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Zzyzzyxx

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Messages by Zzyzzyxx

    

Re: "PotS style" Ken updated

 December 17, 2020, 02:55:06 am View in topic context
 Posted by Zzyzzyxx  in "PotS style" Ken updated (Started by Jmorphman December 16, 2020, 08:26:09 pm
 Board: Your Releases, 1.0+

I just noticed that if you hit an airborne opponent with Hadouken/EX Hadouken they can use air recovery, but they can't do it when hit by Shoryuken/Tatsu. Intentional?
    

Re: Whats your favorite gaming genre?

 December 05, 2020, 09:06:31 pm View in topic context
 Posted by Zzyzzyxx  in Whats your favorite gaming genre? (Started by vyn December 05, 2020, 04:19:34 pm
 Board: Gaming

Fighting games (casual level only)
Rhythm games (Pump it Up / Beatmania IIDX / Taiko no Tatsujin / Muse Dash being the most relevant ones)
    

Re: capture video and sound

 September 16, 2020, 04:52:28 pm View in topic context
 Posted by Zzyzzyxx  in capture video and sound (Started by Momotaro September 16, 2020, 04:39:50 pm
 Board: Off-Topic Help

I use Bandicam v4.3. It records 1080p at 60fps (and my laptop is a toaster) and the resulting file size is small enough.

Keep in mind that you usually must enable audio recording from PC, and that's gonna probably involve messing around with Sound and Audio Devices input settings in the Control Panel.
    

Re: Hitspark Problems

 May 08, 2020, 05:20:22 pm View in topic context
 Posted by Zzyzzyxx  in Hitspark Problems (Started by Steel Komodo May 08, 2020, 05:07:12 pm
 Board: M.U.G.E.N Development Help

    

Re: Yumi v1.015

 May 07, 2020, 05:42:54 am View in topic context
 Posted by Zzyzzyxx  in Yumi v1.015 (Started by OHMSBY January 26, 2020, 11:51:33 pm
 Board: Your Releases, 1.0+

When a bug like that happens usually the stage is the one to blame, not the char.

Even if the code of the projectile gets tweaked and/or improved it isn't guaranteed that it will work flawless on every stage.
    

Re: Frame Data Tool?

 May 05, 2020, 11:48:12 pm View in topic context
 Posted by Zzyzzyxx  in Frame Data Tool? (Started by Punkxy May 05, 2020, 07:36:21 pm
 Board: M.U.G.E.N Development Help

    

Re: A tool can scan problem character's AIR file who crashs MUGEN 1.1

 May 02, 2020, 01:11:43 am View in topic context
 Posted by Zzyzzyxx  in A tool can scan problem character's AIR file who crashs MUGEN 1.1 (Started by beterhans May 01, 2020, 03:09:45 am
 Board: Your Releases, 1.0+

Trying to follow the steps seen in your Youtube video, but when I try to type "python" in the command prompt, all it does is opening the Microsoft Store program in Win10. And I have Python 3.8.2 installed. What am I doing wrong?
    

Re: I cannot create palette anymore.

 April 26, 2020, 04:51:02 pm View in topic context
 Posted by Zzyzzyxx  in I cannot create palette anymore. (Started by Momotaro April 26, 2020, 02:48:50 pm
 Board: M.U.G.E.N Development Help

If you use Fighter Factory Studio to apply a palette to a sprite it picks the wrong color to be used as the transparent one. This problem doesn't happen in Fighter Factory 3. Maybe this is the cause of the problem you're facing.
    

Re: All Chars Update(2018-20) Endless Dream...

 April 24, 2020, 12:19:45 am View in topic context
 Posted by Zzyzzyxx  in All Chars Update(2018 & Beyond) (Started by DW May 31, 2018, 06:25:07 pm
 Board: Your Releases, older Mugen

You're probably using DWMai, the WinMugen version. Download DivineMai instead.

Chars who use Vans' Tiny Buffering system (like DivineWolf's chars do) have this thing in which they don't attack at all unless they have a custom AI.
    

Re: Fall recover only below a certain height?

 April 11, 2020, 09:14:45 pm View in topic context
 Posted by Zzyzzyxx  in Fall recover only below a certain height? (Started by SaltAddict April 11, 2020, 07:45:27 pm
 Board: M.U.G.E.N Development Help

    

Re: Does this thing exist?/who is the author?/etc. thread.

 March 05, 2020, 05:55:34 pm View in topic context
 Posted by Zzyzzyxx  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

I don't know who converted it for Mugen, but that's Celia's stage from Chaos Code: New Sign of Catastrophe.

