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Daeron

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Messages by Daeron

    

Re: Character of the Month: January 2018 Voting

 March 11, 2018, 01:45:32 pm View in topic context
 Posted by Daeron  in Character of the Month: January 2018 Voting (Started by 【MFG】gui0007 February 24, 2018, 12:41:54 am
 Board: Contributions of the Month

Wow!
Thank you for all the votes!
And thanks to the other members of the team z2 for their help and support, couldnt have make this chars without them.
Gotenks took a lot of time to sprite, with all his ghost and ssj3 form sprites, nonetheless ive learned usefull tricks of animation and sprites in the process.
Enjoy Gotenks as much as i enjoyed spriting him!
see you next time with Krillin! :P
    

Re: Gotenks Z2 [Project]

 May 02, 2017, 11:23:34 pm View in topic context
 Posted by Daeron  in Gotenks Z2 [Project] (Started by Daeron June 06, 2015, 01:28:59 am
 Board: Official Z2 Char Dev


ATATATATATA!!!!
    

Re: Krillin Z2

 April 26, 2017, 03:20:27 pm View in topic context
 Posted by Daeron  in Krillin Z2 official wip- download now available. (Started by Daeron April 12, 2017, 12:32:09 pm
 Board: Official Z2 Char Dev

    

Re: Krillin Z2

 April 14, 2017, 12:34:30 am View in topic context
 Posted by Daeron  in Krillin Z2 official wip- download now available. (Started by Daeron April 12, 2017, 12:32:09 pm
 Board: Official Z2 Char Dev

At the moment, Kamehamehas are planned as Air only, but where as Goku and Gohans are diagonal, Krillin will be horizontal.
    

Re: Krillin Z2

 April 13, 2017, 01:28:07 am View in topic context
 Posted by Daeron  in Krillin Z2 official wip- download now available. (Started by Daeron April 12, 2017, 12:32:09 pm
 Board: Official Z2 Char Dev

    

Krillin Z2 official wip- download now available.

 April 12, 2017, 12:32:09 pm View in topic context
 Posted by Daeron  in Krillin Z2 official wip- download now available. (Started by Daeron April 12, 2017, 12:32:09 pm
 Board: Official Z2 Char Dev

Hey paisanos!

Here is some animations from Krillin, now i can share them since hes no longer a secret to everybody!
Im using Extreme butoden Krillin as reference and base, giving him more frames when needed, and adding new moves and such:

Spoiler, click to toggle visibilty
The general idea is to make Krillin a charge character, with some mobility based specials.
As always ideas and suggestion are welcomed, even thou we have figured already most of it.
Il would let the coder announce himself since im not sure if he wants to let you guys know right now.
    

Re: Z2 Inspired stages!

 April 08, 2017, 01:11:12 pm View in topic context
 Posted by Daeron  in Z2 Inspired stages! (Started by Daeron December 11, 2012, 05:37:11 pm
 Board: Hyper DBZ

Not really, but thanks for triying aniway :)
    

Re: New Dragonball Super Series

 April 03, 2017, 06:29:44 pm View in topic context
 Posted by Daeron  in New Dragonball Super Series (Started by Omega April 28, 2015, 02:37:30 pm
 Board: Entertainment

since when is krillin so strong, and what about piccolo? is he going to be now weaker then krillin? db super is big BS seriously.
Nowhere in the episode was stated that Krilin was significantly stronger than before, the purpose of this episode was to explain than in a battle royale, tactics and cooperation are more important than raw strenght or power levels, something that Krillin seems more adept and experienced than Gohan and Goku
    

Re: Farmer Z2 + SPECIAL ANNOUNCEMENT

 April 01, 2017, 06:56:11 pm View in topic context
 Posted by Daeron  in Farmer Z2 + SPECIAL ANNOUNCEMENT (Started by Jango April 01, 2017, 05:54:46 am
 Board: Your Releases, 1.0+

The farmer moustache its currently OP and needs to be trimmed down and get nerfed a bit.
Other than that this is a perfect char.
    

Re: the fav GIF thread!

