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HQ

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Messages by HQ

    

Re: FeLo's Horror Circus

 December 13, 2019, 01:59:44 pm View in topic context
 Posted by HQ  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 am
 Board: Graphics

Love this Portraits FeLo! Really digging the style!

One thing: If you have the black outline you might want to add it to the hair as well / here's a two minute Gill Edit where I added some stroke to show what I mean + some less saturated colors :)

    

Re: [No Theme Thread] All Pixels Unite

 December 13, 2019, 01:50:04 pm View in topic context
 Posted by HQ  in [No Theme Thread] All Pixels Unite (Started by HQ October 02, 2015, 12:53:10 am
 Board: Graphics

The first 3 portraits were minor edits/practices to get the grip of the style to make that Dan portrait.

Top notch! It's always a delight to see work from you!
    

Re: [Theme Thread] Street Fighter 3/CPS3 Sprite thread

 December 02, 2019, 10:24:29 pm View in topic context
 Posted by HQ  in [Theme Thread] Street Fighter 3/CPS3 Sprite thread (Started by Hoshi April 21, 2010, 09:50:12 pm
 Board: Graphics

You've come a long way! Your practice really pays off!

If you want some nitpick
Spoiler, click to toggle visibilty
    

Re: My 20th Mugen Anniversary

 December 02, 2019, 10:10:32 pm View in topic context
 Posted by HQ  in My 20th Mugen Anniversary (Started by O Ilusionista December 02, 2019, 09:11:59 pm
 Board: M.U.G.E.N Discussion

Congratulations on making it this far! This was quite the ride!
It's great to see you still being around after all these years and countless online places that since have been lost in the black holes of the Internet.
I think back of these days greatly, where as a young teenager who had first opened Mugen in 2001, I'd be thrilled to come back from school, start an old pc, dial up the 56k modem and check all these places, to see if there's was an update on the old boards concerning a new character or stage. You and your work were without a doubt, a certain & ever contributing part of that time! Thank you for that!

    

Re: [Theme Thread] DBZ:EB Sprite thread

 December 01, 2019, 08:50:42 pm View in topic context
 Posted by HQ  in [Theme Thread] DBZ:EB Sprite thread (Started by HadeS June 29, 2015, 10:46:53 pm
 Board: Graphics

    

Re: My comissions experience

 September 22, 2019, 10:52:15 pm View in topic context
 Posted by HQ  in My comissions experience (Started by ROLEINMUGEN September 22, 2019, 08:04:47 pm
 Board: M.U.G.E.N Discussion

Hi guys.

Just sharing my experience with comissions in a few words; for people who is thinking about asking for it. (because I wished I read a post like that before hiring someone to make me chars and graphs).

Don`t waste your time, energy and money hiring people to do chars or graphics for you. You will most likely get frustrated. I tried for years and in the end I was fooled...  Just not worth it.

People be smarter than me, don`t hire comissions unless you really know the guy you are hiring...

Sorry to hear for you.

Since I've been living from art/ animation/ pixel commissions for a few years now, I'd suggest to you that you don't throw every person offering commission in the same pot. In your case, you might have chosen the wrong people; people that were not professional. Having hired a ton of different artists for tasks myself, I know that you should easily be able to distinct professionals from others, alone by the communications, deadline keeping & overall work ethic.


    

Re: [Theme Thread] DBZ:EB Sprite thread

 September 05, 2019, 11:35:10 pm View in topic context
 Posted by HQ  in [Theme Thread] DBZ:EB Sprite thread (Started by HadeS June 29, 2015, 10:46:53 pm
 Board: Graphics

Some screenshot I made:
    

Re: 10 Years of The Black Heart

 July 03, 2019, 10:58:19 am View in topic context
 Posted by HQ  in 10 Years of The Black Heart (Started by HQ June 19, 2019, 11:36:27 pm
 Board: Graphics

I'd imagine a sequel for professional gaming consoles, so Ikemen wouldn't be an option for it.

I didn´t understand that sentence, ikemen is still in progress but more advanced than mugen, is opensource and can be ported, mugen is windows and pc only; by professional consoles you are refering on microsoft´s, sony´s, nintendo´s or something like that? i dont know what you mean.

