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Rurouni

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Messages by Rurouni

    

Re: M.U.G.E.N Screenshots V3

 January 29, 2020, 02:39:09 pm View in topic context
 Posted by Rurouni  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: Ikemen GO Plus

 January 28, 2020, 04:10:10 am View in topic context
 Posted by Rurouni  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

I would like to make one more suggestion. I don't know if it has already been suggested, if it has, sorry.
It's about the "counter.shake" for Combo. It would be great if we could switch between MUGEN's classic shake and Ikemen's interpolation.
Something like:
teamx.shake.type = 1 ; Set to 0 to "classic shake" count on hit, set to 1 to "zoom-in" count on hit.

If the line is omitted, Ikemen executes the classic shake.

I think it would be interesting because Ikemen already has both behaviors. I noticed that if you use a MUGEN lifebar, the combo font will shake, while the standard Ikemen lifebar uses interpolation (zoom-in). In addition, if you want to add other behaviors in the future such as glow, fade, spin, blink, etc. the only thing that would need to be updated in the lifebar would be a simple value.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 January 26, 2020, 04:39:45 am View in topic context
 Posted by Rurouni  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

I'm looking for this stage:

Although the screenshot is in-game (Bleach Dark Souls), I'm pretty sure this stage was converted. I remember I had it a long time ago with other stages from BDS as well.
    

Re: Ikemen GO bug reports and know bugs

 January 26, 2020, 04:35:47 am View in topic context
 Posted by Rurouni  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

@Rurouni, please read edits to this post - most stuff you've reported has been fixed in recent commits. Still waiting for repo steps regarding intros problem you've mentioned, screenshot presenting blending problem, as well as debug dir + select.def needed to investigate your arcade issues.

edit:
Quote
- If you press "ESC" in Arcade Mode, you go to the continue screen. In MUGEN 1.0 you go back to menu, in MUGEN 1.1 you go back to select in Arcade Mode, imo, this is better).
I've changed it to mugen 1.1 behavior in the latest commit.
Oh, that's great. I'm taking a short break, but I'll be back soon. Keep up the good work.
    

Re: CvS Screenpack?

 January 21, 2020, 06:05:18 am View in topic context
 Posted by Rurouni  in CvS Screenpack? (Started by FeLo_Llop January 18, 2020, 02:03:33 am
 Board: Requests

    

Re: Ikemen GO bug reports and know bugs

 January 18, 2020, 10:30:16 pm View in topic context
 Posted by Rurouni  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

Ikemen_GO_Win_x64 - 0.9, Kathos' fork:

- Sometimes Ikemen closes when starting, not showing a log message. Usually the first time you open it. Or after a long time when you get back to it.
- Training mode is incomplete?
You cannot select the opponent. Both player 1 and player 2 can be killed. The match does not start with full power bar and
energy does not regenerate. Besides, there is no menu.
- Some musics do not play, and others have a hushed and hissing sound (samples).

Persistent issues:
- Specific intros do not work properly, generally P1 plays a random animation while P2 plays the correct animation.
Some characters do not play specific intros when they are the player 1, but they play normally when they are player 2 (Kenshin from RKSaS for example).
- Maximum of 7 fights in arcade mode. With specific order of opponents or not.
- The standard winquote appears on the victory screen after the 4th or 5th fight. It's not 100% of the time, so I have no way to indicate the trigger, but there are times that all winquotes appear normally.
- "Round.default.anim" doesn't play.
- Draw Game anim / text appears after D.KO.

So, I tested the lifebar again and this time it worked, except what I mentioned above. It seems that there is also a problem with semitransparency of sprites in png, the edges appear to be a little black. Here's the lifebar (OpenGl version of course).
The stages do not appear on the select screen, even if they are assigned for a character and includestage is not used. HOWEVER, I think that this way is better because you can choose the order in which the stages appear on the selection screen.

    

Re: Ikemen GO Plus

 January 18, 2020, 03:21:36 am View in topic context
 Posted by Rurouni  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Some suggestions:
- Portraits and names of teammates on the versus screen (and maybe on the win screen too).
- Some kind of "px.front.spr" / "px.front.anim" in the lifebar, to be able to add something that overlaps the char portrait in the lifebar, without having to use layerno.
- This is something more for the future, but adding some kind of gallery to display some art or replay intros / endings of the characters.
Spoiler, click to toggle visibilty
    

Re: CvS Screenpack?