 March 04, 2017, 12:13:17 am View in topic context
 Posted by Daeron  in the fav GIF thread! (Started by Jessy September 20, 2007, 12:48:25 am
 Board: All That's Left

    

Re: General HDBZ Discussion topic

 February 22, 2017, 03:24:01 pm View in topic context
 Posted by Daeron  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 am
 Board: Hyper DBZ

I didnt make the pallete either... :S

Judging by those colors, it may be the a blue aura? that or maybe the blast effect on gotenks Hard punch that went unused
    

Re: Gotenks Z2 [Project]

 February 17, 2017, 04:02:17 pm View in topic context
 Posted by Daeron  in Gotenks Z2 [Project] (Started by Daeron June 06, 2015, 01:28:59 am
 Board: Official Z2 Char Dev



Finished his ssj2 emo mode activation :D
Cool palletes everybody! Cant wait to see them changing in action
    

Re: Character of the Month: December 2016 Voting

 February 01, 2017, 02:58:23 pm View in topic context
 Posted by Daeron  in Character of the Month: December 2016 Voting (Started by 【MFG】gui0007 January 17, 2017, 02:35:48 am
 Board: Contributions of the Month

Congrats! I really admire how fast you learned to code JNP, its really impressive!
    

Re: the fav GIF thread!

 January 23, 2017, 01:49:26 pm View in topic context
 Posted by Daeron  in the fav GIF thread! (Started by Jessy September 20, 2007, 12:48:25 am
 Board: All That's Left

    

Re: General HDBZ Discussion topic

 January 17, 2017, 01:08:19 am View in topic context
 Posted by Daeron  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 am
 Board: Hyper DBZ

Have you tried looking at the 3 dots beneath the bar? they tell you how many levels are ready in a simplified way.

    

Re: Marvel vs Capcom Infinite Thread

 January 01, 2017, 08:42:46 pm View in topic context
 Posted by Daeron  in Marvel vs Capcom Infinite Thread (Started by Erroratu November 01, 2016, 08:51:19 pm
 Board: Fighting Games

I just want Gene in the game so we can kick people on their dongs and spank all the females
Spoiler, click to toggle visibilty
    

Re: Graphic contest: Buu's Absorbed forms! Trick or treat - 2016 Halloween edition

 December 30, 2016, 09:49:58 pm View in topic context
 Posted by Daeron  in Graphic contest: Buu's Absorbed forms! Trick or treat - 2016 Halloween edition (Started by XGargoyle October 30, 2016, 12:40:39 pm
 Board: Hyper DBZ

Great Buurrigan!
here is my entry, surprised nobody did this already, maybe it can be used for default transformations aswell since there is nothing more default to Mugen than Mr Kung Fu Man

Kung Fu Buu!
    

Re: Daeron Sprites Spritasticus!

 December 29, 2016, 10:00:57 pm View in topic context
 Posted by Daeron  in Daeron Sprites Spritasticus! (Started by Daeron November 06, 2012, 03:15:40 pm
 Board: Graphics

Some more drawings i have been doing lately, a bit ironic how i ended up posting more drawings rather than sprites giving this thread name XD




    

Re: Djoul's stuff

 December 21, 2016, 08:40:12 pm View in topic context
 Posted by Daeron  in Djoul's stuff (Started by Djoul December 05, 2016, 01:43:49 pm
 Board: Graphics

Warning, very quick edit, expect lots of jagged and twisted pixels:



Sprites themselves look very good, thou you need a bit more experience in animating.
Some very quick tips and vaguely explained on how to improve:

-Faster movement means less frames, and slower movement means more frames
 The main probelm with your punch version, is that the motion of the punch traversing to the hitting zone had to much unncecesary frames, making the punch feel slower and without impact force, a basic fighting game attack usually has 4 stages:  Prep time, launch, hitting and recover, the launch is usually the fastest meaning it needs less frames, thats where we usually put the blurred effect.
In animation, blurs are usually used to convey a movement so fast that even a single frame can not capture.

-Keep track of movement arcs
Pay attention to individual body parts and how they progres from one frame to another, in your gif, notice how his punching hand in the first frames,  goes from stance position to being directly above his head in the very next frame, this is to much of a jump, so i added another frame in my version where you can see the hand traveling from those 2 positions.

-Keep track of the floor
 try to constantly overlap your sprites to see if the feet jump positions to much, i usually do sketches of the moves and animate them before finishing the polished sprite, i make the adjustements before shading, once you feel the move has good flow and rithym you can shade it, its easier that way and you dont waste work.

Finally, become familiar with the 12 concepts of animation, there was this artticle about darkstalker animations, but i cant find it anywhere, the link is broken :(
here is an example:
Spoiler, click to toggle visibilty

Great work and good luck!



    

Re: Hyper DBZ - New chararcter announced: Tien

 December 18, 2016, 10:43:58 pm View in topic context
 Posted by Daeron  in Tien Z2 [Project] (Started by Balthazar November 20, 2016, 09:36:34 pm
 Board: Official Z2 Char Dev