Speaking in terms of commercial game development neither Mugen, nor Ikemen are real viable options tbh. For starters Mugen doesn't even have the proper license agreement to do so (& let's not get started on the countless other reasons  -such as missing cross platform export - why nobody should use it for a commercial game if Elecbyte ever came back & changed that). Even if Ikemen is open source, in progress & now offers a license that potentially would allow (?) for commercializing one owns game, it still is a light weight compared to for example Unity, which is easy to learn & allows for easy & legit exports (+ is improved by Unity development professionals at any minute allowing for even better games to be made)

Guys, where are your Black Heart Sprites :)
    

Re: 10 Years of The Black Heart

 July 03, 2019, 12:16:11 am View in topic context
 Posted by HQ  in 10 Years of The Black Heart (Started by HQ June 19, 2019, 11:36:27 pm
 Board: Graphics

Original Game, Original Character Designs, Stage Thumbnails, Scratches FX, Original Title Theme by Andrés Borghi, who was kind enough to give me permission to post this sequel I imagined with remade/udpated designs/ sprites, a new UI etc.

Don´t take it bad but I would like more a remake in HD that only a slight remasterization in HR.

I think that THIS is one of the original games that need a full IKEMEN conversion, more points if you have the author permission, he and his game deserve a more suited engine than Mugen, altought is good but in ikemen could achieve its full potential.

All good, to each their own :) I guess a HR version could potentially look great too! Make some designs & post them here :)

I'd imagine a sequel for professional gaming consoles, so Ikemen wouldn't be an option for it.
    

Re: 10 Years of The Black Heart

 July 02, 2019, 11:26:25 pm View in topic context
 Posted by HQ  in 10 Years of The Black Heart (Started by HQ June 19, 2019, 11:36:27 pm
 Board: Graphics



Original Game, Original Character Designs, Stage Thumbnails, Scratches FX, Original Title Theme by Andrés Borghi, who was kind enough to give me permission to post this sequel I imagined with remade/udpated designs/ sprites, a new UI etc.
    

Re: 10 Years of The Black Heart

 June 24, 2019, 09:16:55 pm View in topic context
 Posted by HQ  in 10 Years of The Black Heart (Started by HQ June 19, 2019, 11:36:27 pm
 Board: Graphics

Thanks Knuckles8864 & Apathy for the links/ images ;) This will surely help!

Great to see you on board on this FeLo! Can't wait to see how you remake them :)

Mikecrazy2004: Yeah me too! We should get Borghi get back to making more haha

Also, this was a quick one:

Peketo Remix (Just saw I need to do some outline recolor on it, but this will be made for the final roster of them all together :) )
(Will upload again! Took down for something!)

Noroko is also nearly finished  ;)
The one I'm most looking forward to remix is Shar-Makai!

    

Re: 10 Years of The Black Heart

 June 21, 2019, 12:46:17 pm View in topic context
 Posted by HQ  in 10 Years of The Black Heart (Started by HQ June 19, 2019, 11:36:27 pm
 Board: Graphics

Ananzi Remix:
(Will upload again! Took down for something!)
    

10 Years of The Black Heart

 June 19, 2019, 11:36:27 pm View in topic context
 Posted by HQ  in 10 Years of The Black Heart (Started by HQ June 19, 2019, 11:36:27 pm
 Board: Graphics

Hola :)

By accident I recently came across Borghi's Black Heart again.
I had followed his work from the first baby steps to the release of the game & it surely made me want to start to create Pixel art myself.

So, this year in October 7th 2019 (at least according to the old video of 2009)

will mark the 10th anniversary of his full game release.

Something I think, we as a community could / should celebrate.

Borghi has been a great and driving force in the Mugen community and while he now is into different ventures (he seems to have released a book https://www.youtube.com/watch?v=KJVUB50NYGg&frags=pl%2Cwn recently!) it would be a great opportunity to celebrate his achievements of releasing such a unique game that surely helped spreading Mugen over the past 10 years. IIRC Borghi was posting here on MfG since as long as I can remember.

