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Kamekaze

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Messages by Kamekaze

    

Re: End of an Era (2007-2023)

 September 10, 2023, 10:52:57 pm View in topic context
avatar  Posted by Kamekaze  in End of an Era (2007-2023) (Started by Ricepigeon September 10, 2023, 01:58:49 am
 Board: M.U.G.E.N Discussion

So rather than getting an answer from him you're assuming he'd say no and you're a bad person by default. Not even giving the benefit of the doubt? Aight bet.
    

Re: End of an Era (2007-2023)

 September 10, 2023, 03:35:42 pm View in topic context
avatar  Posted by Kamekaze  in End of an Era (2007-2023) (Started by Ricepigeon September 10, 2023, 01:58:49 am
 Board: M.U.G.E.N Discussion

I really would like to hear exactly how you explained this to a priest. Aside from that it sounds like all you have to do is ask zun for permission and I doubt he'd say no.
    

Kang Pung from Master's Fury Stage released!

 January 26, 2022, 08:31:22 pm View in topic context
avatar  Posted by Kamekaze  in Kang Pung from Master's Fury Stage released! (Started by Kamekaze January 26, 2022, 08:31:22 pm
 Board: IKEMEN Releases



Download: https://kamekaze.world/ > Stages
BGM Included: Yes
Superjump: Yes

I ripped the wrong character's stage and decided to code it anyway. It required an attached char for the kite and balloons so its ikemen go only. Enjoy I guess lol.
    

Re: Sango Fighter Special Edition - full game released!

 December 24, 2021, 01:11:17 pm View in topic context
avatar  Posted by Kamekaze  in Sango Fighter Special Edition - full game released! (Started by Death Adder December 24, 2021, 10:20:09 am
 Board: IKEMEN Releases

Tttttsd and I had a blast making this game and hope you all enjoy it!
    

Re: Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20)

 October 26, 2020, 09:33:07 pm View in topic context
avatar  Posted by Kamekaze  in Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20) (Started by Kamekaze April 15, 2020, 05:00:52 pm
 Board: Your Releases, 1.0+

Yeah ok,. the shirttail strike whiffs on smaller characters yes. That's 100% intentional. I think it only hits despero and maybe darkseid. The reason being that it's meant to be a combo ender or an anti-air punish after the elbow hits. It grants a lot more advantage on knock down.

As for the super, it's fixed. redownload
    

Re: Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20)

 October 26, 2020, 02:59:25 am View in topic context
avatar  Posted by Kamekaze  in Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20) (Started by Kamekaze April 15, 2020, 05:00:52 pm
 Board: Your Releases, 1.0+

I spotted a rather major glitch with April. Turns out her Shirttail Strike can't really hit any opponent unless they're already airborne, and because of that, both of her supers don't ever land on anyone and result in glitches like this one:

As you can see the tornado device didn't hit Leonardo, and because his AI still recognizes that as part of an attack, he remains blocking forever, rendering the fight unwinnable, and the thing drags on to the next round and can also screw the match up if you use April's super again.

Actually, this description was not enough to go off of. can you tell me in steps how you made this happen or record a vid even because i can't get it to happen on my end with what you've given me. Did you juggle super off of shirt tail strike or?
    

Re: Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20)

 October 25, 2020, 08:28:53 pm View in topic context
avatar  Posted by Kamekaze  in Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20) (Started by Kamekaze April 15, 2020, 05:00:52 pm
 Board: Your Releases, 1.0+

Hmm, that's an easy fix but I can't get to it for another 6-7 hours D:
    

Re: Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20)

 September 25, 2020, 09:11:24 pm View in topic context
avatar  Posted by Kamekaze  in Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20) (Started by Kamekaze April 15, 2020, 05:00:52 pm
 Board: Your Releases, 1.0+

I used that specifically for click metrics and nothing else. But the link has been restored now that it has an actual domain.
    

Re: SHADEs of Manhattan 3: City of Chaos

 June 25, 2020, 05:50:33 am View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 am
 Board: Your Releases, 1.0+

A couple more findings from messing around, in this case infinites for Kane Kelley and Thirteen.

https://www.youtube.com/watch?v=yFRmJ8RyFlI
https://www.youtube.com/watch?v=VRygGjXuamQ

It looks like it's juggle issues with Jet Black and Bed Of Roses respectively, but I wouldn't know specifically.

The first one is tricky because if I change any of it it makes him worse and in some cases makes some combos impossible, on the other hand the damage is does is not that great barring super minimum scaling.

The second is fixed. and in sean's hands to release

With the right timing Obsydian can infinite his opponent in the corner with molten fist as it keeps sending them into a crumple state even when combo-ing into itself.

see above
    

Re: SHADEs of Manhattan 3: City of Chaos

 June 23, 2020, 01:19:59 am View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 am
 Board: Your Releases, 1.0+

More funny stuff:
1. Laurel's EX can go through the opponent if up close.
2. Laurel's EX Die Hard doesn't have the same cancelling rules as the normal versions, like when he does it from D.HP.
3. Apollo's Incredible Machine could use hitsparks when the opponent bounces from each Reflector.
4. Certain special intros still have the music play (e.g Laurel or Apollo (I think) vs Moses).
1. Ex what?
2. I'll look into it
3.i don't really see a reason to do that tbh
4. Thats something sean can decide on.
    

Re: SHADEs of Manhattan 3: City of Chaos

 June 23, 2020, 12:59:55 am View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 am
 Board: Your Releases, 1.0+

Really easy to fix. It'll be in Sean's hand within an hour.
    

