Posted by DingusMB
in Sprite not showing properly in Mugen (Started by DingusMB January 05, 2024, 09:25:55 am
Board: M.U.G.E.N Development Help
Board: M.U.G.E.N Development Help
;---------------------------------------------------------------------------
;SpinAir
[Statedef 2000]
type = A
movetype= A
physics = N
poweradd= 50
velset = 0,0
anim = 2000
ctrl = 0
sprpriority = 2
[State 0, VelSet]
type = VelSet
trigger1 = Time = 0
x = 10
y = 4
ignorehitpause = 1
[State 0, VelAdd]
type = VelAdd
trigger1 = Time > 0
y = 0.4
ignorehitpause = 1
[State 0, HitDef]
type = HitDef
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
attr = S,SA ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF ;HLAFD+-
guardflag = MA ;HLA
animtype = light ;light,medium,hard,back,up,diagup
air.animtype = light
damage = 10,0
pausetime = 8 ,10
hitsound = 5,4
guardsound = 6,0
ground.type = High ;Low,Trip,None
air.type = High
ground.slidetime = 0
ground.hittime = 30
air.hittime = 30
ground.velocity = -10,0
air.velocity = -10,10
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
down.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
sprpriority = 3
fall = 0
fall.recover = 1
fall.recovertime = 30
air.fall = 1
ignorehitpause = 1
[State 0, ChangeState]
type = ChangeState
trigger1 = Pos Y >= 0
value = 2001
ignorehitpause = 1