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Re: Marvel vs Capcom 2 characters project (Felicia released!)

 July 17, 2018, 01:44:53 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Felicia released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

She can't be hit during any of her hypers.

You can with Dancing flash.. but I see that the hyper "Please help me" don´t.
Thanks.
Maybe its a 1.0 problem? i tried all the moves on Onslaught, and Onslaught cannot hit her in any of her hypers.

I can hit Felicia doing the Dancing Flash on 1.0 too.. (I hit she with Felicia)... you tried this only with Onslaught? you have this issue with another character?
    

Re: Marvel vs Capcom 2 characters project (Felicia released!)

 July 16, 2018, 07:27:59 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Felicia released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

    

Re: Marvel vs Capcom 2 characters project (Felicia released!)

 July 16, 2018, 06:19:14 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Felicia released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

    

Marvel vs Capcom 2 characters project (Felicia released!)

 July 16, 2018, 02:24:29 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Felicia released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+




Teaser Gameplay Video!




5 CHARACTERS LEFT!!


Hi! Felicia is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

The original author is Ahuron, and this edition that I made, is made with a lot of effort to try to improve Felicia in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX & code
- System messages
- Wall Climb
- Throws
- Combos
- Common cns
- Air combo code
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- Hit character sound
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper portrait
- Hyper sounds
- Landing effect & sound
- Lie down time
- P1 & P2 icon
- Pre-walking
- Portaits
- Scale character
- Super jump code
- Super jump FX
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims
- 1 Powerbar
And more!!....

Things to perfect:

- Check all hypers
- Checkk palettes
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Ahuron (Original author and various original codes of this character)
- MGbenz & FerchogtX (Sand Splash base code, Throw kick base code, Hyper Sand Splash base code, wall climb base code and some MvC2 FX and sounds)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- InfinityMugenTeam (Sprites)
- Mouser (Some original MvC2 system codes of this character)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Any bugs that you want to share do it right there:

    

Re: I AM NOT AN AUTHOR/CREATOR.... NOW I AM ONLY A MUGEN EDITOR

 July 09, 2018, 01:20:25 am View in topic context
 Posted by REDHOT  in I NOW IDENTIFY AS A HAM SANDWICH OR SOMETHING: MAZEMERALD 2 (for ID purposes) (Started by Mazemerald. July 07, 2018, 09:27:19 pm
 Board: M.U.G.E.N Discussion


My sprites,stuff,stages are capcom property i haven´t obligation to give credits to anyone.



The characters are CAPCOM property too.. if you do a drawing of Ryu that took you weeks, who´s the author? you that you drew him? or CAPCOM that created Ryu?
Well.. the mugen thing is exactly the same.

You can edit anything you want, but give credits to other people that were involved into those characters, it takes you nothing.. minutes or seconds.
What is the problem?
    

Re: I AM NOT AN AUTHOR/CREATOR.... NOW I AM ONLY A MUGEN EDITOR

 July 08, 2018, 06:03:44 pm View in topic context
 Posted by REDHOT  in I NOW IDENTIFY AS A HAM SANDWICH OR SOMETHING: MAZEMERALD 2 (for ID purposes) (Started by Mazemerald. July 07, 2018, 09:27:19 pm
 Board: M.U.G.E.N Discussion

As an editor of MvC characters right now, I consider that IS necesary to put the original author name and the credits file.. you can put your name like "editor = blablabla" like I do in the def. file.. simple as that.
Other thing that I´ll consider to put later is the original autor´s credit files.

Here´as in not about Capcom.. SNK.. it's about time work of other people..weeks or months.

    

Re: Marvel vs Capcom 2 characters project (Rogue released!)

 June 26, 2018, 12:12:04 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Felicia released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

    

Re: Marvel vs Capcom 2 characters project (Cammy released!)

 June 25, 2018, 02:55:26 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Felicia released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Not a bug, actually more of a spelling typo. The word defense is spelled with the letter "c" instead of the proper "s."

I seem to have mixed feelings with the MvC2 version of Rogue. In the original X-Men vs. Street Fighter, she copied an opponent's signature ability or projectile. Here, she just copies an opponent's trait/stat profile. Were there discussions about bring back Rogue's original power drain?


Rogue will have the MvC2 abosrbed Powers for the simple fact that here we have the MvC2 characters and if Rogue have the Xmen vs Street Fighter absorbed Powers I need to create sprites, anims and codes for all the characters that not appear in XvSF… and this is A LOT of work.. more if I want some day to add more characters in the roster.