 January 18, 2020, 03:08:48 am View in topic context
 Posted by Rurouni  in CvS Screenpack? (Started by FeLo_Llop January 18, 2020, 02:03:33 am
 Board: Requests

You can try Mayar's screenpack. It is not accurate, but it has that CVS feeling and it is very beautiful. One of my favorites.
About diagonal portraits, yes, it's possible. Now if the lozenges are portrait holders, that's possible too, but it's the kind of thing that doesn't work well unless it's a fullgame, since you need to use a trick with the fonts.
I cant help coding the screenpack, if you're interested.
    

Re: Ikemen GO bug reports and know bugs

 January 16, 2020, 05:01:35 am View in topic context
 Posted by Rurouni  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

Spoiler, click to toggle visibilty

Oh man, that's it! Sorry, that was on me. It's working!!
Spoiler, click to toggle visibilty

Since I'm posting, some more feedback:

- Not so often, but the default winquote (Winner) happens to appear, even if char has winqotes. I had seen it in previous builds, but after fixing my typo while testing arcade mode, it appeared once.
- Fps drops even on stage0 with chars just standing still.
- "Hiccups" in stage musics/chars audio.

Quote
unrelated but if you use 64 bit system Ikemen_GO_Win_x64 is the correct build
Yes, my system is 64 bit. First time using x86. I thought that in the future it would be better to use x86 for screenpack distribution, so I started using it. Heh, too soon. I'll be back to 64 bit for the tests.
    

Re: Ikemen GO bug reports and know bugs

 January 16, 2020, 01:01:01 am View in topic context
 Posted by Rurouni  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

Some more feedback - Ikemen_GO_Win_x86, build 0.7, Kathos' fork:

- "px.cursor.startcell" isn't working properly, for both players. The cursor starts at the wrong row and column.
- "Round.default.anim" doesn't play.
- If you press F1, K.O sound doesn't play.
- Draw Game anim/text appears after D.KO.

- 'Specific order' problem, now before the 4th match. Log:
Code:
.\script\select.lua:573: __len undefined
stack traceback:
.\script\select.lua:573: in function 'f_selectPal'
.\script\select.lua:1407: in function 'f_selectArcade'
script/main.lua:1757: in function 'f_mainMenu'
script/main.lua:2447: in main chunk
[G]: ?


RK SaS chars:
- Hypers are better to perform, not 100% yet. Lvl 3 attacks are still hard to perform or impossible to.
- As a mechanic, if you win the last round without damage and / or win using a hyper, a victory clip is played. However, if you press F1 or win by normal attack, the clip will play too.

I suppose OpenGL has not been implemented yet, since 1.1 lifebars make IKEMEN don't load.

Persistent issues from last feedback:
- Problem when P1 taunts enemy leading to team versus mode selection still persists.
Quote
; As of MUGEN 1.0, the default motif is defined in data/mugen1/system.def.
    ; You can also edit mugen.cfg to select the "big" motif.
- This message needs to be edited, because by default the system.def that is used is in the path "data" and not "data / mugen1".
And there is no more MUGEN.cfg.
    

Re: Ikemen GO bug reports and know bugs

 January 15, 2020, 04:59:43 am View in topic context
 Posted by Rurouni  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

I took the time to test IKEMEN (Kathos' fork - 0.5) a bit more and here is some feedback:

Quote
; As of MUGEN 1.0, the default motif is defined in data/mugen1/system.def.
; You can also edit mugen.cfg to select the "big" motif.
- This message needs to be edited, because by default the system.def that is used is in the path "data" and not "data / mugen1".
And there is no more MUGEN.CFG.

- The font cursor  in the menu does not work properly at any resolution other than 320,240.

- The text in the blue bar in the menu seems to be misaligned ("cropped") by default, apparently a little lower than it should be, at different resolutions it can get messy (320x180), at higher resolutions like 640x360, it doesn't appear on the screen.

The intros/endings resolution is fixed at 320x240. So you will have problems using 640x480 intros even though the screenpack is at 640x480.

- If you press "ESC" in Arcade Mode, you go to the continue screen. In MUGEN 1.0 you go back to menu, in MUGEN 1.1 you go back to select in Arcade Mode, imo, this is better).