Rumble Fish 2 Style Mr. Karate Released

 May 21, 2020, 05:31:16 pm View in topic context
avatar  Posted by Kamekaze  in Rumble Fish 2 Style Mr. Karate Released (Started by Kamekaze May 21, 2020, 05:31:16 pm
 Board: IKEMEN Releases




Spoiler: Video (click to see content)



>>Download HERE<<

So I made this big goodbye post and I think people took it the wrong way. Let me be clear, I am absolutely done with MUGEN at this point, but it's only because I'm now making content exclusive for this engine of which I feel is THE successor to mugen. I can't think of a better way to cement this than to port my greatest hits to this engine, taking full advantage of everything it has to offer. You may notice he has a guard bar now, but that's ok. You can disable it in his map section of his def file if your lifebar has it's own. It will function the same because it's obviously using the built in code this engine provides.

So if you're confused at what you're doing with this character you can actually use the guide for the game for him as he is practically 1:1 with the game! It can be found HERE
Spoiler: Character FAQ (click to see content)
    

Re: Rumble Fish 2 Style Mr. Karate Updated(5/21/20)

 May 21, 2020, 05:25:35 pm View in topic context
avatar  Posted by Kamekaze  in Rumble Fish 2 Style Mr. Karate Updated(5/21/20) (Started by Kamekaze December 03, 2019, 09:44:55 pm
 Board: Your Releases, 1.0+

I've made one final update to him fixing a couple input issues. In addition I've added inktrebechet's friction cancel system in to help bridge the gap of the source game and this engine.
    

Re: Ikemen GO bug reports and know bugs

 May 21, 2020, 03:14:55 pm View in topic context
avatar  Posted by Kamekaze  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

If you switch audio sources while ikemen is launched  the character sounds will still play on the first source.
EG.
1. Turn on ikemen
2. change audio source on computer from speakers to head phones or vice versa
3. when you play a match the music will play in the correct source but character sounds still play on the original source


Edit:
Spawning a lot of explods back to back with time%x=0 as the trigger only has it trigger once.

EG.
Code:
[State 0, Explod]
type = Explod
trigger1= time%5=0
If you say time%5=1 then it works so that's the stranger part. This only affects explods so far as my hitdef still works as usual.

one more:
remappal does not work on a helper unless the helper is spawned after roundstate 0. This includes the remappal as a parameter and as a sctrl. I'm about to release a character that you can use to test all this.

ONE MORE ONCE:
snap parameter on hitdefs trigger on block. they are supposed to trigger on hit only. Not on hit of a target, but on hit period. the rest of the behavior is on the user to handle.
    

Re: Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20)

 April 30, 2020, 06:57:40 pm View in topic context
avatar  Posted by Kamekaze  in Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20) (Started by Kamekaze April 15, 2020, 05:00:52 pm
 Board: Your Releases, 1.0+

My bug: If you win your 2nd round via Time Over, the game freezes.

what version of the game do you have, if you open the game on the main menu it says it on the bottom left, if it does not say 1.045 redownload.
    

Re: SHADEs of Manhattan 3: City of Chaos

 April 27, 2020, 09:02:24 pm View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 am
 Board: Your Releases, 1.0+

So, there's this small thing I found with Castle.

First, I should point out that the movelist doesn't mention that you can follow either of his command grabs into a stomp OTG or his Fortify special by pressing a kick or a punch respectively.

I found a small combo that becomes stronger the more Fortify armours he has: Overthrow -> Stomp -> Hand of God

However, for some odd reason, this chain is weaker when has one armour than when has none.

Here's the damage output I've got from each variation:
No Armour: 365
1 Armour: 360
2 Armours: 380
3 Armours: 400
4 Armours: 420

Don't know if I'm looking to deep into something unintentional, or if it's really an error, but I felt like pointing this out.

Well there was plans to have a "note:" area for moves but it never got implemented. So that's why that's not in the movelist. As for the damage, I'll look into it when I can
    

Re: SHADEs of Manhattan 3: City of Chaos

 April 23, 2020, 04:29:37 pm View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 am
 Board: Your Releases, 1.0+

Both fixed, redownload the patch and apply it.
    

Re: Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20)

 April 17, 2020, 01:38:18 pm View in topic context
avatar  Posted by Kamekaze  in Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20) (Started by Kamekaze April 15, 2020, 05:00:52 pm
 Board: Your Releases, 1.0+

There are two kirbys in the game. The more you play of arcade mode, the more you'll learn as to why he's over there.

I did notice some changes to the OST. The Grand Canyon music sounds different that the one used in Justice League Task Force. One other thing: Wonder Woman calls Fh Flash, Barry. Is Wally West The Flash in your game, or Barry Allen?

Some of the Task Force music was replaced with TMNT TF beta music. It's wally west thats a typo of when I had the barry voices in months back.

ok i've redownloaded it and it works fine for card quest. one more feedback:

when donatello does his omega ground claw attack against an opponent when the opponent's close, the opponent crouch blocks it twice pushing the opponent away a bit strong with ground claw still being here forever until the third hit occurs

that's been fixed. redownload
    

Re: Teenage Mutant Ninja Turtles X Justice League Updated(4/16/20)

 April 16, 2020, 01:09:57 pm View in topic context
avatar  Posted by Kamekaze  in Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20) (Started by Kamekaze April 15, 2020, 05:00:52 pm
 Board: Your Releases, 1.0+

Re-download and let me know if it happens again
    

Re: Teenage Mutant Ninja Turtles X Justice League Released

 April 16, 2020, 12:22:23 am View in topic context
avatar  Posted by Kamekaze  in Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20) (Started by Kamekaze April 15, 2020, 05:00:52 pm
 Board: Your Releases, 1.0+

I'll take a look thanks

edit: who were you using and what did you get hit with?