YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*****
Sean Altly is Offline
Contact Sean Altly:

Sean Altly

MFG Network Member

Messages by Sean Altly

    

Vesper - Sprite & Animation Update

 November 15, 2018, 01:32:20 am View in topic context
 Posted by Sean Altly  in Vesper - Sprite & Animation Update (Started by Sean Altly November 15, 2018, 01:32:20 am
 Board: S.H.A.D.E.s of Manhattan 3

So I didn't quite go with the full resprite, I did what I did with Zenith but a bit more in depth. Vesper has seen a redesign that requires mostly new faces to be drawn, as well as a redraw from her chest to her thighs. She has several new animations as well. Here are some screenshots to preview.











She has new animations for her Standing HP and HK, crouching HP, Jumping LK and HP. She has a new leaping grab option for her Bite special, so now you can either do a Vega-esque wall jump, or a Birdie-like mid-range leaping grab (both are blockable).

MOVELIST:

Command Normals


-Dawn Kick - B+HK - Repurposed an old special as a command normal. Very safe, backwards moving cartwheel kick that can only really be punished with supers

Special Moves

-Twilight Kick - Charge D,U+K - Flash-kick type anti-air attack
   -EX Version is a Shoryu-Reppa style attack with two multi-hitting Twilights, basically her old super, something I'm doing a lot in this game

-Sudden Dawn - Charge B,F+P - Quick traveling teleport punch
   -EX Version is projectile invincible and hits multiple times

-Dusk Kick - HCF+K - Forward moving cartwheel kick that hits overhead
   -EX Version available but the properties are still in the air

-Sunset Bite - HCB+P - HP version is a Vega-like wall jump into a blockable grab, LP version is a forward moving leaping grab. The Bite will randomly refill a small amount of health, drain a small amount of meter, or briefly make her attacks stronger

-Triangle Jump - HCB+K - Quickly jumps up to the back corner relative to her own back, then repels off for follow-up attacks
   -Sling Blade - Throw Button - An aerial grab that connects with grounded opponents where she does a swinging lariat to take them down

Super Moves

-L1 - From Dawn 'til Dusk - QCBx2+K - Does a fast Dawn Kick followed by a powerful Dusk Kick to the stunned, flying opponent

-L2 - 30 Days of Night - QCFx2+P - Fast-travelling half-screen distance teleport punch followed by a flurry of vicious attacks

-DM - Automatic Midnight - QCFx2+S - Performs Sunset Bite but this restores a small amount of health and makes all of her attacks unblockable for about 5 seconds afterwards

Kamekaze has brilliant gameplay ideas so once he gets hold of this update he may change a bunch of this, lol
    

Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze

 November 03, 2018, 03:49:59 pm View in topic context
 Posted by Sean Altly  in Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze (Started by Sean Altly October 15, 2018, 01:03:18 am
 Board: Your Releases, 1.0+

Yeah man I feel ya, I still haven't even won a round on Hard 8 difficulty against him and I created the guy.
    

Re: Caddie general thread |Current: NEOWAVE|

 October 30, 2018, 03:08:54 am View in topic context
 Posted by Sean Altly  in Caddie general thread |Current: SF2NES| (Started by Cobra Caddie June 07, 2011, 06:35:42 am
 Board: M.U.G.E.N Discussion

The face definitely reads Raul Julia, very nice.
    

Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze

 October 23, 2018, 09:09:44 pm View in topic context
 Posted by Sean Altly  in Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze (Started by Sean Altly October 15, 2018, 01:03:18 am
 Board: Your Releases, 1.0+

Download on first page has been updated to fix some bugs. Enjoy!
    

Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze

 October 17, 2018, 11:38:22 pm View in topic context
 Posted by Sean Altly  in Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze (Started by Sean Altly October 15, 2018, 01:03:18 am
 Board: Your Releases, 1.0+

Thanks for the kind words everybody.

Updated the link on the first page again, added small portrait and a few minor adjustments.
    

Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze

 October 15, 2018, 10:09:12 pm View in topic context
 Posted by Sean Altly  in Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze (Started by Sean Altly October 15, 2018, 01:03:18 am
 Board: Your Releases, 1.0+

I updated the link in the first post. Several bugs were fixed and sound FX were added to his individual .snd file. Enjoy!
    

Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze

 October 15, 2018, 02:23:35 am View in topic context
 Posted by Sean Altly  in Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze (Started by Sean Altly October 15, 2018, 01:03:18 am
 Board: Your Releases, 1.0+

He's a hybrid character, he has a command grab and an anti-air grab, but he also has a few very mobile specials.
    

Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze

 October 15, 2018, 01:59:20 am View in topic context
 Posted by Sean Altly  in Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze (Started by Sean Altly October 15, 2018, 01:03:18 am
 Board: Your Releases, 1.0+

That's my bad, I accidentally uploaded the wrong version. I'm updating the link now.

EDIT: Link updated!
    

Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze

 October 15, 2018, 01:03:18 am View in topic context
 Posted by Sean Altly  in Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze (Started by Sean Altly October 15, 2018, 01:03:18 am
 Board: Your Releases, 1.0+

Castle

SHADES of Manhattan 3




Castle is a 4-button character. He is somewhat slow
with a lot of normals that don't have good range,
but the point is to use his very mobile specials
or super-armor to get in.

Download HERE (updated 10/23}

Credits:

Sprites by SeanAltly
Code by Kamekaze
Stance animation by AlexSin
Capcom & SNK for several animation bases
Voice by SeanAltly (this is a placeholder voice, I still need a VA for Castle!)

Feedback and opinions welcome!
    

Re: The spriters bounty thread. (more details in thread)

 September 28, 2018, 08:57:14 am View in topic context
 Posted by Sean Altly  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 am
 Board: Graphics

The Castle commission has been taken care of if someone could update it.
    

