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PeXXeR

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Messages by PeXXeR

    

Re: KarmaCharmeleon's WIP thread: Akira

 April 17, 2024, 11:15:25 am View in topic context
 Posted by PeXXeR  in KarmaCharmeleon's WIP thread: Akira (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

I agree with everything that you mentioned.

As it hurts my soul to admit Terry is very strong, i'm sure over the years you've seen me bash in chars with terry and his corner pressure, however I don't think nerfing him to the ground is the way to go.

Even in XV (totally different game ofc) I can keep up the pressure and get in, Terry has always had those tools in his toolkit.

The most difficult part to deal with Terry currently is that sweep he has or the "fire kick"  though its an awesome tool to punish people trying to zone you out.
There is an argument on his 3tick EX wave as well but thats fine in my eyes.

Terry himself is in that Ken "mold"(If I remember correctly they are created by the same person) as an example in 3rd Strike, Ken has no big weaknesses and is good at mostly everything all around solid pick.


For me in general as Mugen itself is not super competitive etc, while I understand the balance concern, trying to keep the chars fun to play is also very important.


Fuck coming to game examples, Chun in 3rd strike is fuck busted, with her kara cancels option select nonsense fast walking speed  1 or 2 frame crouching low, insane super, insane buttons etc, yet I cant imagine 3rd strike with no fuck busted chun lol.

Thing is one thing I'm noticing with modern fighting games is that everything is nerfed to the ground and unique "tricks/quirks" like Q's crouching throw box etc are not a thing anymore, they get patched instantly.

For the upcoming releases, as long as I am active I look forward to everything, Dudley, Ash and Wild Wolf.

As for the 3rd strike stuff, I think I've mentioned this to you before or in the discord that you are the real MVP, 3rd strike is one of the most beloved games yet the cast in the "PotS" sphere is barely represented.

Old stuff, updates to Blanka and Rose.

Jman's butterfly meltdown was a classic but yeah though I annoyed the hell out of him on purpose I highly respect the fact and the way he went about it.

He promised us a Zangief years back but he is yet to deliver on it :P

Though even if the Jman is busy and cant help, if you want to make the chars go ahead and do it.
    

Re: DeathScythe WIPs

 April 16, 2024, 07:29:13 pm View in topic context
 Posted by PeXXeR  in DeathScythe WIPs (Started by DeathScythe July 05, 2018, 09:06:25 pm
 Board: Projects

Thanks, glad you're liking it!

No issue is small to the point of not being worth fixing imo, feel free to report.

It was something very minor, I think one of her hitboxes was moving 5 pixels away or smh, Ill find it again and grab a video for you, however as mentioned its very minor.
    

Re: KarmaCharmeleon's WIP thread: Akira

 April 16, 2024, 07:17:24 pm View in topic context
 Posted by PeXXeR  in KarmaCharmeleon's WIP thread: Akira (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Hi Karma, wanted to post my 2 cents for what is worth before I go away again for an year lol.

Minor suggestions

Gouken

Has rapid on both standing LK and LP however he cant chain between them.

Has no rapid on his crouching low and cant chain a crouching LK with a crouching LP, I believe I've mentioned this before and the range was a concern for you.
For what its worth he can do it in USF4 and makes it easier going into other combos.
If you are still sticking with it (which is fair) maybe lower the red box a bit and add rapid ? makes him a bit smoother to play is all.

You applied the same logic to Q based on his range which is fair, however he CAN chain between them, makes it easier to dish out damage.



Lee brothers.

Again chaining between the lights crouching ones seems a bit harder then usual, I can do it but its a bit harder then normal chars.

Though they can do their dive kicks really close to the ground in USF4 they have a restriction which does not allow them to do it so close to the ground, I think its somewhere in the middle of their jump at most.

From what I've tested both Yun and Yang can do it very close to the ground when you ported them over.

Rugal

Has rapid on both lows but cant chain between them when crouching :P

Akira

I'm enjoying Akira a lot but im kinda to stupid to figure out how she plays, though I try to learn follow ups from the launcher, her effects are gorgeous btw.



Raiden

Its a bit hard for me to do 360's but it may be a ME issue.


Iori

The latest update is very good I've had zero issues with him.

Q

I get my ass handed to me when I play as him but dang when it hits... IT HITS.


Ill play more with Ryu to see if I can find anything.

