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Sean Altly

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Messages by Sean Altly

    

Re: Battle of Gods: Organized Religion Discussion

 November 17, 2017, 03:23:53 am View in topic context
 Posted by Sean Altly  in Battle of Gods: Organized Religion Discussion (Started by Chronan November 14, 2017, 11:11:59 pm
 Board: All That's Left

    

Re: The Donald Trump Political MAGAthread: Gun advocates going off half-cocked

 November 10, 2017, 04:03:03 pm View in topic context
 Posted by Sean Altly  in The Donald Trump Political MAGAthread: Impeachment Proceedings is DEAD!!! (Started by Ricepigeon March 22, 2017, 08:42:19 pm
 Board: All That's Left

Holy shit, he's a climate change denier too.  Just when you think he can't possibly be more of cartoon character.  XD

He also edited out a bit where he called liberals "greedy little communists"
    

Re: The Donald Trump Political MAGAthread: Gun advocates going off half-cocked

 November 09, 2017, 07:17:00 am View in topic context
 Posted by Sean Altly  in The Donald Trump Political MAGAthread: Impeachment Proceedings is DEAD!!! (Started by Ricepigeon March 22, 2017, 08:42:19 pm
 Board: All That's Left

The whole "what the fuck is wrong with you" thing seems like an overreaction
    

Re: The spriters bounty thread. (more details in thread)

 November 01, 2017, 06:59:12 pm View in topic context
 Posted by Sean Altly  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 am
 Board: Graphics

Oh wow, yeah I must have missed that, I guess I'll set up an imgur a count when I get home. Thanks for the help good sir
    

Re: The spriters bounty thread. (more details in thread)

 November 01, 2017, 03:01:34 am View in topic context
 Posted by Sean Altly  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 am
 Board: Graphics


Character: Castle (original character)
Commissioning: Fighting Stance Animation

Spoiler, click to toggle visibilty

    

Re: SHADEs of Manhattan 3: City of Chaos - Opinions wanted

 November 01, 2017, 01:02:51 am View in topic context
 Posted by Sean Altly  in SHADEs of Manhattan 3: City of Chaos - Opinions wanted (Started by Sean Altly November 21, 2013, 07:57:54 am
 Board: Projects

Blue-Purple stands out for me.

BTW, have you considered making a sub-board (like your past versions) seeing as you are back on this project?

I might resurrect the SHADEs board, not sure yet. Just focusing on this thread right now.

I like the blue more too. Maybe it's just my inner FMA fan, but I do think it looks better.

Green makes for a good alternative palette though.

Lol nice, that's exactly what the color scheme is based on

Why not both, but leaning towards the blue. Love how people built on the fortify idea, it really does seem awesome  that he's like a version of Zangief but can make himself impervious to attacks with a super (with shades of colossus too). Any others that you still on the fence about in terms of play styles?

I'm thinking Blue will be the primary, it's more unique. And not really, Elle will be a combo-heavy quick striker, After-Image is his own thing with a blend of tricks, traps, and zoning tools, Monolith is a big heavy tank, and Lynch and Cronen are spiritual replacements for The Specialist. Castle was the only weird one really.
    

Re: SHADEs of Manhattan 3: City of Chaos - Opinions wanted

 October 28, 2017, 03:40:00 am View in topic context
 Posted by Sean Altly  in SHADEs of Manhattan 3: City of Chaos - Opinions wanted (Started by Sean Altly November 21, 2013, 07:57:54 am
 Board: Projects

@Cazaki

Thanks man, hope you can beta test stuff when it's ready, your feedback has been super valuable to me

@Kirishima

That is super in-depth and I'll definitely be keeping all of it in mind as he's developed. I'll get into the specifics of this once I'm done with his standard action and required sprites.

This still needs some edits but I've been working on it for a couple of hours and just want to post something, lol


The yellow trim on his shoulders, coat and wrists will be done with color separation. Both anims are the same, the first is the default palette, the second is what I'm considering for his new default palette. Green definitely looks more military, but the blue and yellow is a little more unique. Thoughts?
    

Re: SHADEs of Manhattan 3: City of Chaos - Opinions wanted

 October 27, 2017, 02:53:50 am View in topic context
 Posted by Sean Altly  in SHADEs of Manhattan 3: City of Chaos - Opinions wanted (Started by Sean Altly November 21, 2013, 07:57:54 am
 Board: Projects

Well since he was originally going to be a Mr. X edit he had a lot of those slow, hard-hitting moves, but now I'm not sure. Maybe give him a military-precision type thing, I could definitely do counters since I'm not sure if Moses Maddigan will be in the new game (he needs new sprites bad and I wanna focus on new characters). Maybe Wesker-like piercing strikes, or I could take some inspiration from Heidern, it's a bit all over the place now.

