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Jmorphman

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Messages by Jmorphman

    

Re: gaming news that don't deserve their own thread

 July 19, 2019, 01:52:12 am View in topic context
 Posted by Jmorphman  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 pm
 Board: Gaming

Streets of Rage 4 has finally revealed who was doing the music, and it's better than anyone could've possibly imagined. Not only is Yuzo Koshiro—the acclaimed composer behind all three Streets of Rage games—coming back, but so is  Motohiro Kawashima (who contributed to Streets of Rage 2 and 3's soundtracks as well).

That alone would be very exciting news; their music is very much essential to the Streets of Rage experience. But this time, they're joined by an all-star team of composers, including Yoko Shimomura (Street Fighter II/Kingdom Hearts), Hideki Naganuma (Jet Set Radio/Sonic Rush)!!!

it's pretty fucking rad
    

Re: (NEW: Vanessa) Rowen's Quick PotS Edits

 July 18, 2019, 01:56:36 am View in topic context
 Posted by Jmorphman  in (Cody and Vanessa) Rowen's Quick PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

Hmm... at this point it might just be better to split this off into its own topic because it seems like a discussion people really wanna get in on?
    

Re: (NEW: Vanessa) Rowen's Quick PotS Edits

 July 18, 2019, 01:40:09 am View in topic context
 Posted by Jmorphman  in (Cody and Vanessa) Rowen's Quick PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

I'm really gonna have to insist people start posting on topic because this is getting ridiculous.
    

Re: (NEW: Vanessa) Rowen's Quick PotS Edits

 July 18, 2019, 01:06:38 am View in topic context
 Posted by Jmorphman  in (Cody and Vanessa) Rowen's Quick PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

Let's try and get back on topic, shall we?
    

Re: (NEW: Vanessa) Rowen's Quick PotS Edits

 July 18, 2019, 12:45:34 am View in topic context
 Posted by Jmorphman  in (Cody and Vanessa) Rowen's Quick PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

I've had lots of people edit my stuff, and I pay it no mind. I've also made a few edits of my own. People have different tastes, and sometimes they might want to tweak stuff that others have made (and then they also might release it so they can share it with others) and that's cool! It doesn't mean that they are somehow slighting the original author, or that original author's creation. The editor just wanted to share their take on it, and that's a cool thing to see!

It's just not a big deal.
    

Re: (NEW: Vanessa) Rowen's Quick PotS Edits

 July 18, 2019, 12:19:11 am View in topic context
 Posted by Jmorphman  in (Cody and Vanessa) Rowen's Quick PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

I want to @jmorph and say read from top to bottom, I did use the quote to answer when speaking to more than one. You mixed up me saying it’s a personal attack with me saying my initial feedback wasn’t. It wasn’t a demand the first thing said, a suggestion which the user even said himself probably misreading my intent. Only getting unsavory when mentioning gui. Hey, I followed the rules, you don’t usually listen and just ban, go ahead if you want to.
Thanks for the suggestion, but I read the topic top to bottom before I posted the first time. I also think you are misunderstanding my comment about the personal attacks; perhaps re-reading more carefully will help.

But hopefully this episode can come to an end now. As long as everyone avoids calling people "scum" in the future, there's no real need to take any action at this point.
    

Re: (NEW: Vanessa) Rowen's Quick PotS Edits

 July 17, 2019, 11:42:48 pm View in topic context
 Posted by Jmorphman  in (Cody and Vanessa) Rowen's Quick PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

People are free to edit whatever they want. It doesn't matter if the creator is active or not. That's been the way things are here since, what, 2007 or so? More than half of MUGEN's existence. An edit isn't a personal attack, jeez louise.

Gui, you are trash of a person, you are the only one I'm talking shit to. Everything negative only goes towards you lol Where exactly would your channel be if not for someones else content? Why do you use my name in your tags? What do you "actually" do??
Yes, Gui is my new word for "half-ass" No, I don't want drama, yes you are scum its hard not to jab you.
Cut this shit out immediately. Totally unacceptable behavior. C'mon now.

