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Messages by REDHOT

    

Re: UMVC3 Asgard - Sea of Space

 August 16, 2017, 01:22:07 pm View in topic context
 Posted by REDHOT  in UMVC3 Asgard - Sea of Space (Started by jafar August 14, 2017, 11:45:55 am
 Board: Your Releases, 1.0+

Congratulations in this one , great stage!
    

Marvel vs Capcom 2 characters project (Amingo v1 released!)

 August 13, 2017, 10:02:44 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Amingo v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+




Teaser Gameplay Video!




Hi! Amingo was released! With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Kong, with a first edition by DarkWolf13 for his own project, and this edition that I made, is made with a lot of effort to try to improve Amingo in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/
or: 
http://marvelvscapcom2mugen.000webhostapp.com/

What was edited?:

- Metal hit
- HD Special Hits
- Better sounds using movehitreset.
- No tag system
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX and code
- Air combo code
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- hits and guards fx
- Hit character sound
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Portaits
- p1 and p2 icon
- Recovery Roll
- Scale character
- Super jump FX and code
- Velocity data
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Check all hypers (check angledraw in Taiyou no Megumi)
- Check all p2 states recoveries and hits
- Check all supers
- Check recovery roll command
- Air combo camera
- Pausetimes in AHK and AMK
- Throws
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Kong (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Cheers!
    

Re: Marvel vs Capcom 2 characters project (Doctor Doom v1 released!)

 August 03, 2017, 05:16:25 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Amingo v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

WOW, that's perfect!!!

Sorry for the offtopic question[since it's related to MvC2 thing and all], but you can get more portraits from MvC2 with that quality?

Of course!
you can get it right here:
http://zachd.com/mvc2/resources/mvc2/images_characterportraits.html

but like I said.. it´s incomplete, missing sonson :(
I spoke today with the guy that get all of this and he told me that all that he know from the Dreamcast disc is right there.. I don´t know if other guy could extract all of this with the PSN/XBLA release.
I entered in that web page a lot of times... but yesterday I discovered that section (facepalm).
Right there I found the Hyper Combo Finish BG in HD too :D.
But all the other effects and sounds is the same that we know.... that we could get in anywhere.. it´s not in HD or HQ.. a shame.
    

Re: Marvel vs Capcom 2 characters project (Doctor Doom v1 released!)

 August 03, 2017, 04:23:40 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Amingo v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

You can get better versions of the MvsC2 Hyper Artworks on MvC Official Complete Works, in the remastered UMvC3.



[This image I've ripped from that same book and uploaded on Capcom Database.. I just forgot to enhance that image, that's why looks like a shit quality image lol ]
Yeap! I get some of this in UMvC3, That's was how I got sonson's!  ;D, but the quality it´s just normal and the size is small.. I need it in HD to perform Hyper portraits like I showed before.. like this (click the image to increase size). I get this in 1549x2349 px:



    

Re: Marvel vs Capcom 2 characters project (Magneto Updated)

 August 03, 2017, 03:22:05 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Amingo v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

I know it's obviously not the entire spritesheet, but I made this a long time ago and figured it may help somewhat.



It's not just a random War Machine edit, but an edit to make him look exactly like he does in all the remaining MvC/MvC2 artwork and portraits.

I liked it very much! good job! it would be great that War Machine looks like that in the original game (why Capcom? why!?).

Y'know what'll be awesome? If you tweaked the Wolvenom by Dark Talbain & Sabaki. Though you probably got your hands full so do what you guys want; Just a lil' suggestion.
First the MvC2 characters, and probably the only thing that I would do.

Yesterday I´m thinking that in the final versions could improve all the Hyper Portraits.. like THIS:



The only problem that some of the entire portraits are VERY hard to get in HD.. could get the most.. but SonSon portrait for example is f*cking hard to get.. and it´s a shame that some characters have a HD Hyper Portraits and others not... so the idea it´s archived for now  ;D


    

Marvel vs Capcom 2 characters project (Doctor Doom v1 released!)

 August 01, 2017, 04:41:55 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Amingo v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+




Teaser Gameplay Video!



