YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
Yamori X is Offline
Contact Yamori X:

Yamori X

Contributor

Messages by Yamori X

    

Re: SNK vs Capcom EX: Public BETA

 February 23, 2019, 10:02:17 pm View in topic context
 Posted by Yamori X  in SNK vs Capcom EX: Public BETA (Started by Yamori X March 25, 2018, 03:33:12 am
 Board: Your Releases, 1.0+

found silly bugs (i do that a lot!), heres some xxtra patch

if u have BETA_v0.5 (and above) already, then just apply the patch to ur svcex folder.

Download Full Build
Download Patch

Join our Discord Server

Spoiler: Not nearly as hefty changenotes (click to see content)
    

Re: SNK vs Capcom EX: Public BETA

 February 19, 2019, 03:27:59 am View in topic context
 Posted by Yamori X  in SNK vs Capcom EX: Public BETA (Started by Yamori X March 25, 2018, 03:33:12 am
 Board: Your Releases, 1.0+

plz kill me

if u have BETA_v0.5 already, then just apply the patch to ur svcex folder.

Download Full Build
Download Patch

Join our Discord Server

Spoiler: Not so hefty changenotes (click to see content)
    

Re: SNK vs Capcom EX: Public BETA

 February 18, 2019, 09:38:40 am View in topic context
 Posted by Yamori X  in SNK vs Capcom EX: Public BETA (Started by Yamori X March 25, 2018, 03:33:12 am
 Board: Your Releases, 1.0+

1-In team mode the power bar vanish if you lose, I don't know if its intentional but doesn't feels right.

That's an ikemen bug that i've been trying to squash for a long time now. Unfortunately, it's all written in .ssz so that's proving to be quite a task :CC

2-Being able to cancel specials into EXs attacks feels a bit too much imo.

It should be noted that these moves (i call em ES, like vsav's) are differentiated from EX since they cost a full bar but they have more benefits, the most important being usually allowing you to make a full juggle combo. This is indeed what I based the game around. I feel it gives the game it's own unique style.

3-Do you plan on add tag mode?

Nope
    

SNK vs Capcom EX vBETA_0.5:: UI Update, Trials, System Improvents, and more

 February 18, 2019, 02:44:11 am View in topic context
 Posted by Yamori X  in SNK vs Capcom EX: Public BETA (Started by Yamori X March 25, 2018, 03:33:12 am
 Board: Your Releases, 1.0+

hey, been workin kinda slowly but i basically turned this little patch into a big update, just for things like the screenpack and system stuff to make the game feel better. pls enjoy, leave ur feedbacks, and i hope u enjoy.

Click Here to Download

Join our Discord Server

Spoiler: Hefty hefty changenotes (click to see content)
    

Re: Hitbox Discussion I guess

 January 14, 2019, 07:16:23 pm View in topic context
 Posted by Yamori X  in Hitbox Discussion I guess (Started by TheFclass97 May 23, 2017, 04:43:13 am
 Board: Fighting Games

basically if it was in my game

    

Re: MUGEN Video thread

 January 06, 2019, 01:43:44 am View in topic context
 Posted by Yamori X  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: [GR style] Sanae updated (12/10/18), Marisa, Chen, & Meiling updated (12/08/18)

 December 11, 2018, 04:10:00 am View in topic context
 Posted by Yamori X  in [GR style] Twelve characters updated (12/02/19) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Ricepigeon, you used to be one of my favorite creators. But now, you have officially lost it for me. A spark that shows a sign of uniqueness towards other creators has been burnt out. I'm sure there are people out there that feels the same way I do.

He's lost your spot as favorite because he wants to polish his creations as much as he can? If thats your problem, you should probably reconsider your priorities.
    

Re: SNK vs Capcom EX: Public BETA

 November 08, 2018, 07:17:31 pm View in topic context
 Posted by Yamori X  in SNK vs Capcom EX: Public BETA (Started by Yamori X March 25, 2018, 03:33:12 am
 Board: Your Releases, 1.0+

The most I do generally is post little previews of a character I start working on, so kinda?
    

Re: SNK vs Capcom EX: Public BETA

 November 08, 2018, 06:56:11 pm View in topic context
 Posted by Yamori X  in SNK vs Capcom EX: Public BETA (Started by Yamori X March 25, 2018, 03:33:12 am
 Board: Your Releases, 1.0+

Uhhhhh roster's been kinda all over the place. Kinda just think of who to add on the fly, depending on how much I would like to see them. Though at the least, I do have a very vague plan of who's higher priority for nearer updates.
    

Re: SNK vs Capcom EX: Public BETA

 November 05, 2018, 08:28:37 pm View in topic context
 Posted by Yamori X  in SNK vs Capcom EX: Public BETA (Started by Yamori X March 25, 2018, 03:33:12 am
 Board: Your Releases, 1.0+

while both supers work differently, it kinda feels repetitive to have both Mirage Blade and Splendor Love, since they're both anti-air attacks. You could try and do a super projectile maybe, nothing with giant range, since its not Lilith's thing, but something unique that fits her.

