Posted by REDHOT in UMVC3 Asgard - Sea of Space (Started by jafar August 14, 2017, 11:45:55 am
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
WOW, that's perfect!!!
Sorry for the offtopic question[since it's related to MvC2 thing and all], but you can get more portraits from MvC2 with that quality?
You can get better versions of the MvsC2 Hyper Artworks on MvC Official Complete Works, in the remastered UMvC3.Yeap! I get some of this in UMvC3, That's was how I got sonson's! , but the quality it´s just normal and the size is small.. I need it in HD to perform Hyper portraits like I showed before.. like this (click the image to increase size). I get this in 1549x2349 px:
[This image I've ripped from that same book and uploaded on Capcom Database.. I just forgot to enhance that image, that's why looks like a shit quality image lol ]
I know it's obviously not the entire spritesheet, but I made this a long time ago and figured it may help somewhat.
It's not just a random War Machine edit, but an edit to make him look exactly like he does in all the remaining MvC/MvC2 artwork and portraits.
Y'know what'll be awesome? If you tweaked the Wolvenom by Dark Talbain & Sabaki. Though you probably got your hands full so do what you guys want; Just a lil' suggestion.First the MvC2 characters, and probably the only thing that I would do.
well why put more equipment to him his not "warmachine" for nohing more guns ans flash laser is the solution to warmachine more than ironman
I just tried your Cap, and I have to say, I expected this to be like the rest of the MVC mugen garbage but I was surprised he really is solid, good work.
Web page.I get 404 error everytime I try to access
About warmachine, any chance to use Logansan sprites?
I'm getting 404 error with Link dude
mmmm a char eeh... maybe thor o super skrull...is just...for throw ideas
Your creation is truly amazing!
I tried to add AI on your Strider Hiryu,
Eventually, in addition to that, I edited your Strider to be more accurate MvC2 gameplay!
Please do release this as an update on your site.
- AIを追加（風見氏のKong氏飛竜パッチがベース http://www.geocities.jp/kazayuuka/）
- Add AI (based on Kong Hiryu Patch by Kazami http://www.geocities.jp/kazayuuka/)
(You can change the AI difficulty at StriderHiryu.cmd.)
- P1 & P2 icon (adapt zoomout)
- Fixed bugs
- Fixed the state different from MvC2 I noticed
I gotta say this project looks promising.
If you need another char for MVC2 style that's marvel based, I have a few ideas in mind
3) an original character done in the past (Sandman, electro, etc. Mainly any character that is not used any sort of character as a base)
here's another problem with captain america that i forgot to point out:
if you do a throw, cap's shield will be outside of his arm instead of in his arm
- Check shield anims in ALL p2stateno throws (when I say ALL I say all the MvC2 characters)... if you do a throw for example with Guile against Cap.. the shield will be posicionated in any side.. I know that MystikBlaze do something good about that.. not perfect.. but something that I could check... Exist the posibility that I have to animate the shield of all cap´s p2statenos.
glad to see that you're back, just 25 more to go
anyway when he does a hyper combo finish on final justice, it's not slowing down unlike his other super moves
Not sure why I didn't pick up on it until now, but what happened to that promise they made that this game wasn't going to be limited to MCU characters? Because that appears to have flown right out the window.
So, does this mean we'll 100% be seeing X-Men and/or Fantastic Four characters in Marvel vs. Capcom: Infinite? Naturally, Evans couldn't give a definitive answer. However, from the looks of it any character omissions from those series won't be due to licensing issues.
As for all of you foot diving fiends out there hoping to play Dr. Doom in MvCI, you may be in for a treat. "Oh, ah… I would say stay excited," Evans said. "We have many announcements coming. But you’re not the first to ask [if Doom is in!"