Hi! one of the best MvC2 characters it´s released. Doctor Doom! .
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is DCL and this edition that I made, is made with a lot of effort to try to improve Doctor Doom in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Metal hit
- HD Special Hits
- Better sounds using movehitreset.
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves or effects that NOT appear in MvC2.
- Advanced guard FX and code
- Air combo code
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall FX and sound
- hits and guards fx
- Hit character sound
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Hyper Portait
- Launching
- Landing FX and sound
- Lie down time
- Lose by time over anim
- Portaits
- Palettes
- p1 and p2 icon
- Recovery Roll
- Pre Walking
- Air Dash
- Scale character
- Super jump FX and code
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- 1 Powerbar
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Veladd in air combo
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Electic hit effect in air medium punch and standing / crouching hard punch
- Check all hypers
- Check recovery roll command
- Check hitdef and hit sounds of Photon Shoot
- Get better molecular shield (a lot better.., this one is difficult to codify)
- Flying: Sounds and don´t push player 2
- Air combo camera
- Throws
- Tech-hit
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- DCL (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)

Hope you enjoy it.

Cheers!
    

Re: Marvel vs Capcom 2 characters project (Magneto Updated)

 July 31, 2017, 04:29:52 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Amingo v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

well why put more equipment to him his not "warmachine" for nohing more guns ans flash laser is the solution to warmachine more than ironman

I'll keep it in mind for the final version
    

Marvel vs Capcom 2 characters project (Magneto Updated)

 July 30, 2017, 06:33:42 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Amingo v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Magneto Updated v1.2 - Mugen crash with some moves

Apparently Magneto had a brutal bug that I never knew that it existed!!  ;D
Your MUGEN crash when you use Stand Med Punch, Air Light Punch or Crouch Light Punch?
Well, it´s fixed now ( I think).

http://marvelvscapcom2mugen.esy.es/
or:  http://www.mediafire.com/file/ud8k28c2t8gkh2g/Marvel_vs_Capcom_2_Magneto_v1.2.rar

I discovered that the default´s CLSN Boxes in those anims was very VERY bad placed and programmed.. (I just erase all the clsn boxes and put another ones)
It´s incredible that with someones nothing happens (like me!), and with other people, mugen just crash with no message error.

You got this crash with another mugen character? well, apparently this is how you have to fix it... erase the clsn boxes of that anim and put other ones and place it well.

Please let me know if it´s fixed now, let me know if this crash happen with another Magneto´s moves and let me know if you got this crash with another MvC2 character project.

Thanks!

(Stay very tuned because the next character will be released more soon that you think!)
    

Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)

 July 19, 2017, 01:49:15 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Amingo v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

I just tried your Cap, and I have to say, I expected this to be like the rest of the MVC mugen garbage but I was surprised he really is solid, good work.

haha  ;D
Thanks! anyway I have some things to fix for his final version, specially his shield´s states.
    

Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)

 July 18, 2017, 06:07:41 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Amingo v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

    

Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)

 July 18, 2017, 01:47:23 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Amingo v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

About warmachine, any chance to use Logansan sprites?

WarMachine will be in his MvC2´s sprites.
The only thing that I could do is this groove in his mouth in all his sprites..nothing more, I always hate the feeling that I´m playing with Iron Man using another palette.

Anyway maybe his v1 will be like always.

I'm getting 404 error with Link dude

What link? web page? tron bonne´s download link? works fine to me
    

Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)

 July 17, 2017, 01:48:39 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Amingo v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

mmmm a char eeh... maybe thor o super skrull...is just...for throw ideas

The MvC2 characters is my priority.
I see it very difficult that some day i´ll do Thor or Super Skrull..for that I´d like to do both exactly like MvC3 (in moves), but obviously in 2D.
    

Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)

 July 15, 2017, 05:23:41 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Amingo v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+



Teaser Gameplay Video!




Hi! the first vertion of Tron Bonne it´s finally released! with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Beximus and this edition that I made, is made with a lot of effort to try to improve Tron Bonne in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Metal hit (new code based in Beximus one, this only works with T.Bonne, I´ll have to update all the characters with this code, now you can hit Sentinel, Iron Man and T.Bonne, and the normals hit sounds are replaced with the metal ones, exactly like in MvC2.. this will work too with Dr.Doom, War Machine and Mech Zangief (when they are released. I discover a code that works ONLY with Mech Zangief and NOT with Zangief).
- HD Special Hits
- Better sounds using movehitreset.
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves or effects that NOT appear in MvC2.
- Advanced guard FX and code
- Air combo code
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall FX and sound
- hits and guards fx
- Hit character sound
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Hyper Portait
- Launching
- Landing FX and sound
- Lie down time
- Lose by time over anim
- Portaits
- Palettes
- p1 and p2 icon
- Recovery Roll
- Pre Walking
- Air Dash
- Scale character
- Super jump FX and code
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- 1 Powerbar
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Veladd in air combo
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Electic hit effect in air medium punch
- Firehit effect in standing kick punch
- Crouch hard kick command
- Check kobun chef win.
- King Kobun hyper ground corner push veloff
- Hyper combo finish in Chuushoku Rush hyper
- Rock explod in standing strong kick
- Air combo camera
- Throws
- Announcer message in Chuushoku Rush hyper
- Check all hypers (few things)
- Check all supers (few things)
- Tech-hit
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Beximus (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- LegendaryXM90 (Intros, lose time over, and win code base)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)

Hope you enjoy it.