EDIT: I use the DEFENCE UP ripped from MvC2, and are both correct ways to spell the same word. The difference between them, the fact that one’s spelled with a “c” and the other with an “s”, comes down to the part of the world in which they are used. In the United States, people spell it with an “s”—defense.
In parts of the world where British English is used, they use the spelling with a “c”—defence.
Here we discover that CAPCOM use the British english reference
    

Re: Marvel vs Capcom 2 characters project (Cammy released!)

 June 24, 2018, 10:01:50 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Felicia released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+



Teaser Gameplay Video!




6 CHARACTERS LEFT!!


Hi! Rogue is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

The original author is Splode, and this edition that I made, is made with a lot of effort to try to improve Rogue in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- Hyper Repeating Punches
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Absorbed powers
- Advanced guard FX & code
- System messages
- Air dash
- Throws
- Combos
- Common cns
- Air combo code
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- Hit character sound
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper portrait
- Hyper sounds
- Landing effect & sound
- Lie down time
- P1 & P2 icon
- Pre-walking
- Portaits
- Scale character
- Super jump code
- Super jump FX
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims
- 1 Powerbar
And more!!....

Things to perfect:

- Check all hypers
- Checkk all absorbed powers
- Check super armors
- Hyper armor
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Splode (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- Mouser (Some original MvC2 system codes of this character)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Any bugs that you want to share do it right there:

    

Re: Marvel vs Capcom 2 characters project (Cammy released!)

 June 18, 2018, 08:47:28 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Felicia released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Just a friendly feedback:
  • Flood Debugging  ("Has no 0-th partner"): This error is occurring when setting var(43) on State -2.
    Originally it is coded like:
    [State 0, VarSet]
    type = VarSet
    trigger1 = partner,var(4) = 0 && var(43)
    var(43) = 0


    Just adding trigger1 = numpartner resolves the problem:
    [State 0, VarSet]
    type = VarSet
    trigger1 = numpartner
    trigger1 = partner,var(4) = 0 && var(43)
    var(43) = 0


  • Flood Debugging when jumping ("Has no target with hit id -1"): This error is occuring on State -1/CMD.
    Originally it is coded like:
    [State -1]
    type = ChangeState
    value = 40
    triggerall = roundstate = 2 && !var(59)
    triggerall = command = "holdup" && !var(1) && prevstateno != 810
    trigger1 = stateno = [100,102]
    trigger2 = stateno = [105,107]
    trigger3 = stateno = 250 && movehit && time>11 && target,statetype = A && time<13
    trigger4 = stateno = 420 && movehit && time>11 && target,statetype = A && time<13


    This bug occur when char hasn't a target at all. Just replacing the italicized lines per the bolded lines resolves the problem:
    [State -1]
    type = ChangeState
    value = 40
    triggerall = roundstate = 2 && !var(59)
    triggerall = command = "holdup" && !var(1) && prevstateno != 810
    trigger1 = stateno = [100,102]
    trigger2 = stateno = [105,107]
    trigger3 = (stateno = 250 || stateno = 420) && numtarget
    trigger3 = movehit && time>11 && target,statetype = A && time<13


Very interesting project we have here.
Keep it up the good work.  ;D

Thanks!
    

Re: Marvel vs Capcom 2 characters project (Cammy released!)

 June 18, 2018, 01:37:22 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Felicia released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

hmmm Maybe it would be a good idea to try and look into a modified add004 system for this. I'm more than positive now there's some way of doing a pal code where depending on palette you choose you can do different attacks. May not be FULLY like MVC2 but it's close enough, since along with the stuff and add004pie, there's also this file called "add004pie-list1", and for this file, where it states "##add.Value01[Start]", you can add which character by name in the DEF, followed by the author, and the value of the attack.
EX: #Name="Ryu",    #Author="POTS", #Value=1000    <---- Hadouken Assist
#Name="Sagat",    #Author="Mouser", #Value=1030    <---- Tiger Knee Assist
See what I mean? Now I'm not entirely sure if there's a workaround to this where there might be a Pal thing for this but I believe if you ask Shiyo there might be some way of doing something similar :)

I´m thinking to implement the Tag system, and more new features when the caracters will be completed in my point of view.
    

Re: Marvel vs Capcom 2 characters project (Cammy released!)

