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Messages by swipergod

    

Re: King of Fighters E blog

 December 10, 2018, 12:52:52 am View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

I think the painted on look would be bit silly looking. I'm liking the look that she has now.

Just curious to know if there's anyone out there who would be interested in helping me do some color separation for Benimaru's gloves. I split his top from his pants, but still need to split the gloves to finish the separation. I'm still working on Kyo right now so if anyone has some time, your help would be greatly appreciated. :)
    

Re: King of Fighters E blog

 October 28, 2018, 06:01:58 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

So Kensou gets a new close HP and Ralf finally gets his new ground pound special to replace his toss a la KOF XIV and XIII. Just waiting for a few Hinako sprites and a fix for Billy and we're good to go!

    

Re: King of Fighters E blog

 October 28, 2018, 02:34:06 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

So... update. MW is almost done. Just a couple more sprites to go. In terms of where I'm at, I've given Hinako a new stage. It's the FF3 aquarium, but I added some spectators to make it feel more "fun" (stole them from the 2K aquarium). Cammy will get Hinako's XI edit, so that'll come out later.

In terms of palettes, I have to still convert Kyo, but the sprites from MW will have me busy today incorporating. So I do think a Nov release is most likely at this point. More to come soon!
    

Re: King of Fighters E blog

 October 11, 2018, 12:57:02 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Thedge is already tied up with John, Raiden and Ryuhaku. Plus he's completing the wire damage sprites for characters that don't have them. The spriters for KOFE are pretty tapped right now. 8 custom characters of high quality is a lot. :) I'm sure we'll see progress soon.
    

Re: King of Fighters E blog

 October 10, 2018, 01:15:21 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

I'm also bummed about Juri, but I figured there's at least enough visual and gameplay differences between Decapre and Cammy to make them more like Mature and Vice. That's the plan anyway. MW is pretty busy these days so a complex visual character like Juri would take awhile.

Thanks for doing that extra palette Flowrellik. Pointed out that I need to color separate the mask as well and that we missed the armband. As for the other palettes. I'm getting through them. I expect to finish the Ikari Warriors and the China team next. My bigger time issue is converting Kyo to the color separated version since there's a bunch of custom sprites that I'll need to separate. Once all the main teams are done, the bosses should be easy enough.
    

Re: King of Fighters E blog

 October 08, 2018, 05:38:55 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Just a quick update to let you know that I'm still hoping to do a release this year. Just waiting on MW to complete the work that's with him. He's got a lot on his plate right now, which is why it's taking a bit of time. I've been delayed too on the palette side of things because my work has been way too busy lately.

Also note to simplify things, I will be doing Decapre instead of Juri. Makes doing the gethits and all, a lot easier. Juri would just take too much time. More to come.
    

Re: King of Fighters E blog

 September 02, 2018, 02:44:24 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

I added a additonalsharpen filter to help adjust the reshade, so it's smooth yet sharp. Plus when you play at 1920x1080 you lose a bit less of the details.

Ok so proof of concept idea here. I'm working with Vanny and exploring the possibility of an HD screenpack. Because KOFE so many characters, it's hard to be flexible with the design. I've been looking at just the character select since that the one that will give me the most trouble. The VS screen, the Menu, the life bars and the fight text shouldn't be too hard to scale up since they all come from HD games.

If anyone wants to help me design something, please let me know. I'm open here to ideas. I will use the Melcore 2003 sprites for select portraits and lifebar portraits. Vanny's work will be the main portrait. I still intend to include a low res screenpack just in case the new one give people trouble. Note that this won't be ready in time for this year's launch. This is a 1.0 addition.

    

Re: King of Fighters E blog

 September 02, 2018, 03:42:41 am View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Hmmm, I thought I posted Morrigan's palette? Maybe I didn't. I can do that. It's mostly done. I'm in the process of adding 2 extra palettes to characters. So 4 palettes total.  Color separation has been done for Yuri, Kasumi and Xiangfei. So far the AOF and FF teams have been completed. This will take a couple weeks to finish.
    

Re: King of Fighters E blog

 August 28, 2018, 02:17:51 am View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

In the spirit of improving the game's "little things", I think it's time we do some final color separations. What does that mean?

Kyo (full separation that Rednavi did awhile back)

Yuri, Kasumi, Hotaru, Nakoruru and Xiangfei eye color separation (so you can get creative on their outfits)

These should be pretty straight forward so I don't expect too much time to be taken and then maybe I'll do a third color for each character.

    

Re: KOFE 2018 release preparation

 August 28, 2018, 02:10:00 am View in topic context
 Posted by swipergod  in KOFE 2018 release preparation (Started by swipergod August 05, 2018, 06:22:07 pm
 Board: King of Fighters E

I think she's a good fit. :)

About Morrigan, I'll be trying to finish her with MW after the release of this version of the game. I'm not sure yet what I'll do from there. She was going to be part of the 1.0 release, but I think she'll be done before most other characters. Anyway, nothing immediate.
    