Cheers!
    

Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)

 June 27, 2017, 01:57:24 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Amingo v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

あなたの製作物は本当に素晴らしいです!
私はあなたのストライダー飛竜にAIを追加しようとしましたが、
最終的には、それに加えてあなたのストライダーをよりMvC2の性能に正確になるように改変しました!
是非これをあなたのサイトでアップデートとして公開して下さい。

Your creation is truly amazing!
I tried to add AI on your Strider Hiryu,
Eventually, in addition to that, I edited your Strider to be more accurate MvC2 gameplay!
Please do release this as an update on your site.

https://onedrive.live.com/download?cid=D822217CAFA11DAA&resid=D822217CAFA11DAA%213722&authkey=AGcIRQQ_0qrYoQ0

変更点
- AIを追加(風見氏のKong氏飛竜パッチがベース http://www.geocities.jp/kazayuuka/
 (StriderHiryu.cmdにてAIの強さを変更することができます。)
- P1&P2アイコン(ズームアウトに対応)
- バグ修正
- 私が気付いたMvC2と異なるステートの修正
 与ダメージ
 パワーゲージ
 ポーズタイム
 のけぞり時間
 空中ジャンプ
 ガード条件
 ベクトル
 フレーム
 他いくつかのコード

Changes
- Add AI (based on Kong Hiryu Patch by Kazami http://www.geocities.jp/kazayuuka/)
 (You can change the AI difficulty at StriderHiryu.cmd.)
- P1 & P2 icon (adapt zoomout)
- Fixed bugs
- Fixed the state different from MvC2 I noticed
 Damage
 Poweradd
 Pausetime
 Hittime
 Airjump
 Guardflag
 Velocity
 Frame
 some codes

Hi, thanks!, I´ll check it later the difference into this one and the last version in the first place. I will use my judgment when I´ll update Strider to evaluate whether I will use all the changes you made or only some.
Thanks for your work and time!.
    

Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)

 June 23, 2017, 01:44:39 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Amingo v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

I gotta say this project looks promising.
If you need another char for MVC2 style that's marvel based, I have a few ideas in mind
1) Sentinel
2) Cyber-Gouki
3) an original character done in the past (Sandman, electro, etc. Mainly any character that is not used any sort of character as a base)

Thanks, Sentinel was released in MvC2 style months ago in his v1.. if you mean the Sentinel that I´m thinking about.
The main idea is NOT doing another character that isn´t in the MvC2 game, except Norimaro replacing Wolverine with bone claws.
This is the main idea obviusly. When I´ll reach the objective (the 56 characters in his final version) I could consider enlarge the project and transform it into a new one with the next steps that is NOT confirmed at all:

1 - New HD FX and HQ sounds, probably elaborated by me (I could got the sounds from UMvC3)
2- Tag system
3- MvC/MvC2 mix gameplay (MvC: Duo/Triple Hyper combo with one character - Team Hyper combo in Tag System.    MvC2: Duo/Triple Hyper combo calling another character - Counter - Snapback)
4- War Machine into Gold War Machine hyper (like Zangief into Mech Zangief)
5- War Machine new helmet sprites
6- Hulk into Orange Hulk hyper
7- Venom into Orange Venom hyper
8- Charlie / Shadow palette, the same with Spiderman/Armored, Blackheart/Mephisto, Cap/U.S. Agent.
9- New Hyper Portaits and new draws
10- Ryu with his ken and akuma mode like in MvC
11- Morrigan with lilith hypers
12- New characters (the next list is per phase, the first ones are the easiest to make, the existents in the MvC series..and the ones I would do first if this comes true... )
     
       PHASE ONE:
       Anita - Mech Gouki - Shadow Lady

       PHASE TWO:
       Apocalypse - Onslaught - Abyss

       PHASE THREE (characthers by CAPCOM that we have sprites and NOT appear in MvC series):
       Street Fighters characters - Darkstalkers characters - etc

       PHASE FOUR (UMvC3 characters ):
       They would be exactly like UMvC3 in his animations and abilities (moves, hypers and supers), obviusly in 2D, the hard part of this? SPRITES, well
       for that this it´s in the phase four, and unfortunately this is very likely that never happen.

please, not take all this like a confirmation, at all.
I still have enough to complete my initial idea, and probably the last.
    

Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)

 June 22, 2017, 08:24:43 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Amingo v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

here's another problem with captain america that i forgot to point out:

if you do a throw, cap's shield will be outside of his arm instead of in his arm

Yes, this is something that I point out in "Things to perfect´s list"

Quote
- Check shield anims in ALL p2stateno throws (when I say ALL I say all the MvC2 characters)... if you do a throw for example with Guile against Cap.. the shield will be posicionated in any side.. I know that MystikBlaze do something good about that.. not perfect.. but something that I could check... Exist the posibility that I have to animate the shield of all cap´s p2statenos.

That´s something that I have to check in the finals vertion of Cap... probably I have to generate the p2stateno anims shield of all the MvC2 character´s throws...
Could exist an easy way that MystikBlaze do.. generate it automaticly...
    

Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)

 June 22, 2017, 03:22:42 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Amingo v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

glad to see that you're back, just 25 more to go

anyway when he does a hyper combo finish on final justice, it's not slowing down unlike his other super moves

Thanks!.
mmmm I read too that other guy found a bug in Final Justice.. sincerally Final Justice is working perfect for me.. in all the ways, inclusive in Hyper Combo Finish.
The Hyper Combo Finish BG appears to me when Cap.America throw the enemy down with the big explotion, like in MvC2, nothing weird.. Cap do the Final Justice perfectly

This happen to you always? with any oponnent?

Let me know if you found another bug guys.

Thanks!
    

Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)

 June 21, 2017, 05:37:33 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Amingo v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+




Teaser Gameplay Video!



Hi! the first vertion of Captain America it´s finally released! with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Unkoman and this edition that I made, is made with a lot of effort to try to improve Captain America in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Original MvC2 Explotion effect ripped by me (NEW!)
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves or effects that NOT appear in MvC2.
- Advanced guard FX and code
- Air combo code
- Shield states
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall FX and sound
- hits and guards fx
- Hit character sound
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Hyper Portait
- Launching
- Landing FX and sound
- Lie down time
- Lose by time over anim
- Portaits
- Palettes
- p1 and p2 icon
- Recovery Roll
- Pre Walking
- Double Jump code
- Scale character
- Super jump FX and code
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit code, FX and sound
- Wins
- Dizzy
- Yacell
- 1 Powerbar
- Commands
- Vertical Spinning
- Run jump
- A.I
- Special dust effects
- Veladd in air combo
- Anims times
- Damage
- Negative Edge
- Recoveries anims
- some CLSN boxes

Things to perfect:

- Shield states: - P2 icon (the p1 icon it´s ok)
                              - Check shield anims in ALL p2stateno throws (when I say ALL I say all the MvC2 characters)... if you do a throw for example with Guile against Cap.. the shield will be posicionated in any side.. I know that MystikBlaze do something good about that.. not perfect.. but something that I could check... Exist the posibility that I have to animate the shield of all cap´s p2statenos.
- Air combo camera
- Throws
- Announcer message in Final Justice (better)
- Check all hypers (few things)
- Check all supers (few things)
- Tech-hit
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Unkoman (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- MystikBlaze (Intros code base)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)

Hope you enjoy it.

Cheers!
    

Re: Ton Pooh released by Gladiacloud, Beximus and Shinzankuro

 June 04, 2017, 05:47:29 pm View in topic context
 Posted by REDHOT  in Ton Pooh released by Gladiacloud, Beximus and Shinzankuro (Started by Gladiacloud June 03, 2017, 01:47:21 pm
 Board: Your Releases, 1.0+

This is a very great job, congratulations guys.
Congratulations in those sprites and animations too.. I know that surely was the hard part of this.
    

Re: Marvel vs Capcom Infinite Thread

 June 01, 2017, 02:18:00 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom Infinite Thread (Started by Erroratu November 01, 2016, 08:51:19 pm
 Board: Fighting Games

Not sure why I didn't pick up on it until now, but what happened to that promise they made that this game wasn't going to be limited to MCU characters?  Because that appears to have flown right out the window.

Exactly what I think when I saw that list... alsoo...
Quote
So, does this mean we'll 100% be seeing X-Men and/or Fantastic Four characters in Marvel vs. Capcom: Infinite? Naturally, Evans couldn't give a definitive answer. However, from the looks of it any character omissions from those series won't be due to licensing issues.

As for all of you foot diving fiends out there hoping to play Dr. Doom in MvCI, you may be in for a treat. "Oh, ah… I would say stay excited," Evans said. "We have many announcements coming. But you’re not the first to ask [if Doom is in!"

Is impossible that Wolverine isn´t in the game.. IMPOSSIBLE... like a DLC character too...