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Kamekaze

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Messages by Kamekaze

    

Re: Game Q&A

 November 14, 2017, 10:57:46 pm View in topic context
avatar  Posted by Kamekaze  in Game Q&A  (Started by Kamekaze September 11, 2017, 06:34:18 pm
 Board: TMNT x Justice League: Untold Prophecy.

Given that the TMNT are going to be in Injustice, with this affect anything you may or may not do in your game?

Well when it happened 3 things went through my mind:

1. Do i cancel this now that I know i'd be an easy target of a C&D?
2. Are they paying attention to mugen again? (doubtful)
3. Do I care about anything anymore?

Fortunately after remembering that my game is more than just tmnt I ignored all of it and continued as scheduled. Ultimately the issue with NRS games is that they rarely last longer than 2 years while I want this to feel like a timeless classic. I will outlast Injustice 2!

But to answer your question, we've seen no gameplay of the turtles yet and I doubt it will make me do anything differently going forward but I will definitely be listening to the dialogue between them and the rest of the characters since I planned on having intro dialogue in my game like NRS games do since day 1.
    

Re: Injustice Gods amongs us 2: The armored edition

 November 11, 2017, 06:10:41 am View in topic context
avatar  Posted by Kamekaze  in Injustice Gods amongs us 2: The armored edition (Started by Iced June 10, 2016, 11:24:32 am
 Board: Fighting Games

well now I know how team hdbz felt lol
    

Re: Stream Archive

 November 11, 2017, 02:59:19 am View in topic context
avatar  Posted by Kamekaze  in Stream Archive (Started by Kamekaze September 21, 2017, 01:56:34 pm
 Board: TMNT x Justice League: Untold Prophecy.

    

Re: Richter Belmont

 November 10, 2017, 03:57:37 pm View in topic context
avatar  Posted by Kamekaze  in Richter Belmont (Started by balmsold October 09, 2017, 01:31:34 am
 Board: Sprite Projects

No "DIE monster!" quote? -smh-

Yo, I'm just seeing this, I really need to pay more attention to what's going on. Man, I understand the notion of wanting to keep things to yourself, but I totally would have went half on you with this commission. No questions asked, and no strings attached. Anyway, I look forward to what's to come. I gotta ask though; Hydro Storm and Grand(Holy) Cross will be supers right...? Right...?!

Well bare in mind hes going to be a 3 button+character specific trait button character. I'd like to keep him that way but it's mugen so people are probably going to reinterpret him how they choose and that's just the way it goes. The reason I kept it to myself as well as the price I paid for it is because it was something I was on the fence about for almost 2 years. It wasn't until I started my career that I was able to pay for quality work lol. Ultimately I hope people will enjoy him as he is before they decide to make their own at least. To prepare yourself for his general style see my other Faux-Anime works (C Falcon, Roa, Rouga, Ryoko,Tristan,Adler,Alcott,Edward and Belmont Trusdale), There is a reason why I've made so many in this style and it's pretty obvious. 

And to answer your question Yes and sorta. When I actually start him I'll deliver all the deets you all desire. Until then enjoy the slow ride to the top of this roller coaster because once it goes in motion we're going for one hell of a ride.

Spoiler, click to toggle visibilty
    

Re: Richter Belmont

 November 09, 2017, 02:18:56 pm View in topic context
avatar  Posted by Kamekaze  in Richter Belmont (Started by balmsold October 09, 2017, 01:31:34 am
 Board: Sprite Projects

Winquotes?  Sure why not.
    

The Flash

 November 08, 2017, 03:32:00 am View in topic context
avatar  Posted by Kamekaze  in The Flash (Started by Kamekaze November 08, 2017, 03:32:00 am
 Board: TMNT x Justice League: Untold Prophecy.



This crossover just went Mach-10. Technically he's been done for weeks I just never got around to making this vid until today. Either way his style is all about never stopping. He has to keep moving to keep the opponent guessing and his offense going. But because of that a master flash can give anyone a pretty difficult time despite his low health damage and stun.
    

