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Negi Springfield

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Messages by Negi Springfield

    

Re: Death Battle (And sprite fight animations)

 September 30, 2019, 10:10:53 pm View in topic context
 Posted by Negi Springfield  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

Thought this series was dead.

    

Re: Death Battle (And sprite fight animations)

 March 26, 2019, 11:22:09 pm View in topic context
 Posted by Negi Springfield  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

They did with giving Android 18 Energy Absorbtion, which she's only had in Dragon Ball Xenoverse 1/2. Android 17 and 18 were new androids with perpetual energy sources, so they didn't require one like Dr.Gero and his earlier creations did.
    

Re: Sailor Sprites

 January 22, 2019, 06:05:15 pm View in topic context
 Posted by Negi Springfield  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 pm
 Board: Graphics

Oh wow, this thread takes me way back. I'm surprised you continued working on these sprite sets after so long. I hope you make enough progress to complete it this time, tons of great work done so far, keep it up!
    

Re: Death Battle (And sprite fight animations)

 December 19, 2018, 07:36:07 pm View in topic context
 Posted by Negi Springfield  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

Awww snap  :P


    

Re: Death Battle (And sprite fight animations)

 December 15, 2018, 10:49:17 pm View in topic context
 Posted by Negi Springfield  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

New OMM


    

Re: Death Battle (And sprite fight animations)

 December 12, 2018, 12:18:57 am View in topic context
 Posted by Negi Springfield  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

Oh hey, surprise, I guess?


    

Re: Death Battle (And sprite fight animations)

 November 28, 2018, 08:09:46 pm View in topic context
 Posted by Negi Springfield  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

It's out.

    

Re: Death Battle (And sprite fight animations)

 November 14, 2018, 08:49:20 pm View in topic context
 Posted by Negi Springfield  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

Turtle Man preview

    

Re: Death Battle (And sprite fight animations)

 November 10, 2018, 03:56:20 am View in topic context
 Posted by Negi Springfield  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment


Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

Would you have liked it if in a fight between Batman and Spider-Man, Spider-Man suddenly used Carnage powers without it being mentioned previously? They did something similar with Android 18. They gave her both forms of Energy Absorption. Neither of which she had. In and of itself that wouldn't have been an issue, but it was the linchpin for how she won the fight in the video. Do I still think she would have won without it? Yes. I do. But i'm not happy about if it they fudge details. I don't see how that's an unfair thing to ask for.


Similar thing with Kenshiro vs Jotaro. In Kenshiro's universe, people without pressure point training can still mitigate the effects by having high enough resistance or "battle aura". I personally think the fact Jotaro's battle spirit was physically manifested into a being would be a good enough qualifier, but that wasn't taken into account. (unlike the OMM video which did exactly that)
    

Re: Death Battle (And sprite fight animations)

 November 07, 2018, 08:16:12 pm View in topic context
 Posted by Negi Springfield  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

It's out

    

Re: Death Battle (And sprite fight animations)

 October 29, 2018, 11:04:46 pm View in topic context
 Posted by Negi Springfield  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

Well this was unexpected.



    

Re: Death Battle (And sprite fight animations)

 October 17, 2018, 09:43:22 pm View in topic context
 Posted by Negi Springfield  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

It's out.


    

Re: Death Battle (And sprite fight animations)

 September 26, 2018, 07:27:43 pm View in topic context
 Posted by Negi Springfield  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

It's out

    

Re: Death Battle (And sprite fight animations)

 August 30, 2018, 04:09:31 pm View in topic context
 Posted by Negi Springfield  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

Look at it this way. It's like someone has a shotgun a rifle and a pistol. They're all guns, but a pistol is not a shotgun. All Mobile Suits in the series are Mobile Suits, but not all Mobile Suits are Gundam. Looking back over the video, the year given 2179 seems a bit off. The actual begging of the Universal Century has always been murky but that exact year feels like it was pulled out of thin air. But it is true that MSG is supposed to be a space opera fiction version of our world as it makes several references to it's history, such as the "middle ages" dictator Hitler.

I'm hoping this doesn't turn out like the Android 18 vs Ms. Marvel video where I agree with the outcome but the details on both sides get horribly overlooked. Android 18 can't absorb energy!
    

Re: Death Battle (And sprite fight animations)

 August 29, 2018, 07:30:51 pm View in topic context
 Posted by Negi Springfield  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

Gundam preview is out.
Seems mostly on point but lacking in a few details, but I suppose that's what the full video will be for.


    

Re: Random Topic V10

 August 24, 2018, 09:28:38 pm View in topic context
 Posted by Negi Springfield  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 am
 Board: All That's Left

This is now stuck in my head(again). I figured it's time to spread this ear worm.

    

Re: Death Battle (And sprite fight animations)

 August 24, 2018, 05:47:41 pm View in topic context
 Posted by Negi Springfield  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

Well the question is how deep into the lore you wanna go here. The term itself "Gundarium Alloy" was propaganda for during/after the One Year War. The original name was Lunar Titanium alloy, which wasn't just a replacement or substitute for Titanium, it was actually much, much stronger. Scaled up Machine Gun fire was 100% totally useless while Rocket Launchers would "only" smack the Gundam around. Anything above that was still dangerous to the unit though.
    

Re: Death Battle (And sprite fight animations)

 August 16, 2018, 06:14:22 pm View in topic context
 Posted by Negi Springfield  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

I don't think that reaction time is as one-sided as you think. One of the issues in the original Gundam series is that Amuro's budding Newtype powers also came with absurd reaction speed. He actually started to break his Gundam because he could take manual control so quickly that the Gundam's frame was damaged over time. [Most combat in early Gundam is automated to a large degree, with manual override controls for more precise actions]

He had to get an upgrade later on so that the Gundam's frame could keep up with his manual control.
    

Re: Death Battle (And sprite fight animations)

 August 16, 2018, 04:31:13 pm View in topic context
 Posted by Negi Springfield  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

Well if ScrewAttack does it's usual shtick of "anything relevant is relevant" then G1 Optimus himself had a Matrix in Beast Wars. It was the same Optimus as Gen 1 but they were in a time paradox, blah blah.

Anyway, what kind of weapons does Optimus have? In Mobile Suit Gundam, Amuro has to know what weapons he needs before heading out into battle but in various video games he simply has all of his weapons at once. He's got

Vulcan Cannons
Beam Rifle
Hyper Bazooka x2
Hyper Hammer (giant flail)
Beam Saber
Beam Javelin
and Super Napalm, packs he can throw around and detonate manually.

 
    

Re: Death Battle (And sprite fight animations)

 August 16, 2018, 01:26:49 am View in topic context
 Posted by Negi Springfield  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

Weakness to Fire and high frequency/really loud sound is just an inherent weakness of the Symbiote species.


Spoiler, click to toggle visibilty