I’m not talking about you. I said what I said to you, if you don’t want to improve, nothing more to say.
It's Rowen's topic, you posted directly after Rowen, and you've never ever seemed wont to use the quote feature, so I'm not sure how you can continue to act surprised that people aren't able to read your mind to know who you're truly talking about at any particular moment in time.
    

Re: Character of the Month: June 2019 Nominations

 July 17, 2019, 06:39:47 am View in topic context
 Posted by Jmorphman  in Character of the Month: June 2019 Nominations (Started by Jmorphman July 10, 2019, 06:18:49 am
 Board: M.U.G.E.N Discussion

Wrong, she was released in June 30, and thus all votes for her are valid. There is a reason I posted the link to the release thread in my vote for her, so everyone could check out how valid it is.

EDIT: Here is the proof, Jmorphman, put her back in
https://i.imgur.com/6f1kIW0.jpg
Might be a timezone thing because it shows different on my end.
maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan

For edge cases like these, depends entirely on what date the character was released in the author's timezone. Which would almost certainly have to be June 30th. So...

NOMINEES
Mai Kawasumi by Nep Heart
Magneto by Mr. Giang
Blanka by CharmaKarmeleon
Moriya Suwako by RicePigeon
Akuma by DeathScythe
Broly by Mr. Ansatsuken
Mikoto Misaka by OHMSBY
Taskmaster by Infinite
Vega by Falcon Rapper
Chizuru Kagura by Falcon Rapper
Jotaro Kujo by Infinite
Shovel Knight by k6666orochi

CANDIDATES
Hibiki Kohaku by Hexioum - 1
Rugal by ReddBrink - 1
Ed by WlanmaniaX - 2
Phoenix by Mr. Giang - 2
Shirai Kuroko by OHMSBY - 2
Carl "CJ" Johnson (GTA:SA) by armin_iuf - 1

You all are getting suplexed, I want you to understand.
    

Re: Character of the Month: June 2019 Nominations

 July 16, 2019, 07:27:18 am View in topic context
 Posted by Jmorphman  in Character of the Month: June 2019 Nominations (Started by Jmorphman July 10, 2019, 06:18:49 am
 Board: M.U.G.E.N Discussion

oh my fucking god you guys

NOMINEES
Mai Kawasumi by Nep Heart
Magneto by Mr. Giang
Blanka by CharmaKarmeleon
Moriya Suwako by RicePigeon
Akuma by DeathScythe
Broly by Mr. Ansatsuken
Mikoto Misaka by OHMSBY
Taskmaster by Infinite
Vega by Falcon Rapper
Chizuru Kagura by Falcon Rapper
Jotaro Kujo by Infinite
Shovel Knight by k6666orochi

CANDIDATES
Hibiki Kohaku by Hexioum - 1
Rugal by ReddBrink - 1
Ed by WlanmaniaX - 2
Phoenix by Mr. Giang - 2
Carl "CJ" Johnson (GTA:SA) by armin_iuf - 1

FOLLOW THE RULES OR I'M GONNA SUPLEX YOU SO HARD YOU'LL EXPLODE INTO A BILLION PIECES
    

Re: Character of the Month: June 2019 Nominations

 July 16, 2019, 06:28:33 am View in topic context
 Posted by Jmorphman  in Character of the Month: June 2019 Nominations (Started by Jmorphman July 10, 2019, 06:18:49 am
 Board: M.U.G.E.N Discussion

NOMINEES
Mai Kawasumi by Nep Heart
Magneto by Mr. Giang
Blanka by CharmaKarmeleon
Moriya Suwako by RicePigeon
Akuma by DeathScythe
Broly by Mr. Ansatsuken
Mikoto Misaka by OHMSBY
Taskmaster by Infinite
Vega by Falcon Rapper
Chizuru Kagura by Falcon Rapper
Jotaro Kujo by Infinite
Shovel Knight by k6666orochi

CANDIDATES
Hibiki Kohaku by Hexioum - 1
Rugal by ReddBrink - 1
Ed by WlanmaniaX - 2
Phoenix by Mr. Giang - 2
Shirai Kuroko by OHMSBY - 2
Carl "CJ" Johnson (GTA:SA) by armin_iuf - 1
Eddy Gordo by Lessard - 1

currently have 12/20!