If I remember correctly in the future you plan to recode the older chars like Genjuro,Blanka and Rose so I will save my  feedback if/when the updates come out.







    

Re: MUGEN Video thread

 April 16, 2024, 12:49:33 pm View in topic context
 Posted by PeXXeR  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 April 15, 2024, 12:15:54 pm View in topic context
 Posted by PeXXeR  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

It has been a bit since I've played let alone have fun with the engine, but always the usual suspects pull me back in with updates or some shiny new feature that I just cant ignore.

Be it char updates, or the 3D stages, its loads of fun again.

    

Re: Street Fighter 6 WIP by Mr. I and Violin Ken

 April 15, 2024, 12:08:58 am View in topic context
 Posted by PeXXeR  in Street Fighter 6 WIP by Mr. I and Violin Ken (Started by Violin Ken September 14, 2023, 10:19:19 pm
 Board: Projects

Much respect, I can imagine how tedious it is to go through all the animations unless its automated in someway.

While I have never played SF6, Ryu looks good and moves smooth, its always a treat to see how you guys tackle the dynamic camera movements.

I remember when I saw the 3D EX chars in Mugen and how good they moved I was blown away.

Awesome stuff.
    

Re: Ikemen Go Character Updates

 April 14, 2024, 07:18:42 pm View in topic context
 Posted by PeXXeR  in Ikemen Go Character Updates (Started by PotS June 12, 2022, 12:44:04 pm
 Board: IKEMEN Releases

In the spirit of when you got me to test your Ikemen chars for the first time, this update should be called "PeXXeR reminded me to update my chars" :P
    

Re: New Ikemen go Theme made by OldGamer UPDATE FOR 3-18-2024

 April 14, 2024, 02:53:45 am View in topic context
 Posted by PeXXeR  in New Ikemen go Theme made by OldGamer UPDATE FOR 3-18-2024 (Started by OldGamer September 27, 2023, 05:40:30 am
 Board: IKEMEN Releases

Why not give it some simple yet slick black and white bars ?

Something like this I hope gets bundled with the nightly build.
    

Re: Ryu, Iori and Akira updated (Evil Ryu mode added)

 April 10, 2024, 12:48:32 pm View in topic context
 Posted by PeXXeR  in Ryu, Iori and Akira updated (13/04/2024, Evil Ryu mode added) (Started by KarmaCharmeleon April 09, 2024, 05:13:02 pm
 Board: Your Releases, 1.0+

Dope, will test, thanks for the updates Karma
    

Re: Ikemen Go Character Updates

 April 07, 2024, 01:05:58 pm View in topic context
 Posted by PeXXeR  in Ikemen Go Character Updates (Started by PotS June 12, 2022, 12:44:04 pm
 Board: IKEMEN Releases

I understand, though I guess I will go in and enable it, as on keyboard and me being used to it for all these years is throwing me off, it is also more consistent with the rest of the roster I plan to have, I may be incorrect but I think also SNK's old school stuff also uses negative edge, maybe even the latest KOF and its just muscle memory for me at this point.

# Configure Negative Edge
   # It is somewhat obsolete with modern, lenient inputs
   mapset{map: "cmd_negativeedge"; value: 0}

Im guessing this is what I should change ? I just have to set it to 1 I guess ?




As for the QCF Hadouken, fair enough it is very telegraphed.

For the hadouken clash, yeah true, I never tested it like that with the latest updated, just assumed its like that.

As for the updates, that would be cool, maybe keep the 0.99 versions for people that do not use the nightly and have the nightly ones.


I guess lots of people are like me, they grab all the latest stuff and just start downloading chars.

Here is how the intros look for me
https://streamable.com/8c1yob
    

Re: Ikemen Go Character Updates

 April 07, 2024, 03:31:16 am View in topic context
 Posted by PeXXeR  in Ikemen Go Character Updates (Started by PotS June 12, 2022, 12:44:04 pm
 Board: IKEMEN Releases

Hi PotS,

Just testing the chars on the latest nightly build and wanted to ask you have you changed how the inputs work or am I moving mad ? [or am I very rusty ? :P]

Not sure if its Mugen teaching me bad habits for all these years but lets say I am using Ryu and I want to chain into a tatsu from a normal, I have to do the full motion again (this explanation makes no sense)

Imagine a crouching low to a tatsu instead of just holding down and pressing left for the tatsu I have to do the hole motion again down and left, usually the motion is so fast from the crouching low to the tatsu that I can just press left while holding down and the tatsu will come out.

