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Messages by swipergod

    

Re: King of Fighters E blog

 September 02, 2018, 02:44:24 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

I added a additonalsharpen filter to help adjust the reshade, so it's smooth yet sharp. Plus when you play at 1920x1080 you lose a bit less of the details.

Ok so proof of concept idea here. I'm working with Vanny and exploring the possibility of an HD screenpack. Because KOFE so many characters, it's hard to be flexible with the design. I've been looking at just the character select since that the one that will give me the most trouble. The VS screen, the Menu, the life bars and the fight text shouldn't be too hard to scale up since they all come from HD games.

If anyone wants to help me design something, please let me know. I'm open here to ideas. I will use the Melcore 2003 sprites for select portraits and lifebar portraits. Vanny's work will be the main portrait. I still intend to include a low res screenpack just in case the new one give people trouble. Note that this won't be ready in time for this year's launch. This is a 1.0 addition.

    

Re: King of Fighters E blog

 September 02, 2018, 03:42:41 am View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Hmmm, I thought I posted Morrigan's palette? Maybe I didn't. I can do that. It's mostly done. I'm in the process of adding 2 extra palettes to characters. So 4 palettes total.  Color separation has been done for Yuri, Kasumi and Xiangfei. So far the AOF and FF teams have been completed. This will take a couple weeks to finish.
    

Re: King of Fighters E blog

 August 28, 2018, 02:17:51 am View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

In the spirit of improving the game's "little things", I think it's time we do some final color separations. What does that mean?

Kyo (full separation that Rednavi did awhile back)

Yuri, Kasumi, Hotaru, Nakoruru and Xiangfei eye color separation (so you can get creative on their outfits)

These should be pretty straight forward so I don't expect too much time to be taken and then maybe I'll do a third color for each character.

    

Re: KOFE 2018 release preparation

 August 28, 2018, 02:10:00 am View in topic context
 Posted by swipergod  in KOFE 2018 release preparation (Started by swipergod August 05, 2018, 06:22:07 pm
 Board: King of Fighters E

I think she's a good fit. :)

About Morrigan, I'll be trying to finish her with MW after the release of this version of the game. I'm not sure yet what I'll do from there. She was going to be part of the 1.0 release, but I think she'll be done before most other characters. Anyway, nothing immediate.
    

Re: KOFE 2018 release preparation

 August 27, 2018, 12:23:31 am View in topic context
 Posted by swipergod  in KOFE 2018 release preparation (Started by swipergod August 05, 2018, 06:22:07 pm
 Board: King of Fighters E

Unfortunately Hinako with her new look won't be a part of this release. She still needs to be sprited. Only the normal Hinako will be released with some new sprites.
    

Re: King of Fighters E blog

 August 26, 2018, 11:12:16 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Sorry for the double post, but I wanted to share. The latest version of ReShaade works with Mugen 1.1, so KOFE will get a slightly polished jaggy removal that works at any resolution. That ends the engine touchups. Cheers!

Without


With
    

Re: KOFE 2018 release preparation

 August 26, 2018, 10:10:30 pm View in topic context
 Posted by swipergod  in KOFE 2018 release preparation (Started by swipergod August 05, 2018, 06:22:07 pm
 Board: King of Fighters E

Glad to know you're looking forward to the game. I hope to have another surprise to share soon. And yes, you're free to post in any topic I put up. This will become the launch topic eventually. Thanks for your continued interest. :)
    

Re: King of Fighters E blog

 August 26, 2018, 10:08:31 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

I'll add the Nakoruru story to the brainstorming section soon. Doing some engine updates now. Bullfrog's got some new pluggins to try out. I'm also doing some play testing to see if there are any glitches I'm not aware of. All seems well so far.

    

Re: [Tutorial] DXGL for Mugen 1.0 and 1.1

 August 26, 2018, 10:02:04 pm View in topic context
 Posted by swipergod  in [Tutorial] DXGL for Mugen 1.0 and 1.1 (Started by Bullfrog August 26, 2018, 07:22:21 pm
 Board: M.U.G.E.N Discussion

Hey Bullfrog!! Nice find! I installed it right away. I did notice the reduced occurrences of crashes. I was using OpenGL and mugen 1.1. My game still did ultimately crash, but it feels more stable than before. I have slightly higher resolution than normal and I also notice it was still doing some clipping on my TV (but that's my TV's fault).  I didn't try it with reShade yet. Will let you know more if I find anything. The important thing is that mugen isn't broken after the install and none of the characters are contaminated either.
    

Re: KOFE 2018 release preparation

 August 26, 2018, 03:06:00 pm View in topic context
 Posted by swipergod  in KOFE 2018 release preparation (Started by swipergod August 05, 2018, 06:22:07 pm
 Board: King of Fighters E

So after a long and rough update cycle, I can happily say that I am unable to find any bugs that aren't system induced. I am hoping that when the game comes out you'll be able to help me find any that still exist so I can clean them up for the 1.0 release. I have 15000 downloads of KOF 2016, which is really great because it beat the previous 12000 record from Kof .09, so I do hope for a message or two. ;)

I also want to point out that I am aware of a couple of infinites (mainly Ryu and Chun Li). They are incredibly hard to do though since the character needs to be positioned just right. If there are others, let me know. Introducing the expanded combo system probably allows for a bunch...
    

Re: Ryuhaku Todo

 August 26, 2018, 02:59:20 pm View in topic context
 Posted by swipergod  in Ryuhaku Todo (Started by swipergod December 03, 2010, 02:03:03 pm
 Board: King of Fighters E

Looks really good! I love it :)
    

Re: King of Fighters E blog

 August 26, 2018, 04:09:31 am View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

A small change. Mamahaha now lands on Nakoruru when she is KO'd. This was actually tough to code properly because of all the Mamahaha states and ensuring that the time over victory would still work. Small victory for me. lol. Since there's still some time, I'm touching up the Orochi intro (using the upgraded sprite. I might do a couple other sprites too.
    

Re: King of Fighters E blog

 August 24, 2018, 11:08:43 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Everything is now up to date. Just waiting on the sprites from MW and a release will happen. Probably mid September. Yay.
    

Re: King of Fighters E blog

 August 22, 2018, 01:13:06 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

I posted the Raiden vid over on the Raiden blog.

What's the latest with KOFE? So I've almost completed all the new sprite additions for KOFE characters. Just have the bosses left to do. I also touched up Xiangfei's HSDM, Mai's spriteset (she had some poorly ported sprites) and fixed some Tung hitstates. There were some other minor touch ups as well. I also gave Krauser an airtrhow. He grabs you and drives your head into the ground. MW is working on finishing the last of the sprite touch ups so a KOFE 2018 release is imminent. Really proud of all the polish I've been able to give. As usual there will always be something that needs fixing, so happy to capture the glitches in the release topic once it's out.

    

Re: KOFW Vanny-F1 Works - Special Offer: Commissions only $8 USD

 August 22, 2018, 12:46:04 pm View in topic context
 Posted by swipergod  in KOFW Vanny-F1 Works - Special Offer: Commissions only $8 USD  (Started by Vanny August 13, 2018, 05:22:41 pm
 Board: Graphics

Hi Vanny. I'm interested. Are you committed to the 2003 style of portraits or are you able to work with the 2000 style for example or another style? It would be for my game KOFE and I wouldn't want to be too similar to KOF Wing.
    

Re: KOF Raiden WIP

 August 19, 2018, 04:41:28 am View in topic context
 Posted by swipergod  in KOF Raiden WIP (Started by swipergod June 20, 2009, 10:03:05 pm
 Board: King of Fighters E

Time to show off the color separation and some Mary snaps. Raiden's looking great. Just tweaking some of his gethits. More progress soon.