Re: FACE ME AND GET DESTROYED

 November 07, 2017, 02:09:24 pm View in topic context
avatar  Posted by Kamekaze  in FACE ME AND GET DESTROYED (Started by shamzhz November 07, 2017, 09:04:30 am
 Board: Ikemen General Discussion and Help

there's a whole ikemen subforum for this while this area is for non-mugen related content lol
    

Re: Rouga Updated(11/3/17), Edward, Adler,Caligula,Ryuko,Tristan Updated(10/27/17)

 November 03, 2017, 10:39:55 pm View in topic context
avatar  Posted by Kamekaze  in Rouga Updated(11/3/17), Edward, Adler,Caligula,Ryuko,Tristan Updated(10/27/17) (Started by Kamekaze October 27, 2017, 03:39:34 pm
 Board: Your Releases, 1.0+

I noticed from someone's vid that there were some very much not possible combos happening and then I realized there was a typo that made it possible. So that's fixed. Basically you weren't supposed to be able to 6D >5C more than once without it being a fatal and QCB+C in gauge 3 is not supposed to be untechable outside of counterhit.
    

Re: The official Kamekaze wip thread: New year new works! (Go to fullgame subforum)

 November 02, 2017, 04:21:06 pm View in topic context
avatar  Posted by Kamekaze  in The official Kamekaze wip thread: New year new works! (Go to fullgame subforum) (Started by Kamekaze June 15, 2012, 01:06:54 am
 Board: Projects

Yeah my full game is my current focus among the other two that are pretty much finished but need intros/endings. I may start another wip in a couple weeks but for that's pretty much it for now.
    

Re: Raphael

 November 01, 2017, 01:07:24 am View in topic context
avatar  Posted by Kamekaze  in Raphael  (Started by Kamekaze October 30, 2017, 11:11:51 pm
 Board: TMNT x Justice League: Untold Prophecy.

Well primarily the goal is to stop everyone from having the same voice from the justice league side. The tmnt voices that exists are fine tbh. If I changed them it would be toward the end of making it.
    

Re: Superman

 November 01, 2017, 01:06:00 am View in topic context
avatar  Posted by Kamekaze  in Superman (Started by Kamekaze October 30, 2017, 03:33:14 pm
 Board: TMNT x Justice League: Untold Prophecy.

I thought you had MANY pallette swaps (example orange and red Superman in one of your videos). I was wondering if you're going to post pics of them or show them off in a future video any time soon.

I was thinking of an actual unplayable boss. I know you've mentioned you would do the likes of Reverse Flash as a playable fighter if you had someone make custom sprites. My idea wouldn't take as long to sprite. I was thinking Doomsday from Death and Return of Superman. He has limited sprites but you shouldn't need a lot more than what's available. He actually has a crouching sprite, and copying and pasting different combinations of his existing sprites could work with what I'm envisioning. He wouldn't block, but simply have Super Armor. This would be a lot like how Mech-Zangief plays in Marvel vs Street Fighter. He could have a few special moves from Injustice, like his charging attacking and jumping stomp. Just food for thought.

Woah woah, I never agreed to reverse flash regardless of custom sprites. I don't really want to entertain the idea at all because it's not needed. I don't like the idea of unplayable characters either. that's why I said there would be boss only AI but everyone is playable. The roster is final and I appreciate your input I do, but the main focus will be on gameplay and other system things to be implemented. Even if I considered expanding on the roster, which im not, it would be after everyone else is done.
    

Re: Assets discuession thread (art/graphics/hitsparks)

 October 31, 2017, 04:37:21 am View in topic context
avatar  Posted by Kamekaze  in Assets discuession thread (art/graphics/hitsparks)  (Started by Kamekaze September 11, 2017, 06:46:37 pm
 Board: TMNT x Justice League: Untold Prophecy.

I've fixed bugs that I'm so glad wasn't public out of pure embarrassment. Especially the round system
    

Re: Assets discuession thread (art/graphics/hitsparks)

 October 31, 2017, 04:19:49 am View in topic context
avatar  Posted by Kamekaze  in Assets discuession thread (art/graphics/hitsparks)  (Started by Kamekaze September 11, 2017, 06:46:37 pm
 Board: TMNT x Justice League: Untold Prophecy.

Man, how have I missed all this?! This projects looking great.

