Posted by mrgamer123
in Force P1 to turn even in corner (Started by mrgamer123 March 07, 2020, 09:16:23 pm
Board: M.U.G.E.N Development Help
Board: M.U.G.E.N Development Help
; AI switch -> ON
[State -1, Activate AI]
type = Varset
triggerall = var(59) != 1
trigger1 = command = "AI1"
trigger2 = command = "AI2"
trigger3 = command = "AI3"
trigger4 = command = "AI4"
trigger5 = command = "AI5"
trigger6 = command = "AI6"
trigger7 = command = "AI7"
trigger8 = command = "AI8"
trigger9 = command = "AI9"
trigger10 = command = "AI10"
trigger11 = command = "AI11"
trigger12 = command = "AI12"
trigger13 = command = "AI13"
trigger14 = command = "AI14"
trigger15 = command = "AI15"
trigger16 = command = "AI16"
trigger17 = command = "AI17"
trigger18 = command = "AI18"
trigger19 = command = "AI19"
trigger20 = command = "AI20"
trigger21 = command = "AI21"
trigger22 = command = "AI22"
trigger23 = command = "AI23"
trigger24 = command = "AI24"
trigger25 = command = "AI25"
trigger26 = command = "AI26"
trigger27 = command = "AI27"
trigger28 = command = "AI28"
trigger29 = command = "AI29"
trigger30 = command = "AI30"
v = 59
value = 1
[State 2633, hit by an attack]
type = HitOverride
trigger1 = power != 0
attr = SCA, AA, AP
stateno = 4004
slot = 1
time = -1
ignorehitpause = 1
;hitstate
[StateDef 4004]
type = S
movetype = I
physics = S
ctrl = 0
poweradd = 0
anim = 4003
velset = 0,0
sprpriority = 3
[State 0, PowerAdd]
type = PowerAdd
trigger1 = stateno = 4004
value = -4
;ignorehitpause =
;persistent =
[State 0, Turn]
type = Turn
trigger1 = p2dist x< 0
[State 1020, 8]
type = ChangeState
triggerall = stateno = [4002,4999]
trigger1 = time = 0
value = 4003
ctrl = 0
[State 1020, 8]
type = ChangeState
triggerall = stateno != [4002,4999]
trigger1 = time = 0
value = 5000
ctrl = 0
Throw 1
[State -1]
type = ChangeState
value = 800
triggerall = AILevel = 0
triggerall = command = "y"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 10
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 10
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H