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Alchemist

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Messages by Alchemist

    

Re: Itachi NSF (Naruto Shinobi Fighters)

 October 27, 2020, 12:32:04 am View in topic context
avatar  Posted by Alchemist  in Itachi NSF (Naruto Shinobi Fighters) (Started by Alchemist October 07, 2020, 11:37:27 am
 Board: Projects

So the work around I’ve given him is to make the current h.bomb an EX move instead, as for Mangekyou I’ve decided it’s not going to be an install or anything, only Amaterasu for the meantime and Susano’o as a possible instant kill move, but we’ll see how things pan out, or if you have suggestions I’m all ears
    

Re: Itachi NSF (Naruto Shinobi Fighters)

 October 26, 2020, 03:17:53 pm View in topic context
avatar  Posted by Alchemist  in Itachi NSF (Naruto Shinobi Fighters) (Started by Alchemist October 07, 2020, 11:37:27 am
 Board: Projects

Cheers! Yeah I’ve since reduced how long it’s out for and bumped it up to a lvl 3 instead. Honestly trying to find some balance with the character has been the hardest thing so far. As of right now between my testers it’s turned into a heavy clone bomb war so looking into that atm
    

Re: Itachi NSF (Naruto Shinobi Fighters)

 October 25, 2020, 05:17:44 pm View in topic context
avatar  Posted by Alchemist  in Itachi NSF (Naruto Shinobi Fighters) (Started by Alchemist October 07, 2020, 11:37:27 am
 Board: Projects



Further progress, sorry in advanced for the sound quality
    

Re: Itachi NSF (Naruto Shinobi Fighters)

 October 14, 2020, 05:26:16 am View in topic context
avatar  Posted by Alchemist  in Itachi NSF (Naruto Shinobi Fighters) (Started by Alchemist October 07, 2020, 11:37:27 am
 Board: Projects



preview of how it's getting along
    

Re: glass shatter effect

 October 13, 2020, 06:59:47 pm View in topic context
avatar  Posted by Alchemist  in glass shatter effect (Started by Alchemist October 13, 2020, 05:19:44 pm
 Board: Development Resources

Thanks! This could work
    

glass shatter effect

 October 13, 2020, 05:19:44 pm View in topic context
avatar  Posted by Alchemist  in glass shatter effect (Started by Alchemist October 13, 2020, 05:19:44 pm
 Board: Development Resources

does anyone happen to know where I can find a white screen glash shatter effect with colour 0 being transparent?
    

Re: Itachi NSF (Naruto Shinobi Fighters)

 October 07, 2020, 03:45:06 pm View in topic context
avatar  Posted by Alchemist  in Itachi NSF (Naruto Shinobi Fighters) (Started by Alchemist October 07, 2020, 11:37:27 am
 Board: Projects

Cheers, I’m aware of Youkai, but Baligu?? Any links
    

Re: I guess I’m back?

 October 07, 2020, 03:27:01 pm View in topic context
avatar  Posted by Alchemist  in I guess I’m back? (Started by Alchemist October 07, 2020, 11:39:05 am
 Board: Introductions and Guides

Yes to both, I’m one in the same lol, it’s good to be back, very rusty, we’ll see how it goes
    

Re: I guess I’m back?

 October 07, 2020, 11:52:26 am View in topic context
avatar  Posted by Alchemist  in I guess I’m back? (Started by Alchemist October 07, 2020, 11:39:05 am
 Board: Introductions and Guides

A lot has changed lol, Thanks!!
    

I guess I’m back?