- In Arcade Mode, if player 1 taunts the enemy, the message "Here comes a new challenger" appears and we go to the Team Versus selection screen which can suffer a kind of palfx on the screen if the interruption is in the middle of an attack that uses some FX/palfx.
If you press ESC, we return to Arcade selection mode to face the enemy we were facing before the interruption, maybe this part is intentional though.

- If you do the following steps:
Arcade mode, "Here comes a new challenger", press esc to skip the challenge and return to the menu, then return to arcade mode and select a character, the following error appears:



- The victory screen is enabled for Arcade and Team Arcade modes only.

- The black background on the options screen does not cover the text  properly in 1280x720.

In the 3rd fight in Arcade mode, on the Versus screen, following a specific order of enemies, I am having the following error:


I just set it up for a character as a test, and I don't know if there's something wrong, but here it is, my select config:
Spoiler, click to toggle visibilty



Well, I don't know if it was already mentioned, but would it be possible to add "CPU" to lifebar when fighting AI?
    

Re: Ikemen GO bug reports and know bugs

 January 15, 2020, 01:54:22 am View in topic context
 Posted by Rurouni  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

RuroKen Sas characters have some input problems: Hyper inputs seem don't be so precise. And lvl3 attacks are really hard to perform or can't be performed at all.
By the way, if your startcell is not properly coded (wrong/empty cell) IKEMEN closes. I used Kathos' fork version (0.5).
    

Re: add004basic

 January 14, 2020, 09:00:07 pm View in topic context
 Posted by Rurouni  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

I see. Thank you.
    

Re: add004basic

 January 14, 2020, 05:11:57 pm View in topic context
 Posted by Rurouni  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

Would anyone have a link to the latest version for MUGEN? Judging from the Tatsu videos, the version I'm using isn't the latest:
Spoiler, click to toggle visibilty

And his Onedrive link has only the version for IKEMEN.
    

Re: GOKU FIGHTER Z download

 January 13, 2020, 10:38:17 pm View in topic context
 Posted by Rurouni  in GOKU FIGHTER Z download (Started by oscar123 January 11, 2020, 04:55:48 pm
 Board: Your Releases, 1.0+

Continue with Mediafire. If the upload fails, you just need to refresh the page and put the file back to upload. Progress is not lost, it will continue where it left off. Mega has bandwidth to download. And if you upload 3gb files, that's not a good idea because, if I'm not mistaken, you can only download entire files of this size if you are a premium user.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 January 13, 2020, 08:32:23 am View in topic context
 Posted by Rurouni  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Spoiler, click to toggle visibilty
That's Testament's stage from GGX2, but I'm afraid I don't remember who made it.
It's from GGXXAC apparently. But thank you, man. Just knowing the franchise that originates the stage helps.

I know himarzuke made a version of it but it's not the same (based on GGXR IIRC). I would think that's Type Wild's conversion, which is the GGXXAC version.

As a bonus, there's day versions by Neat Unsou (GGX version) and curiously, YagamiRox's version which is based on GGX Advance.
That was very detailed. I never played a Guilty Gear game, so it helped a lot. Thank you very much. I could find the stage. It's Type Wild's. It also comes with BGM. I downloaded other stages too. Man, the soundtrack is awesome!
Using this stage with ADD004 is even better! Oh, my...

So if anyone else is interested:
Its name is "Grove", you can download it here, in the GuiltyGearXX ACORE category.
Day version by Neat Unsou, here.
    

Re: Ikemen GO Plus

 January 13, 2020, 01:17:20 am View in topic context
 Posted by Rurouni  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Oh, no. Sorry for not specifying. I download from Appveyor since I'm new to Ikemen and have no clue how to compile.
    

Re: Ikemen GO Plus

 January 12, 2020, 11:45:28 pm View in topic context
 Posted by Rurouni  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Kathos, I downloaded Ikemen from your fork a few days ago and it was running normally. I tried the newest update and now I'm getting this error:
    

Re: Ikemen GO Plus

 January 12, 2020, 10:40:55 pm View in topic context
 Posted by Rurouni  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Oh, that's great. Thank you.
    

Re: Ikemen GO Plus

 January 12, 2020, 10:29:16 pm View in topic context
 Posted by Rurouni  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

I wonder if it is possible to have the powerbar parameters divided by modes. Something like [Powebar], [Simul Powerbar], [Tag Powerbar] and [Turns Powerbar]. Would be great.