I do like the idea of him having something called Fortify, either as a super or special, that briefly buffs his moves. His powers are that he doesn't feel pain, but maybe I could change that to something like he can manipulate the density of his molecules to make his skin/bones/etc. unbreakable (but he can't phase through stuff, like limit it to he can make them more dense but never less dense than a normal human). That could play into him having piercing-strikes and stuff like that and explain him being able to take super-human levels of punishment.

If I do that, his specials would look something like:

Fortify (briefly buffs attacks and/or adds a couple hits of super-armor)
Counter (high/mid and low, how does Geese handle this? He has one that counters high/mid and then one just for low attacks, right?)
Piercing Strike (hits in the mid-section area, surprising speed, go-to offensive tool)
Maybe a command grab?

His movement speed could be low but his actual strikes deceptively fast, so he has to get in on you but once he is he doesn't throw big lumbering blows or anything, quick, pointed strikes and stuff.

I'm just kind of throwing stuff out there, lol
    

Re: SHADEs of Manhattan 3: City of Chaos - Opinions wanted

 October 25, 2017, 04:41:47 am View in topic context
 Posted by Sean Altly  in SHADEs of Manhattan 3: City of Chaos - Opinions wanted (Started by Sean Altly November 21, 2013, 07:57:54 am
 Board: Projects

I'm actually kind of back to the drawing board for Castle's moveset because The Monolith is going to be the slow/hard-hitter now. Castle will have limited super armor (despite Monolith being a Mr. X edit, he will not have the super armor) but I'm having a bit of difficulty coming up with unique stuff for him since he's no longer the slow power guy. Any ideas or suggestions are welcome.
    

Re: SHADEs of Manhattan 3: City of Chaos - Opinions wanted

 October 25, 2017, 04:06:33 am View in topic context
 Posted by Sean Altly  in SHADEs of Manhattan 3: City of Chaos - Opinions wanted (Started by Sean Altly November 21, 2013, 07:57:54 am
 Board: Projects

That's kinda what DMs are, although as I've been updating characters to the new system, DMs have become Low Health AND L3 required. That's not permanent though, still considering the Desperation/Determination thing.

I'm tired of updating people right now so I'm about to start spriting for the first new character. Here's the updated list of who the new characters will be:

Castle
Elle
After Image
Lynch
Cronen
The Monolith

The first three will need original sprites. Lynch and Cronen are members of The Collection Agency who will be edits/headswaps of The Specialist and Solid Snake respectively (they will have original special moves and a few unique normals). Think of them as bonus characters, sort of. The Monolith is a sub-boss I'm adding that will be an edit of my Mr. X sprites.

If I get these characters done within a reasonable time-frame, I may add one or two more in (most likely Donny Brooks, Gospel, and/or Relay). I had also started spriting a character called The Renaissance Man, and have several animations done, but he's a bit of an ambitious character given how many sprites he'll need, so he will get worked on here and there when motivation strikes. I'm also considering ways I can edit some of my other sprite-sets into SHADEs characters the way I edited Rorschach into Dark Nation (and how I'll be creating Lynch, Cronen and Monolith).

I'm going to focus on characters and sprites for now, updating here as often as I can. I'm hoping as I show more work, some people may come aboard and volunteer to help with things like the screenpack and what not.
    

Re: Street Fighter V

 October 24, 2017, 07:47:37 pm View in topic context
 Posted by Sean Altly  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

Well... Me, being me, stays with unreasonably unpopular part of SF...
Spoiler: Tutorial: how to see a total dumbass in people crowd: (click to see content)

I voted for the same character, nice
    

Re: SHADEs of Manhattan 3: City of Chaos - Opinions wanted

 October 20, 2017, 07:12:59 pm View in topic context
 Posted by Sean Altly  in SHADEs of Manhattan 3: City of Chaos - Opinions wanted (Started by Sean Altly November 21, 2013, 07:57:54 am
 Board: Projects

What would it do?
    

Re: SHADEs of Manhattan 3: City of Chaos - Opinions wanted

 October 18, 2017, 07:42:35 pm View in topic context
 Posted by Sean Altly  in SHADEs of Manhattan 3: City of Chaos - Opinions wanted (Started by Sean Altly November 21, 2013, 07:57:54 am
 Board: Projects

Thanks for the support everybody

Will you be working in new gameplay mechanics?
4 or 6 button fighter?


I decided early on this would be a 4 button game. I had been playing a lot of KOF and honestly the system had grown on me a lot. I'll be making up for it with more command normals and target combos.

:thumbsup: ... wait a minute! What do you mean by Low-fi?

