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Messages by REDHOT

    

Re: Marvel vs Capcom 2 characters project (B.B.Hood v1 released!)

 October 10, 2017, 03:08:37 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (B.B.Hood v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Yes Taskmaster by Rojin70

I see it very similar to the capitan america.
The only thing that I got is this, something that seems original and really made by CAPCOM.. but well, there are more than 400 sprites each  :jackie: :


wow who made these sprites? are these going to be actual characters in the future?

Steamboy33:
https://steamboy33.deviantart.com/gallery/37774348/MvC3-Sprites

and I don´t think that someday I will do a MvC3 character.. without all the sprites it´s impossible.. maybe Hsien-ko, but right now I´m very focus in this project.
    

Re: Hayato Kanzaki

 October 09, 2017, 01:29:39 pm View in topic context
 Posted by REDHOT  in Hayato Kanzaki (Started by BahamianKing100 October 04, 2017, 08:41:40 am
 Board: Edits & Addons 1.0+

Congratulations in your release! :muttrox:
    

Marvel vs Capcom 2 characters project (B.B.Hood v1 released!)

 October 08, 2017, 09:07:13 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (B.B.Hood v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+



Teaser Gameplay Video!



Hi! B.B.Hood is released today!.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Beximus, with a first edition by DarkWolf13 for his own project, and this edition that I made, is made with a lot of effort to try to improve B.B.Hood in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

Also, updated link for Spider-man, Ken & Sonson

What was edited?:

- Metal hit
- HD Special Hits
- Better sounds using movehitreset.
- No tag system
- Dog states
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- System messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- hits and guards fx
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Portaits
- p1 and p2 icon
- Palettes
- Recovery Roll
- Scale character
- Super jump FX and code
- Taunt loop
- Velocity data
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- System message in beautiful memory & Hyper apple for you
- Ground Cornerpush in SHK, CHK & Fire upward/Horizontal
- Check hypers
- butterflies in crouch animation
- Check recovery roll command
- Air combo camera
- Put fire hit effects
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Beximus (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, various original codes of this character, Hyper Ports, and Common1 codes)
- Mouser (Some original MvC2 system codes of this character)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Cheers!
    

Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)

 September 25, 2017, 02:24:27 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (B.B.Hood v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

As for Omera Red, all the flail smash need more work (that code is a pain in the ass).

I know you want to make Marvel vs. Capcom 2 as faithful to the original version as possible, but have you considered applying alterations to some of the commands for simplicity? For example, in my Marvel & Capcom vs. Pokemon fan game, I plan to revise Omega's coil mechanics so that you only need the joystick to achieve a double throw. While I've never played MUGEN in my life (famous last words), the execution timing for a double Flail Smash even in the official versions is a nightmare.

I´ll consider it that a possibility!
Even the recovery roll it´s a nightmare to ejecute it in MvC2
    

Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)

 September 24, 2017, 10:34:13 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (B.B.Hood v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Taskmaster wasn't made by gladiacloud.

And yes I know task uses anims from cap but they're atleast not extremely jarring. Task's launcher is also ripped from cap which helps as well

My bad. What I meant to is 'All the 'special partners' chars of Gladiacloud are 100% original made without using any reference of any char pose.' Taskmaster wasn't even in the game before MVC3 came.

Exactly.
Gladiacloud´s characters is an excelent example of that I want.. his Arthur for example.
Anyway the idea could be alive... I don´t know if I´m a good spriter cause I never tried it before.
But if I want to create/edit a MvC3 character I only want that all his moves/specials/hypers will be like in MvC3 but in 2D (and obviusly in MvC/MvC2 System).. deadpool is a little close for that I want, but only that.

Are any of the artists who designed the sprites quoted in RedHot's post still active?

As for Omega Red's MVC moveset, the Flail Smash (second Coil Throw) can only be cancelled into after a Down-Back, Down, or Down-Forward throw. This is based on personal experience playing the officials from MVC2 and MSHvSF.