So what's the plan.
Sprite ONE or as many as you want of the 7 (6 playable + one boss) characters in your style and let's create a huge fan art :)
Deadline is obviously October 7th. I'll post a sprite I just made of Ananzi the next days so we all get in the mood of creating more haha

    

Re: One Piece Fighting Adventure

 June 17, 2019, 08:41:26 pm View in topic context
 Posted by HQ  in One Piece Fighting Adventure (Started by wenchu June 14, 2019, 07:53:04 am
 Board: Your Releases, 1.0+

Just saw this! It's amazing how much work you put into this! All these full game customizations for the animation transitions within the menues and all this special additions like the character movelists show true dedication & passion! Congratulations on this release!
    

Re: World Warriors 3: Nuclear Conflict

 May 21, 2018, 11:25:38 pm View in topic context
 Posted by HQ  in World Warriors 3: Nuclear Conflict (Started by HQ May 21, 2018, 03:42:49 pm
 Board: Fighting Games

From the nearly 30.000 Google Search Page results, the 20.000 youtube results, the probably millions of comments about HyperDBZ on any platform (twitter, Facebook, youtube, discord! here on mfg, deviant art,etc ), the thousands of people "associated" with it, with you, by writing about it, creating videos about it, having HyperDBZ stuff as avatars etc, I can proudly tell you that if that is really the case, I'm sure that I'd be the least of a problem for you if they background check anyone ever mentioning HyperDBZ. I'm sure you have a fb friend, a close family member or follow someone on any platform that has world views that would reflect badly on you if that's all the case.

If that of what you try to explain to me is really true, and I doubt that to some part, then it would probably be the wisest decision for you, to not be part of anything like HyperDBZ, at all. Or do you guys do background checks nowadays on your actual team members? What if xy is part of a student organization or is criticizing politician xy? Come ON!

IF there is more reasons (as you mentioned), pls tell me in private & we can have a civil talk about like we always had. I have an open ear & am open for talking about it; Again, I don't want to affect your life negatively, but the issues stated seem to be not the core issue any of you are having.


That said, pls keep it on-topic now.
    

Re: World Warriors 3: Nuclear Conflict

 May 21, 2018, 10:25:16 pm View in topic context
 Posted by HQ  in World Warriors 3: Nuclear Conflict (Started by HQ May 21, 2018, 03:42:49 pm
 Board: Fighting Games

HQ, one of the reasons why we don't want the name HDBZ associated or referenced in your project is because some of us are working with government-related agencies and suppliers.
Having your parody game associated/referenced to HDBZ could have huge negative impact on our careers or towards prospective employers. As simple as that.

Parody and political satire could be ok in Germany or Austria, but I can ensure you it's not appreciated in Russia or Turkey.

All we ask is that you change the HDBZ reference in kickstarter and say for example "Quality animator in indie games" or something like that.
And on your Twitter profile, change the part "Working on HDBZ" by "Formerly worked in HDBZ"

Hope you will understand our request and concerns towards your project

According to your logic there, no one ever should ever list any person or project ever worked on in a team. The project BundesFighter was done for a German state-financed company. I bet you everything that they'd have more of a problem (which they don't) than an anonymous name such as XG or a fan game called HyperDBZ;  It is a bit of a wide stretch to make the connection from a guy who states that he worked on a fan game and "criminalizing" a team he has formerly worked with and in the even far more stretched reality, finding out your real name and the work you or anyone else does in real life. If you do shit in real life on your own and say that you are a team member of a fan game, what does that have to do with Balthazar or anyone else on TeamZ2? Nada.

Obviously & I'm sure you know that I'm sincere: I don't want to have a negative impact on your life's. BUT, thinking that because we both worked on the same project and I go out and do something you don't agree with, makes me fail to see how it can have an impact on you, especially since I'm in no words saying that I'm an active part of HyperDBZ on Kickstarter or that you or anyone else of Z2 is involved with it. Even if I were part of TeamZ2 I fail to see where this make my actions have consequences on yourself - this is the dangerous "relative-guilt" any totalitarian regime has strived for (your family member does shit and everyone is guilty for that). This group think is dangerous imho, but that's a whole other topic.