Don't quite think a new super like that is necessary. Having those two supers gives her a way to get a full 3-way super cancel. Tons o' supers in the SFEX games were like that. Plus, Mirage Blade isn't really as much of an anti-air as it is a forwards moving reversal kinda thing. It also gives her a way to incorporate a Guard Breaker mixup, since it's mostly grounded.

Okay, what is a Lilithena?

uhhh its a secret :}
    

SNK vs Capcom EX vBETA_0.4:: New Chars, Trial Mode!

 November 04, 2018, 10:54:43 pm View in topic context
 Posted by Yamori X  in SNK vs Capcom EX: Public BETA (Started by Yamori X March 25, 2018, 03:33:12 am
 Board: Your Releases, 1.0+

so hey, it's been a while since i posted on here. i'm still workin on this, here's some new junk



we got 4 new chars and an experimental new trial mode, thanks to ikemen's whole being open source thing. pls give it a try and leave me ur thoughts and feedback. thanks!

NOTE: Patching unavailable, system files were changed to allow for new options
OTHER NOTE: do not replace config with an older ikemen ones!! game may not work, since new details were added

Download here

also theres a discord server

Spoiler: Patch Notes (click to see content)
    

Re: Chun-Li Color Separation Released

 July 22, 2018, 03:55:46 am View in topic context
 Posted by Yamori X  in Chun-Li Color Separation Released (Started by Scramble July 21, 2018, 08:42:48 pm
 Board: Resource Releases

There seems to still be some color sharing in a few parts like the boots.
    

SNK vs Capcom EX: BETA_v0.3.2

 June 25, 2018, 04:42:14 am View in topic context
 Posted by Yamori X  in SNK vs Capcom EX: Public BETA (Started by Yamori X March 25, 2018, 03:33:12 am
 Board: Your Releases, 1.0+

Another lil patch to fix some goofiness that came about with the updates to the system. pls enjoy

Spoiler: Patch Notes (click to see content)

Link for patch!

Link for full build (already patched)!
    

SNK vs Capcom EX: BETA_v0.3 (Akuma + Kasumi)

 June 21, 2018, 03:26:37 am View in topic context
 Posted by Yamori X  in SNK vs Capcom EX: Public BETA (Started by Yamori X March 25, 2018, 03:33:12 am
 Board: Your Releases, 1.0+

A big change on the game's system, big char patches, and two new characters: Akuma and Kasumi Todou!

Spoiler: Patch Notes (click to see content)

Link for patch!

Link for full build (already patched)!
    

Re: Random Topic V10

 April 19, 2018, 10:12:27 pm View in topic context
 Posted by Yamori X  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 am
 Board: All That's Left

It's not like I'm gonna become Choiyer 2.0, I just got bored while making some collapse sprites for her and needed a little something to break the monotony; so I made that one little sprite real quick for the hell of it.  It's really not at all as bad as you might think it is, but I can't prove it either so I can't stop anyone's imagination from running wild.
You dont seem to understand that the reaction wasnt really about the fact that you made a sprite of that nature but err.. the character in question, rather.
    

Re: Random Topic V10

 April 19, 2018, 01:27:44 am View in topic context
 Posted by Yamori X  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 am
 Board: All That's Left

    

Re: SNK vs Capcom EX: Public BETA

 April 02, 2018, 01:23:07 am View in topic context
 Posted by Yamori X  in SNK vs Capcom EX: Public BETA (Started by Yamori X March 25, 2018, 03:33:12 am
 Board: Your Releases, 1.0+

And then anotha, download if you please!

Spoiler: Patch Notes (click to see content)

Click Here to Download!
    

Re: SNK vs Capcom EX: Public BETA

 March 28, 2018, 04:31:20 am View in topic context
 Posted by Yamori X  in SNK vs Capcom EX: Public BETA (Started by Yamori X March 25, 2018, 03:33:12 am
 Board: Your Releases, 1.0+

Made a lil patch to fix some things. Redownload the game if you please.

Spoiler: Patch Notes (click to see content)

Click Here to Download!
    

Re: SNK vs Capcom EX: Public BETA

 March 25, 2018, 09:42:40 pm View in topic context
 Posted by Yamori X  in SNK vs Capcom EX: Public BETA (Started by Yamori X March 25, 2018, 03:33:12 am
 Board: Your Releases, 1.0+

Keyboard can be configured mostly easily in the options menu, though since its still ikemen at heart, some things require special notation. The important things to note: letter keys are just lowercase, symbols and other keys like that must be typed out in caps (i.e. UP, DOWN, LEFT, RIGHT, RETURN, BACKSLASH, etc.), the numbers (kb top row) must be prefixed with an underscore (i.e. _1 for the number 1) and the numpad must prefixed with KP_ (i.e. KP_5 for the numpad 5).

As for controllers, i'd just suggest joytokey for that.
    

Re: SNK vs Capcom EX: Public BETA

 March 25, 2018, 08:29:11 pm View in topic context
 Posted by Yamori X  in SNK vs Capcom EX: Public BETA (Started by Yamori X March 25, 2018, 03:33:12 am
 Board: Your Releases, 1.0+

i tried loading your full game but I got the error where MSVCP100.dll wasn't found

I think that refers to a few files of Microsoft Visual C++ being missing. I guess you could try downloading that from Microsoft's site.