Re: Castle - Major Progress

 September 18, 2018, 01:43:54 am View in topic context
 Posted by Sean Altly  in Castle - Major Progress (Started by Sean Altly August 22, 2018, 11:05:39 pm
 Board: S.H.A.D.E.s of Manhattan 3

Just finished spriting and coding his DM, I updated the first post to reflect that I abandoned the Militia idea and instead went with something more related to his powers. He basically grabs his opponent and takes out a live grenade, letting it explode right between them, doing a ton of damage to the opponent but none to him because of his powers.

He is basically done. Just need to find a voice actor and finish adding the stripes/trim to his sprites. Probably looking at a beta release soon.
    

Re: Castle - Major Progress

 September 13, 2018, 07:27:08 pm View in topic context
 Posted by Sean Altly  in Castle - Major Progress (Started by Sean Altly August 22, 2018, 11:05:39 pm
 Board: S.H.A.D.E.s of Manhattan 3

Thanks, I really appreciate that. Finding my motivation to work on stuff again has been crucial, gives me something to do that's free (I'm broke AF taking care of my mom). It's really satisfying to see stuff come together and I'm glad people still want to see it.
    

Re: Castle - Major Progress

 September 13, 2018, 06:13:32 am View in topic context
 Posted by Sean Altly  in Castle - Major Progress (Started by Sean Altly August 22, 2018, 11:05:39 pm
 Board: S.H.A.D.E.s of Manhattan 3

Hey I appreciate it, it took me a long time to get motivated and I'm glad people like him. Can't wait to share him with everyone.
    

Re: Castle - Major Progress

 September 13, 2018, 03:38:43 am View in topic context
 Posted by Sean Altly  in Castle - Major Progress (Started by Sean Altly August 22, 2018, 11:05:39 pm
 Board: S.H.A.D.E.s of Manhattan 3

Thanks man. He's about a week from being finished and then it's on to SHADEs 3's next new character... ;)
    

Re: Castle - Major Progress

 September 13, 2018, 01:06:58 am View in topic context
 Posted by Sean Altly  in Castle - Major Progress (Started by Sean Altly August 22, 2018, 11:05:39 pm
 Board: S.H.A.D.E.s of Manhattan 3

Yeah he's supposed to be close to 7 feet tall. He's playing the part of the big bruiser in this game.
    

Re: Castle - Major Progress

 September 12, 2018, 12:23:20 am View in topic context
 Posted by Sean Altly  in Castle - Major Progress (Started by Sean Altly August 22, 2018, 11:05:39 pm
 Board: S.H.A.D.E.s of Manhattan 3

Hey thanks man, I appreciate it, that helps me a ton.

Here's the video I was talking about. There are a few glitches to work out still.

    

Re: M.U.G.E.N Screenshots V3

 September 11, 2018, 05:17:24 am View in topic context
 Posted by Sean Altly  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: Castle - Major Progress

 September 11, 2018, 05:12:35 am View in topic context
 Posted by Sean Altly  in Castle - Major Progress (Started by Sean Altly August 22, 2018, 11:05:39 pm
 Board: S.H.A.D.E.s of Manhattan 3

Here's a bunch of screenshots. I'll be posting a video soon. He's very close to done, just have to code his super armor, DM, and then color separate the yellow stripes/trim on all the sprites.
















    

Re: Castle - Major Progress

 August 27, 2018, 11:45:09 pm View in topic context
 Posted by Sean Altly  in Castle - Major Progress (Started by Sean Altly August 22, 2018, 11:05:39 pm
 Board: S.H.A.D.E.s of Manhattan 3

Hmm, unfortunately no. You could try the Spriter's Bounty Thread and see if anyone picks up. Alternatively, I could ask a friend if he's open to doing this.

Glad you like the sprite, was a ton of fun to do.

EDIT: Just talked to him, and he won't be able to do it. So the Bounty Thread is your friend at this point.

Yeah I've had a bounty up in there for a while but no bites yet.

@AlexSin

Not sure why the palette is like that, the Sprite in my .sff doesn't have the colors from the outfit/boots linked like that. The boots should be the same color as his belt and the darkest shade of his gloves. Hmmmm. If I'd known anyone was working on it I would have sent the most up to date sprite. And I meant to change the boot soles in the original sprite to match all the animations, just haven't done it yet. Gonna fix it in post, as they say. That stance looks nice so far, if you'd like I can  send an up to date sprite and pay you to finish it. Regardless, thanks for the feedback!
    

Re: Castle - Major Progress

 August 27, 2018, 04:18:03 am View in topic context
 Posted by Sean Altly  in Castle - Major Progress (Started by Sean Altly August 22, 2018, 11:05:39 pm
 Board: S.H.A.D.E.s of Manhattan 3

Wow, he looks pretty dope!
Reminds me a bit of Bison, but only in the "dictator" manor, and some animations.
Edit: Actually, it looks like a cross between Bison and Urien.

I really like the design you are going for with this one. Really happy to see you back, kicking ass!

Thanks, he's def inspired by certain characters.

I like what I'm seeing so far. The 3rd animation screams Urien/Gill to me for some reason

I hope this doesn't come about as a bother or anything, but I made this sprite of Castle when I first saw him a while back. Consider it a sort-of present and what-not:

Spoiler, click to toggle visibilty

Keep up the good work m8.

Whoa, that sprite is kick-ass. Always blows my mind to see people do stuff like that with my sprites/characters, it's awesome. I've been away and have fallen out of touch with the graphics section here, do you know anyone who is open for animation commissions? I need someone to animate his stance for me, I'm having a hard time. But yeah, that sprite is choice dude.