Re: KOFE 2018 release preparation

 August 27, 2018, 12:23:31 am View in topic context
 Posted by swipergod  in KOFE 2018 release preparation (Started by swipergod August 05, 2018, 06:22:07 pm
 Board: King of Fighters E

Unfortunately Hinako with her new look won't be a part of this release. She still needs to be sprited. Only the normal Hinako will be released with some new sprites.
    

Re: King of Fighters E blog

 August 26, 2018, 11:12:16 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Sorry for the double post, but I wanted to share. The latest version of ReShaade works with Mugen 1.1, so KOFE will get a slightly polished jaggy removal that works at any resolution. That ends the engine touchups. Cheers!

Without


With
    

Re: KOFE 2018 release preparation

 August 26, 2018, 10:10:30 pm View in topic context
 Posted by swipergod  in KOFE 2018 release preparation (Started by swipergod August 05, 2018, 06:22:07 pm
 Board: King of Fighters E

Glad to know you're looking forward to the game. I hope to have another surprise to share soon. And yes, you're free to post in any topic I put up. This will become the launch topic eventually. Thanks for your continued interest. :)
    

Re: King of Fighters E blog

 August 26, 2018, 10:08:31 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

I'll add the Nakoruru story to the brainstorming section soon. Doing some engine updates now. Bullfrog's got some new pluggins to try out. I'm also doing some play testing to see if there are any glitches I'm not aware of. All seems well so far.

    

Re: [Tutorial] DXGL for Mugen 1.0 and 1.1

 August 26, 2018, 10:02:04 pm View in topic context
 Posted by swipergod  in [Tutorial] DXGL for Mugen 1.0 and 1.1 (Started by Bullfrog August 26, 2018, 07:22:21 pm
 Board: M.U.G.E.N Discussion

Hey Bullfrog!! Nice find! I installed it right away. I did notice the reduced occurrences of crashes. I was using OpenGL and mugen 1.1. My game still did ultimately crash, but it feels more stable than before. I have slightly higher resolution than normal and I also notice it was still doing some clipping on my TV (but that's my TV's fault).  I didn't try it with reShade yet. Will let you know more if I find anything. The important thing is that mugen isn't broken after the install and none of the characters are contaminated either.
    

Re: KOFE 2018 release preparation

 August 26, 2018, 03:06:00 pm View in topic context
 Posted by swipergod  in KOFE 2018 release preparation (Started by swipergod August 05, 2018, 06:22:07 pm
 Board: King of Fighters E

So after a long and rough update cycle, I can happily say that I am unable to find any bugs that aren't system induced. I am hoping that when the game comes out you'll be able to help me find any that still exist so I can clean them up for the 1.0 release. I have 15000 downloads of KOF 2016, which is really great because it beat the previous 12000 record from Kof .09, so I do hope for a message or two. ;)

I also want to point out that I am aware of a couple of infinites (mainly Ryu and Chun Li). They are incredibly hard to do though since the character needs to be positioned just right. If there are others, let me know. Introducing the expanded combo system probably allows for a bunch...
    

Re: Ryuhaku Todo

 August 26, 2018, 02:59:20 pm View in topic context
 Posted by swipergod  in Ryuhaku Todo (Started by swipergod December 03, 2010, 02:03:03 pm
 Board: King of Fighters E

Looks really good! I love it :)
    

Re: King of Fighters E blog

 August 26, 2018, 04:09:31 am View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

A small change. Mamahaha now lands on Nakoruru when she is KO'd. This was actually tough to code properly because of all the Mamahaha states and ensuring that the time over victory would still work. Small victory for me. lol. Since there's still some time, I'm touching up the Orochi intro (using the upgraded sprite. I might do a couple other sprites too.
    

Re: King of Fighters E blog

 August 24, 2018, 11:08:43 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Everything is now up to date. Just waiting on the sprites from MW and a release will happen. Probably mid September. Yay.
    

Re: King of Fighters E blog

 August 22, 2018, 01:13:06 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

I posted the Raiden vid over on the Raiden blog.

What's the latest with KOFE? So I've almost completed all the new sprite additions for KOFE characters. Just have the bosses left to do. I also touched up Xiangfei's HSDM, Mai's spriteset (she had some poorly ported sprites) and fixed some Tung hitstates. There were some other minor touch ups as well. I also gave Krauser an airtrhow. He grabs you and drives your head into the ground. MW is working on finishing the last of the sprite touch ups so a KOFE 2018 release is imminent. Really proud of all the polish I've been able to give. As usual there will always be something that needs fixing, so happy to capture the glitches in the release topic once it's out.