Like it looked not nearly as good as the screenpacks getting released these days. I'm not a graphic design guy so I feel like someone who is could make something way nicer looking.

If anything, I did like some of the choices of the shades 2 sp, they were just low quality. Like, the char select can have a similar brick wall bg, but with maybe a dim bulb/lamp swinging back and forth highlighting the player 1 and 2 section. Or at least something with an urban aesthetic, with more hi-res textures n' such. Just throwing things out there.


Spoiler, click to toggle visibilty

Yeah that's what I'm talking about. The new game is called City of Chaos so I'm hoping for a screenpack that matches the theme. The last two games used a lot of cool colors (blue, purple) and muted tones because of the urban/night-time theme, but this one should have lots of reds and oranges, buildings on fire, that sort of thing.

Haven't done anything with Ikemen at all, but if someone wants to port it like they did SHADEs 2, go for it.

-------------------

Here's some screens of what I had been working on by the way. They were in no way considered finished, just sort of a starting point to build off of thematically. I'm still using Mugen 1.0 and Cybaster's stage tool for stuff and I've been working on stuff alone.


Character Select

Title Screen

Options (this screen looks better animated, it has a cool static/jumpy effect like it's surveillance footage or something)
    

Re: SHADEs of Manhattan 3: City of Chaos - Opinions wanted

 October 17, 2017, 07:49:59 pm View in topic context
 Posted by Sean Altly  in SHADEs of Manhattan 3: City of Chaos - Opinions wanted (Started by Sean Altly November 21, 2013, 07:57:54 am
 Board: Projects

I could use some help with the screenpack if anyone is interested, I know the new mugen can use .png files so there's no color loss (as far as I know), but I'm still working with Mugen 1.0 from years ago. I tried making it myself but then I saw what some people were capable of with Mugen lately and I was a bit embarrassed by how low-fi mine looked.
    

Re: SHADEs of Manhattan 3: City of Chaos - Opinions wanted

 October 17, 2017, 04:54:54 am View in topic context
 Posted by Sean Altly  in SHADEs of Manhattan 3: City of Chaos - Opinions wanted (Started by Sean Altly November 21, 2013, 07:57:54 am
 Board: Projects

RESURRECTION

Just finished updating all of Zenith's sprites. I was gonna use Rikimaru's sprites and edit them but I was surprised how many people preferred the old sprites, so I went and reshaded the pants and torso and voila, he looks a lot better. Here's a comparison .gif (I wrote "old/new" using Fighter Factory's pencil tool, lol).



Also here are some run animations for returning characters.

    

Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!

 October 17, 2017, 02:34:51 am View in topic context
 Posted by Sean Altly  in Joe (SF1) - Spriting has begun! First Anims on Page 4! (Started by Sean Altly April 23, 2014, 11:42:51 pm
 Board: Sprite Projects

Not sure man, I'm just doing Joe stuff and updating some old SHADEs sprites right now. If I find the motivation I may revisit Batman
    

Re: Marvel vs Capcom Infinite Thread

 October 17, 2017, 02:30:19 am View in topic context
 Posted by Sean Altly  in Marvel vs Capcom Infinite Thread (Started by Erroratu November 01, 2016, 08:51:19 pm
 Board: Fighting Games

Mr. X Nemesis looks pretty dope
    

Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!

 October 11, 2017, 11:34:11 am View in topic context
 Posted by Sean Altly  in Joe (SF1) - Spriting has begun! First Anims on Page 4! (Started by Sean Altly April 23, 2014, 11:42:51 pm
 Board: Sprite Projects

First time i see this project and i gotta say, this is pure talent, holy shit.

Thanks man, I appreciate it

@iced: the project this was for is dead. Want to come up with a style? Or should I just go for POTS style so he has the most options to fit in multiple mugens?

How's it going with this, I'm not really doing coding or anything so I'm interested in how these are gonna be used
    

Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!

 October 05, 2017, 02:11:37 am View in topic context
 Posted by Sean Altly  in Joe (SF1) - Spriting has begun! First Anims on Page 4! (Started by Sean Altly April 23, 2014, 11:42:51 pm
 Board: Sprite Projects

Noice!

Here's a smoking animation. Dropping the cig and the smoke would be helpers, like the beer bottle earlier.



Maybe after he puffs, while his eyes are still closed he says something like "Time to go to work" or something, just throwing it out there
    

Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!

 October 04, 2017, 11:01:03 pm View in topic context
 Posted by Sean Altly  in Joe (SF1) - Spriting has begun! First Anims on Page 4! (Started by Sean Altly April 23, 2014, 11:42:51 pm
 Board: Sprite Projects

Indeed

Here's him punching himself in the face and getting hype



Forgot to shade his hand in a few frames, whoops