 October 07, 2020, 11:39:05 am View in topic context
avatar  Posted by Alchemist  in I guess I’m back? (Started by Alchemist October 07, 2020, 11:39:05 am
 Board: Introductions and Guides

I guess I’m back for anyone who remembers some of my contributions, I’ve been lurking for a while now and thought now’s a good time to reintroduce myself. It’s been 10 whole years, though it sure doesn’t feel like it lmao. Anyway, back to trying to contributing again, this time I’ll be diving into non-chibi Naruto characters, I feel it’s a really small demographic of chars of what we do have. 1st up Itachi, see here for more info:

https://mugenguild.com/forum/topics/itachi-nsf-naruto-shinobi-fighters-191308.new.html#new
    

Itachi NSF (Naruto Shinobi Fighters)

 October 07, 2020, 11:37:27 am View in topic context
avatar  Posted by Alchemist  in Itachi NSF (Naruto Shinobi Fighters) (Started by Alchemist October 07, 2020, 11:37:27 am
 Board: Projects

Started coding this for a couple months now, honestly the sprite work has taken most of my time. Just a need to see non-chibi Naruto characters in mugen and my vision of what a Naruto ‘Fighterz’ may play like. Mix of systems from Guilty gear and the Marvel vs. Series. Still early days as such some animations are still choppy and/or missing completely and velocities could do with some work.



This is a set of 2 of my beta testers just going at it over parsec for the meantime. I’ll make a vid showing the systems eventually, but for now here’s a write up:

Button Layout:

Light  / Medium /  Heavy
Ninja Tool / Kekki Genkai /  Assist

Light+Ninja Tool = Grab/Throw tech
Heavy + Assist = Substition

Systems: NT, KG, Subs

Ninja Tools (NT’s):

Each character starts out with 5 Ninja tools, in the case if Itachi, for now he uses Shurikens (may switch to Kunais) once stock is depleted use taunt (currently) to restock. Restocking takes place on the last frame. Ninja tool for now is also a ground bounce for combo extensions, 1 ground bounce is permitted per combo.

Kekki Genkai (KG):

Kekki Genkai are unique traits to each character. In the case of Itachi he transforms into a flock of crow clones similar to his tilt from the storm series. It’s an air only 8-way directional attack dependant on your directional input on startup, losses all air actions after use but can be instantly s-jump cancelled into.

Substitution (Subs):

Substitution can be used Defensively or Offensively: the can be used as a pseudo Burst in block-stun/hit-stun or as Roman Cancel esq combo extender/ bait. Though for now only the defensive option is coded.

Special attacks:

As of now Itachi only has 1 and I’m thinking it may stay that way as it has quite a bit of versatility. Itachi uses Clone Bomb jutsu both offensively and defensively:

Light - spawns a clone just in front of him which lingers in idle before detonation, main usage is defensive, can be used as cover during NT restocks for example.

Medium - slowly walks forward, my testers generally use it for mixup situations

Heavy- runs forward, main combo opener and used for block strings

All clones can be stuffed by normals  if timed right.

Combo system is predominantly MVC based, with wall bounces coming down the line for other characters. Hitstun decay will be added as at the moment things are a bit crazy.

Thoughts? criticism all very welcome.
    

Re: Guyver 1 GGXRD style

 October 09, 2015, 11:53:32 pm View in topic context
avatar  Posted by Alchemist  in Guyver 1 GGXRD style (Started by Alchemist October 04, 2015, 08:59:54 pm
 Board: Sprite Projects

Omg Alchemist!

This looks great man.(I really gotta get into 3D modeling)

Why not just code him yourself? Too rusty?

I'm rusty as hell, I've been M.I.A for at least 5years lol







not happy with the run yet, my raise the shoulders or something, I'll be honest i'm not too good at animating but I'll try my best



*EDIT* raised shoulders and changed angle slightly
    

Re: Guyver 1 GGXRD style

 October 05, 2015, 10:30:41 pm View in topic context
avatar  Posted by Alchemist  in Guyver 1 GGXRD style (Started by Alchemist October 04, 2015, 08:59:54 pm
 Board: Sprite Projects



Thanks!, small update, had another crack at the shaders and removed the anti-aliasing, looks a bit closer to pixel art, here's a place holder idle stance, it's based off the pose from the Dark Hero film, timings way off though.
    

Guyver 1 GGXRD style

 October 04, 2015, 08:59:54 pm View in topic context
avatar  Posted by Alchemist  in Guyver 1 GGXRD style (Started by Alchemist October 04, 2015, 08:59:54 pm
 Board: Sprite Projects

Hey guys, long time since I've worked on anything, about a year I made a thread on making a GG style Guyver2, unfortunately due to losing the files and some other stuff I was unable to follow through. This time I'm going to start first on the main guy Sho, I've got a few ideas for moves but mostly alot of the animations are going to come from Nadjib Assani's original guyver as I think his vision was spot on, so in a way you can view it as an update to his sprites.



 So far the characters fully modelled, rigged and textured, I tried my best to recreate Arc systems works style with the little knowledge I have and I think it's turned out okay, unsure of I'll end up coding the character myself or asking for someone to do it, I have a few creators in mind if they'll be up for it.


    

Re: Rufus - SSF4: AE 2012 - + TRIAL

 March 20, 2014, 05:20:57 pm View in topic context
avatar  Posted by Alchemist  in Undecided Character from SSF4: AE -2012- (Started by Mr. I January 04, 2014, 09:16:40 am
 Board: Projects

C.VIPER
=====

1. New character still yet to be ported properly to mugen

2. A few interesting mechanics such as feints, jump-canceling

3. burnkicks !!!
    

Re: New Shape-shifting Fighter Project

 March 05, 2014, 04:59:54 pm View in topic context
avatar  Posted by Alchemist  in New Shape-shifting Fighter Project (Started by DNZRX768 February 22, 2014, 06:02:55 pm
 Board: Projects

was thinking you could name it Mugen? a take on the system itself perhaps?
    

Re: MvC2 Cammy Released, All mvc2 chars, k-guile,mvc3 ken updated(12/14/13)

 December 15, 2013, 02:02:19 am View in topic context
avatar  Posted by Alchemist  in MvC2 Cammy updated, All mvc2 chars, k-guile(12/15/13),mvc3 ken updated(12/14/13) (Started by Kamekaze December 14, 2013, 09:22:18 pm
 Board: Your Releases, 1.0+

Wow, tears were shed lol, what can I say man, I'm in awe, I'm eternally grateful that you were able to complete this, never mind how long it took for you to be comfortable to do so, a man of his words. Just to clarify you were never indebted to me, sorry if you felt that you were. Over the years your skills have increased exponentially, no doubt a well respected and valued member of the community, if anything I have much to learn from you @kamekaze
    

Guyver 2: Oswald A Lisker

 September 09, 2013, 07:57:07 pm View in topic context
avatar  Posted by Alchemist  in Guyver 2: Oswald A Lisker (Started by Alchemist September 09, 2013, 07:57:07 pm
 Board: Sprite Projects

Sup fellas been a long while since I been apart of the community and I'm looking to come back eventually, I did intend to start by updating my old characters but I thought I'd cut straight to the chase instead. For a long time now I've had the idea to create characters from the Guyver universe, a very niche and old manga,  I always thought it had some cool character designs and abilities that could translate well into a fighter. So anyway I wanted to use this thread as a means to document my creative process, I'll be modeling, rigging and animating from the ground up. I've been learning 3d max for a number of years now and am comfortable at it, though the animation stage is still pretty new to me so I'll be using this first project to learn the ropes.

As for coding once I eventually reach that stage I'm not sure If I want to do it, as Ive been out the game for a while and am very rusty, but I always envisioned the gameplay to be similar to that of Arc System Works game, so in future if anyone wants to work with me that would be great!

anyway here's some progess shots of the model:

   
after smoothing is applied:


 

and lastly these are test renders, I'm trying to go for the cell shade affect similar to the ninja storm series and the new GG XRD




any critiques or even suggestions for animations and movesets when I reach that stage would be great! Also if this is the wrong section i apologize in advanced.  :)
    

Re: Requesting MVC2 Cammy by Alchemist

 July 02, 2013, 11:24:38 pm View in topic context
avatar  Posted by Alchemist  in Requesting MVC2 Cammy by Alchemist (Started by Alchemist July 01, 2013, 07:42:49 pm
 Board: Requests

Yup, thinking to start her again from scratch.
    

Re: Requesting MVC2 Cammy by Alchemist

 July 01, 2013, 11:38:12 pm View in topic context
avatar  Posted by Alchemist  in Requesting MVC2 Cammy by Alchemist (Started by Alchemist July 01, 2013, 07:42:49 pm
 Board: Requests

Thanks  :)