Mikoto Misaka by OHMSBY - 4

- Read the thread
- The numbers next to each nomination represent each character's current nominations
- Only 3 nominations are necessary for each character


    

Re: Yamazaki Grab Problem

 July 15, 2019, 01:53:24 am View in topic context
 Posted by Jmorphman  in Yamazaki Grab Problem (Started by Knuckles8864 July 13, 2019, 01:57:28 pm
 Board: M.U.G.E.N Development Help

These triggers are wrong, because you want the superpause to last for as long as his start up for the move is. Which is 43 ticks. Though you're having the superpause trigger 3 ticks in, so it's technically lasting longer than his startup ticks. Change them to this:
Not necessarily, because in CvS2, the pause (and super spark itself) don't kick in until a few ticks into the startup of the super animation, and the pause then continues for a few ticks after the super spark animation has finished. So changing those would make it not reflect how it's supposed to work.

Instead, the best way to approach this while preserving the way super pauses work, I think, would be to have another SuperPause controller (with Time = 0) in state 3210, which will cancel out the current SuperPause and let the opponent put themselves in the correct animation.

Unfortunately, this won't kick in right away: the opponent will still be frozen on the first tick. So instead of having Yamazaki launch immediately into his throw, it might be better to add another element using the throw attempt sprite (800,1 with a time of 1) at the very start of the animation, so that Yamazaki delays the actual throw one more tick so that the opponent can "catch up". I did something similar with my Benimaru's Elec-Trigger (though I didn't add a new element to the animation, I did increase the time of the first element by a tick), if you wanted to see it in action.
    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 July 13, 2019, 01:32:10 am View in topic context
 Posted by Jmorphman  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

Bloody High Claw looks great!
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 July 10, 2019, 10:11:23 pm View in topic context
 Posted by Jmorphman  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

    

Re: Character of the Month: Hall of Fame

 July 10, 2019, 06:55:38 am View in topic context
 Posted by Jmorphman  in Character of the Month: Hall of Fame (Started by Palette Jesus April 03, 2011, 06:45:11 pm
 Board: Contributions of the Month

2019

Spoiler, click to toggle visibilty
    

Re: Character of the Year: Hall of Fame

 July 10, 2019, 06:29:57 am View in topic context
 Posted by Jmorphman  in Character of the Year: Hall of Fame (Started by Palette Jesus April 03, 2012, 09:16:35 am
 Board: Contributions of the Month

2018

    

Character of the Month: June 2019 Nominations

 July 10, 2019, 06:18:49 am View in topic context
 Posted by Jmorphman  in Character of the Month: June 2019 Nominations (Started by Jmorphman July 10, 2019, 06:18:49 am
 Board: M.U.G.E.N Discussion

In this thread you will be nominating characters from the month of June 2019 that you believe are worthy to be recognized as Character of the Month. These nominations last until July 25th.

Read these rules and guidelines.

Every couple of days a list will be created and updated to feature the nominations progress. The list will include: Who's a candidate and how many motions other characters have. If twenty candidates are reached before the 15 days are up, then voting will start early.

- Only nominate up to 4 characters
- Read the thread
- The numbers next to each nomination represent each character's current nominations
- Only 3 nominations are necessary for each character
    

Re: How do you make a move Bury a foe like in Smash Bros series, mainly Smash 5?