 June 15, 2018, 03:34:33 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Felicia released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

There´s nothing positive have 4 buttons attack (for me), is nice to have 6 buttons attack and have the possibility to do a medium attack punch or kick without do a light attack before, like in MvC, this is a thing that never liked in MvC2.
If someday I want to do a Tag System I could implement that you could call the assist doing a x+a for example.
    

Re: Marvel vs Capcom 2 characters project (Cammy released!)

 June 13, 2018, 01:44:08 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Felicia released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Red hot, have you thought about placing an alternative command file, such as mvc2 with 4 attack buttons? By the way I congratulate you for your great work friend

Red hot, has pensado en colocar un archivo de comandos alternativo, como mvc2 de 4 botones de ataques? Por cierto te felicito por tu gran trabajo amigo.

The command file will be always the same, with 6 attack buttons.
    

Re: Marvel vs Capcom 2 characters project (Cammy released!)

 June 12, 2018, 01:36:09 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Felicia released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

    

Re: Marvel vs Capcom 2 characters project (Cammy released!)

 June 01, 2018, 11:49:57 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Felicia released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Oooooh this is niiiiiiiice! Man you're on fire with these conversions REDHOT!
I don't suppose there's gonna be a vote on "Special bonus Characters" after the main roster's done right?
After the main roster is done, will be updated all of this characters, since Akuma to Norimaro.. fix all bugs and get better all the moves and MvC2 system.
when everything will be 100% I have something in mind but I can´t say it now.
    

Marvel vs Capcom 2 characters project (Cammy released!)

 June 01, 2018, 06:18:00 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Felicia released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+



Teaser Gameplay Video!



7 CHARACTERS LEFT!!


Hi! Cammy is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

The original author is Mouser, and this edition that I made, is made with a lot of effort to try to improve Cammy in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- hits and guards fx
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Lie down time
- P1 & P2 icon
- Portaits
- Scale character
- Super jump code
- Super jump FX
- Velocity data
- Volume
- Wall hit, FX and codes
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims
- 1 Powerbar
And more!!....

Things to perfect:

- Check all hypers
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Mouser (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Any bugs that you want to share do it right there:

    

Re: Marvel vs Capcom 2 characters project (Shuma-Gorath released!)

 May 21, 2018, 06:20:07 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Felicia released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

wow shuma looks great! hey you said before its best to play these chars in 1.1 right?

Hi buddy, yeap, I recommend 100% to play these chars in 1.1 and copy the values that I put on the web for all the stages.
There are probably bugs on 1.0 that MAYBE will be unfixeable because 1.1 have new variables and codes that 1.0 not.
I have to check all this.
    

Marvel vs Capcom 2 characters project (Shuma-Gorath released!)

 May 20, 2018, 07:04:36 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Felicia released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+



Teaser Gameplay Video!



8 CHARACTERS LEFT!!


Hi! Shuma-Gorath is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

The original author is Cyanide, and this edition that I made, is made with a lot of effort to try to improve Shuma-Gorath in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX & code
- System messages
- Throws
- Combos
- Common cns
- Air combo code
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- Hit character sound
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper portrait
- Hyper sounds
- Landing effect & sound
- Lie down time
- P1 & P2 icon
- Pre-walking
- Portaits
- Scale character
- Super jump code
- Super jump FX
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims
- 1 Powerbar
And more!!....

Things to perfect:

- Check all hypers
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Cyanide (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- Mouser (Some original MvC2 system codes of this character)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Any bugs that you want to share do it right there:

    

Re: Marvel vs Capcom 2 characters project (Sakura released!)

 May 11, 2018, 01:46:09 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Felicia released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

This is sooo good guys, Black heart looks beautiful, KEEP THE GOOD STUFF! The ones i'm dying for now are Psylocke and Shuma Gorath, Seriously thanks. <3

Shuma-Gorath will be the next.

The list of next releases is this:

- Shuma Gorath
- Cammy
- Rogue
- Felicia
- Psylocke
- Roll
- Marrow
- Servbot
- Norimaro
    

Re: Marvel vs Capcom 2 characters project (Sakura released!)

 April 26, 2018, 01:44:37 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Felicia released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Excited to see Sakura!

She can cancel her DP just as she lifts off the ground into both Hadouken supers (normal and evil), and it'll leave her floating mid-air.

Thanks! let me check it out