YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
fxfreitas is Offline
Contact fxfreitas:

fxfreitas

Contributor

Messages by fxfreitas

    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 January 24, 2020, 03:30:27 pm View in topic context
 Posted by fxfreitas  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Pois é Ilu, agora estamos fazendo direito, e logo novidades começarão a aparecer.
Eu admito que fiquei curioso sobre o adiamento do rmm, mas quando o Alex lançou a demo e eu vi os problemas que de deixamos passar, aí eu entendi.
Estou mesmo gostando das novidades do rmm, boa sorte com essa versão de janeiro, e não deixa o projeto te sugar muito.
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 December 18, 2019, 05:27:00 am View in topic context
 Posted by fxfreitas  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

http://mugenguild.com/forum/topics/project-megaman-x-fighting-arena--185640.msg2463435.html;topicseen#msg2463435
O AlexDX4 decidiu lançar a Demo, já postei em todo lugar que pude lembrar, agora falta falar um pouco sobre ela aqui
Fizemos tudo pra lançar a demo em dezembro, e já temos planos pro ano que vem, mas a demo foi feita um pouco as pressas, houve bastante pressão de quem estava acompanhando e de quem ajudou no processo, percebemos que muita coisa ali poderia ser repensada, então o Alex vai trabalhar na marcha lenta novamente, pra fazer modificações sólidas, pra melhoria do jogo, assim o próximo lançamento fica indeterminado.
Ele disse tambem que vai focar no Patreon, em breve os patrons terão acesso ao Sigma, e as mudanças no jogo serão soltas por lá. Claro que quando o jogo sair, será publico, mas até lá, poucas coisas virão ao público, exceto claro videos e imagens e noticias sobre o jogo.

Eu percebi como ele se sentiu pressionado a lançar essa demo e como correu pra terminar, espero que agora ele faça tudo a maneira dele, sem dar tanta atenção às críticas externas.
    

Re: Project: Megaman X: Fighting Arena.

 December 18, 2019, 04:09:27 am View in topic context
 Posted by fxfreitas  in Project: Megaman X: Fighting Arena. (Started by fxfreitas December 26, 2018, 03:09:04 pm
 Board: Projects

Download the first public beta!, with four playable characters, and Boss-Only Sigma on Arcade Mode, but Overclock will be disabled. Please test it and show us any bug or issue in the game.


The first post was updated as well

Remember that is a beta release and may have bugs, we just want to know any issue found, to fix it asap.
    

Re: post here if you want a subforum for your full game

 December 17, 2019, 08:29:50 pm View in topic context
 Posted by fxfreitas  in post here if you want a subforum for your full game (Started by Titiln October 25, 2010, 10:29:28 pm
 Board: FullGame development

With the release of Megaman X Fighting Arena first demo coming soon, I'm here to request a sub-forum for my project
    

Re: Skip Versus Screen

 November 16, 2019, 08:29:17 pm View in topic context
 Posted by fxfreitas  in Skip Versus Screen (Started by mik_oro November 16, 2019, 08:04:41 pm
 Board: M.U.G.E.N Configuration Help

Afaik there is no way to skip the character select with random character direct to versus, but you can make a screenpack with a randomselect like this:

Character - Blank - Character
Blank - randomselect - Blank
Character - Blank - Character

That way the cursor cannot move to the characters and stay on random select, you can make a "press any button when you're ready" screen, with all the icons out of the screen, and big random portraits going on each side
    

Re: Ikemen GO Plus

 November 03, 2019, 07:26:56 pm View in topic context
 Posted by fxfreitas  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

    

Re: Ikemen GO Plus

 November 02, 2019, 04:48:04 am View in topic context
 Posted by fxfreitas  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

    

Re: Ikemen GO Plus

 November 01, 2019, 03:38:01 pm View in topic context
 Posted by fxfreitas  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

I've managed to convert all my mmx Fighting Arena screenpack, but sadly it crashes randomly, specially during the start up, so it still unstable and I left for now, the devs are really working hard on it, and i hope they get hd screenpacks working, because the engine is great.
    

Re: Drawing and mugen

 October 29, 2019, 08:22:16 pm View in topic context
 Posted by fxfreitas  in Drawing and mugen (Started by demongorne October 29, 2019, 06:41:25 pm
 Board: Off-Topic Help

Yes, If I get the question right.
Drawing skills are helpful to uderstand anatomy, angle, shading and motion.
Like many classic games used drawings to make the animations, being scanned and edited to game style, you can see in beta versions of many games, drawing that on the final version turned into screens, menus, and even character sprites. In some you can even se the digitalization proccess.
You don't have to be a professional, but some skill may help on quick the graphic work.
    

Re: Why do you hate compilations?

 October 23, 2019, 05:28:38 pm View in topic context
 Posted by fxfreitas  in Why do you hate compilations? (Started by GeorgeMP October 22, 2019, 10:02:15 pm
 Board: M.U.G.E.N Discussion

I don't hate compilations, when the compilator ask permission for the authors or credit them if inactive. When he edit the characters and even stages to play the same, not only throw the shit out on a screenpack, change the portraits and say done...
Compilations are cool when well made, but a shame if not.
"no, I made this, it's all my work".
I really had issues with someone making this in the past.

