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Cobra Caddie

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Messages by Cobra Caddie

    

Re: Mighty Street Fighter (Formerly SF2Nes)

 January 08, 2020, 04:10:58 am View in topic context
 Posted by Cobra Caddie  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

Some quick news about Mike. I'm making some changes to him based on Balrog's SFV Championship upgrade.
- Mike will no longer be getting season 2 TAP, instead his tap will probably end up more like how Balrog's TAP is currently in SFV. In return, I might give MSF's Balrog season 2 TAP which will be a buff over what he has now.
- Instead, Mike will not need the pressure season 2 TAP would have given him because I'm giving him Balrog's V-skill 2, FFB. FFB lets you perform a command that enhances his dash push, allowing for pressure and juggles.
I look forward to showing him off, should be sometime by the end of the month.
    

Re: Mighty Street Fighter (Formerly SF2Nes)

 December 12, 2019, 06:26:53 am View in topic context
 Posted by Cobra Caddie  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

I completely agree. The lifebars, fonts, and other screenpacks graphics need an overhaul. Should be easy enough but I need to remember how to make fonts and find the work files on 1 of my like 5 4tb harddrives lol

Before the full game gets a release that'll all be fixed. I'll probably edit what I already have though, reduce colors and if I go further I'll reshape the bars to be complete rectangles instead of rounded just to make them more NESie.
    

Re: Mighty Street Fighter (Formerly SF2Nes)

 December 08, 2019, 10:37:09 pm View in topic context
 Posted by Cobra Caddie  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

Small update cause I promised I would when I could. Expect progress updates starting in January. Sorry for the delay, thank you for still showing interest in this silly little game  :)
    

Re: Mighty Street Fighter (Formerly SF2Nes)

 November 26, 2019, 11:20:03 pm View in topic context
 Posted by Cobra Caddie  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

So for Mike I still have to Sprite a couple of more of his moves to finish him up and that's it for him. Besides him I've been planning out the last characters with their movesets and doing test sprites for them. Last thing I want is to be deep into their spriting and finding out they are too big or small cause that's what happened with Terry. I've updated a couple of global game mechanics and have added some intros taunts and win poses to characters who needed them. Outside of that I have a lot of neat things planned including stuff for tag mode and arcade.

Admittedly I have not worked on the game as much as I'd like to so I'm trying to figure out a set schedule around my work to keep in the groove of things instead of just thinking about working on the game everyday like I do and never getting around to it. Having a finalized version of the game is the biggest thing I wanna have done for Mugen both as a tribute to everyone who worked on the game in the past and as a gift to everyone who has given me support and kind words throughout the years here :)
    

Re: Mighty Street Fighter (Formerly SF2Nes)

 November 26, 2019, 03:30:21 am View in topic context
 Posted by Cobra Caddie  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

I agree ;) I'd love to put in endings and cutscenes.

We'll see.
    

Re: Mighty Street Fighter (Formerly SF2Nes)

 November 22, 2019, 04:26:28 am View in topic context
 Posted by Cobra Caddie  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

Thank you for showing interest, I haven't worked on it much. I think about working on it way more often than I do so I'm gonna try to get on a schedule and stick to it. I'll let yall know when there's enough for an update and I'll probably put up a download that has all the new shit I have done.
    

Re: Street Fighter V

 August 07, 2019, 11:48:09 am View in topic context
 Posted by Cobra Caddie  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

Uhhh actually technically if you save up your fight money you don't even have to pay for SFV characters, meaning SF4's paid upgrades were worse and capcom learned from their previous decisions! :impressed:
    

Re: Mighty Street Fighter (Formerly SF2Nes)

 August 01, 2019, 03:14:31 am View in topic context
 Posted by Cobra Caddie  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

It was a lot of work. I like using as much of my own rips and programming as possible so I ripped the spc sound files from the SNES games. Then I used a tool called SPC2Midi to convert them to midi. The hard part is that program doesn't automatically use the correct instruments, so I had to select from a huge list of instruments until I found ones that were close to the SNES ones. Then I had to loop the midi as best as I possibly code.

The mp3s and adx files for the game were done similarly using the spc files, the big different being not having to select the instruments to convert them. Also, I manually looped the adx files using their time codes and a program that let me exactly line up the soundwaves from one point of the song to another. Every adx I made for my mugen stages had perfect loops.

Btw the only reason I did any of that is because the original version of the game was in winmugen and the co-creator's computer couldn't play mp3s/adx files in winmugen for some reason.  So I made midis :P

Edit: Thought I'd throw this in here cause of the new roster leak for SFV:

Spoiler: spoilers for SFV and Mighty Street Fighter (click to see content)
    

Re: Post your picture thread

 July 22, 2019, 04:35:38 am View in topic context
 Posted by Cobra Caddie  in Post your picture thread (Started by Gaptooth INC. April 02, 2006, 11:06:12 pm
 Board: All That's Left



Dos Mugen...*siiiiiips* now THAT was a fighting engine

This post brought to you by Monster© Energy Drink
    

Re: Mighty Street Fighter (Formerly SF2Nes)

 June 22, 2019, 04:25:47 am View in topic context
 Posted by Cobra Caddie  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

Haven't worked on it for a bit. I'll post an update when I'm back into the project again. I have some vacation time next week so I'll try and work on it then.
    