For Ryu, I have to crouch hit the low I want then instead of pressing just left for a tatsu I have to do down left again.

I hope this makes sense if not, I can try and record an example for you.


One more thing, the vels on that QCF EX Evil Ryu fire ball are kinda mad, maybe slow it down just a tad bit :P

Speaking of projectiles something about this exchange does not look alright to me, however I forgotten a lot of mechanics and how shit works :/
Was expecting Ken's EX fireball to eat up that [i forgot the name of it] Hadouken.
https://streamable.com/qc06gu

Edit: Jman if you are reading this you forgot to add the intro triggers for PotS Evil Ryu, they work vs Normal Ryu when against Ken.
    

Re: CVS2 3D stages by Violin Ken

 April 07, 2024, 03:01:58 am View in topic context
 Posted by PeXXeR  in CVS2 3D stages by Violin Ken (Started by Violin Ken December 25, 2023, 09:45:07 pm
 Board: IKEMEN Releases

This is so awesome.

Im curious do you have to rig the animations yourself when porting the stages over ?
    

Re: Sean by Rei (latest update in 2020)

 April 02, 2024, 01:26:54 pm View in topic context
 Posted by PeXXeR  in Sean by Rei (latest update in 2020) (Started by Big Dick April 02, 2024, 01:43:27 am
 Board: Requests

    

Re: DeathScythe WIPs

 April 02, 2024, 09:58:53 am View in topic context
 Posted by PeXXeR  in DeathScythe WIPs (Started by DeathScythe July 05, 2018, 09:06:25 pm
 Board: Projects

Just tried Ingrid today and she is very smooth.

Found only a tiny issue with her but its not even worth reporting its that small.

You were not kidding when you said she would feel like a new char.

Great job on the update.
    

Re: KarmaCharmeleon's WIP thread: Akira

 March 07, 2024, 10:31:27 am View in topic context
 Posted by PeXXeR  in KarmaCharmeleon's WIP thread: Akira (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

DUDLEY

One step closer to the dream roster.

As for Leona, won't Cammy also be a good reference for her ?

Chun also has a spinny jump animation if I remember correctly.

I feel a good bit of the female Capcom roster in CVS can be a good point for ref.
    

Re: Attack Data Display (Training Mode)

 February 26, 2024, 06:15:01 am View in topic context
 Posted by PeXXeR  in Attack Data Display (Training Mode) (Started by PotS February 03, 2024, 12:00:10 pm
 Board: IKEMEN Releases

PotS you're making me download all this stuff again.
    

Re: Akira (sprites by Rabano), Ryu and Iori updated (20/02/2024)

 February 26, 2024, 06:09:41 am View in topic context
 Posted by PeXXeR  in Akira (sprites by Rabano), Ryu and Iori updated (20/02/2024) (Started by KarmaCharmeleon February 15, 2024, 09:50:27 pm
 Board: Your Releases, 1.0+

She can output some pretty mean damage with Excel or Custom combo.

Activating CC and spamming the Down back elbow attack  leads to like 45 50%  and you can end it with a DP or go even more mental.
    

Re: Cvs2 London 3D by Violin Ken

 December 26, 2023, 06:41:32 am View in topic context
 Posted by PeXXeR  in CVS2 3D stages by Violin Ken (Started by Violin Ken December 25, 2023, 09:45:07 pm
 Board: IKEMEN Releases

Awesome stuff, thank you for the release.
    

Re: Climax Sacrifice Lifebars 2.0

 December 07, 2023, 01:04:40 am View in topic context
 Posted by PeXXeR  in Climax Sacrifice Lifebars 2.0 (Started by Tanky Blobbit December 02, 2023, 08:18:19 am
 Board: IKEMEN Releases

Dope bars, need to grab the latest Ikemen and fiddle around with it when I have the time.
    

Re: Capcom vs SNK - W2D - W.I.P.

 November 30, 2023, 02:17:43 pm View in topic context
 Posted by PeXXeR  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 am
 Board: Projects

Hello.

A new variation is coming: Vega.



It is a variation of the animation made by Chuchoryu:



I made some changes on the face and the cap.


The hand close to his chest, the knuckle, looks like a q-tip