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AwakenedEmperor

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Messages by AwakenedEmperor

    

Re: Super Buu Z2 RELEASED!

 August 09, 2017, 03:30:47 am View in topic context
 Posted by AwakenedEmperor  in Super Buu Z2 RELEASED! (Started by Balthazar August 08, 2017, 04:40:52 pm
 Board: Releases

This has been well worth the wait, my favorite DBZ char (not fave villain mind you), brought spectacularly to Mugen. Huge round of applause for Barker, XGargoyle, the Z2 Team, and all the contributors. If someone could do me the kindness of telling me the best place to report any bugs and/or quirks I find, I loved to start supplying some feedback.

@Barker, thx for the quick response

Feedback List (all were tested against PotS Ryu, Z2 Goku, and Z2 Buu, unless stated)
- Unable to perform 'Eat You'
- 'Madman's Ball' gives meter on hit against Saibamen (Champ Build)
- When attacked out of 'Meltreat', Buu takes damage, returns to neutral, and is able to block (could be too strong  :confused:)
- When you combo from Lv1 Vice Shot into Lv2 Vice Shot before the Lv1 Vice Shot projectile is finished, Mugen crashes with the error message:
     State machine stuck in loop (stopped after 2500 loops): 2252 for Buu Z2 | Check your states for infinite ChangeState loops.
          { Combo I performed was low height air Lv1 Vice Shot, then Lv2 ground Vice Shot }
- I understand why the input for 'Meltdown' is x3 down, but I feel it could have an alternate input like, qcf K [d], to enter the stance sooner
     (I'll probably just do that for myself)
    

Re: Power Quest Mugen Edition (DEMO)

 March 16, 2017, 06:47:30 am View in topic context
 Posted by AwakenedEmperor  in Power Quest Mugen Edition (DEMO) (Started by Ryon March 16, 2017, 06:25:18 am
 Board: Your Releases, 1.0+

Wow this looks really cool and I love the visual style! I'll give a whirl and shoot you back some feedback.
    

Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)

 May 01, 2015, 06:48:23 pm View in topic context
 Posted by AwakenedEmperor  in Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016) (Started by Ako si Uno April 19, 2015, 06:58:17 pm
 Board: Your Releases, 1.0+

Gotcha, thanks for taking a look.
    

Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)

 May 01, 2015, 06:19:09 pm View in topic context
 Posted by AwakenedEmperor  in Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016) (Started by Ako si Uno April 19, 2015, 06:58:17 pm
 Board: Your Releases, 1.0+

    

Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)

 May 01, 2015, 06:19:52 am View in topic context
 Posted by AwakenedEmperor  in Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016) (Started by Ako si Uno April 19, 2015, 06:58:17 pm
 Board: Your Releases, 1.0+

Hey UnoShe I have been having a blast using your tag system and so far I have been able to work out any conflicts I come across, but I have run into something that I am uncertain how to fix, granted this could be because the character is pretty old but either way it would be awesome if you could take a look at this.

Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
    

Re: Ralf Jones

 May 01, 2014, 01:48:42 am View in topic context
 Posted by AwakenedEmperor  in Ralf Jones-Updated 06/22/2014 and all old characters updated (Started by Infinite Intel. May 01, 2014, 01:47:24 am
 Board: Your Releases, 1.0+

So HYPE
    

Re: Cody - SSF4 AE: 2012 - Update: Apr 28, 2014

 April 29, 2014, 02:41:44 am View in topic context
 Posted by AwakenedEmperor  in Cody - USF4 - Update: June 13, 2014 (Started by Mr. I December 04, 2013, 01:49:25 pm
 Board: Your Releases, 1.0+

Awesome character, but I've found one really small accuracy problem with Final Destruction and Last Dread Dust being mapped to all 3 kicks instead of all 3 punches. 
    

Re: KoopaKoot's WIP Thread. MFG Challenge 2014 begins!

 April 08, 2014, 12:58:52 am View in topic context
 Posted by AwakenedEmperor  in KoopaKoot's WIP Thread. MFG Challenge 2014 begins!  (Started by Koop April 07, 2014, 10:59:22 pm
 Board: Projects

Mugen needs more Maxima, vote for Maxima
    

Re: REQUESTING MALE VOICES FOR AGP FULLGAME (Updated list, voices available)

 March 22, 2014, 04:41:02 am View in topic context
 Posted by AwakenedEmperor  in REQUESTING MALE VOICES FOR AGP FULLGAME (Updated list, voices available) (Started by Bananero-kun October 13, 2011, 12:34:16 am
 Board: Anti-Gouki Project

Not sure what you're looking for with Sayajin, but I do a mean Dragon Ball Abridged Nappa
    

Re: Character of the Month: February 2014 - Voting

 March 17, 2014, 05:13:11 am View in topic context
 Posted by AwakenedEmperor  in  Character of the Month: February 2014 - Voting (Started by Jmorphman March 08, 2014, 09:20:38 pm
 Board: Contributions of the Month

Dr. Doom and Akuma
    

Re: Character of the Month: January 2014 - Voting

 February 15, 2014, 01:18:40 am View in topic context
 Posted by AwakenedEmperor  in Character of the Month: January 2014 - Voting  (Started by Jmorphman February 03, 2014, 12:39:39 pm
 Board: Contributions of the Month

Ryo and Ironfist Ryu
    

Re: Character of the Year: 2013

 February 01, 2014, 03:13:16 am View in topic context
 Posted by AwakenedEmperor  in Character of the Year: 2013 (Started by nick. January 23, 2014, 08:31:00 am
 Board: Contributions of the Month

Deadpool and Necro
    

Re: Master Of Arts

 January 01, 2014, 11:42:32 pm View in topic context
 Posted by AwakenedEmperor  in Master Of Arts (Started by Ryon January 01, 2014, 05:58:43 pm
 Board: Your Releases, 1.0+

Don't know why, but I died laughing when he called Jotaro to call Star Platinum. I've always wanted like this, awesome release. Excited for final.
    

Re: Donkey Kong 64 Frantic Factory

 October 31, 2013, 01:48:48 am View in topic context
 Posted by AwakenedEmperor  in Donkey Kong 64 Frantic Factory  (Started by RARE.FAN # 1 October 30, 2013, 01:20:02 pm
 Board: Your Releases, 1.0+

I really like this stage, super nostalgic and wonderful to look at, but in terms of practicality it is really small and I feel very cramped playing on it. If it exteneded a bit on both sides it would be perfect. Keep up the good work
    

Re: Shine! Iori Yagami Released!

 October 11, 2013, 07:42:21 am View in topic context
 Posted by AwakenedEmperor  in Shine! Iori Yagami Released! (Started by QuickFist October 03, 2013, 07:52:33 pm
 Board: Your Releases, 1.0+

Shiki 1201: Ya Otome can be canceled into Kototsuki In at anytime during the super causing the opponent to become untargetable.