    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 February 21, 2020, 02:36:33 pm View in topic context
 Posted by Zzyzzyxx  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Alguém conhece algum emulador que mostra as hitbox (caixas de colisão). Achei alguns vídeos muito antigos no youtube (https://www.youtube.com/watch?v=MXBzr5Mzqwk), mas o link que daria mais explicações está offline. Estava querendo ver a hitbox dos jogos da capcom (vs. series). Se alguém puder me ajuda, fico agradecido.
Não jogo MAME, mas há muitos lugares que oferecem hitbox viewers pra jogos da Capcom:

https://sonichurricane.com/?p=4476

https://github.com/Jesuszilla/mame-rr-scripts/blob/master/sf2-hitboxes.lua

http://www.mamecheat.co.uk/forums/viewtopic.php?t=12241

Digitar "SF2 hitbox script" no Google traz muitos resultados.
    

Re: Most used resolution

 January 16, 2020, 10:59:05 am View in topic context
 Posted by Zzyzzyxx  in Most used resolution (Started by Hannah Montana January 13, 2020, 04:46:45 pm
 Board: M.U.G.E.N Discussion

1600x900.

For some reason, even though I set the resolution and screen size to 1280x720, Mugen automatically opens with a 1600x900 screen.
    

Re: Requesting the Chaos Code fragmented character sprites

 January 16, 2020, 01:38:02 am View in topic context
 Posted by Zzyzzyxx  in Requesting the Chaos Code fragmented character sprites (Started by Zzyzzyxx January 15, 2020, 10:00:02 pm
 Board: Requests

Absolutely awesome. One million thanks to you  :D
    

Requesting the Chaos Code fragmented character sprites

 January 15, 2020, 10:00:02 pm View in topic context
 Posted by Zzyzzyxx  in Requesting the Chaos Code fragmented character sprites (Started by Zzyzzyxx January 15, 2020, 10:00:02 pm
 Board: Requests

    

Re: Muse Dash - Candy Land Stage v2 + Christmas Update [1.1 only]

 December 31, 2019, 05:26:11 pm View in topic context
 Posted by Zzyzzyxx  in Muse Dash - Candy Land Stage v2 + Christmas Update [1.1 only] (Started by Zzyzzyxx December 24, 2019, 03:32:11 am
 Board: Your Releases, 1.0+

Candy Land has been updated.

* Fixed a few boundary values that provided a less than satisfying gameplay.

* Some chars have custom power bars/skill bars coded to show at the bottom of the screen. A bug in zoom settings prevented some of them to show up. It has been fixed.

* Added a brand new variation, the Christmas version, which was included in the most recent update of Muse Dash.



BGM for Christmas version: Morimori Atsushi - Funkotsu Saishin Casino

New download link at the first post.
    

Re: [R-18] Saki Mamiya v2.30 from Inma no Ken (updated 12-27-2019)

 December 27, 2019, 03:02:03 pm View in topic context
 Posted by Zzyzzyxx  in [R-18] Saki Mamiya v2.30 from Inma no Ken (updated 12-27-2019) (Started by Zzyzzyxx June 24, 2019, 01:09:10 am
 Board: Your Releases, 1.0+

Saki Mamiya has been updated to v 2.30.

New download link:

http://www.mediafire.com/file/z1zk0s821dkfai7/saki_mamiya_z_2_30.rar/file



* Fixed a bug where performing a D-CAN, then activating MAX Mode, followed by performing a dash/backdash at any point while the time bar was active would end MAX Mode instantly.

* Fixed a bug where if the option "Chain Combo Toggle" was toggled on, performing rapid-fire punches to rapid-fire kicks, or vice-versa, twice in a row during the same combo, like the video below shows, was impossible.



* Fixed a bug where the last hit of her qcb+HK (ground version) would set the damage dampener to the minimum possible value.

* Fixed a bug where her normal attacks could have their power reduced by her damage dampener to a value lower than 25%, which was supposed to be the minimum possible value.
    

Muse Dash - Candy Land Stage v2 + Christmas Update [1.1 only]

 December 24, 2019, 03:32:11 am View in topic context
 Posted by Zzyzzyxx  in Muse Dash - Candy Land Stage v2 + Christmas Update [1.1 only] (Started by Zzyzzyxx December 24, 2019, 03:32:11 am
 Board: Your Releases, 1.0+

    

Re: How long does it take you (on average) to make a character?

 October 13, 2019, 10:21:19 pm View in topic context
 Posted by Zzyzzyxx  in How long does it take you (on average) to make a character? (Started by Kolossoni October 08, 2019, 10:46:45 am
 Board: M.U.G.E.N Discussion

5-6 months on average.

I mean, that was back when I had all the time in the world to work on characters.

I had a tendency to use the vast majority of that time doing arcade sessions over and over (to polish hittimes, velocities, damage dampener, bug hunting and to feel how fun the character actually was), testing the damage and length of combos, and watching AI fights, testing new AI codes.
    

Re: Blade Strangers

 August 28, 2019, 01:19:43 am View in topic context
 Posted by Zzyzzyxx  in Blade Strangers (Started by aokmaniac13 June 12, 2017, 06:07:38 am
 Board: Fighting Games

Yes, she's different from the vanilla Kawase: