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The 100 Mega Shock!

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Re: The King Of Fighters: Destiny (Android) Graphics Rip

 February 11, 2018, 04:12:19 pm View in topic context
 Posted by The 100 Mega Shock!  in The King Of Fighters: Destiny (Android) Graphics Rip (Started by The 100 Mega Shock! February 11, 2018, 03:45:36 pm
 Board: Resource Releases

lol
Reuploading to Google Drive right now
Should be fixed.
    

The King Of Fighters: Destiny (Android) Graphics Rip

 February 11, 2018, 03:45:36 pm View in topic context
 Posted by The 100 Mega Shock!  in The King Of Fighters: Destiny (Android) Graphics Rip (Started by The 100 Mega Shock! February 11, 2018, 03:45:36 pm
 Board: Resource Releases

So after seeing a video of the Chinese KOF Destiny Android game a couple of weeks ago and thought 'that looks really weird - I want to look for sprite rips from this'

The good news is that all the graphics are saved inside a zip file called 'assets.zip', stored in another folder called assets, saved as .DT0 files (or sometimes .PIC) which actually hold one of three different types of file -

ETC1 compressed textures used for the character sprites.
Normal PNG files for most other graphics.
Normal JPG files (for some reason, parts of stages and some interface graphics)

I wrote a python script to cut out the unwanted bytes at the start of each file that was preventing Windows from reading them (presumably header data the game uses) and save valid PNG/JPG/ETC1 files for all the graphics in the game (ETC1 files can be converted to PNG using a tool from the Android SDK).

What's interesting about this is that SNK / Tencent have decided to use Capcom VS SNK as the basis for their characters, and redrawn and reshaded them in higher resolution to reflect the current designs (like Terry's outfit from the series / Fatal Fury 3). Characters like Ryo and Joe who had completely different stance animations in CVS have had new sprites drawn based on their KOF animations in the same style, and other characters who weren't in CVS have had their 98 or XIII sprites redrawn. (There might also be new sprites for moves that weren't in CVS)



The color issues are because of quickly making these GIFs and not in the original sheets.

The game is also full of generic enemies - many animations are very clearly copied from other fighting game characters.


Some issues -

ETC1 is a lossy compression format, so all the character sprites have noticeable compression artificats. This is how they decided to store them in the game.
Characters idle/running frames are mostly drawn larger than the rest of their sprites and scaled-down in-game. The animation data is stored in another part of the app as XML data, and has a separate scale factor applied for each frame.
Some frames have texture 'bleed' around them. The bottom half of each sprite sheet is the alpha transparency, so try using that to cut out the sprites you need.

Download

Contains (hopefully) all of
  • Character sprites
  • Other character art/portraits
  • FX graphics
  • Enemies
  • Interface graphics
  • Stage art
  • Cutscene art

Taken from version 1.22 of the game, which I think is the most recent - please let me know if you find a newer version in the future.
    

Re: Super Street Fighter 2 Turbo sprites

 December 27, 2017, 03:22:20 pm View in topic context
 Posted by The 100 Mega Shock!  in Super Street Fighter 2 Turbo sprites (Started by DestinNotDustin December 26, 2017, 03:46:56 am
 Board: Development Resources

    

Re: ultra street fighter 2 the final challenge

 February 17, 2017, 11:29:23 pm View in topic context
 Posted by The 100 Mega Shock!  in ultra street fighter 2 the final challenge (Started by c001357 January 13, 2017, 06:51:20 am
 Board: Fighting Games

I guess Capcom couldn't get it to look right without having a full color editor like in CvS2 , or the way the old sprite used colors in several places made it look bad (not that some of those screenshots of custom HDR palettes look good either).
    

Re: Pokémon Sun and Pokémon Moon [3DS]

 December 10, 2016, 11:58:25 am View in topic context
 Posted by The 100 Mega Shock!  in Pokémon Ultra Sun and Pokémon Ultra Moon [3DS] (Started by Kirishima February 26, 2016, 04:22:04 pm
 Board: Gaming

Also speaking of animation..

I DON'T like the new animation style for Sun and Moon series.... I thought X/Y&Z series was better than Sun/Moon style.  They made Ash look younger than X/Y style. They must have lost the budget somewhere.

The character designs are a match with the games' style, and there's been a bunch of nice shots in the first few episodes.
    

Re: Pokémon Sun and Pokémon Moon [3DS]

 December 08, 2016, 07:52:53 pm View in topic context
 Posted by The 100 Mega Shock!  in Pokémon Ultra Sun and Pokémon Ultra Moon [3DS] (Started by Kirishima February 26, 2016, 04:22:04 pm
 Board: Gaming

https://twitter.com/KazoWAR/status/805744147046998016
https://twitter.com/KazoWAR/status/805783537064484865

Apparently all of the Pokemon have walking and running animations. Probably scrapped due to space and memory restrictions. Most likely saved for future games.

Yeah...you can see these whenever a Pokemon appears in Poke Finder. The other part of this tweet chain is that he's mis-identified the really low quality LOD models that the game uses for shadow casting calculations, they don't have textures or UVs because they're just meant to be silhouette.

imo the animations were made for general use by all parties that use these Pokémon models (basically every other console game and app) and Game Freak imported them while they were deciding what to put in the Poke Finder scenes.
    

Re: Kingdom Hearts General Thread

 October 27, 2016, 07:15:35 pm View in topic context
 Posted by The 100 Mega Shock!  in Kingdom Hearts General Thread (Started by Hoshi October 15, 2013, 08:38:41 am
 Board: Gaming

Since the PS4 release of KH 1&2 runs at 60fps I hope they can also fix the drive form loading times in 2 and we finally have the perfect version of KH2 Final Mix.
    

Re: Pokémon Sun and Pokémon Moon [3DS]

 October 06, 2016, 11:49:48 pm View in topic context
 Posted by The 100 Mega Shock!  in Pokémon Ultra Sun and Pokémon Ultra Moon [3DS] (Started by Kirishima February 26, 2016, 04:22:04 pm
 Board: Gaming

It has more detailed graphics and two additional Chinese translations.
    

Re: RIpping sprites from JoJo?

 September 27, 2016, 08:12:09 pm View in topic context
 Posted by The 100 Mega Shock!  in RIpping sprites from JoJo? (Started by Kostus September 27, 2016, 04:51:47 pm
 Board: Off-Topic Help

Heritage For The Future has an extensive developer menu left in the ROM, which includes a full sprite viewer that you can activate with emulator cheats.

With the Region set to "Development", hold Light Attack as you enter service mode (F2). The OBJECT Menu lets you scroll through each character with Up/Down and advance frame by frame with Light/Medium buttons. The P1 Start buttons let you switch between sprite 1 or 2 so you can change it to something that doesn't get in the way of the character.

Some effects might get hidden by debug text, though.
    

Re: KoF XIV

 August 23, 2016, 05:40:46 pm View in topic context
 Posted by The 100 Mega Shock!  in KoF XIV (Started by NiO ErZeBeTh September 15, 2015, 09:35:20 am
 Board: Fighting Games

    

Re: Pokémon Sun and Pokémon Moon [3DS]

 August 19, 2016, 08:43:29 pm View in topic context
 Posted by The 100 Mega Shock!  in Pokémon Ultra Sun and Pokémon Ultra Moon [3DS] (Started by Kirishima February 26, 2016, 04:22:04 pm
 Board: Gaming

pikachu is literally dying
    

Re: Pokémon Sun and Pokémon Moon [3DS]

 August 11, 2016, 11:52:56 pm View in topic context
 Posted by The 100 Mega Shock!  in Pokémon Ultra Sun and Pokémon Ultra Moon [3DS] (Started by Kirishima February 26, 2016, 04:22:04 pm
 Board: Gaming

^to be fair Gen 2 mons are pretty forgettable.much like the whole of Gen 2
Wobbuffet, Sudowoodo, Tyranitar, Honchkrow, the legendary dogs AND Ho-Oh are all gonna be at your intervention.

Also I can't wait to see Alola Pikachu.

The English trailer for whatever reason doesn't include the parts where a normal Pikachu & Cubone appear to evolve into their Alola-form evos, so they probably don't have one.
    

Re: Pokémon Sun and Pokémon Moon [3DS]

 August 03, 2016, 11:59:40 am View in topic context
 Posted by The 100 Mega Shock!  in Pokémon Ultra Sun and Pokémon Ultra Moon [3DS] (Started by Kirishima February 26, 2016, 04:22:04 pm
 Board: Gaming

There will probably be surplus Vulpix & other vanilla mons up for trade online once people start transferring their Gen 6 / Virtual Console Gen 1 other with Pokemon bank, like all of the other Pokemon you can't easily encounter at first.
    

Re: Lag Issues in 1.0 but not 1.1

 July 09, 2016, 10:38:06 pm View in topic context
 Posted by The 100 Mega Shock!  in Lag Issues in 1.0 but not 1.1 (Started by Walruslui July 04, 2016, 05:59:32 am
 Board: M.U.G.E.N Configuration Help

1.0 didn't use hardware acceleration so performance was all CPU-bound whereas the 1.1 render hits the GPU for stuff that's much faster. idk what CPU you have to determine if it's acting unsually slow or not.
    

Re: Pokémon Sun and Pokémon Moon [3DS]

 June 11, 2016, 11:49:43 pm View in topic context
 Posted by The 100 Mega Shock!  in Pokémon Ultra Sun and Pokémon Ultra Moon [3DS] (Started by Kirishima February 26, 2016, 04:22:04 pm
 Board: Gaming

Naturally, it's made of super alloy Z

I can't say whether the battle music used is actually finished, seeing as the English trailer doesn't use it.
    

Re: gaming news that don't deserve their own thread

 June 04, 2016, 01:31:56 pm View in topic context
 Posted by The 100 Mega Shock!  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 pm
 Board: Gaming

    

Re: Pokémon Sun and Pokémon Moon [3DS]

 June 03, 2016, 06:24:56 pm View in topic context
 Posted by The 100 Mega Shock!  in Pokémon Ultra Sun and Pokémon Ultra Moon [3DS] (Started by Kirishima February 26, 2016, 04:22:04 pm
 Board: Gaming

thats the worst idea i've ever heard
    

Re: Street Fighter V

 May 15, 2016, 11:55:10 am View in topic context
 Posted by The 100 Mega Shock!  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

I think sidescrollers benefited a lot more from the arcade experience where you could play the game for a short while with a few credits and operators would bank on having lots of people come up to the machine. Even at the time of the SNES and Genesis, games like SoR and Final Fight did not sell nearly as many console copies as SF2 and Mortal Kombat. Which is why they're mostly relegated to indie games or smaller digital-only releases, or evolved into the 3D action game genres.
    

Re: How to Merge 2 Sprites simultaneously into 1 Animation

 May 14, 2016, 05:12:56 pm View in topic context
 Posted by The 100 Mega Shock!  in How to Merge 2 Sprites simultaneously into 1 Animation (Started by Asef Hassan Amiz May 14, 2016, 04:54:40 pm
 Board: M.U.G.E.N Discussion

    

Re: Show us cool stuff you just bought!

 May 13, 2016, 08:16:35 pm View in topic context
 Posted by The 100 Mega Shock!  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 am
 Board: All That's Left


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