Re: Mighty Street Fighter (Formerly SF2Nes)

 April 25, 2019, 04:33:03 am View in topic context
 Posted by Cobra Caddie  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

I put those in. Most of them were edits from various ports of Street Fighter 2.
    

Re: Mighty Street Fighter (Formerly SF2Nes)

 April 24, 2019, 08:29:00 am View in topic context
 Posted by Cobra Caddie  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

That's really cool, but honestly I was never very into SamSho. Besides I'd wanna finish a big project before starting something new instead of having like 20 different WIPs like I used to. :P
    

Re: Mighty Street Fighter (Formerly SF2Nes)

 April 24, 2019, 04:44:42 am View in topic context
 Posted by Cobra Caddie  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

Balrog's stage, Haggar's stage, and Honda's stage were made by me(I really wanna remake Rog's so I think I will). The Andore's were edits of Andore sprites from SFA2. I forget where Rog and Gief are from, they were ripped and edited by other people.

Mike's progress has stalled because of burn out and the amount of effort it takes for me to draw the sprites. Don't really wanna give a new time estimate because I'm afraid I'll delay it. Thankfully though when I get over that hill the other characters will only be edited sprites.

Thank you for asking!
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 March 23, 2019, 12:54:35 am View in topic context
 Posted by Cobra Caddie  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

The only 2 legacy characters I wanted them to add was Shang Tsung and Noob Saibot. This was a nice day. :)

Now all we need is Shujinko!
    

Re: Mighty Street Fighter (Formerly SF2Nes)

 March 22, 2019, 11:21:01 pm View in topic context
 Posted by Cobra Caddie  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

    

Re: Mighty Street Fighter (Formerly SF2Nes)

 March 19, 2019, 04:20:11 am View in topic context
 Posted by Cobra Caddie  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

I think it's crazy that people made edits of SF2Nes, I really had no idea about this. Pretty flattering. Not really a fan of how they did the sprites though.

I like how I did my concept sprites for the Fatal Fury characters, though they're incomplete. There was more than just resizing, I edited every single one of those sprites to try and fit the style of SF2Nes. What I'd do differently now would be to complete their recoloring, and I'd probably make their heads bigger. To compare, here is how a "finished" version of Terry ended up compared to the low contrast concept.

Concept vs finsihed:
->

Good luck with your edit!
    

Re: Mighty Street Fighter (Formerly SF2Nes)

 March 15, 2019, 09:09:38 am View in topic context
 Posted by Cobra Caddie  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

Those look pretty legit, good job. :) I did notice you did the small portraits as well, those look way better than the ones I did for SF2Nes
    

Re: Mighty Street Fighter (Formerly SF2Nes)

 March 14, 2019, 05:47:12 am View in topic context
 Posted by Cobra Caddie  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

"该图片仅限百度用户
内部交流使用"

Can't see what you're trying to show me :(
    

Re: Mighty Street Fighter (Formerly SF2Nes)

 March 13, 2019, 11:39:07 pm View in topic context
 Posted by Cobra Caddie  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

I made them from Fatal Fury Special arcade sprites. They're incomplete and the wrong size(slightly too small).

Since you mentioned them, I think I can say this now. Terry's sprites were for a follow up project to SF2Nes that never got off the ground. After we finished SF2Nes we originally wanted to do a Street Fighter vs Fatal Fury crossover game. I did Terry's sprites to see how practical and how time consuming it'd be. It really wasn't that hard. I can share some concept sprites here:













I realize not all of these were great, but it was just early stage concepts so who knows what they could have ended up as. :P
    

Re: Mighty Street Fighter (Formerly SF2Nes)

 February 28, 2019, 04:59:15 am View in topic context
 Posted by Cobra Caddie  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

Update: I fell a bit behind on Mike's sprites. I find myself stopping and starting sprites from scratch over and over cause they end up looking off. Progress has been made but I really don't know when it'll be finished. Thankfully, he's one of only two characters that need a lot of completely new handdrawn sprites instead of just editing. Seeing how tough this one has been, I might need to get help for that last character. We'll see. I'll keep things updated here.

Pacsonic and Umezono: You're on the right track, btw that character is the other handdrawn character I just mentioned. Regardless of what happens she's gonna be the final character for this update.

HHHanzo: Thank you for the offer! I'll let you know if I end up taking it.

O Ilusionista: I agree. In fact I was looking to see if I could tap into the z-axis somehow but didn't find any luck. Probably gonna go with a tag system, don't know when that'll be implemented though.