I’m excited to see how you made your pause screen. I’ve been working on my own a while now.

the problem with attract mode is I have to detect when demo mode is actually happening. But you're not the first to bring it to my attention and I'd love to do it if its possible to actually detect it.
I believe you can detect Demo Mode. I came across something in the code library thread the other day.

Yeah I already figured out how to detect demo mode lol. It's just on the list of things to do when the roster is finished. My pause screen has a hierarchy system set up so that each screen is Dependant on the settings of the screen before. Which allows me to talk to any given helper on the same frame. It's complicated but not complicated and none of it is hard coded. The fonts, the inputs the screens it's all stored in calculations that I can break apart to get specific information etc etc. It shouldn't have taken me a week to do it because it's been certainly done before but I wanted to do it without looking at anyone elses' work. I want to do a public beta but at the same time I kinda dont. I don't know why I have mixed feelings with putting something out that isn't complete lol
    

Re: Superman

 October 31, 2017, 03:38:35 am View in topic context
avatar  Posted by Kamekaze  in Superman (Started by Kamekaze October 30, 2017, 03:33:14 pm
 Board: TMNT x Justice League: Untold Prophecy.

Cool! Another fighter! Superman plays so much better now and has pretty awesome moves. Wish he still had unlimited flight though. I see the Flash cameo, so I'm guessing he'll be getting the next video.

Couple of questions: Do you plan on showing off the pallets swaps soon?
Also, have you considered adding an unplayable boss to the mix? I have an idea.

Well the build that got loketested had 9 playable characters. So Flash and these other two have been complete for about a week or so now. Just never got around to talking about it here.

1. palette swap? As in other colors? They are the same as the chars I've released in the past atm
2. There will be 3 unplayable modes for chars that are playable. Locked behind an AI and sequence to prevent them from being used. Literal arcade mode detection. One being Ω Shredder. The other two have yet to be revealed.
    

Re: Raphael

 October 31, 2017, 03:34:01 am View in topic context
avatar  Posted by Kamekaze  in Raphael  (Started by Kamekaze October 30, 2017, 11:11:51 pm
 Board: TMNT x Justice League: Untold Prophecy.

Finally another Turtle!!! I don't have much experience with the TF game so I can't say much except he looks like he plays great.

Will there be voice clips for the characters lifted from other sources?

15% chance atm.
    

Raphael

 October 30, 2017, 11:11:51 pm View in topic context
avatar  Posted by Kamekaze  in Raphael  (Started by Kamekaze October 30, 2017, 11:11:51 pm
 Board: TMNT x Justice League: Untold Prophecy.



The hothead is here!
    

Re: Richter Belmont

 October 30, 2017, 05:40:07 pm View in topic context
avatar  Posted by Kamekaze  in Richter Belmont (Started by balmsold October 09, 2017, 01:31:34 am
 Board: Sprite Projects

I wouldn't get your hopes up. I actually want this one to be consistent in presentation lol
    

Superman

 October 30, 2017, 03:33:14 pm View in topic context
avatar  Posted by Kamekaze  in Superman (Started by Kamekaze October 30, 2017, 03:33:14 pm
 Board: TMNT x Justice League: Untold Prophecy.



Faster than a speeding setup, more powerful than a charging cross counter. It's the supermans.
    

Re: Richter Belmont

 October 29, 2017, 12:15:36 pm View in topic context
avatar  Posted by Kamekaze  in Richter Belmont (Started by balmsold October 09, 2017, 01:31:34 am
 Board: Sprite Projects

Hopefully I won't need to use a new voice because I love sotn. As for cameos. Depends on if I get charged extra for that lol
    

Re: Rouga Released, Edward, Adler,Caligula,Ryuko,Tristan Updated(10/27/17)

 October 28, 2017, 02:43:49 pm View in topic context
avatar  Posted by Kamekaze  in Rouga Updated(11/3/17), Edward, Adler,Caligula,Ryuko,Tristan Updated(10/27/17) (Started by Kamekaze October 27, 2017, 03:39:34 pm
 Board: Your Releases, 1.0+

Ok the IK glitch is fixed. As for the dp, it's because it has a projectile shield. Projectile sctrls don't have the best behavior with helpers so it's to make sure it does what it's supposed to. it won't interact with anything else. Updated.