round passes!
- The first round it takes him 17 seconds to get 500 power, the second round, 8.5 seconds, the third round... 5.5 seconds... and so on.
- If you play Survival Mode, this feature will also be enabled for the player, just for shits and giggles lol.

I also wanted to release an edited version of AVPboy's Neo Planet Vegeta, a daytime version of the stage, which is included in Broly's download!
(Although I'll probably make a separate thread for the stage, haha)
Here's a little preview of the stage:
Spoiler, click to toggle visibilty

MOVELIST (Straight from the Readme.txt):
Spoiler, click to toggle visibilty

Tasty SCREENSHOTS:
Spoiler, click to toggle visibilty

D O W N L O A D . . .
https://ansatsukenmugen.webs.com/


Thank you all so much for your patience and support, honestly.
This took wayy wayy longer than expected, but I hope it was worth the wait! Hahahaha.
I'll be waiting to hear your feedback! :mlol: :mlol: :mlol:
    

Re: gui0007's POTS/POTS-ish Edits: FOR JUSTICE!! (CapCom released!)

 June 22, 2019, 12:38:00 pm View in topic context
 Posted by Mr. Ansatsuken  in gui0007's POTS/POTS-ish Edits: Guy and Nakoruru updated! (Started by 【MFG】gui0007 May 03, 2018, 01:34:00 am
 Board: Edits & Addons 1.0+

You know, it's pretty insane, I was wondering JUST TODAY about Captain Commando and when he was coming to the PotS style bandwagon...
It looks beautiful! I'm gonna test it now... :mlol: :mlol: :mlol: