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Bioluminescence

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Messages by Bioluminescence

    

Re: Lifebar Portraits

 February 02, 2017, 06:40:14 am View in topic context
 Posted by Bioluminescence  in Lifebar Portraits (Started by RockHowardMX July 11, 2016, 07:34:16 am
 Board: King of Fighters E

It's a nice start, but the face still needs alot of work
    

Re: King of Fighters E blog

 August 13, 2016, 09:57:04 am View in topic context
 Posted by Bioluminescence  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

    

Re: Vs screen sprites

 July 29, 2016, 02:12:05 am View in topic context
 Posted by Bioluminescence  in Vs screen sprites (Started by Melcore November 07, 2015, 06:22:27 pm
 Board: King of Fighters E

Most of them are new. The ones that are directly from KOF 96 are just an example.
    

Re: Metal Warrior Works - Open for Commissions (Only $3 USD)

 July 20, 2016, 05:55:11 pm View in topic context
 Posted by Bioluminescence  in Metal Warrior Works - Special Offer: Commissions only $4 USD  (Started by Metal Warrior June 29, 2015, 03:40:47 am
 Board: Graphics

So fluid!
Nice work.
    

Re: Bioluminescence's WIP NRS Playstyle conversion/Idea

 July 19, 2016, 01:48:37 pm View in topic context
 Posted by Bioluminescence  in Bioluminescence's WIP NRS Playstyle conversion/Idea (Started by Bioluminescence July 16, 2016, 06:20:07 pm
 Board: Projects

My bad. Thank you.
Updated the link.
    

Re: Bioluminescence's WIP NRS Playstyle conversion/Idea

 July 19, 2016, 01:22:18 pm View in topic context
 Posted by Bioluminescence  in Bioluminescence's WIP NRS Playstyle conversion/Idea (Started by Bioluminescence July 16, 2016, 06:20:07 pm
 Board: Projects

Maybe in the future. Right now it's just me and my mediocre editing skills.

Mature is done! Here's a video showcasing some of what she can do.  :)

Everything in the video besides the character is a part of King of Fighters E by swipergod

I've added a download link in the OP. This is my first released edit so It would be much appreciated if you guys tested it and gave feedback. :)
Cheers!
    

Re: Jmorphman's WIP thread: maKING a mess of things

 July 19, 2016, 05:45:50 am View in topic context
 Posted by Bioluminescence  in Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

The right low kick looks pretty decent, and the small pause in the middle of the animation can be described as momentum.
    

Re: Bioluminescence's WIP NRS Playstyle conversion/Idea

 July 18, 2016, 02:33:32 am View in topic context
 Posted by Bioluminescence  in Bioluminescence's WIP NRS Playstyle conversion/Idea (Started by Bioluminescence July 16, 2016, 06:20:07 pm
 Board: Projects

Finished the DM. It's a homing pillar that's mainly used for juggling and linking combos.
Spoiler, click to toggle visibilty
    

Re: KOFE Story Brainstorming

 July 17, 2016, 04:05:25 pm View in topic context
 Posted by Bioluminescence  in KOFE Story Brainstorming (Started by swipergod August 03, 2010, 03:00:47 pm
 Board: King of Fighters E

I don't think they should be involved in the game's storymode, it feels wrong just thinking about it.
    

Re: Bioluminescence's WIP playstyle-conversion-idea-thing

 July 17, 2016, 06:55:07 am View in topic context
 Posted by Bioluminescence  in Bioluminescence's WIP NRS Playstyle conversion/Idea (Started by Bioluminescence July 16, 2016, 06:20:07 pm
 Board: Projects

Thanks! I'm glad to see someone's interested. :)

Here's another combo:
Spoiler, click to toggle visibilty
    

Re: King of Fighters E blog

 July 17, 2016, 02:37:42 am View in topic context
 Posted by Bioluminescence  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

That's always a great attitude. Can't wait for updates!
    

Bioluminescence's WIP NRS Playstyle conversion/Idea

 July 16, 2016, 06:20:07 pm View in topic context
 Posted by Bioluminescence  in Bioluminescence's WIP NRS Playstyle conversion/Idea (Started by Bioluminescence July 16, 2016, 06:20:07 pm
 Board: Projects

Hello!
For a long time I've been a fan of NRS fighting games (Mortal Kombat/Injustice). Their system has always been appealing to me, so I thought I'd try and convert KOF characters into a style reminiscent of these games since I haven't seen it done before.

The system I have in mind is:

-Emphasis on combos (with a lot of flexibility) for damage output (and fun  :drummer:) by using unique combo strings with plenty of juggling and mix ups
-Removal of far-close variations for basic attacks (still need to be close to properly combo)
-Special moves' utility emphasized
-Limiting dodging/rolling
-Removal of "strong-weak" variations for special moves
-Basic attacks are now three buttons only instead of four (the removed basic attack button is now used as a power up button)
-EX Special moves that are mainly used as either combo linkers or finishers
-1/2 DM and one SDM that can be used as combo linker/finisher respectively

Thoughts?

Disclaimer: This is mostly an experiment. I'm "new" to the mugen world and I still have alot to learn so thoughts/feedback are always welcome.

Mature: http://www.mediafire.com/download/uqjhodi64t8cpau/Mature.zip
    

Re: KOFE Story Brainstorming

 July 15, 2016, 09:52:48 pm View in topic context
 Posted by Bioluminescence  in KOFE Story Brainstorming (Started by swipergod August 03, 2010, 03:00:47 pm
 Board: King of Fighters E

11. Rival Team: Another Ash appears (This one from Maximum Impact Area) and joins with Elisabeth and his former teamates (Though doubtful about this)

Ash himself is actually gonna come back.

12. New Blood/Rivals:  Adel teams up Rock, Mature and Vice( not sure how the former two fits here) to stop Rugal and Boss Team.

If there's anything I know about Vice and Mature is that they're always the ones that seek to arrange a team for their own/orochi's gain.

    

Re: KOFE 0.99 Feedback and Bug Reporting Topic

 July 14, 2016, 10:36:21 am View in topic context
 Posted by Bioluminescence  in KOFE 0.99 Feedback and Bug Reporting Topic (Started by swipergod May 06, 2016, 02:27:08 am
 Board: King of Fighters E

found something off in the guide:


Also, Angel's entry font is significantly smaller.
    

Re: Lifebar Portraits

 July 13, 2016, 12:37:20 am View in topic context
 Posted by Bioluminescence  in Lifebar Portraits (Started by RockHowardMX July 11, 2016, 07:34:16 am
 Board: King of Fighters E

Only the base for the moment just to get it right

not really sure on the portrait box
feedback is welcome

I don't like the protruding part, would prefer if it were fang-like or just not there.
    

Re: KOFE Website Improvements

 July 11, 2016, 06:30:11 am View in topic context
 Posted by Bioluminescence  in KOFE Website Improvements (Started by swipergod July 03, 2016, 08:08:56 pm
 Board: King of Fighters E

This is definitely a great improvement. Good work. :)
    

Re: KOFE Story Brainstorming

 July 10, 2016, 08:38:52 pm View in topic context
 Posted by Bioluminescence  in KOFE Story Brainstorming (Started by swipergod August 03, 2010, 03:00:47 pm
 Board: King of Fighters E

    

Re: King of Fighters E Story

 July 10, 2016, 07:31:18 am View in topic context
 Posted by Bioluminescence  in King of Fighters E Story (Started by Bioluminescence July 10, 2016, 03:39:49 am
 Board: King of Fighters E

    

Re: King of Fighters E Story

 July 10, 2016, 07:16:24 am View in topic context
 Posted by Bioluminescence  in King of Fighters E Story (Started by Bioluminescence July 10, 2016, 03:39:49 am
 Board: King of Fighters E

Glad to be a part!  :drummer:

Added Aftermath
    

King of Fighters E Story

 July 10, 2016, 03:39:49 am View in topic context
 Posted by Bioluminescence  in King of Fighters E Story (Started by Bioluminescence July 10, 2016, 03:39:49 am
 Board: King of Fighters E

Thought this deserves it's own thread since it's something that will be constantly updated and improved.
Story-writing is by swipergod. I'm anxious to know what you guys think. :drummer:


.:AFTERMATH:.


Prologue

.:A DARKNESS IS COMING!:.