The spriter who did those sprites only did 1 sprite for character, nothing more... I knew his name but I forgot it right now.
As for Omera Red, all the flail smash need more work (that code is a pain in the ass).

I have a question Redhot in Regards of if you plan on doing Zangief. Are you gonna use Kamekaze, Aku Ma's Character Codes?

Zangief is in MvC2, so yes.
I´m gonna use One Winged Angel´s Zangief, his Mech Zangief transformation is perfect to the "Metal hit code" that I codify since Tron Bonne.
Besides, all his moves it´s codify well.
    

Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)

 September 24, 2017, 04:18:22 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (B.B.Hood v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

    

Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)

 September 23, 2017, 08:16:40 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (B.B.Hood v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

very nice,I'm expecting some MVC3 love when you finish entire roster cough:Deadpool and Taskmaster:cough

If they existed 2d sprites of both, i mean ORIGINAL 2d sprites (exact moves in 3d but in 2d) would be nice.
We are close with Deadpool... but it would be nice if the sprites are not similar to Cyclops´s sprites.
    

Marvel vs Capcom 2 characters project (Omega Red v1 released!)

 September 23, 2017, 06:57:18 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (B.B.Hood v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+



Teaser Gameplay Video!



Hi! Omega Red is released today!.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Cyanide, with a first edition by DarkWolf13 for his own project, and this edition that I made, is made with a lot of effort to try to improve Omega Red in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Metal hit
- HD Special Hits
- Better sounds using movehitreset.
- No tag system
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- System messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- hits and guards fx
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Portaits
- p1 and p2 icon
- Palettes
- Recovery Roll
- Scale character
- Super jump FX and code
- Taunt loop
- Velocity data
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Check Carbonadium Smasher
- Check Carbonadium Coil (palfx enery drain or death factor, p2 stateno and velset in _Flail Smash,)
- Check all p2 states recoveries and hits
- Check recovery roll command
- Air combo camera
- Put electric and fire hit effects
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Cyanide (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, various original codes of this character, Hyper Ports, and Common1 codes)
- Mouser (Some original MvC2 system codes of this character)
- Iwakick (Omega Strike & Carbonadium Smasher final anim)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Cheers!
    

Re: Marvel vs Capcom 2 characters project (Ryu v1 released!)

 September 12, 2017, 07:47:26 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (B.B.Hood v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Awesome wow almost got the whole roster, keep it up

Still a little bit hahah, I estimate that in July of next year, the characters will be all released.
I calculate two characters per month

An impressive work dude, really  :hyo:

[joke mode: on]Will you convert all the bgs too?[joke mode: off]
Ok, i'm getting out...

Thanks! haha, let the bgs to ExShadow, or jafar  ;D
    

Re: Marvel vs Capcom 2 characters project (Ryu v1 released!)

 September 11, 2017, 01:34:19 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (B.B.Hood v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

    

Marvel vs Capcom 2 characters project (Ryu v1 released!)

 September 10, 2017, 04:26:16 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (B.B.Hood v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+



Teaser Gameplay Video!




Hi! it´s time to release the most recognized character!! Ryu!
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.
THIS VERSION IT´S JUST THE MVC2 ONE, WITHOUT ANY TRANSFORMATION.

MUGEN vertion: 1.0 and 1.1

The original author is Mouser and this edition that I made, is made with a lot of effort to try to improve Ryu in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Metal hit
- HD Special Hits
- Better sounds using movehitreset.
- No tag system
- Deleted moves that NOT appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- Throws
- Combos
- Common cns
- State hits
- hits and guards fx
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Portaits
- p1 and p2 icon
- Recovery Roll
- Scale character
- Super jump FX and code
- Velocity data
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Check all hypers.
- Check recovery roll command
- Air combo camera
- Put electric and fire hit effects
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Mouser (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Cheers!
    

Re: Marvel vs Capcom 2 characters project (Cable v1 released!)

 August 28, 2017, 01:33:41 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (B.B.Hood v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

    

Re: Marvel vs Capcom 2 characters project (Cable v1 released!)