Even now, mugen is 20 years old and you can count on two hands the complete 100% bug free full game releases.
In those 10 years, I saw only 2 full games with content self made and now working in my own project, I know how hard is to make something like this, we put too much effort, and the result come slowly. And thats for me is one of the issues of a compilation, the guy behind a compilation don't know how hard is, and most simply don't respect the work.
    

Re: Project: Megaman X: Fighting Arena.

 October 17, 2019, 06:56:14 pm View in topic context
 Posted by fxfreitas  in Project: Megaman X: Fighting Arena. (Started by fxfreitas December 26, 2018, 03:09:04 pm
 Board: Projects

More Videos for the last month (Sadly I haven't time to rec any, but Alex and Rods did so.





More AI Fights showing how they improved and looks more fair, or more worse depending of the character. Also stages made using assets from 22XXGT (with blackbeltdude permission) and Saturn (wich made Lagrano ruins for us).

We are in the middle of october and have basically the demo ready, we still have to add the win icons and the character palettes, not to mention fix some sprites, add that intro animation and balance everything.

 Alex opened a patreon, trying to get support while work on the game, hope people can support our game
https://www.patreon.com/AlexDX4
    

Re: Trajes Fatais Minimal (PC) (Itch.io)

 October 14, 2019, 12:23:02 am View in topic context
 Posted by fxfreitas  in Trajes Fatais Minimal (PC) (Itch.io) (Started by jo19sh92 October 11, 2019, 09:11:41 pm
 Board: Resource Releases

I mentioned the development thing because the game uses unity now (making it easier to work around)
Also Onofre started with mugen, Lucy Fernandes have a version for it (ofc not in succubus costume).
I don't think Onofre or the Onanim studio or wathever will get upset with their game being in mugen.
    

Re: Trajes Fatais Minimal (PC) (Itch.io)

 October 13, 2019, 02:26:30 am View in topic context
 Posted by fxfreitas  in Trajes Fatais Minimal (PC) (Itch.io) (Started by jo19sh92 October 11, 2019, 09:11:41 pm
 Board: Resource Releases

Just to note that this game is still in development, the Onanim send the development in alpha build to the kickstarter supporters
    

Re: Character of the Month: September 2019 Nominations

 October 09, 2019, 08:46:33 am View in topic context
 Posted by fxfreitas  in Character of the Month: September 2019 Nominations (Started by Bizarro Santamorphman October 07, 2019, 12:37:53 am
 Board: Contributions of the Month

Zero by Mr.Giang, JKA and Ramza - 2
(because I want some Mega Man rep here)
I' save the other 2 votes for later
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 October 09, 2019, 05:40:54 am View in topic context
 Posted by fxfreitas  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

    

Re: Characters theme system (like marvel vs capcom or dragon ball fighterz)

 October 05, 2019, 06:13:15 pm View in topic context
 Posted by fxfreitas  in Characters theme system (like marvel vs capcom or dragon ball fighterz) (Started by rodriog October 04, 2019, 09:12:44 pm
 Board: M.U.G.E.N Development Help

You can select wich music will play on arcade mode, by adding the song on character line in the select.def, but in tag/simul/turns system only the player 2 theme will play. If you want a theme changing on tag, you have to make what people suggested above, also if characters have super pauses, the music on the method suggested before will stop, and you'll hear the stage theme playing, but on select.def method, this does not happen.
    

Re: What is your idea of the best MUGEN character ever?

 October 03, 2019, 04:48:41 pm View in topic context
 Posted by fxfreitas  in What is your idea of the best MUGEN character ever? (Started by GeorgeMP October 03, 2019, 12:02:24 am
 Board: M.U.G.E.N Discussion

This question is very relative, for me a character need to be balanced and polished, reasons why I don't make characters anymore, characters like the Z2 team roster fit very well on that concept. But we have more authors and more characters with that same concept in mind. For me broken characters with 5 hyper moves and infinites on stand light punch don't deserve the "best mugen character" tag.
    

Re: Ikemen GO Plus

 September 22, 2019, 03:04:49 am View in topic context
 Posted by fxfreitas  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Reverted and started again, the lifebar conversion was done without issue, but looks like I cannot change the system.def file or the motif.lua (if I get it right they to the same thing but the lua file handle the ikemen only features), if I add my screenpack it crashes during the startup, if I change any value on the files (like change the background animation) it crash. But sometimes the game load with all the changes made working...
Edit.: I'll try to launch ikemen using cmd and see whats happen (when I get some free time)
    

Re: Ikemen GO Plus

 September 18, 2019, 07:55:33 pm View in topic context
 Posted by fxfreitas  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Thanks for the response, I'm still messing arround with tye engine, something I change started do give crashes (during the ikemen loading screen) without any log on .txt file, I'll revert some changes and try to find that did this, but I'm almost sure that the problem is with one of tye screenpack files... (but not the .def files)
    

Re: Ikemen GO Plus

 September 18, 2019, 07:24:59 am View in topic context
 Posted by fxfreitas  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

I am trying IKEMEN GO+ in Gacel branch, and while converting my screenpack to it noticed a issue:
If I put the resolution (and change the localcoords as well) to 1280x720 this happens with my logo screen


While in Mugen it covers the full Window:
https://sta.sh/023h63kxo6ld

I did not posted in bug reports section because I'm not sure if thats a bug or if I messed with something.
I've changed the localcoord.lua and all the fight, select, system .sff, .air and .snd, the .def files I edited manually to avoid issues