(sorry for that on Twitter, it has been there for ages and not been touched ever since - you can see my activity on twitter and can probably estimate yourself that I never recognized it being there nor that I would leave it standing - I of course deleted that immediately when you pointed me to it)



Byakko: We made a legal check.
    

Re: World Warriors 3: Nuclear Conflict

 May 21, 2018, 09:51:39 pm View in topic context
 Posted by HQ  in World Warriors 3: Nuclear Conflict (Started by HQ May 21, 2018, 03:42:49 pm
 Board: Fighting Games

HQ I don't think youre correct about why balth doesn't wanna support, you're assuming is has to do with your history with the hdbz team and whatnot based on what I read and you're taking it to heart a bit too much.

I don't want to comment more of what's already said, I'll just say this: political stuff like this will always be met with some sort of backlash, parody or not. I do hope you're prepared for that fact
Don't get me wrong here, but I didn't ask for his support. There's a bit of a stretch between not liking a project and telling someone to feel ashamed or disgusted by oneself. In addition to that the demand of him/them towards me on twitter dm's is something that keeps me literally speechless.



Thanks Ash. "World Warriors 3" is the name.
    

Re: [No Theme Thread] All Pixels Unite

 May 21, 2018, 09:15:55 pm View in topic context
 Posted by HQ  in [No Theme Thread] All Pixels Unite (Started by HQ October 02, 2015, 12:53:10 am
 Board: Graphics

    

Re: World Warriors 3: Nuclear Conflict

 May 21, 2018, 09:02:16 pm View in topic context
 Posted by HQ  in World Warriors 3: Nuclear Conflict (Started by HQ May 21, 2018, 03:42:49 pm
 Board: Fighting Games

This is gonna get shut down so fast lol, Kim vs trump really?
Satire my friend. I've worked on a similar game about German politics & the law there is pretty straight forward.

Sorry HQ but I can't support this, this whole game's concept is just in extremely poor taste to me.
You are clearly offended for reasons I can only estimate. I saw the message on twitter from TeamZ2 though and I'm honestly without words. It is not only an incredibly demand that you want me to not ever mention that I have ever worked on HyperDBZ, but also that I basically erase this part of my animation history. You and no one of HyperDBZ is associated with this product and this is clear. While I can only estimate that it is pissing you off because I mentioned that I was a former animator on it, the history is pretty clear for anyone involved. I've made animations for HyperDBZ, and even if you erase anything from the game I ever made, it won't change a dime about the fact that I worked on it, with YOU and the rest of the team. Even after our bad split I had high regards towards anyone involved and never did anything to ever hurt your "brand" - so why do you think I would start now? You don't like the concept, fine. It is Satire, it is anti-war & an obvious critic towards the politicians involved. If you don't particularly find this satire funny or agree with these adjectives, this is up to you.

1. You dont have the rights to the world warriors brand.
2. You'll never get permission to use trumps name and
Likeness or any other politicians.

So why are  you asking for money for a project that's
never going nowhere, you tryin to get sued?
1. WorldWarriors3:NuclearConflict is the full name
2. I don't need the permission. Check any other project regarding use of clear names of famous figures. Plus of course I'm not trying to get sued.

Actually interesting, but like Memo said, there's no way this is going forward, you'll get into trouble.
Why do you think that?

You know, this can go bad in soooooo many ways. I mean on one hand, you can pass this off as a parody law (assuming countries don't have specific laws regarding how they are parodying well known, public figures) but then you have the fact that its political satire which can lead into deep shit. It's too bad ya seemed to have worked on it a ton already, since it doesn't look bad (don't take this the wrong way).

We have had art that has discussed topics like this for many years, but this is sort of questionable/stretch... Let's see what happens tho, eh?
Again, as mentioned, I've worked on a similar game in Germany that went viral. There was legal discussions but satire is clearly protected. Thank You, the time spent on it was fine :)
    

Re: World Warriors 3: Nuclear Conflict

 May 21, 2018, 06:22:31 pm View in topic context
 Posted by HQ  in World Warriors 3: Nuclear Conflict (Started by HQ May 21, 2018, 03:42:49 pm
 Board: Fighting Games