    

Re: KOFE Story Brainstorming

 August 13, 2018, 05:56:58 am View in topic context
 Posted by swipergod  in KOFE Story Brainstorming (Started by swipergod August 03, 2010, 03:00:47 pm
 Board: King of Fighters E

So based off the stories I've written so far, here's the "rivals" breakdown

The Japan team is going after the Heralds of Orochi and Orochi himself
The Neo Cartel is going after the NESTS Cartel including Zero
The Fatal Fury team is going after the Boss team
The Women team is going to support the Fatal Fury team and duke it out with the Villains team
The AOF team is going to find out what the Master's team is up to
The Psycho soliders team is going to seek out the reason why the one who knows why Shiki attacked Athena (Goddess)
The Justice team is going to support the Psycho soldiers and take out Shiki
The Agency is going to seek out Chizuru directly about the dimensional rifts - they will eventually support the Neo Cartel
The Ikari Warriors are going to seek out the the being causing the rifts (Neo Dio) - they will eventually support the Japan Team

Although I haven't written anything else yet here's how the rest breaks down:

The Adel/Rock team will go after Rugal
The Legends team will try to find Nakoruru to guide her to the Goddess

That's what's going on. In the KOFE story. As you can see, I really only have 2 more stories to do, but I'll also do one for the Masters, the Villains and Nakoruru.
    

Re: KOFE Story Brainstorming

 August 13, 2018, 05:38:04 am View in topic context
 Posted by swipergod  in KOFE Story Brainstorming (Started by swipergod August 03, 2010, 03:00:47 pm
 Board: King of Fighters E

Ikari: Leona, Ralf, Clark, Whip

Monitoring the events of the past several days, the Ikari Warriors meet to go over the most troubling details and how to plan their attack. The missing masters, the suspicious activities of the bosses, the attack by Shiki, the re-emergence of NESTS and the reappearance of Ash. Despite having Chizuru's letter formally inviting them to the tournament, the Ikari team can't seem to track her down. They decide to head to ground zero where the most energy fluctuations are occurring to see if they can get answers from the source, but a soldier stops them before they can board the helicopter. It's not just Ash who is back. The dead are rising. Lost, the Ikari Warriors search Heidern's office, hoping to find clues. They stumble upon correspondence with Saisyu that theorizes about the cause of the strange occurrences.

Clark
This stuff is getting pretty weird. Looks like we might be breaking more than the regular evil doer.

Leona
Affirmative. The commander's notes state some extra dimensional being may have weakened another Ostium seals.

Ralf
Man, Ostium sounds like a kind of bone chipping or something. Like I get the seals when I slap Clark's momma.

Whip
This is serious Ralf. The Orochi seals cause chaos. On top of that now, we have someone who's bringing the dead back.

Ralf
Then let's find this stranger and boot them the hell out of our dimension.
 
    

Re: King of Fighters E blog

 August 12, 2018, 12:11:44 am View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Because Mai isn't awesome enough, I've given her the crawl she had in KOF '95. Touched up the face so that it would blend together. I'll probably get through 1/2 of the roster this weekend with the new hitstate changes. Lots of work finding an animation that works. Oh well, we progress along. I'll have a new Raiden vid tomorrow showing off the color separation and his Mary Snaps! :)
    

Re: King of Fighters E blog

 August 11, 2018, 04:19:53 pm View in topic context
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Cool RockHowardMX. I appreciate the help. Can you pm me some work you've done? I'm using Adobe Premier.

So since I have some time this weekend. I started finishing the hitstate corrections I started awhile ago.  This is what I'm doing:

- Adding a new 5182,1 to every character
- Adding a rotated 5030,0 to every character
- Fixing everyone's 5070 state and creating a 5270 animation for "getting pounded into the ground"

Why am I doing this? To allow for more diversity in throw animations mainly and to give a standing to ground smash animation.

This builds on the collapse ko completion, the trip animation fix and the 5030 sprite set fix I did previously. It'll take a couple of weekends I think, but at least it'll be done before the release.