 July 07, 2019, 12:49:07 am View in topic context

    

Re: Hello Mugen world!!! whats new? How are things in the community

 July 03, 2019, 11:36:47 pm View in topic context
 Posted by Jmorphman  in Hello Mugen world!!! whats new? How are things in the community (Started by alexlexus July 03, 2019, 09:10:55 pm
 Board: M.U.G.E.N Discussion

    

Re: "PotS style" Chun-Li (MEGA update... and also a minor update [06/20/19])

 June 22, 2019, 11:50:31 pm View in topic context
 Posted by Jmorphman  in "PotS style" Chun-Li (MEGA update... and also a minor update [06/20/19]) (Started by Jmorphman November 20, 2018, 01:12:28 am
 Board: Your Releases, 1.0+

With Orochinagi, the hits would just happen very rapidly, with each hit doing the same amount of damage each time and not stopping until the move itself stopped. With GTK, on the other hand, it would function almost as normal but the hits on the move pretty much just wouldn't stop until the move ends or the opponent gets KO'ed. It hasn't happened since both characters' updates on my end, so all I can suggest is to just fresh install the characters.
Ahhhhhhhh, now I know what's happening. Those old versions relied entirely on the juggle variable to ensure that the move did only the specific number of hits it was supposed to do. And those old versions also had the early, simul-unfriendly version of the juggle variable code, which behaved very poorly during simul. So moves like GTK and Orochinagi would do a hit every single possible opportunity they could, even if they were supposed to be limited to only one or three.

I could've sworn those were solved a long, long time ago. Like, did that old version of Joe still have the vanilla 2002 style of GTK, with the horizontal movement? I have to assume that I got rid of the simul bug when I switched it to 2002UM style, regardless as to whether the simul juggle fix was applied at the same time.

This is all your guy's fault for not updating! >:[
    

Re: "PotS style" Chun-Li (MEGA update... and also a minor update [06/20/19])

 June 22, 2019, 06:38:00 am View in topic context
 Posted by Jmorphman  in "PotS style" Chun-Li (MEGA update... and also a minor update [06/20/19]) (Started by Jmorphman November 20, 2018, 01:12:28 am
 Board: Your Releases, 1.0+

This Joe issue is pertinent to the thread! It probably applies to all of my characters!

Spoiler, click to toggle visibilty

It may be confusing, I went in Simul against 2 Joe, one of them used the super and took out my partner's entire health.
Edit: Oh, damn, I forgot F12 don't capture debug. it's state 3250. I said lvl1, it's a lvl2, my bad.
I've tried everything I can think of: I've tried team versus matches with all Joe's, I had teams of AI Joe's with infinite supers, and still never ran into this issue at all. I'm totally stumped. :S

It's due to the characters's damage scaling system using enemynear-related trigger, which screwed up hard in Simul Mode. Tbf, coding for Simul is pretty different to Single matches and there aren't a lot of authors actually care about this mode (which is understandable, seeing how stupid and flawed that mode is).
That doesn't really make any sense; the dampener shouldn't really have much of any impact on the damage levels: if the dampener wasn't present at all, the supers would do the same damage as they normally do, there just wouldn't be any reduction if cancelled into from a special. And even then, EnemyNear isn't really used in the dampener itself—that's all calculated based on number of hits. The dampener might get indirectly affected by the EnemyNear issue (because EnemyNear is used as a trigger various VarSet/VarAdds used for the hit count variable, and I don't remember if it's been coded to take the simul issue into account), but that wouldn't cause the damage to drastically increase at all either.

Maybe I'm missing something but I can't imagine the EnemyNear issue is the problem here?

Nitpick time:
I know Shadow Lady's supposed to replicate her Alpha Appearance, but she just feels more like an EX version than an Evil Mode.
I'd rather see "Shadow Lady" reminiscent of her MvC appearance but maybe it's just a "no sprites" thing or it would be too cheap.
Well, the truth is, it is in fact "just" an EX mode, it's really not at all trying to be an actual mode/adaptation of Shadow Lady from MvC. I just wanted to make a SFA moveset alt mode, but slapping on a SFA palette and calling it a day was too underwhelming. That kickass Shadow Lady palette effect was too good to pass up! And like, jeez... Shadow Lady's moveset stinks (except Final Mission, but even that's just stolen from Shadow)! With this version of Shadow Lady, you're getting the best of both worlds!