 August 27, 2017, 09:31:41 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (B.B.Hood v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+



Teaser Gameplay Video!



Hi! One of the most loved MvC2 characters was released right now!! Cable!.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Whiplash, with a first edition by DarkWolf13 for his own project, and this edition that I made, is made with a lot of effort to try to improve Cable in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

IF THIS WEBPAGE REDIRECT TO http://marvelvscapcom2mugen.000webhostapp.com/, CLOSE YOUR BROWSER OR TRY TO OPEN THE PAGE INTO ANOTHER BROWSER, I DELETE THE REDIRECT.. SO THIS CHANGE WILL BE READY SOON, THE ORIGINAL LINK IS:
YOU CAN TRY TO CLEAN YOU WEB CACHÉ TOO
http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Metal hit
- HD Special Hits
- Better sounds using movehitreset.
- No tag system
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX and code
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- hits and guards fx
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Portaits
- p1 and p2 icon
- Palettes
- Recovery Roll
- Scale character
- Super jump FX and code
- Taunt loop
- Velocity data
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Get better viper beam and hyper viper beam anims.. (this is a hard one..)
- Get better viper beam directions masshing buttons (more hits in hyper viper beam too)
- Check all p2 states recoveries and hits
- Check p2stateno electrtrap
- Check recovery roll command
- Air combo camera
- Put electric and fire hit effects
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Whiplash (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, various original codes of this character, Hyper Ports, and Common1 codes)
- Mouser (Some original MvC2 system codes of this character)
- Kong (Viper Beam anim)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Cheers!
    

Re: Marvel vs Capcom 2 characters project (Amingo v1 released!)

 August 21, 2017, 06:00:34 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (B.B.Hood v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Ayo REDHOT, these characters have all been fun to play as and I'm rooting for you and your development!

I wanted to ask something unrelated to Amingo but related to Thanos: how hard would it be to patch in his MSH sprites, with the gems? It might not be MvC2 accurate, but it is character accurate. I would like to know for a personal project I'm working on.

Hi! thanks!.
Nothing hard but that consumes time.. the only way that I know is change sprite by sprite with the Fighter Factory, replacing the MvC2 sprites with the MSH sprites ones.. with the gems.
It´s highly recomend that you be in the first Thanos´s palette in this process or the palette that contain the original color...in this case is the first one, when you replace a sprite, you have to choose that the sprite contain the palette 1-1 of the character to prevent palette errors, that´s the second option (the palette 1-1 is the original that we know.. 1-2 is the second.. 1-3 the third..)
you NEVER should choose the first option (replace or add sprite with his own palette).. that option is only for effects that it is not necessary to follow the 6 or more Thanos´s palette in this case.
    

Re: UMVC3 Asgard - Sea of Space

 August 16, 2017, 01:22:07 pm View in topic context
 Posted by REDHOT  in UMVC3 Asgard - Sea of Space (Started by jafar August 14, 2017, 11:45:55 am
 Board: Your Releases, 1.0+

Congratulations in this one , great stage!
    

Marvel vs Capcom 2 characters project (Amingo v1 released!)

 August 13, 2017, 10:02:44 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (B.B.Hood v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+




Teaser Gameplay Video!




Hi! Amingo was released! With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Kong, with a first edition by DarkWolf13 for his own project, and this edition that I made, is made with a lot of effort to try to improve Amingo in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/
or: 
http://marvelvscapcom2mugen.000webhostapp.com/

What was edited?:

- Metal hit
- HD Special Hits
- Better sounds using movehitreset.
- No tag system
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX and code
- Air combo code
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- hits and guards fx
- Hit character sound
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Portaits
- p1 and p2 icon
- Recovery Roll
- Scale character
- Super jump FX and code
- Velocity data
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Check all hypers (check angledraw in Taiyou no Megumi)
- Check all p2 states recoveries and hits
- Check all supers
- Check recovery roll command
- Air combo camera
- Pausetimes in AHK and AMK
- Throws
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Kong (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Cheers!
    

Re: Marvel vs Capcom 2 characters project (Doctor Doom v1 released!)

 August 03, 2017, 05:16:25 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (B.B.Hood v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

WOW, that's perfect!!!

Sorry for the offtopic question[since it's related to MvC2 thing and all], but you can get more portraits from MvC2 with that quality?

Of course!
you can get it right here:
http://zachd.com/mvc2/resources/mvc2/images_characterportraits.html

but like I said.. it´s incomplete, missing sonson :(
I spoke today with the guy that get all of this and he told me that all that he know from the Dreamcast disc is right there.. I don´t know if other guy could extract all of this with the PSN/XBLA release.
I entered in that web page a lot of times... but yesterday I discovered that section (facepalm).
Right there I found the Hyper Combo Finish BG in HD too :D.
But all the other effects and sounds is the same that we know.... that we could get in anywhere.. it´s not in HD or HQ.. a shame.
    

Re: Marvel vs Capcom 2 characters project (Doctor Doom v1 released!)

 August 03, 2017, 04:23:40 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (B.B.Hood v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

You can get better versions of the MvsC2 Hyper Artworks on MvC Official Complete Works, in the remastered UMvC3.



[This image I've ripped from that same book and uploaded on Capcom Database.. I just forgot to enhance that image, that's why looks like a shit quality image lol ]
Yeap! I get some of this in UMvC3, That's was how I got sonson's!  ;D, but the quality it´s just normal and the size is small.. I need it in HD to perform Hyper portraits like I showed before.. like this (click the image to increase size). I get this in 1549x2349 px:



    

Re: Marvel vs Capcom 2 characters project (Magneto Updated)

 August 03, 2017, 03:22:05 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (B.B.Hood v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

I know it's obviously not the entire spritesheet, but I made this a long time ago and figured it may help somewhat.



It's not just a random War Machine edit, but an edit to make him look exactly like he does in all the remaining MvC/MvC2 artwork and portraits.

I liked it very much! good job! it would be great that War Machine looks like that in the original game (why Capcom? why!?).

Y'know what'll be awesome? If you tweaked the Wolvenom by Dark Talbain & Sabaki. Though you probably got your hands full so do what you guys want; Just a lil' suggestion.
First the MvC2 characters, and probably the only thing that I would do.

Yesterday I´m thinking that in the final versions could improve all the Hyper Portraits.. like THIS:



The only problem that some of the entire portraits are VERY hard to get in HD.. could get the most.. but SonSon portrait for example is f*cking hard to get.. and it´s a shame that some characters have a HD Hyper Portraits and others not... so the idea it´s archived for now  ;D


    

Marvel vs Capcom 2 characters project (Doctor Doom v1 released!)

 August 01, 2017, 04:41:55 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (B.B.Hood v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+




Teaser Gameplay Video!



Hi! one of the best MvC2 characters it´s released. Doctor Doom! .
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is DCL and this edition that I made, is made with a lot of effort to try to improve Doctor Doom in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Metal hit
- HD Special Hits
- Better sounds using movehitreset.
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves or effects that NOT appear in MvC2.
- Advanced guard FX and code
- Air combo code
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall FX and sound
- hits and guards fx
- Hit character sound
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Hyper Portait
- Launching
- Landing FX and sound
- Lie down time
- Lose by time over anim
- Portaits
- Palettes
- p1 and p2 icon
- Recovery Roll
- Pre Walking
- Air Dash
- Scale character
- Super jump FX and code
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- 1 Powerbar
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Veladd in air combo
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Electic hit effect in air medium punch and standing / crouching hard punch
- Check all hypers
- Check recovery roll command
- Check hitdef and hit sounds of Photon Shoot
- Get better molecular shield (a lot better.., this one is difficult to codify)
- Flying: Sounds and don´t push player 2
- Air combo camera
- Throws
- Tech-hit
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- DCL (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)

Hope you enjoy it.

Cheers!